Perks

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UiTriumph medal On.png

Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.

Universal Perks[edit]

These perks are available to all Leaders.

Provisions Bonuses[edit]

PerkIcon negotiation.png Negotiation
Ship shop Funds Inline20.png +25, +25/level-up
PerkIcon medic.png Medic
Starts each trek with 1 First Aid Kit, +1/level-up
PerkIcon mycologist.png Mycologist
Starts each trek with 1 random Mushroom, +1/level-up

Sanity/Rest Bonuses[edit]

PerkIcon strongMind.png Strong Mind
Max Sanity Inline120.png +15, +15/level-up
PerkIcon loneSurvivor.png Lone Survivor
Bonus Sanity Inline120.png with no Companions
PerkIcon spiritualSolidarity.png Spiritual Solidarity
Mission Rest is free
PerkIcon freshAirFanatic.png Fresh Air Fanatic
Nature Rest nightly Sanity Inline120.png +2

Travel Cost Bonuses[edit]

PerkIcon impetus.png Impetus
Travel Start Cost Inline120.png -40%, -20%/level-up
PerkIcon amphibious.png Amphibious
Water/Swamps Travel Cost Inline120.png -2, -1/level-up
PerkIcon desertExplorer.png Desert Survivor
Desert Travel Cost Inline120.png -2, -1/level-up
PerkIcon jungleExplorer.png Jungle Explorer
Jungle Travel Cost Inline120.png -2, -1/level-up
PerkIcon climber.png Mountaineer
Plateau Climb Cost Inline120.png -4, -2/level-up

Miscellaneous[edit]

PerkIcon demolitions.png Demolitions
Dynamite Radius Inline113.png +1
PerkIcon heavyCarrier.png Heavy Carrier
Leader Capacity Inline02.png 1, +0.5/level-up
PerkIcon inspirationalLeader.png Inspirational Leader
Objective completion Loyalty Inline93.png +1 to 1 companion, +1 companion/level-up
PerkIcon practicalBotany.png Practical Botany
Needle Plants don't trigger
PerkIcon stealth.png Stealth
Attention Chance -15%, -5%/level-up

Exclusive Perks[edit]

These perks are available only to specific Leaders.

Big Game Hunter/Taxonomist[edit]

PerkIcon huntersCunning.png Hunter's Cunning
Combat reroll Inline09.png for 2 dice, +2/level-up
PerkIcon trauma.png Trauma Care
Combat victory Health Inline74.png +10, +5/level-up
PerkIcon warChest.png War Chest
Starts each trek with 2 random Combat Items, +1/level-up

Anthropologist/Shennong Herbalist[edit]

PerkIcon goodReputation.png Good Standing
Starts each trek with Standing Inline131.png +2
PerkIcon indigenousHabitats.png Indigenous Habitats
Village Reveal Distance Inline113.png +5
PerkIcon nativeDiplomacy.png Native Diplomacy
Village Ruler actions +1
PerkIcon polyglot.png Polyglot
Village Rest Standing Inline131.png cost -1, -1/level-up
PerkIcon culturalUnderstanding.png Cultural Understanding
Village Ruler meeting has no Standing Inline131.png requirement

Plunderer/Red Flag Pirate[edit]

PerkIcon archaeologist.png Archaeology
Shrine Challenge bonus die with 1 colored face, +1/level-up
PerkIcon artifactSpecialist.png Artefact Specialist
Treasures Fame Inline12.png +20%, +10%/level-up
PerkIcon raiderOfTombs.png Raider of Tombs
Shrine/Tomb Reveal Distance Inline113.png = 5, +2/level-up
PerkIcon undergroundKit.png Spelunker
Starts each trek with 3 Torches, +2/level-up
PerkIcon treasureHunter.png Treasure Hunter
Starts each trek with Treasure Map, +3 Shovels/level-up

Cartographer/Nahua Seeker[edit]

PerkIcon advancedCartography.png Advanced Cartography
Cartographic Studies Fame Inline12.png +15%
PerkIcon costonFlareExpert.png Coston Flare Expert
Coston Flare/Naval Flare Range Inline114.png +2, Radius Inline113.png +1
PerkIcon landmarkRecognition.png Landmark Recognition
Locations Reveal Distance Inline113.png +1, +1/level-up
PerkIcon navalSpyglass.png Naval Spyglass
Ship View Distance Inline113.png = 9, +3/level-up
PerkIcon surveyorsEye.png Surveyor's Eye
View Distance Inline113.png +15%

Blood Sacrifice Perks[edit]

These perks are obtained via the Blood Altar. The companion that makes the sacrifice will receive the perk at the cost of Health. The sacrifice cannot be performed by the party leader.


|- |x60px |Regeneration
Wounds never get infected, +0.5 Regeneration

|- |x60px |Claws
Companion's dice are replaced with red claw dice that cause heavy bleeding and target +1 random enemy per additional red dice

|- |x60px |Leatherskin
Permanent +10 max HP, +10 armor

|- |x60px |Inhuman Strength
Permanent +1 inventory capacity, +20% damage with melee weapons



Related topics[edit]

Gameplay
Overview Beginner's GuideCampaignDirector ModeParis HubExplorer ClubsExpeditionsLeadersCompanionsFamous Explorers
Mechanics DiceChallengesCombatTradeItemsTravelRestEncountersEventsClub CompetitionsAchievementsJoobee the truffle hogThe Duke
Attributes Sanity Inline120.pngHealth Inline74.pngLoyalty Inline93.pngStanding Inline131.pngExperience Inline56.pngFame Inline12.pngTickets Inline19.pngPerksAilmentsRelationships