Trading is the mechanic of bartering for items or accommodations during an expedition. You can trade at villages, missions, with the Trader and the Duke. You can into several bartering situations through events and other locations.
When opting to trade, you will be able to interact with both yours and their inventories to select items you wish to acquire and items you wish to give up. Item values may vary from their base values depending on which Trader you are interacting with.
When trading, you must offer up items that the seller deems equal or greater in value to what you want from them.
A bad/unfair deal is indicated by a red bar and red X. The further the red bar stretches to the left, the more unfair the deal is to the seller. A bad deal cannot be finalized, and the No Deal button isn't even pressable. The player's only option with an unacceptable offer is to Cancel.
A fair/generous deal is indicated by a green bar and green checkmark. The further the green bar stretches to the right, the more favorable the deal is to the seller.
An absolutely fair deal will show no bars at all, and only the checkmark indicating the offer is accepted.
When any deal is deemed reasonable by the seller, the player can select the Deal option on the bottom of the page.
When bartering with islanders you can also make donations. For every 15 value, you donate to islanders, your Standing for that expedition increases by 1, up to a maximum of 10. When a donation offering is worthy of an increase in standing, the Deal option will become a Standing + option, indicating the level of change upon accepting the deal.
|Overview||Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers|
|Mechanics||Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke|
|Attributes||Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships|