Difference between revisions of "Standing"
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An explorer's standing reflects their reputation in a region. It greatly impacts an explorer's dealings with the islanders. '''Standing can range from -10 to +10.''' | An explorer's standing reflects their reputation in a region. It greatly impacts an explorer's dealings with the islanders. '''Standing can range from -10 to +10.''' | ||
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+ | Your standing to the islanders is displayed when you encounter them for the first time on that island. | ||
== Standing dependent actions == | == Standing dependent actions == |
Revision as of 12:26, 22 July 2021
This page is under construction.
An explorer's standing reflects their reputation in a region. It greatly impacts an explorer's dealings with the islanders. Standing can range from -10 to +10.
Your standing to the islanders is displayed when you encounter them for the first time on that island.
Standing dependent actions
- Meeting the village ruler: you need at least +3 standing.
Gain Standing
- You can gain +1 standing by asking the islanders something about their tribe.
- You can also gain standing by giving the islanders a gift. The higher the value, the more standing you will gain. You can do this when you encounter islanders in the wild or when you trade with them in the village.
- You can gain standing in several different Events where the actions you chose to make improve your reputation.
Lose Standing
- You lose -2 standing when sleeping in the village.
- You lose standing when stealing treasures in shrines.
- You lose standing when stealing offerings at stone statues.
- You can lose standing in several different Events where the actions you chose to make displease the islanders.
Related topics
Gameplay | |
---|---|
Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |