Difference between revisions of "Ailments"
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|| Acrophobia || ''Scared of heights.'' || Loses loyalty when climbing onto hill or plateau terrain. | || Acrophobia || ''Scared of heights.'' || Loses loyalty when climbing onto hill or plateau terrain. | ||
|- | |- | ||
− | | [[File:inlineIcon_alcoholic.png]] || Alcoholic || ''Has a bad drinking habit.'' || Loses Loyalty every ~ | + | | [[File:inlineIcon_alcoholic.png]] || Alcoholic || ''Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol.'' || Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. |
|- | |- | ||
| || Angry || ''Is in a volatile state of mind.'' || Character may demand compensation (trading window) or even leave the group if provoked further. | | || Angry || ''Is in a volatile state of mind.'' || Character may demand compensation (trading window) or even leave the group if provoked further. | ||
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| [[File:inlineIcon_mercurial.png]] || Mercurial || ''Tends to swing between extreme feelings of loyalty or disloyalty.'' || Randomly switches between severe loyalty or disloyalty. May set fires. | | [[File:inlineIcon_mercurial.png]] || Mercurial || ''Tends to swing between extreme feelings of loyalty or disloyalty.'' || Randomly switches between severe loyalty or disloyalty. May set fires. | ||
|- | |- | ||
− | | [[File:inlineIcon_cannibal.png]] || Cannibal || ''Eats human flesh.'' || Will | + | | [[File:inlineIcon_cannibal.png]] || Cannibal || ''Eats human flesh.'' || Will eat another trek member when resting or during an insanity event. |
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| [[File:inlineIcon_claustrophobia.png]] || Claustrophobic || ''Fears being in closed or small spaces.'' || May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. | | [[File:inlineIcon_claustrophobia.png]] || Claustrophobic || ''Fears being in closed or small spaces.'' || May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. | ||
|- | |- | ||
| [[File:inlineIcon_skull.png]] || Cursed || ''Has been cursed.'' || Will die after the end of the current expedition. | | [[File:inlineIcon_skull.png]] || Cursed || ''Has been cursed.'' || Will die after the end of the current expedition. | ||
+ | |- | ||
+ | | || Hothead|| ''Has a hard time saying no to a fight.'' || Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee. | ||
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| [[File:inlineIcon_kleptomania.png]] || Kleptomania || ''Cannot resist the constant urge to steal objects.'' || Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | | [[File:inlineIcon_kleptomania.png]] || Kleptomania || ''Cannot resist the constant urge to steal objects.'' || Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | ||
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| [[File:inlineIcon_butterfly.png]] || Lepidopterophobia || ''Scared of butterflies and moths.'' || Loses Loyalty if you collect a butterfly. | | [[File:inlineIcon_butterfly.png]] || Lepidopterophobia || ''Scared of butterflies and moths.'' || Loses Loyalty if you collect a butterfly. | ||
|- | |- | ||
− | | [[File:homeSick.png]] || Homesick || ''Will hesitate to follow you home after this expedition.''|| | + | | [[File:homeSick.png]] || Homesick || ''Will hesitate to follow you home after this expedition.''|| Will stay on the island if loyalty is very low and stay with you if loyalty is higher. |
|- | |- | ||
| [[File:inlineIcon_paranoid.png]] || Paranoid || ''Suffers from a general distrust of others.''|| May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. | | [[File:inlineIcon_paranoid.png]] || Paranoid || ''Suffers from a general distrust of others.''|| May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. | ||
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| [[File:inlineIcon_pyromaniac.png]] || Pyromaniac || ''Has an eerie fascination for fire.'' || Randomly starts fires. | | [[File:inlineIcon_pyromaniac.png]] || Pyromaniac || ''Has an eerie fascination for fire.'' || Randomly starts fires. | ||
|- | |- | ||
− | | [[File:inlineIcon_racist.png]] || Racist || '' | + | | [[File:inlineIcon_racist.png]] || Racist || ''Feels that people from 'uncivilized' cultures are inferior to their own.'' || May start argue with natives if you sleep in a village, losing Standing. May fight with other companions. |
|- | |- | ||
| [[File:inlineIcon_sexist.png]] || Sexist || ''Is prejudiced against people of the opposite sex.'' || Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. | | [[File:inlineIcon_sexist.png]] || Sexist || ''Is prejudiced against people of the opposite sex.'' || Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. | ||
