Relationships

From Curious Expedition 2 Wiki
Two trek members just fell in love.

In Curious Expedition 2, characters can have relationships. These often affect the max Sanity and will have an impact on events. All characters can become friends, partners, or hate each other.

Relationship Description
Friends.png
Friendship When 2 characters become friends, the max Sanity increases by +5.
BondAnimal.png
Animal Friend When a character bonds with an animal companion the animal becomes the character's pet.
InLoveIcon.png
In Love When 2 characters are In Love, the max Sanity increases by +7.
HateEachOther.png
Hate When 2 characters hate each other, the max Sanity decreases by -5.

Related topics[edit]

Gameplay
Overview Beginner's GuideCampaignDirector ModeParis HubExplorer ClubsExpeditionsLeadersCompanionsFamous Explorers
Mechanics DiceChallengesCombatTradeItemsTravelRestEncountersEventsClub CompetitionsAchievementsJoobee the truffle hogThe Duke
Attributes Sanity Inline120.pngHealth Inline74.pngLoyalty Inline93.pngStanding Inline131.pngExperience Inline56.pngFame Inline12.pngTickets Inline19.pngPerksAilmentsRelationships