Items
From Curious Expedition 2 Wiki
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Curious Expedition 2 features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items a traveler might find in far-off, unexplored lands.
Contents
Provisions
There are many different items that will help you to survive and succeed in expeditions. These items will affect your sanity, health or any other stat. They are all helpful in a special way. You can acquire them at the ship shop or on islands.
General
Item | Value | Stack | Note | |
---|---|---|---|---|
First Aid Kit | 12 | 20 | Heals a character back to maximum health and removes all injury related ailments from that character. | |
Torch | 6 | 10 | Weightless. Used to add green die to challenges and in combat to light an enemy on fire. | |
Climbing Gear | 5 | 20 | Plateau climb cost -8. | |
Dynamite | 10 | 20 | Used in map to remove a mountain tile and in combat to hit multiple enemies. | |
Shovel | 5 | 5 | Used to dig up treasure found on the map. Use in conjunction with Treasure Maps. | |
Sea Shells | 2 | 20 | Weightless | |
Marbles | ||||
Native Trinket | ||||
Naval Flare | ||||
Weather Balloon | 10 | 20 | Consumable item that reveals the closest location when used on the map. | |
Treasure Map | 2 | 1 | Weightless | |
Water | 0 (1 when buying) | 5 | Reduces Sanity costs when traveling desert tiles. | |
Phonograph | Reusable every ?? days | |||
Beacon | ||||
Transporter Module | ||||
Electric Torch | ||||
Theodolite | 25 | 1 | Reveals 14 tiles in a straight line on the map when used. Reusable every 30 days. | |
Fire Crackers | ||||
Water of the lake | ||||
False Grail | 1 | Reusable every ?? days | ||
Mining Saw | 1 | Reusable every ?? days | ||
Pneumatic Pickaxe | 1 | Reusable every ?? days | ||
Dinosaur Egg | 1 | |||
Mysterious Egg | 30 | 1 | ||
Corrupted Egg | 1 | |||
Baby Tortoise | 1 | |||
Baby Parasaurolophus | 1 | |||
Baby Raptor | 1 | |||
Baby Stygimoloch | 70 | 1 | ||
Carrier Pigeon | ||||
Goldsmith Kit | 15 | 10 | Consumable that increases fame of 1 golden treasure in your inventory. More valuable treasures have a higher fame increase. | |
Tanning Kit | 10 | 10 | Consumable that increases the fame and value of 1 animal pelt in you inventory. More valuable pelts have a higher fame and value increase. | |
Religious Icon | Restores 25 Sanity . All non-native companions loses 1 Loyalty . Reusable every ?? days | |||
Therapy Paddles | 10 | 1 | Raises Loyalty of one companion for -10 health damage. Reusable every 30 days. | |
Joobee the truffle hog | - | 1 | Weightless. Can dig for items. Different tiles can have different item chances. Reusable every 40 days. Stays in inventory after expedition. Can't be dropped or traded. | |
Animal Scent | ||||
Camping Tent | 50 | 1 | Takes 3 days to unpack. Allows rest on current map location when used. Takes 3 days to pack up again. | |
Conch Shell | 10 | 5 | Consumable item that calls a turtle that can be ridden to any ferry station. | |
Meteorite Rock | ||||
Magnetic Rock | ||||
Pitch Pot | ||||
Tinker Box | ||||
Totem Stick | ||||
Tide Wand | 15 | 1 | Replaces target tile with shallow water up to 6 tiles away. Reusable every 25 days. | |
Moonstone | 20 | 10 | Consumable item used to make the full moon rise. | |
War Horn | 8 | 10 | Grants +25 armor in combat to your leader or a companion. | |
Pale Mask Scrap | ||||
Haggle | special | - | Used during trade as a flat bonus. |
Fame Items
Equipement
Related Topics
Related topics
Items | |
---|---|
Provisions | General • Sanity • Combat • Tonics • Elixirs • Mushrooms • Scrolls • Potions |
Fame Items | Treasure • Trophies • Butterflies • Medicinal Herbs • Kino Films • Leader Kits |
Equipment | Hand • Body • Pack Animal • Beast |
Related topics
Gameplay | |
---|---|
Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |