Difference between revisions of "Perks"
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=== Provisions Bonuses === | === Provisions Bonuses === | ||
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− | {{Perk row|negotiation|Negotiation|{{Bonus|[[Ship | + | {{Perk row|negotiation|Negotiation|{{Bonus|[[Ship shop]] {{Funds}}|+25|+25}}}} |
{{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}} | {{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}} | ||
{{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}} | {{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}} | ||
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+ | == Blood Sacrifice Perks == | ||
+ | These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader. | ||
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+ | {{Perk row|regeneration|Regeneration|Wounds never get infected, +0.5 Regeneration|}} | ||
+ | {{Perk row|claws|Claws|Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice|}} | ||
+ | {{Perk row|leatherskin|Leatherskin| Permanent +10 max HP, +10 armor|}} | ||
+ | {{Perk row|inhuman Strength|Inhuman Strength|Permanent +1 inventory capacity, +20% damage with melee weapons|}} | ||
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+ | {{Gameplay navbar}} | ||
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+ | [[Category:Game concepts]] | ||
[[Category:Perks|*]] | [[Category:Perks|*]] | ||
+ | [[zh:技能]] |
Latest revision as of 17:50, 22 April 2024
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks[edit]
These perks are available to all Leaders.
Provisions Bonuses[edit]
Negotiation Ship shop Funds +25, +25/level-up | |
Medic Starts each trek with 1 First Aid Kit, +1/level-up | |
Mycologist Starts each trek with 1 random Mushroom, +1/level-up |
Sanity/Rest Bonuses[edit]
Strong Mind Max Sanity +15, +15/level-up | |
Lone Survivor Bonus Sanity with no Companions | |
Spiritual Solidarity Mission Rest is free | |
Fresh Air Fanatic Nature Rest nightly Sanity +2 |
Travel Cost Bonuses[edit]
Impetus Travel Start Cost -40%, -20%/level-up | |
Amphibious Water/Swamps Travel Cost -2, -1/level-up | |
Desert Survivor Desert Travel Cost -2, -1/level-up | |
Jungle Explorer Jungle Travel Cost -2, -1/level-up | |
Mountaineer Plateau Climb Cost -4, -2/level-up |
Miscellaneous[edit]
Demolitions Dynamite Radius +1 | |
Heavy Carrier Leader Capacity 1, +0.5/level-up | |
Inspirational Leader Objective completion Loyalty +1 to 1 companion, +1 companion/level-up | |
Practical Botany Needle Plants don't trigger | |
Stealth Attention Chance -15%, -5%/level-up |
Exclusive Perks[edit]
These perks are available only to specific Leaders.
Big Game Hunter/Taxonomist[edit]
Hunter's Cunning Combat reroll for 2 dice, +2/level-up | |
Trauma Care Combat victory Health +10, +5/level-up | |
War Chest Starts each trek with 2 random Combat Items, +1/level-up |
Anthropologist/Shennong Herbalist[edit]
Good Standing Starts each trek with Standing +2 | |
Indigenous Habitats Village Reveal Distance +5 | |
Native Diplomacy Village Ruler actions +1 | |
Polyglot Village Rest Standing cost -1, -1/level-up | |
Cultural Understanding Village Ruler meeting has no Standing requirement |
Plunderer/Red Flag Pirate[edit]
Archaeology Shrine Challenge bonus die with 1 colored face, +1/level-up | |
Artefact Specialist Treasures Fame +20%, +10%/level-up | |
Raider of Tombs Shrine/Tomb Reveal Distance = 5, +2/level-up | |
Spelunker Starts each trek with 3 Torches, +2/level-up | |
Treasure Hunter Starts each trek with Treasure Map, +3 Shovels/level-up |
Cartographer/Nahua Seeker[edit]
Advanced Cartography Cartographic Studies Fame +15% | |
Coston Flare Expert Coston Flare/Naval Flare Range +2, Radius +1 | |
Landmark Recognition Locations Reveal Distance +1, +1/level-up | |
Naval Spyglass Ship View Distance = 9, +3/level-up | |
Surveyor's Eye View Distance +15% |
Blood Sacrifice Perks[edit]
These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.
|-
|x60px
|Regeneration
Wounds never get infected, +0.5 Regeneration
|-
|x60px
|Claws
Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice
|-
|x60px
|Leatherskin
Permanent +10 max HP, +10 armor
|-
|x60px
|Inhuman Strength
Permanent +1 inventory capacity, +20% damage with melee weapons
Related topics[edit]
Gameplay | |
---|---|
Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |