Difference between revisions of "Companions"
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− | {{Quote| | + | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} |
− | {| class="wikitable" | + | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in islander [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
− | |- | + | |
− | ! | + | __TOC__ |
− | |- | + | ''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' |
− | | [[ | + | |
+ | == Tavern and Club Recruits == | ||
+ | |||
+ | '''Tavern and Club Recruits''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. | ||
+ | |||
+ | === Tavern Recruits === | ||
+ | These characters can be obtained in: | ||
+ | * [[Leader]]-specific [[starting parties]] (except Missionary) | ||
+ | * [[Tavern]] (except Travelling Quack during first year) | ||
+ | * [[Mole Village]]s (except animals) | ||
+ | * [[Ice Cave]]s (except animals) | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} !! Image | ||
+ | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} || [[File:CharactersForWiki 0017 3840x2160-97.png|150px]] | ||
+ | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} || [[File:CharactersForWiki 0068 3840x2160-27.png|150px]] | ||
+ | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} || [[File:CharactersForWiki 0079 3840x2160-10.png|150px]] | ||
+ | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} || [[File:CharactersForWiki 0076 3840x2160-13.png|150px]] | ||
+ | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} || [[File:CharactersForWiki 0035 3840x2160-71.png|150px]] | ||
+ | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} || [[File:CharactersForWiki 0008 3840x2160-116.png|150px]] | ||
+ | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} || [[File:CharactersForWiki 0019 3840x2160-95.png|150px]] | ||
+ | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} || [[File:CharactersForWiki 0012 3840x2160-110.png|150px]] | ||
+ | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} || [[File:CharactersForWiki 0021 3840x2160-92.png|150px]] | ||
+ | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] | ||
+ | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | ||
+ | |} | ||
+ | |||
+ | === Club Recruits === | ||
+ | These characters can be obtained in: | ||
+ | * [[Lux Labs#Lux Labs Club Shop|Lux Labs Club Shop]], [[Avalon Society#Avalon Society Club Shop|Avalon Club Shop]] or [[Taishi Academy#Taishi Club Shop|Taishi Club Shop]] for 8 {{Ticket|Tickets}} (regardless of level) | ||
+ | * [[Tavern]] for free (from a random selection) | ||
+ | * [[Mole Village]]s (except animals) | ||
+ | * [[Ice Cave]]s (except animals) | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} !! Club !! Rank !! Image | ||
+ | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 || [[File:CharactersForWiki 0014 3840x2160-105.png|150px]] | ||
+ | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 || [[File:AnimalsForWiki 0034 3840x2160-14.png|150px]] | ||
+ | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 || [[File:CharactersForWiki 0073 3840x2160-20.png|150px]] | ||
+ | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 || [[File:CharactersForWiki 0063 3840x2160-43.png|150px]] | ||
+ | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scrolls|Scroll]]}}}} || [[Taishi Academy]] || 2 || [[File:CharactersForWiki 0086 3840x2160-2.png|150px]] | ||
+ | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 || [[File:CharactersForWiki 0009 3840x2160-114.png|150px]] | ||
+ | |} | ||
+ | |||
+ | == Islanders Recruits == | ||
+ | |||
+ | '''Islanders Recruits''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. | ||
+ | |||
+ | They can be obtained in: | ||
+ | * [[Leader]]-specific [[starting parties]] | ||
+ | * [[Villages]] | ||
+ | * [[Exposition Recruiter]] | ||
+ | * [[Ice Cave]]s | ||
+ | ''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)'' | ||
+ | |||
+ | === Humans === | ||
+ | Human Islanders are found in [[Island types#Drylands|Drylands]], [[Island types#Jungle|Jungle]] and [[Island types#Prehistoric|Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} !! Image | ||
+ | {{Character row|class=Islander Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} || [[File:CharactersForWiki 0026 3840x2160-82.png|150px]] | ||
+ | {{Character row|class=Islander Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} || [[File:CharactersForWiki 0037 3840x2160-69.png|150px]] | ||
+ | {{Character row|class=Elite Warrior|r=3|g=1|h=60|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} || [[File:CharactersForWiki 0039 3840x2160-67.png|150px]] | ||
+ | {{Character row|class=Islander Scout|r=2|g=2|trait1={{View Distance bonus}}}} || [[File:CharactersForWiki 0025 3840x2160-83.png|150px]] | ||
+ | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} || [[File:CharactersForWiki 0028 3840x2160-80.png|150px]] | ||
+ | |} | ||
+ | |||
+ | === Salamanders === | ||
+ | Salamander Islanders are found in [[Island types#Archipelago|Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} | ||
+ | {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} | ||
+ | {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} | ||
+ | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | ||