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| [[File:inlineIcon_superstitious.png]] || Superstitious || ''Suffers from irrational fear of what is unknown or mysterious.'' || Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | | [[File:inlineIcon_superstitious.png]] || Superstitious || ''Suffers from irrational fear of what is unknown or mysterious.'' || Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | ||
+ | |- | ||
+ | | || Sorrowful|| ''Deeply saddened by recent events.'' || Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully. | ||
|} | |} | ||
== Physical Ailments == | == Physical Ailments == | ||
− | Most physical ailments can affect both explorers and humanoid companions | + | Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies. |
{| class="wikitable" | {| class="wikitable" | ||
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! Symbol !! Ailment !! In-Game Description !! Effect | ! Symbol !! Ailment !! In-Game Description !! Effect | ||
|- | |- | ||
− | | || | + | | || Common Cold || ''A nasty cold. Not much more than a nuisance.'' || +10% Sanity-cost for travel, -10% Health Regeneration, cured after 10 days. |
+ | |- | ||
+ | | || Festering Bite || ''An open wound from a recent encounter with a diseased animal.'' || Has 25% chance to get a rabies infection after 15 days. | ||
|- | |- | ||
− | | [[File:inlineIcon_hearingLoss.png]] || Hearing Loss || ''Suffers from a temporary hearing loss which affects combat.'' || | + | | [[File:inlineIcon_hearingLoss.png]] || Hearing Loss || ''Suffers from a temporary hearing loss which affects combat.'' || -1 combat roll. |
|- | |- | ||
− | | [[File:inlineIcon_infected.png]] || Infected Wound || ''An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death.'' || Continuously drains health, causing death after a number of days without treatment | + | | [[File:inlineIcon_infected.png]] || Infected Wound || ''An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death.'' || Continuously drains health, causing death after a number of days without treatment. |
|- | |- | ||
| [[File:inlineIcon_infected.png]] || Injured || ''Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.'' || If left untreated, will turn into an Infected Wound. | | [[File:inlineIcon_infected.png]] || Injured || ''Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.'' || If left untreated, will turn into an Infected Wound. | ||
|- | |- | ||
− | | [[File:inlineIcon_tropicalFever.png]] || | + | | || Irradiated || ''Weakened by exposure to a strange force from space. Exhibits an unhealthy glow.'' || -15 health and -50% Health Regeneration. |
+ | |- | ||
+ | | [[File:inlineIcon_tropicalFever.png]] || Tropical Fever || ''A highly infectious fever. Will spread to other party members if not treated.'' || -15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member. | ||
|- | |- | ||
− | | [[File:inlineIcon_jungleRot.png]] || Jungle Rot || ''Suffers from a | + | | [[File:inlineIcon_jungleRot.png]] || Jungle Rot || ''Suffers from a gangrenous wound.'' || |
+ | |- | ||
+ | | || Minor poisoning || ''Symptoms include nausea and vomiting.'' || +15% Sanity-cost for travel, -20% Health Regeneration, cured after 10 days. | ||
|- | |- | ||
| [[File:inlineIcon_malaria.png]] || Malaria || ''Symptoms include fever, fatigue, vomitting, and headaches.'' || +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death. | | [[File:inlineIcon_malaria.png]] || Malaria || ''Symptoms include fever, fatigue, vomitting, and headaches.'' || +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death. | ||
|- | |- | ||
− | | [[File:inlineIcon_pneumonia.png]] || Pneumonia || ''Inflammation of the lung.'' || | + | | [[File:inlineIcon_sprainedAnkle.png]] || Sprained Ankle || ''A foot injury that really hurts.'' || -1 Carrying Capacity for 25 to 35 days. |
+ | |- | ||
+ | | [[File:inlineIcon_pneumonia.png]] || Pneumonia || ''Inflammation of the lung.'' || -25 health for 30 to 60 days. | ||
|- | |- | ||
− | | || Rabies || ''Symptoms include violent movement, fear of water, confusion, aggression.'' || | + | | || Rabies || ''Symptoms include violent movement, fear of water, confusion, and aggression. Incurable by normal means.'' || Has a chance to attack trek members and a chance to die. |
|- | |- | ||
− | | [[File:inlineIcon_scurvy.png]] || Scurvy || ''Symptoms include weakness | + | | [[File:inlineIcon_scurvy.png]] || Scurvy || ''Symptoms include weakness, sore limbs, and bloody gums.''|| Has a chance to lose health every day. |
|- | |- | ||
| [[File:inlineIcon_sprainedAnkle.png]] || Sprained Ankle || ''A foot injury that really hurts.'' || -1 Carrying Capacity. | | [[File:inlineIcon_sprainedAnkle.png]] || Sprained Ankle || ''A foot injury that really hurts.'' || -1 Carrying Capacity. |
Revision as of 10:14, 22 July 2021
Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Physical Ailments
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Related topics
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity ![]() ![]() ![]() ![]() ![]() ![]() ![]() |