Difference between revisions of "Ailments"
From Curious Expedition 2 Wiki
(corrected some effects and added some ailments) |
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| [[File:inlineIcon_alcoholic.png]] || Alcoholic || ''Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol.'' || Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. | | [[File:inlineIcon_alcoholic.png]] || Alcoholic || ''Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol.'' || Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. | ||
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− | | | + | | [[File:inlineIcon_angry.png]] || Angry || ''Is in a volatile state of mind.'' || Character may demand compensation (trading window) or even leave the group if provoked further. |
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| [[File:inlineIcon_mercurial.png]] || Mercurial || ''Tends to swing between extreme feelings of loyalty or disloyalty.'' || Randomly switches between severe loyalty or disloyalty. May set fires. | | [[File:inlineIcon_mercurial.png]] || Mercurial || ''Tends to swing between extreme feelings of loyalty or disloyalty.'' || Randomly switches between severe loyalty or disloyalty. May set fires. | ||
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| [[File:inlineIcon_skull.png]] || Cursed || ''Has been cursed.'' || Will die after the end of the current expedition. | | [[File:inlineIcon_skull.png]] || Cursed || ''Has been cursed.'' || Will die after the end of the current expedition. | ||
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− | | | + | | [[File:inlineIcon_hothead]] || Hothead|| ''Has a hard time saying no to a fight.'' || Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee. |
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| [[File:inlineIcon_kleptomania.png]] || Kleptomania || ''Cannot resist the constant urge to steal objects.'' || Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | | [[File:inlineIcon_kleptomania.png]] || Kleptomania || ''Cannot resist the constant urge to steal objects.'' || Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | ||
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| [[File:inlineIcon_superstitious.png]] || Superstitious || ''Suffers from irrational fear of what is unknown or mysterious.'' || Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | | [[File:inlineIcon_superstitious.png]] || Superstitious || ''Suffers from irrational fear of what is unknown or mysterious.'' || Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | ||
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− | | | + | | [[File:inlineIcon_sorrowful]] || Sorrowful|| ''Deeply saddened by recent events.'' || Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully. |
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! Symbol !! Ailment !! In-Game Description !! Effect | ! Symbol !! Ailment !! In-Game Description !! Effect | ||
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− | | | + | | [[File:inlineIcon_skull.png]] || Common Cold || ''A nasty cold. Not much more than a nuisance.'' || +10% Sanity-cost for travel, -10% Health Regeneration, cured after 10 days. |
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− | | | + | | [[File:inlineIcon_festeringBite.png]] || Festering Bite || ''An open wound from a recent encounter with a diseased animal.'' || Has 25% chance to get a rabies infection after 15 days. |
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| [[File:inlineIcon_hearingLoss.png]] || Hearing Loss || ''Suffers from a temporary hearing loss which affects combat.'' || -1 combat roll. | | [[File:inlineIcon_hearingLoss.png]] || Hearing Loss || ''Suffers from a temporary hearing loss which affects combat.'' || -1 combat roll. | ||
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| [[File:inlineIcon_infected.png]] || Injured || ''Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.'' || If left untreated, will turn into an Infected Wound. | | [[File:inlineIcon_infected.png]] || Injured || ''Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.'' || If left untreated, will turn into an Infected Wound. | ||
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− | | | + | | [[File:inlineIcon_irradiated.png]] || Irradiated || ''Weakened by exposure to a strange force from space. Exhibits an unhealthy glow.'' || -15 health and -50% Health Regeneration. |
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| [[File:inlineIcon_tropicalFever.png]] || Tropical Fever || ''A highly infectious fever. Will spread to other party members if not treated.'' || -15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member. | | [[File:inlineIcon_tropicalFever.png]] || Tropical Fever || ''A highly infectious fever. Will spread to other party members if not treated.'' || -15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member. | ||
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| [[File:inlineIcon_jungleRot.png]] || Jungle Rot || ''Suffers from a gangrenous wound.'' || | | [[File:inlineIcon_jungleRot.png]] || Jungle Rot || ''Suffers from a gangrenous wound.'' || | ||
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− | | | + | | [[File:inlineIcon_minorPoisoning.png]] || Minor poisoning || ''Symptoms include nausea and vomiting.'' || +15% Sanity-cost for travel, -20% Health Regeneration, cured after 10 days. |
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| [[File:inlineIcon_malaria.png]] || Malaria || ''Symptoms include fever, fatigue, vomitting, and headaches.'' || +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death. | | [[File:inlineIcon_malaria.png]] || Malaria || ''Symptoms include fever, fatigue, vomitting, and headaches.'' || +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death. | ||
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| [[File:inlineIcon_pneumonia.png]] || Pneumonia || ''Inflammation of the lung.'' || -25 health for 30 to 60 days. | | [[File:inlineIcon_pneumonia.png]] || Pneumonia || ''Inflammation of the lung.'' || -25 health for 30 to 60 days. | ||
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− | | | + | | [[File:inlineIcon_rabbies.png]] || Rabies || ''Symptoms include violent movement, fear of water, confusion, and aggression. Incurable by normal means.'' || Has a chance to attack trek members and a chance to die. |
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| [[File:inlineIcon_scurvy.png]] || Scurvy || ''Symptoms include weakness, sore limbs, and bloody gums.''|| Has a chance to lose health every day. | | [[File:inlineIcon_scurvy.png]] || Scurvy || ''Symptoms include weakness, sore limbs, and bloody gums.''|| Has a chance to lose health every day. |
Revision as of 12:15, 28 August 2021
Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Symbol | Ailment | In-Game Description | Effect |
---|---|---|---|
Acrophobia | Scared of heights. | Loses loyalty when climbing onto hill or plateau terrain. | |
Alcoholic | Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol. | Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. | |
Angry | Is in a volatile state of mind. | Character may demand compensation (trading window) or even leave the group if provoked further. | |
Mercurial | Tends to swing between extreme feelings of loyalty or disloyalty. | Randomly switches between severe loyalty or disloyalty. May set fires. | |
Cannibal | Eats human flesh. | Will eat another trek member when resting or during an insanity event. | |
Claustrophobic | Fears being in closed or small spaces. | May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. | |
Cursed | Has been cursed. | Will die after the end of the current expedition. | |
File:InlineIcon hothead | Hothead | Has a hard time saying no to a fight. | Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee. |
Kleptomania | Cannot resist the constant urge to steal objects. | Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | |
Lepidopterophobia | Scared of butterflies and moths. | Loses Loyalty if you collect a butterfly. | |
Homesick | Will hesitate to follow you home after this expedition. | Will stay on the island if loyalty is very low and stay with you if loyalty is higher. | |
Paranoid | Suffers from a general distrust of others. | May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. | |
Pyromaniac | Has an eerie fascination for fire. | Randomly starts fires. | |
Racist | Feels that people from 'uncivilized' cultures are inferior to their own. | May start argue with natives if you sleep in a village, losing Standing. May fight with other companions. | |
Sexist | Is prejudiced against people of the opposite sex. | Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. | |
Superstitious | Suffers from irrational fear of what is unknown or mysterious. | Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | |
File:InlineIcon sorrowful | Sorrowful | Deeply saddened by recent events. | Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully. |
Physical Ailments
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Related topics
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |