Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments[edit]
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Physical Ailments[edit]
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Symbol |
Ailment |
In-Game Description |
Effect
|
|
Common Cold |
A nasty cold. Not much more than a nuisance. |
+10% Sanity-cost for travel, -10% Health Regeneration, cured after 10 days.
|
|
Festering Bite |
An open wound from a recent encounter with a diseased animal. |
Has 25% chance to get a rabies infection after 15 days.
|
|
Hearing Loss |
Suffers from a temporary hearing loss which affects combat. |
-1 combat roll.
|
|
Infected Wound |
An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. |
Continuously drains health, causing death after a number of days without treatment.
|
|
Injured |
Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. |
If left untreated, will turn into an Infected Wound.
|
|
Irradiated |
Weakened by exposure to a strange force from space. Exhibits an unhealthy glow. |
-15 health and -50% Health Regeneration.
|
|
Tropical Fever |
A highly infectious fever. Will spread to other party members if not treated. |
-15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member.
|
|
Jungle Rot |
Suffers from a gangrenous wound. |
|
|
Minor poisoning |
Symptoms include nausea and vomiting. |
+15% Sanity-cost for travel, -20% Health Regeneration, cured after 10 days.
|
|
Malaria |
Symptoms include fever, fatigue, vomitting, and headaches. |
+25% Sanity-cost of travel, -50% Health Regeneration, Chance of death.
|
|
Sprained Ankle |
A foot injury that really hurts. |
-1 Carrying Capacity for 25 to 35 days.
|
|
Pneumonia |
Inflammation of the lung. |
-25 health for 30 to 60 days.
|
|
Rabies |
Symptoms include violent movement, fear of water, confusion, and aggression. Incurable by normal means. |
Has a chance to attack trek members and a chance to die.
|
|
Scurvy |
Symptoms include weakness, sore limbs, and bloody gums. |
Has a chance to lose health every day. Is cured by eating red berries.
|
|
Sprained Ankle |
A foot injury that really hurts. |
-1 Carrying Capacity.
|
|
Strange Biting Mark |
Has a strange biting mark that seems to be infected. |
Will turn the companion into an Abomination after a few days.
|
|
Viewing Loss |
Suffers from impaired vision and perception. |
-40% View Distance.
|
Related topics[edit]