Events

From Curious Expedition 2 Wiki

In Curious Expedition 2, Events are the text-based storytelling part of the game. Like in old text adventure games there is a story and actions you can choose from. There are many of those Events and they are handled procedurally so that a lot of different stories can emerge from different compositions of Events.

Encounter Events[edit]

First time encountering locals on the island.

While traveling on the map you can encounter different people and beasts. There are many different events for encountering islanders. How these events turn out often depends on your standing. In these encounter events, you often have the possibility to gain standing by asking the islanders something about their tribe or by giving them a gift. You can also ask them the way to the village or even ask them for some food.






Night Rest Events[edit]

Night Rest Event at a Healing Spring.
The golden tick indicates the 30 sanity threshold. (If possible) Try to get over 30 sanity before starting to rest.

Every time you decide to rest, the game will trigger a rest event. Depending on how much Sanity you currently have it will be negative or positive. If you are under the 30 threshold (represented by a golden tick on the sanity spiral) you will get an unfavorable event, whereas if you are over it the event will be more helpful.








Paris Tavern Events[edit]

Before every expedition, you go to the Boussole cassée in Paris and have a drink the evening ahead of your departure. This happens right after choosing your sponsor for the expedition. These are often very convenient events where you can earn some extra funds or find another person to join your crew. There is also a probability to get the help of famous explorers like Jules Verne, Sacagawea, Feihong, Annie Oakley, Isabella Bird, or Percy Fawcett.


Insanity Events[edit]

Insanity Event where you fall unconscious and wake up somewhere else.

Insanity Events are triggered (randomly but with an increasingly higher probability) when you travel with 0 Sanity. These are events with very bad consequences. They often kill your trek members and can kill your explorer if you don't get your sanity back. You should always try to avoid getting to 0 Sanity.








Location Specific Event[edit]

Many locations also have some specific events:

  • Village: You can talk to the ruler and ask for quests.
  • Islanders can follow you and show up upset with you on a sacred location if you have bad standing.
  • Entering a village for the first time.


Related topics[edit]

Gameplay
Overview Beginner's GuideCampaignDirector ModeParis HubExplorer ClubsExpeditionsLeadersCompanionsFamous Explorers
Mechanics DiceChallengesCombatTradeItemsTravelRestEncountersEventsClub CompetitionsAchievementsJoobee the truffle hogThe Duke
Attributes Sanity Inline120.pngHealth Inline74.pngLoyalty Inline93.pngStanding Inline131.pngExperience Inline56.pngFame Inline12.pngTickets Inline19.pngPerksAilmentsRelationships