Difference between revisions of "Perks"

From Curious Expedition 2 Wiki
(Reformatted in subcategories, with Templates)
 
(29 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:UiTriumph_medal_On.png|right|50px]]
+
[[File:UiTriumph_medal_On.png|right|x60px]]
'''Perks''' are additional abilities available to your [[Leader]] after each successful expedition. 3 Perks from a random pool are available in the [[Triumph]] screen, 1 of them from among your Leader's exclusive perks if any, and at least 1 of them an upgrade of an existing Perk if available. Once acquired, Perks show up as green icons in your Leader's infobox.  
+
'''Perks''' are additional abilities available to your [[Leader]] after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.  
  
 
== Universal Perks ==
 
== Universal Perks ==
 
These perks are available to all Leaders.
 
These perks are available to all Leaders.
  
=== Travel Cost Bonuses ===
+
=== Provisions Bonuses ===
 
{|
 
{|
|-
+
{{Perk row|negotiation|Negotiation|{{Bonus|[[Ship shop]] {{Funds}}|+25|+25}}}}
{{Perk Row|impetus|Impetus|Travel Start Cost {{Sanity}} -40%, -20%/upgrade}}
+
{{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}}
|-
+
{{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}}
{{Perk Row|amphibious|Amphibious|{{Tile Cost|[[Water]]/[[Swamp]]}}}}
 
|-
 
{{Perk Row|desertExplorer|Desert Survivor|{{Tile Cost|[[Desert]]}}}}
 
|-
 
{{Perk Row|jungleExplorer|Jungle Explorer|{{Tile Cost|[[Jungle]]}}}}
 
|-
 
{{Perk Row|climber| Mountaineer|{{Tile Cost|[[Plateau]]|4}}}}
 
 
|}
 
|}
  
 
=== Sanity/Rest Bonuses ===
 
=== Sanity/Rest Bonuses ===
 
{|
 
{|
|-
+
{{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}}
{{Perk Row|strongMind|Strong Mind|Max Sanity {{Sanity}} +15, +15/upgrade}}
+
{{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}}
|-
+
{{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}}
{{Perk Row|loneSurvivor|Lone Survivor|Bonus Sanity {{Sanity}} with no [[Companions]]}}
+
{{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}}
|-
 
{{Perk Row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest Cost {{Trade Value}} is 0}}
 
|-
 
{{Perk Row|freshAirFanatic|Fresh Air Fanatic|[[Nature]] Rest Sanity {{Sanity}} +2 per night, +1/upgrade}}
 
 
|}
 
|}
  
=== Provisions Bonuses ===
+
=== Travel Cost Bonuses ===
 
{|
 
{|
|-
+
{{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}}
{{Perk Row|negotiation|Negotiation|[[Provisions]] [[Budget]] {{Trade Value}} +25, +?/upgrade}}
+
{{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}}
|-
+
{{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}}
{{Perk Row|medic|Medic|Free [[First Aid Kit]]s each trek (stack of 1, +1/upgrade)}}
+
{{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}}
|-
+
{{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}}
{{Perk Row|undergroundKit|Spelunker|Free [[Torch]]es each trek (stack of 3, +2/upgrade)}}
 
|-
 
{{Perk Row|mycologist|Mycologist|Free random [[Mushroom]]s each trek (stack of 1, +1/upgrade)}}
 
 
|}
 
|}
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
 
{|
 
{|
|-
+
{{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}}
{{Perk Row|demolitions|Demolitions|[[Dynamite]] range +1, +1/upgrade}}
+
{{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}}
|-
+
{{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}}
{{Perk Row|heavyCarrier|Heavy Carrier|[[Capacity]] {{Capacity}} +2, +1/upgrade}}
+
{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}}
|-
+
{{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}}
{{Perk Row|inspirationalLeader|Inspirational Leader|[[Objective]] completion Loyalty +1, +1/upgrade}}
 
|-
 
{{Perk Row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}}
 
|-
 
{{Perk Row|stealth|Stealth|[[Attention Chance]] -20%, -?%/upgrade}}
 
 
|}
 
|}
  
Line 60: Line 41:
 
These perks are available only to specific Leaders.
 
These perks are available only to specific Leaders.
  
=== [[Big Game Hunter]] ===
+
=== {{anchor|Big Game Hunter|[[Big Game Hunter]]}}/{{anchor|Taxonomist|[[Taxonomist]]}} ===
 
{|
 
{|
|-
+
{{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}}
{{Perk Row|huntersCunning|Hunter's Cunning|Combat reroll 2 dice, +1/upgrade}}
+
{{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}}
|-
+
{{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}}
{{Perk Row|trauma|Trauma Care|Post-[[Combat]] Health {{Health}} +10, +?/upgrade}}
 
|-
 
{{Perk Row|warChest|War Chest|Free random [[Combat Items]] each trek (stack of 2, +1/upgrade)}}
 
 
|}
 
|}
  
=== [[Anthropologist]] ===
+
=== {{anchor|Anthropologist|[[Anthropologist]]}}/{{anchor|Shennong Herbalist|[[Shennong Herbalist]]}} ===
 
{|
 
{|
|-
+
{{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}}
{{Perk Row|goodReputation|Good Standing|[[Standing]] each trek +2, +1/upgrade}}
+
{{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}}
|-
+
{{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}}
{{Perk Row|nativeDiplomacy|Native Diplomacy|[[Village Ruler Hut]] actions +1, +1/upgrade}}
+
{{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}}
|-
+
{{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}}
{{Perk Row|polyglot|Polyglot|[[Village Rest]] Standing cost -1, -1/upgrade}}
 
 
|}
 
|}
  
=== [[Plunderer]] ===
+
=== {{anchor|Plunderer|[[Plunderer]]}}/{{anchor|Red Flag Pirate|[[Red Flag Pirate]]}} ===
 
{|
 
{|
|-
+
{{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}}
{{Perk Row|archaeologist|Archaeology|[[Shrine]] challenges bonus {{Red Challenge Die}} or {{Green Challenge Die}} or {{Blue Challenge Die}} (1 face, +1/upgrade)}}
+
{{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|+10%}}}}
|-
+
{{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|= 5|+2}}}}
{{Perk Row|artifactSpecialist|Artefact Specialist|[[Treasures]] Fame {{Fame}} +20%, +?%/upgrade}}
+
{{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}}
|-
+
{{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}}
{{Perk Row|treasureHunter|Treasure Hunter|Free items each trek: [[Treasure Map]] (level 1), [[Shovel]] x3 (level 2)}}
 
 
|}
 
|}
  
=== [[Cartographer]] ===
+
=== {{anchor|[Cartographer|[[Cartographer]]}}/{{anchor|Nahua Seeker|[[Nahua Seeker]]}} ===
 
{|
 
{|
|-
+
{{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}}
{{Perk Row|advancedCartography|Advanced Cartography|[[Cartographic Studies]] Fame {{Fame}} +15%, +?%/upgrade}}
+
{{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}}
|-
+
{{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}}
{{Perk Row|costonFlareExpert|Coston Flare Expert|[[Flare]] range +2, radius +1, +1/upgrade}}
+
{{Perk row|navalSpyglass|Naval Spyglass|[[Ship]] {{View Distance bonus|= 9|+3}}}}
|-
+
{{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}}
{{Perk Row|surveyorsEye|Surveyor's Eye|[[View Distance]] +15%, +?%/upgrade}}
 
 
|}
 
|}
  
 +
== Blood Sacrifice Perks ==
 +
These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.
 +
 +
{{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}}
 +
{{Perk row|claws|Claws|Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice|}}
 +
{{Perk row|leatherskin|Leatherskin| Permanent +10 max HP, +10 armor|}}
 +
{{Perk row|inhuman Strength|Inhuman Strength|Permanent +1 inventory capacity, +20% damage with melee weapons|}}
 +
 +
 +
 +
 +
 +
{{Gameplay navbar}}
 +
 +
[[Category:Game concepts]]
 
[[Category:Perks|*]]
 
[[Category:Perks|*]]
 +
[[zh:技能]]

Latest revision as of 17:50, 22 April 2024

UiTriumph medal On.png

Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.

Universal Perks[edit]

These perks are available to all Leaders.

Provisions Bonuses[edit]

PerkIcon negotiation.png Negotiation
Ship shop Funds Inline20.png +25, +25/level-up
PerkIcon medic.png Medic
Starts each trek with 1 First Aid Kit, +1/level-up
PerkIcon mycologist.png Mycologist
Starts each trek with 1 random Mushroom, +1/level-up

Sanity/Rest Bonuses[edit]

PerkIcon strongMind.png Strong Mind
Max Sanity Inline120.png +15, +15/level-up
PerkIcon loneSurvivor.png Lone Survivor
Bonus Sanity Inline120.png with no Companions
PerkIcon spiritualSolidarity.png Spiritual Solidarity
Mission Rest is free
PerkIcon freshAirFanatic.png Fresh Air Fanatic
Nature Rest nightly Sanity Inline120.png +2

