Difference between revisions of "Sanity"
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[[file: Ui sanitySpiral full tex2.png|right|thumb|100px|A full sanity spiral]] | [[file: Ui sanitySpiral full tex2.png|right|thumb|100px|A full sanity spiral]] | ||
[[file: Ui sanitySpiral full tex.png|right|thumb|100px|Sanity Spiral filling up]] | [[file: Ui sanitySpiral full tex.png|right|thumb|100px|Sanity Spiral filling up]] | ||
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[[Category:Game concepts]] | [[Category:Game concepts]] |
Revision as of 08:35, 19 February 2021
This page is under construction.
“ | “The mental state of your trek members. Drop to zero and more and more catastrophic events will begin to occur.” |
Sanity represents your party's mental capability. It is the primary mechanic triggering both positive and negative events and depends on how full the sanity bar is at.
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Related topics
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |