Difference between revisions of "Combat"

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{{Under construction}}
 
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[[File:2021-08-09 (31).png|450px|thumb|right]]
Curious Expedition 2 has a dice-based combat system. During an expedition, you might face dangerous wild animals or get into a fight with the islanders or other encounters. It is possible to play the whole game as a pacifist but there are also classes like the [[Big Game Hunter|big game hunter]] that are very combat-focused.
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Curious Expedition 2 has a dice-based combat system. During an expedition, you might face dangerous wild animals or get into a fight with someone. It is possible to play the whole game as a pacifist but there are also classes like the [[Big Game Hunter|big game hunter]] that are very combat-focused.
  
 
== Quick Start ==
 
== Quick Start ==
 
'''How does it play?'''
 
'''How does it play?'''
 +
 
# Roll your dice at the start of your turn.
 
# Roll your dice at the start of your turn.
#* '''Actions''': Every face that is not white is an action you can perform. Some are attacks that make '''damage''', others are '''buffs''' for your trek and the rest are '''debuffs''' against the enemies.
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#* '''Actions''': Every face that is not white is an action you can perform. Some are attacks that deal '''damage''', others are [[status effects]] that apply '''buffs''' for your trek and the rest are '''debuffs''' against the enemies.
#* '''Boosting''': Another thing you can do is boosting a die. When you select an action, you have the possibility to boost that action with 1, 2 or 3 dice of the same color as the selected action. When you boost an action you chose to let go of the other die’s action but therefore you will have a much '''stronger effect''' on the selected action.
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#* '''Boosting''': Another thing you can do is boosting a die. When you select an action, you have the possibility to boost that action with 1, 2 or 3 dice of the same color as the selected action. When you boost an action you chose to let go of the other die’s action but therefore you will have a much '''stronger effect''' on the selected action.  
# You can '''reroll''' your dice once. It will automatically select the ones that yielded no results but you can also choose to add others.
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# You can '''reroll''' your dice once. It will automatically select the ones that yielded no results but you can also choose to add others.  
 
# Once you have played all your actions you can '''finish your turn''' and it is the enemy's turn.
 
# Once you have played all your actions you can '''finish your turn''' and it is the enemy's turn.
#* You can see what actions the enemies will perform next by hovering over the enemies. This is useful to plan your own actions.
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#* You can see what actions the enemies will perform next by hovering over the enemies. This is useful to plan your own actions.  
#* When ending your turn you will gain or lose some sanity. This is your '''combat spirit'''. It decreases every turn, so you should always try to beat your enemy as fast as possible.
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#* When ending your turn you will gain or lose some sanity. This is your '''combat spirit'''. It decreases every turn, so you should always try to beat your enemy as fast as possible.  
 
#* The enemy then performs their actions.
 
#* The enemy then performs their actions.
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'''Images'''
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<gallery mode="packed" heights="150px">
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2021-08-09 (32).png|The dice each character rolled.
 +
Boosting.png|A boosted rifle attack. Each added dice gives a boost of 15 damage.
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</gallery>
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<gallery mode="packed" heights="200px">
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2021-08-09 (46).png|Reroll your dice.
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2021-08-09 (43).png|Hover over enemies to see their next attack.
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2021-08-09 (10).png|Fighting spirit.
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</gallery>
  
 
== The Dice ==
 
== The Dice ==
 
[[File:Dc-anthropologistLine.png|thumb|right|the anthropologist's dice]]
 
[[File:Dc-anthropologistLine.png|thumb|right|the anthropologist's dice]]
 
'''Where do the dice come from?'''
 
'''Where do the dice come from?'''
* The explorer and trek members: everyone in your trek has a unique die, some animals even have 2.
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* '''The explorer and trek members''': everyone in your trek has a unique die, some animals even have 2.
* Hand equipment: every item that you can equip with your hand also has a unique die (mostly weapons). Make sure to have the item equipped to use it during combat.
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* '''Hand equipment''': every item that you can equip with your hand also has a unique die (mostly weapons). Make sure to have the item equipped to use it during combat.
  
 
There is a lot to strategize for combat in the choice of characters and weapons. Generally, you should always try to have as many trek members as possible and make sure they all have a weapon equipped.
 
There is a lot to strategize for combat in the choice of characters and weapons. Generally, you should always try to have as many trek members as possible and make sure they all have a weapon equipped.
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You can upgrade your character's die by promoting them.
 
You can upgrade your character's die by promoting them.
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[[File:PromoteInParis.jpg|400px|thumb|none]]
  
 
==== Item Dice ====
 
==== Item Dice ====
  
You can upgrade your item'S die by upgrading it against [[Ticket|tickets]] at [[Lux Labs|lux labs]].
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You can upgrade your item's die by upgrading it against [[Ticket|tickets]] at [[Lux Labs|lux labs]].
 +
 
 +
[[File:UpgradeWeapon.jpg|400px|thumb|none]]
  
 
=== Dice colors ===
 
=== Dice colors ===
  
The colors are important for [[Dice Challenges]] and boosting in combat. In combat, you can always boost a dice with another die of the same color.
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The colors are important for [[Challenges|Dice Challenges]] and boosting in combat. In combat, you can always boost a dice with another die of the same color.
  
 
Meaning of the colors:
 
Meaning of the colors:
* Red dice are mostly about very physical actions.
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*[[File:VigorDice.png|50px]] Red dice are mostly about very physical actions.
* Green dice are about actions that need delicate executions.
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*[[File:FinesseDice.png|50px]] Green dice are about actions that need delicate executions.
* Blue dice are mostly about smart actions.
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*[[File:EloquenceDice.png|50px]] Blue dice are mostly about smart actions.
  
 
=== Dice Action types ===
 
=== Dice Action types ===
 
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Die can perform a variety of actions that range from dealing {{Damage}} to causing various [[Status Effects]].
{| class="wikitable"
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==== Common Actions ====
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{| class="wikitable sortable"
 
|-
 
|-
 
! Action !! Type !! Effect !! Example
 
! Action !! Type !! Effect !! Example
 
|-
 
|-
| Damage || Attack || Damages the enemy and makes them lose health. ||  
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| {{Damage}} || Attack || Damages the enemy and makes them lose health. || [[Throwing Axe]]
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|-
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| {{Strength}} || Buff || Strengthen yourself or your companions and make their attack more powerful. || [[Stimulant Capsules]]
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|-
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| {{Weakness|Weakness}} || Debuff || Weaken your opponent and make their next attack less powerful. ||
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|-
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| {{Vulnerable|Vulnerable}} || Debuff || Make an enemy vulnerable so that every attack on them will make more damage. || [[Flash Powder]]
 
|-
 
|-
| Strength || Buff || Strengthen yourself or your companions and make their attack more powerful. ||  
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| {{Stun}} || Special || Stun an enemy for a combat round. They won't perform their next attack. Preventing multiple enemy attacks requires more stun. ||
 
|-
 
|-
| Weakness || Debuff || Weaken your opponent and make their next attack less powerful. ||
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| {{Poison}} || Debuff || When empoisoning an enemy they lose health every turn. ||
 
|-
 
|-
| Vulnerability || Debuff || Make an enemy vulnerable so that every attack on them will make more damage. ||
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| {{Bleeding|Bleeding}} || Debuff || When making an enemy bleed they will lose health again every time they take an action. ||  
 
|-
 
|-
| Stun || Special || Stun an enemy for a combat round. They won't perform their action in the next round. ||
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| {{Burning|Burning}} || Debuff || When attacking an enemy with fire they lose health every turn. But the received damage decreases every turn until the fire is gone. || [[Torch]]
 
|-
 
|-
| Poison || Debuff || When empoisoning an enemy they lose health every turn. ||
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| {{Shield|Shield}} || Buff || Sets up a shield for the whole trek. Every enemy attack first goes into the shield. Only after destroying it, they will continue making damage to the trek members. || [[Protective Totem]]
 
|-
 
|-
| Bleeding || Debuff || When making an enemy bleed they will lose health again at the end of the turn. ||
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| {{Armour}} || Buff || When a character has armor the received damage is reduced. || [[Tortoise Breastplate]]
 
|-
 
|-
| Fire || Debuff || When attacking an enemy with fire they lose health every turn. But the received damage decreases every turn until the fire is gone. ||
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| {{Heal}} || Buff || Regenerate some health for yourself or your companions. || Healing Incense dice action from the [[Censer]]
 
|-
 
|-
| Shield || Buff || Sets up a shield for the whole trek. Every enemy attack first goes into the shield. Only after destroying it, they will continue making damage to the trek members. ||
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| {{Taunt|Taunt}} || Buff || All enemy attacks target specific ally. || [[Bait]]
 
|-
 
|-
| Armor || Buff || When a character has armor the received damage is reduced. ||
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| [[Revive]] || Buff || Revive will bring a character at 0 Health Inline74.png back to the amount listed. || [[Adrenaline Syringe]]
 
|-
 
|-
| Heal || Buff || Regenerate some health for yourself or your companions. ||
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| [[Untargetable]] || Buff || Cannot be targeted in combat. || [[Smoke Satchel]]
 
|}
 
|}
  
Special Actions
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==== Special Actions ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Duplicate dice || Special || Chose a die to duplicate. ||  
 
| Duplicate dice || Special || Chose a die to duplicate. ||  
 
|-
 
|-
| || || ||  
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| Reroll dice || Special || Choose one (or more) die to reroll. || [[Rabbit's Foot]]
 
|}
 
|}
  

Latest revision as of 23:19, 19 March 2023

Obj icon shovel.png This page is under construction.

