Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Physical Ailments
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Symbol |
Ailment |
In-Game Description |
Effect
|
|
Common Cold |
A nasty cold. Not much more than a nuisance. |
+10% Sanity-cost for travel, -10% Health Regeneration, cured after 10 days.
|
|
Festering Bite |
An open wound from a recent encounter with a diseased animal. |
Has 25% chance to get a rabies infection after 15 days.
|
|
Hearing Loss |
Suffers from a temporary hearing loss which affects combat. |
-1 combat roll.
|
|
Infected Wound |
An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. |
Continuously drains health, causing death after a number of days without treatment.
|
|
Injured |
Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. |
If left untreated, will turn into an Infected Wound.
|
|
Irradiated |
Weakened by exposure to a strange force from space. Exhibits an unhealthy glow. |
-15 health and -50% Health Regeneration.
|
|
Tropical Fever |
A highly infectious fever. Will spread to other party members if not treated. |
-15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member.
|
|
Jungle Rot |
Suffers from a gangrenous wound. |
|
|
Minor poisoning |
Symptoms include nausea and vomiting. |
+15% Sanity-cost for travel, -20% Health Regeneration, cured after 10 days.
|
|
Malaria |
Symptoms include fever, fatigue, vomitting, and headaches. |
+25% Sanity-cost of travel, -50% Health Regeneration, Chance of death.
|
|
Sprained Ankle |
A foot injury that really hurts. |
-1 Carrying Capacity for 25 to 35 days.
|
|
Pneumonia |
Inflammation of the lung. |
-25 health for 30 to 60 days.
|
|
Rabies |
Symptoms include violent movement, fear of water, confusion, and aggression. Incurable by normal means. |
Has a chance to attack trek members and a chance to die.
|
|
Scurvy |
Symptoms include weakness, sore limbs, and bloody gums. |
Has a chance to lose health every day.
|
|
Sprained Ankle |
A foot injury that really hurts. |
-1 Carrying Capacity.
|
|
Strange Biting Mark |
Has a strange biting mark that seems to be infected. |
Will turn the companion into an Abomination after a few days.
|
|
Viewing Loss |
Suffers from impaired vision and perception. |
-40% View Distance.
|
Related topics