Travel Cost Bonuses[edit]

PerkIcon impetus.png Impetus
Travel Start Cost Inline120.png -40%, -20%/level-up
PerkIcon amphibious.png Amphibious
Water/Swamps Travel Cost Inline120.png -2, -1/level-up
PerkIcon desertExplorer.png Desert Survivor
Desert Travel Cost Inline120.png -2, -1/level-up
PerkIcon jungleExplorer.png Jungle Explorer
Jungle Travel Cost Inline120.png -2, -1/level-up
PerkIcon climber.png Mountaineer
Plateau Climb Cost Inline120.png -4, -2/level-up

Miscellaneous[edit]

PerkIcon demolitions.png Demolitions
Dynamite Radius Inline113.png +1
PerkIcon heavyCarrier.png Heavy Carrier
Leader Capacity Inline02.png 1, +0.5/level-up
PerkIcon inspirationalLeader.png Inspirational Leader
Objective completion Loyalty Inline93.png +1 to 1 companion, +1 companion/level-up
PerkIcon practicalBotany.png Practical Botany
Needle Plants don't trigger
PerkIcon stealth.png Stealth
Attention Chance -15%, -5%/level-up

Exclusive Perks[edit]

These perks are available only to specific Leaders.

Big Game Hunter/Taxonomist[edit]

PerkIcon huntersCunning.png Hunter's Cunning
Combat reroll Inline09.png for 2 dice, +2/level-up
PerkIcon trauma.png Trauma Care
Combat victory Health Inline74.png +10, +5/level-up
PerkIcon warChest.png War Chest
Starts each trek with 2 random Combat Items, +1/level-up

Anthropologist/Shennong Herbalist[edit]

PerkIcon goodReputation.png Good Standing
Starts each trek with Standing Inline131.png +2
PerkIcon indigenousHabitats.png Indigenous Habitats
Village Reveal Distance Inline113.png +5
PerkIcon nativeDiplomacy.png Native Diplomacy
Village Ruler actions +1
PerkIcon polyglot.png Polyglot
Village Rest Standing Inline131.png cost -1, -1/level-up
PerkIcon culturalUnderstanding.png Cultural Understanding
Village Ruler meeting has no Standing Inline131.png requirement

Plunderer/Red Flag Pirate[edit]

PerkIcon archaeologist.png Archaeology
Shrine Challenge bonus die with 1 colored face, +1/level-up
PerkIcon artifactSpecialist.png Artefact Specialist
Treasures Fame Inline12.png +20%, +10%/level-up
PerkIcon raiderOfTombs.png Raider of Tombs
Shrine/Tomb Reveal Distance Inline113.png = 5, +2/level-up
PerkIcon undergroundKit.png Spelunker
Starts each trek with 3 Torches, +2/level-up
PerkIcon treasureHunter.png Treasure Hunter
Starts each trek with Treasure Map, +3 Shovels/level-up

Cartographer/Nahua Seeker[edit]

PerkIcon advancedCartography.png Advanced Cartography
Cartographic Studies Fame Inline12.png +15%
PerkIcon costonFlareExpert.png Coston Flare Expert
Coston Flare/Naval Flare Range Inline114.png +2, Radius Inline113.png +1
PerkIcon landmarkRecognition.png Landmark Recognition
Locations Reveal Distance Inline113.png +1, +1/level-up
PerkIcon navalSpyglass.png Naval Spyglass
Ship View Distance Inline113.png = 9, +3/level-up
PerkIcon surveyorsEye.png Surveyor's Eye
View Distance Inline113.png +15%

Blood Sacrifice Perks[edit]

These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.


|- |x60px |Regeneration
Wounds never get infected, +0.5 Regeneration

|- |x60px |Claws
Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice

|- |x60px |Leatherskin
Permanent +10 max HP, +10 armor

|- |x60px |Inhuman Strength
Permanent +1 inventory capacity, +20% damage with melee weapons



Related topics[edit]

Gameplay
Overview Beginner's GuideCampaignDirector ModeParis HubExplorer ClubsExpeditionsLeadersCompanionsFamous Explorers
Mechanics DiceChallengesCombatTradeItemsTravelRestEncountersEventsClub CompetitionsAchievementsJoobee the truffle hogThe Duke
Attributes Sanity Inline120.pngHealth Inline74.pngLoyalty Inline93.pngStanding Inline131.pngExperience Inline56.pngFame Inline12.pngTickets Inline19.pngPerksAilmentsRelationships