2021-08-09 (31).png

Curious Expedition 2 has a dice-based combat system. During an expedition, you might face dangerous wild animals or get into a fight with someone. It is possible to play the whole game as a pacifist but there are also classes like the big game hunter that are very combat-focused.

Quick Start[edit]

How does it play?

  1. Roll your dice at the start of your turn.
    • Actions: Every face that is not white is an action you can perform. Some are attacks that deal damage, others are status effects that apply buffs for your trek and the rest are debuffs against the enemies.
    • Boosting: Another thing you can do is boosting a die. When you select an action, you have the possibility to boost that action with 1, 2 or 3 dice of the same color as the selected action. When you boost an action you chose to let go of the other die’s action but therefore you will have a much stronger effect on the selected action.
  2. You can reroll your dice once. It will automatically select the ones that yielded no results but you can also choose to add others.
  3. Once you have played all your actions you can finish your turn and it is the enemy's turn.
    • You can see what actions the enemies will perform next by hovering over the enemies. This is useful to plan your own actions.
    • When ending your turn you will gain or lose some sanity. This is your combat spirit. It decreases every turn, so you should always try to beat your enemy as fast as possible.
    • The enemy then performs their actions.


Images

The Dice[edit]

the anthropologist's dice

Where do the dice come from?

  • The explorer and trek members: everyone in your trek has a unique die, some animals even have 2.
  • Hand equipment: every item that you can equip with your hand also has a unique die (mostly weapons). Make sure to have the item equipped to use it during combat.

There is a lot to strategize for combat in the choice of characters and weapons. Generally, you should always try to have as many trek members as possible and make sure they all have a weapon equipped.

Upgrade Dice[edit]

Generally, dice will start with 3 blank faces, low values, and the possibility to boost only with one other die.
When upgrading:

  • The dice will replace its blank faces with more actions and make it more likely to get the dice actions.
  • The action values will increase (for example a damage value will get higher and higher).
  • The dice can be boosted with two dice and then with three dice to make extremely strong attacks.

Character Dice[edit]

You can upgrade your character's die by promoting them.

PromoteInParis.jpg

Item Dice[edit]

You can upgrade your item's die by upgrading it against tickets at lux labs.

UpgradeWeapon.jpg

Dice colors[edit]

The colors are important for Dice Challenges and boosting in combat. In combat, you can always boost a dice with another die of the same color.

Meaning of the colors:

  • VigorDice.png Red dice are mostly about very physical actions.
  • FinesseDice.png Green dice are about actions that need delicate executions.
  • EloquenceDice.png Blue dice are mostly about smart actions.

Dice Action types[edit]

Die can perform a variety of actions that range from dealing Damage Inline143.png to causing various Status Effects.

Common Actions[edit]

Action Type Effect Example
Damage Inline143.png Attack Damages the enemy and makes them lose health. Throwing Axe
Strength Inline134.png Buff Strengthen yourself or your companions and make their attack more powerful. Stimulant Capsules
Weakness Inline169.png Debuff Weaken your opponent and make their next attack less powerful.
Vulnerable Inline165.png Debuff Make an enemy vulnerable so that every attack on them will make more damage. Flash Powder
Stun Inline137.png Special Stun an enemy for a combat round. They won't perform their next attack. Preventing multiple enemy attacks requires more stun.
Poison Inline107.png Debuff When empoisoning an enemy they lose health every turn.
Bleeding Inline00.png Debuff When making an enemy bleed they will lose health again every time they take an action.
Burning Inline312.png Debuff When attacking an enemy with fire they lose health every turn. But the received damage decreases every turn until the fire is gone. Torch
Shield Inline40.png Buff Sets up a shield for the whole trek. Every enemy attack first goes into the shield. Only after destroying it, they will continue making damage to the trek members. Protective Totem
Armour Inline0200.png Buff When a character has armor the received damage is reduced. Tortoise Breastplate
Heal Inline15.png Buff Regenerate some health for yourself or your companions. Healing Incense dice action from the Censer
Taunt Inline155.png Buff All enemy attacks target specific ally. Bait
Revive Buff Revive will bring a character at 0 Health Inline74.png back to the amount listed. Adrenaline Syringe
Untargetable Buff Cannot be targeted in combat. Smoke Satchel

Special Actions[edit]

Action Type Effect Example
Bring back dice Special Brings back a random already used die.
Duplicate dice Special Chose a die to duplicate.
Reroll dice Special Choose one (or more) die to reroll. Rabbit's Foot


Related topics[edit]

Gameplay
Overview Beginner's GuideCampaignDirector ModeParis HubExplorer ClubsExpeditionsLeadersCompanionsFamous Explorers
Mechanics DiceChallengesCombatTradeItemsTravelRestEncountersEventsClub CompetitionsAchievementsJoobee the truffle hogThe Duke
Attributes Sanity Inline120.pngHealth Inline74.pngLoyalty Inline93.pngStanding Inline131.pngExperience Inline56.pngFame Inline12.pngTickets Inline19.pngPerksAilmentsRelationships