+ | {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} | ||
+ | {{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} | ||
+ | {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} | ||
+ | |} | ||
+ | |||
+ | === Mole People === | ||
+ | Mole People Islanders are found in [[Island types#Caverns|Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} | ||
+ | {{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} | ||
+ | {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} | ||
+ | {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} | ||
|} | |} | ||
+ | |||
+ | == Animal Recruits == | ||
+ | |||
+ | '''Animal Recruits''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | ||
+ | |||
+ | === Pack Animals === | ||
+ | {{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die. | ||
+ | |||
+ | They can be obtained in: | ||
+ | * [[Leader]]-specific [[starting parties]] (Donkey, Horse) | ||
+ | * [[Tavern]] (Donkey) | ||
+ | * [[Villages]] (Donkey/Horse/Oryx in [[Island types#Drylands|Drylands]]/[[Island types#Jungle|Jungle]], Giant Tortoise in [[Island types#Archipelago|Archipelago]]s, Parasaurolophus in [[Island types#Prehistoric|Prehistoric]] lands) | ||
+ | * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch) | ||
+ | * Tamed [[Prey Animals]] (Oryx) | ||
+ | * Rare variants of [[Waterfall/Oasis]] (Red Elk) | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} | ||
+ | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} | ||
+ | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} | ||
+ | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} | ||
+ | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} | ||
+ | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} | ||
+ | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} | ||
+ | {{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}} | ||
+ | |} | ||
+ | |||
+ | === Beasts === | ||
+ | {{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]). | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | {{Character header}} !! {{unsortable|Found in}} | ||
+ | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern | ||
+ | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern | ||
+ | {{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]] | ||
+ | |} | ||
+ | |||
+ | {{Characters navbar}} | ||
+ | |||
+ | [[Category:Companions|*]] |
Revision as of 14:35, 25 October 2021
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in islander villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Contents
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Tavern and Club Recruits
Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 | |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 | |
British Soldier |
|
50 | 2 | 4 | 0 | 0 | |
Cook |
|
50 | 2 | 2 | 2 | 0 | |
Missionary |
|
50 | 2 | 2 | 0 | 2 | |
Translator |
|
50 | 2 | 2 | 0 | 2 | |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 | |
Street Rat |
|
50 | 2 | 0 | 2 | 2 | |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 | |
Donkey |
|
50 | 3 | 4 | 0 | 0 | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits
These characters can be obtained in:
- Lux Labs Club Shop, Avalon Club Shop or Taishi Club Shop for 8 Tickets (regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Club | Rank | Image | |||||
---|---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 | |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 | |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 | |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 | |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 | |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 |
Islanders Recruits
Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans
Human Islanders are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Islander Shaman |
|
50 | 2 | 2 | 0 | 2 | |
Islander Warrior |
|
50 | 2 | 3 | 1 | 0 | |
Elite Warrior |
|
60 | 2 | 3 | 1 | 0 | |
Islander Scout |
|
50 | 2 | 2 | 2 | 0 | |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Salamanders
Salamander Islanders are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | |||||
---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 |
Dowser |
|
50 | 2 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Guardian |
|
50 | 2 | 4 | 0 | 0 |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 |
Mole People
Mole People Islanders are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
Class | Traits | |||||
---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 |
Burrower |
|
50 | 2 | 4 | 0 | 0 |
Headhunter |
|
50 | 2 | 2 | 0 | 2 |
Animal Recruits
Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals
Pack Animals are often selected for their ability to be ridden and/or their increased carrying Capacity . They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | |
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | |
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | |
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | |
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | |
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | Found in | |||||
---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | Hatched Mysterious Egg |
Related topics
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |