Ailments
From Curious Expedition 2 Wiki
Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Symbol | Ailment | In-Game Description | Effect |
---|---|---|---|
Acrophobia | Scared of heights. | Loses loyalty when climbing onto hill or plateau terrain. | |
Alcoholic | Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol. | Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. | |
Angry | Is in a volatile state of mind. | Character may demand compensation (trading window) or even leave the group if provoked further. | |
Mercurial | Tends to swing between extreme feelings of loyalty or disloyalty. | Randomly switches between severe loyalty or disloyalty. May set fires. | |
Cannibal | Eats human flesh. | Will eat another trek member when resting or during an insanity event. | |
Claustrophobic | Fears being in closed or small spaces. | May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. | |
Cursed | Has been cursed. | Will die after the end of the current expedition. | |
File:InlineIcon hothead | Hothead | Has a hard time saying no to a fight. | Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee. |
Kleptomania | Cannot resist the constant urge to steal objects. | Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | |
Lepidopterophobia | Scared of butterflies and moths. | Loses Loyalty if you collect a butterfly. | |
Homesick | Will hesitate to follow you home after this expedition. | Will stay on the island if loyalty is very low and stay with you if loyalty is higher. | |
Paranoid | Suffers from a general distrust of others. | May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. | |
Pyromaniac | Has an eerie fascination for fire. | Randomly starts fires. | |
Racist | Feels that people from 'uncivilized' cultures are inferior to their own. | May start argue with natives if you sleep in a village, losing Standing. May fight with other companions. | |
Sexist | Is prejudiced against people of the opposite sex. | Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. | |
Superstitious | Suffers from irrational fear of what is unknown or mysterious. | Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | |
File:InlineIcon sorrowful | Sorrowful | Deeply saddened by recent events. | Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully. |
Physical Ailments
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Related topics
Gameplay | |
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Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers |
Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke |
Attributes | Sanity • Health • Loyalty • Standing • Experience • Fame • Tickets • Perks • Ailments • Relationships |