Difference between revisions of "Rest"
(explained more detailed that people get better events when resting while having more than 30 sanity) |
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= Rest Events = | = Rest Events = | ||
[[File:Capture d’écran 2021-08-25 003326.png|400px|thumb|right|Night Rest Event at a Healing Spring.]] | [[File:Capture d’écran 2021-08-25 003326.png|400px|thumb|right|Night Rest Event at a Healing Spring.]] | ||
− | Every | + | [[File:SanityInGame.png|300px|thumb|left|The golden tick indicates the 30 sanity threshold. (If possible) Try to get over 30 sanity before starting to rest.]] |
+ | Every time you decide to rest, the game will trigger a '''rest event'''. Depending on how much Sanity you currently have it will be negative or positive. If you are under the '''30''' threshold (represented by a golden tick on the sanity spiral) you will get an unfavorable event, whereas if you are over it the event will be more helpful. | ||
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Latest revision as of 18:39, 30 August 2021
Resting is very important in Curious Expedition 2, it allows you to restore a big chunk of Sanity. You can rest at many different locations, sometimes it will cost you something and sometimes not.
Locations[edit]
There are many different locations you can rest at. You lose standing for resting in villages and need to trade in order to rest in missions. The nature rest locations are especially interesting as you have no costs. Depending on your route it might make sense to come back to the resting spots.
Icon | Location | Description | Costs |
---|---|---|---|
Village | Every island has at least one village. It is a location you most certainly come by. During Rest Events you always interact with the villagers. | -2 Standing | |
Mission | It is very likely to have a mission on an island. During Rest Events you interact with the priest. | Trade or have a priest in the trek | |
Waterfall | Will be found near mountains. During Rest Events you interact with your trek. | None | |
Orchid Waterfall | A special waterfall that is also a key location for the Orchid Guardian Expedition. During Rest Events you interact with your trek. | None | |
Healing Springs | Will be found near hills. Resting at a Healing Spring will also make you regain health. During Rest Events you interact with your trek. | None | |
Overarching Rock | Will be found in deserts. During Rest Events you interact with your trek. | None |
Perks[edit]
These Perks allow you to enhance your resting abilities.
Spiritual Solidarity Mission Rest is free | |
Fresh Air Fanatic Nature Rest nightly Sanity +2 | |
Polyglot Village Rest Standing cost -1, -1/level-up |
Rest Events[edit]
Every time you decide to rest, the game will trigger a rest event. Depending on how much Sanity you currently have it will be negative or positive. If you are under the 30 threshold (represented by a golden tick on the sanity spiral) you will get an unfavorable event, whereas if you are over it the event will be more helpful.
Related topics[edit]
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |