Leaders

From Curious Expedition 2 Wiki
“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12

The Leader or Explorer is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options.

Leader Characters[edit]

Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.

Class Traits Inline15.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png UiTriumph medal On.png Unlock condition
Big Game Hunter
  • Free Ambush attack Attack Inline143.png when initiating combat
80 4 1 2 1 3
Anthropologist 60 4 0 2 2 4
Plunderer
  • Plunderer's Kit Sanity Inline17.png +50%, +10%/promotion
  • Robbing Shrine altar grants 15 Sanity Inline17.png, +3/promotion
  • Cannot rest in villages
60 4 0 4 0 5 Rob 10 Shrines
Cartographer 60 4 0 2 2 5 Reveal 15 Locations
Taxonomist 60 4 2 0 2 0 Kill 30 Animal groups
Shennong Herbalist 60 4 1 2 1 0 Learn the Types of
10 Native tribes
Red Flag Pirate 60 4 3 1 0 0 Dig out 10
Buried Treasures
Nahua Seeker 60 4 0 0 4/4 0 Complete 5 treks
without killing

Starting Parties[edit]

Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Leader Class Hand Equipment Companions Inline15.png Inline02.png VigorDice.png VigorDice.png VigorDice.png FinesseDice.png FinesseDice.png FinesseDice.png EloquenceDice.png EloquenceDice.png EloquenceDice.png
Big Game Hunter Hunting Knife 200 8 3/2/2/2/1 2/2/2 1/1
Anthropologist Spear 165 8 2/2 2/2 2/2/2
Plunderer Whip 165 9 4 4/2/2 2
Cartographer Machete 165 8 2 2/2/1/1 3/2
Taxonomist Ornamental Revolver 165 9 2/2/1 4/2 2/1
Shennong Herbalist Censer 165 9 4/1 2/2 2/1
Red Flag Pirate Storm Lantern 175 8 4/3/2 2/1 2
Nahua Seeker Shamanic Staff 175 8 2/2 2 4/4/3/2/2