Companions
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in islander villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Contents
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Tavern and Club Recruits[edit]
Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits[edit]
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 | |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 | |
British Soldier |
|
50 | 2 | 4 | 0 | 0 | |
Cook |
|
50 | 2 | 2 | 2 | 0 | |
Missionary |
|
50 | 2 | 2 | 0 | 2 | |
Translator |
|
50 | 2 | 2 | 0 | 2 | |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 | |
Street Rat |
|
50 | 2 | 0 | 2 | 2 | |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 | |
Donkey |
|
50 | 3 | 4 | 0 | 0 | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits[edit]
These characters can be obtained in:
- Lux Labs Club Shop, Avalon Club Shop or Taishi Club Shop for 8 Tickets (regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Club | Rank | Image | |||||
---|---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 | |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 | |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 | |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 | |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 | |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 |
Islanders Recruits[edit]
Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans[edit]
Human Islanders are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Islander Shaman |
|
50 | 2 | 2 | 0 | 2 | |
Islander Warrior |
|
50 | 2 | 3 | 1 | 0 | |
Elite Warrior |
|
60 | 2 | 3 | 1 | 0 | |
Islander Scout |
|
50 | 2 | 2 | 2 | 0 | |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Salamanders[edit]
Salamander Islanders are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 | |
Dowser |
|
50 | 2 | 2 | 2 | 0 | |
Guardian |
|
50 | 2 | 4 | 0 | 0 | |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 | |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 |
Mole People[edit]
Mole People Islanders are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 | |
Burrower |
|
50 | 2 | 4 | 0 | 0 | |
Headhunter |
|
50 | 2 | 2 | 0 | 2 |
Animal Recruits[edit]
Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals[edit]
Pack Animals are often selected for their ability to be ridden and/or their increased carrying Capacity . They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | Images | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | ||
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | ||
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | ||
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | ||
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | ||
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | ||
Raptor |
|
50 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts[edit]
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | Found in | Image | |||||
---|---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern | |
Stygimoloch |
|
60 | 2 | 4/4 | 0/0 | 0/0 | Hatched Mysterious Egg | |
Elephant |
|
100 | 2 | 2/2 | 0/0 | 2/2 | Tamed by Naturalist | (Imagine a picture of an Elephant) |
Corrupted Critter |
|
40 | 2 | 3/0 | 0/3 | 1/1 | Tamed by Naturalist | |
Dire Wolf |
|
70 | 2 | 2 | 2 | 0 | Tamed by Naturalist |
(Looks like a wolf) |
Giant Crab |
|
110 | 2 | 0/0 | 2/2 | 1/1 | Tamed by Naturalist | (Imagine a picture of a Giant Crab) |
Dangkang |
|
60 | 2 | 0 | 1 | 2 | Tamed by Naturalist | (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) |
Crocodile |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Tyrannosaurus Rex |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Related topics[edit]
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |