Difference between revisions of "Perks"

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'''Perks''' are additional abilities available to your [[Leader]] after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
  
{|class="wikitable sortable"
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== Universal Perks ==
!Perk || Effect || Unique to
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These perks are available to all Leaders.
|-
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|Strong Mind || Sanity Max +15, +?/upgrade ||
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=== Provisions Bonuses ===
|-
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{|
|Heavy Carrier || [[Capacity]] +2, +1/upgrade ||
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{{Perk row|negotiation|Negotiation|{{Bonus|[[Ship shop]] {{Funds}}|+25|+25}}}}
|-
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{{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}}
|Negotiation || Free [[Provisions]] budget +25, +?/upgrade ||
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{{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}}
|-
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|}
|Medic || Free [[First Aid Kit]]s each trek +1, +1/upgrade ||
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|-
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=== Sanity/Rest Bonuses ===
|Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade ||
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{|
|-
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{{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}}
|Stealth || [[Attention Chance]] -20%, -?%/upgrade ||
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{{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}}
|-
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{{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}}
|Demolitions || [[Dynamite]] range +1, +1/upgrade ||
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{{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}}
|-
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|}
|Impetus || Travel Start Cost -20%, -20%/upgrade ||
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|-
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=== Travel Cost Bonuses ===
|Jungle Explorer || Travel Tile Cost for [[Jungle]] -2, -1/upgrade ||
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{|
|-
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{{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}}
|Desert Survivor || Travel Tile Cost for [[Desert]] -2, -1/upgrade ||
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{{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}}
|-
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{{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}}
|? || Travel Tile Cost for [[Plateau]] -4, -1/upgrade ||
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{{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}}
|-
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{{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}}
|Amphibious || Travel Tile Cost for [[Water]]/[[Swamp]] -2, -1/upgrade ||
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|}
|-
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|Practical Botany || [[Needle Plants]] don't trigger ||
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=== Miscellaneous ===
|-
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{|
|Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade ||
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{{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}}
|-
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{{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}}
|Spiritual Solidarity || [[Mission]] Rest is free ||
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{{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}}
|-
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{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}}
|? || Native [[Village Ruler Hut]] Standing requirement = 0 ||
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{{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}}
|-
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|}
|Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade ||
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|-
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== Exclusive Perks ==
|Lone Survivor || ? ||
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These perks are available only to specific Leaders.
|-
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|War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]
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=== {{anchor|Big Game Hunter|[[Big Game Hunter]]}}/{{anchor|Taxonomist|[[Taxonomist]]}} ===
|-
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{|
|Trauma Care || Combat end Health +10, +?/upgrade || [[Big Game Hunter]]
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{{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}}
|-
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{{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}}
|Hunter's Cunning || Combat reroll 2 dice, +1/upgrade || [[Big Game Hunter]]
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{{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}}
|-
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|}
|Polyglot || Native [[Village Rest]] Standing cost -1, -1/upgrade || [[Anthropologist]]
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|-
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=== {{anchor|Anthropologist|[[Anthropologist]]}}/{{anchor|Shennong Herbalist|[[Shennong Herbalist]]}} ===
|Good Standing || Native [[Standing]] each trek +2, +1/upgrade || [[Anthropologist]]
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{|
|-
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{{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}}
|Native Diplomacy || Native [[Village Ruler Hut]] actions +1, +1/upgrade || [[Anthropologist]]
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{{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}}
|-
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{{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}}
|Archaeology || [[Shrine]] challenges +?, +?/upgrade || [[Plunderer]]
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{{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}}
|-
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{{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}}
|Treasure Hunter || Free [[Treasure Map]]s each trek +1/, +1/upgrade || [[Plunderer]]
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|}
|-
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|Artifact Specialist || [[Treasures]] Fame +20%, +?%/upgrade || [[Plunderer]]
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=== {{anchor|Plunderer|[[Plunderer]]}}/{{anchor|Red Flag Pirate|[[Red Flag Pirate]]}} ===
|-
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{|
|Surveyor's Eye || [[View Distance]] +15%, +?%/upgrade || [[Cartographer]]
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{{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}}
|-
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{{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|+10%}}}}
|Coston Flare Expert || [[Flare]] range +2, radius +1, +1/upgrade || [[Cartographer]]
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{{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|= 5|+2}}}}
|-
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{{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}}
|Advanced Cartography || [[Cartographical Studies]] Fame +15%, +?%/upgrade || [[Cartographer]]
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{{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}}
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|}
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=== {{anchor|[Cartographer|[[Cartographer]]}}/{{anchor|Nahua Seeker|[[Nahua Seeker]]}} ===
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{|
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{{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}}
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{{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}}
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{{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}}
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{{Perk row|navalSpyglass|Naval Spyglass|[[Ship]] {{View Distance bonus|= 9|+3}}}}
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{{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}}
 
|}
 
|}
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== Blood Sacrifice Perks ==
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These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.
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{{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}}
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{{Perk row|claws|Claws|Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice|}}
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{{Perk row|leatherskin|Leatherskin| Permanent +10 max HP, +10 armor|}}
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{{Perk row|inhuman Strength|Inhuman Strength|Permanent +1 inventory capacity, +20% damage with melee weapons|}}
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{{Gameplay navbar}}
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[[Category:Game concepts]]
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[[Category:Perks|*]]
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[[zh:技能]]

Latest revision as of 17:50, 22 April 2024

UiTriumph medal On.png

Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.

Universal Perks[edit]

These perks are available to all Leaders.

Provisions Bonuses[edit]

PerkIcon negotiation.png Negotiation
Ship shop Funds Inline20.png +25, +25/level-up
PerkIcon medic.png Medic
Starts each trek with 1 First Aid Kit, +1/level-up
PerkIcon mycologist.png Mycologist
Starts each trek with 1 random Mushroom, +1/level-up

Sanity/Rest Bonuses[edit]

PerkIcon strongMind.png Strong Mind
Max Sanity Inline120.png +15, +15/level-up
PerkIcon loneSurvivor.png Lone Survivor
Bonus Sanity Inline120.png with no Companions
PerkIcon spiritualSolidarity.png Spiritual Solidarity
Mission Rest is free
PerkIcon freshAirFanatic.png Fresh Air Fanatic
Nature Rest nightly Sanity Inline120.png +2

Travel Cost Bonuses[edit]

PerkIcon impetus.png Impetus
Travel Start Cost Inline120.png -40%, -20%/level-up
PerkIcon amphibious.png Amphibious
Water/Swamps Travel Cost Inline120.png -2, -1/level-up
PerkIcon desertExplorer.png Desert Survivor
Desert Travel Cost Inline120.png -2, -1/level-up
PerkIcon jungleExplorer.png Jungle Explorer
Jungle Travel Cost Inline120.png -2, -1/level-up
PerkIcon climber.png Mountaineer
Plateau Climb Cost Inline120.png -4, -2/level-up

Miscellaneous[edit]

PerkIcon demolitions.png Demolitions
Dynamite Radius Inline113.png +1
PerkIcon heavyCarrier.png Heavy Carrier
Leader Capacity Inline02.png 1, +0.5/level-up
PerkIcon inspirationalLeader.png Inspirational Leader
Objective completion Loyalty Inline93.png +1 to 1 companion, +1 companion/level-up
PerkIcon practicalBotany.png Practical Botany
Needle Plants don't trigger
PerkIcon stealth.png Stealth
Attention Chance -15%, -5%/level-up

Exclusive Perks[edit]

These perks are available only to specific Leaders.

Big Game Hunter/Taxonomist[edit]

PerkIcon huntersCunning.png Hunter's Cunning
Combat reroll Inline09.png for 2 dice, +2/level-up
PerkIcon trauma.png Trauma Care
Combat victory Health Inline74.png +10, +5/level-up
PerkIcon warChest.png War Chest
Starts each trek with 2 random Combat Items, +1/level-up

Anthropologist/Shennong Herbalist[edit]

PerkIcon goodReputation.png Good Standing
Starts each trek with Standing Inline131.png +2
PerkIcon indigenousHabitats.png Indigenous Habitats
Village Reveal Distance Inline113.png +5
PerkIcon nativeDiplomacy.png Native Diplomacy
Village Ruler actions +1
PerkIcon polyglot.png Polyglot
Village Rest Standing Inline131.png cost -1, -1/level-up
PerkIcon culturalUnderstanding.png Cultural Understanding
Village Ruler meeting has no Standing Inline131.png requirement

Plunderer/Red Flag Pirate[edit]

PerkIcon archaeologist.png Archaeology
Shrine Challenge bonus die with 1 colored face, +1/level-up
PerkIcon artifactSpecialist.png Artefact Specialist
Treasures Fame Inline12.png +20%, +10%/level-up
PerkIcon raiderOfTombs.png Raider of Tombs
Shrine/Tomb Reveal Distance Inline113.png = 5, +2/level-up
PerkIcon undergroundKit.png Spelunker
Starts each trek with 3 Torches, +2/level-up
PerkIcon treasureHunter.png Treasure Hunter
Starts each trek with Treasure Map, +3 Shovels/level-up

Cartographer/Nahua Seeker[edit]

PerkIcon advancedCartography.png Advanced Cartography
Cartographic Studies Fame Inline12.png +15%
PerkIcon costonFlareExpert.png Coston Flare Expert
Coston Flare/Naval Flare Range Inline114.png +2, Radius Inline113.png +1
PerkIcon landmarkRecognition.png Landmark Recognition
Locations Reveal Distance Inline113.png +1, +1/level-up
PerkIcon navalSpyglass.png Naval Spyglass
Ship View Distance Inline113.png = 9, +3/level-up
PerkIcon surveyorsEye.png Surveyor's Eye
View Distance Inline113.png +15%

Blood Sacrifice Perks[edit]

These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.


|- |x60px |Regeneration
Wounds never get infected, +0.5 Regeneration

|- |x60px |Claws
Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice

|- |x60px |Leatherskin
Permanent +10 max HP, +10 armor

|- |x60px |Inhuman Strength
Permanent +1 inventory capacity, +20% damage with melee weapons



Related topics[edit]

Gameplay
Overview Beginner's GuideCampaignDirector ModeParis HubExplorer ClubsExpeditionsLeadersCompanionsFamous Explorers
Mechanics DiceChallengesCombatTradeItemsTravelRestEncountersEventsClub CompetitionsAchievementsJoobee the truffle hogThe Duke
Attributes Sanity Inline120.pngHealth Inline74.pngLoyalty Inline93.pngStanding Inline131.pngExperience Inline56.pngFame Inline12.pngTickets Inline19.pngPerksAilmentsRelationships