Difference between revisions of "Perks"
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{{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}} | {{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}} | ||
− | {{Perk row| | + | {{Perk row|claws|Claws|Companion's dice are replaced with red claw dice that cause heavy bleeding and +1 random enemy|}} |
{{Perk row|leatherskin|Leatherskin|Companion obtains permanent +10 max HP, +10 armor|}} | {{Perk row|leatherskin|Leatherskin|Companion obtains permanent +10 max HP, +10 armor|}} | ||
{{Perk row|inhuman Strength|Inhuman Strength|Companion obtains permanent +1 inventory capacity, +20% damage with melee weapons|}} | {{Perk row|inhuman Strength|Inhuman Strength|Companion obtains permanent +1 inventory capacity, +20% damage with melee weapons|}} |
Revision as of 17:49, 22 April 2024
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks
These perks are available to all Leaders.
Provisions Bonuses
Negotiation Ship shop Funds +25, +25/level-up | |
Medic Starts each trek with 1 First Aid Kit, +1/level-up | |
Mycologist Starts each trek with 1 random Mushroom, +1/level-up |
Sanity/Rest Bonuses
Strong Mind Max Sanity +15, +15/level-up | |
Lone Survivor Bonus Sanity with no Companions | |
Spiritual Solidarity Mission Rest is free | |
Fresh Air Fanatic Nature Rest nightly Sanity +2 |
Travel Cost Bonuses
Impetus Travel Start Cost -40%, -20%/level-up | |
Amphibious Water/Swamps Travel Cost -2, -1/level-up | |
Desert Survivor Desert Travel Cost -2, -1/level-up | |
Jungle Explorer Jungle Travel Cost -2, -1/level-up | |
Mountaineer Plateau Climb Cost -4, -2/level-up |
Miscellaneous
Demolitions Dynamite Radius +1 | |
Heavy Carrier Leader Capacity 1, +0.5/level-up | |
Inspirational Leader Objective completion Loyalty +1 to 1 companion, +1 companion/level-up | |
Practical Botany Needle Plants don't trigger | |
Stealth Attention Chance -15%, -5%/level-up |
Exclusive Perks
These perks are available only to specific Leaders.
Big Game Hunter/Taxonomist
Hunter's Cunning Combat reroll for 2 dice, +2/level-up | |
Trauma Care Combat victory Health +10, +5/level-up | |
War Chest Starts each trek with 2 random Combat Items, +1/level-up |
Anthropologist/Shennong Herbalist
Good Standing Starts each trek with Standing +2 | |
Indigenous Habitats Village Reveal Distance +5 | |
Native Diplomacy Village Ruler actions +1 | |
Polyglot Village Rest Standing cost -1, -1/level-up | |
Cultural Understanding Village Ruler meeting has no Standing requirement |
Plunderer/Red Flag Pirate
Archaeology Shrine Challenge bonus die with 1 colored face, +1/level-up | |
Artefact Specialist Treasures Fame +20%, +10%/level-up | |
Raider of Tombs Shrine/Tomb Reveal Distance = 5, +2/level-up | |
Spelunker Starts each trek with 3 Torches, +2/level-up | |
Treasure Hunter Starts each trek with Treasure Map, +3 Shovels/level-up |
Cartographer/Nahua Seeker
Advanced Cartography Cartographic Studies Fame +15% | |
Coston Flare Expert Coston Flare/Naval Flare Range +2, Radius +1 | |
Landmark Recognition Locations Reveal Distance +1, +1/level-up | |
Naval Spyglass Ship View Distance = 9, +3/level-up | |
Surveyor's Eye View Distance +15% |
Blood Sacrifice Perks
These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.
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|Regeneration
Wounds never get infected, +0.5 Regeneration
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|Claws
Companion's dice are replaced with red claw dice that cause heavy bleeding and +1 random enemy
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|x60px
|Leatherskin
Companion obtains permanent +10 max HP, +10 armor
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|x60px
|Inhuman Strength
Companion obtains permanent +1 inventory capacity, +20% damage with melee weapons
Related topics
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |