Difference between revisions of "Companions"
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{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} || [[File:CharactersForWiki 0028 3840x2160-80.png|150px]] | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} || [[File:CharactersForWiki 0028 3840x2160-80.png|150px]] | ||
|} | |} | ||
+ | |||
+ | Abominations are not necessarily human islander recruits, but are created when humanoid characters in the player's party receive a strange bite mark as a result of an insanity event. Some character types do not appear to be able to receive the strange bite mark (e.g. cultists) and can never become abominations. If left untreated (e.g. by introspection mushroom) this will ultimately cause them to become abomination type companions. | ||
=== Salamanders === | === Salamanders === | ||
Line 113: | Line 115: | ||
{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] | ||
{{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} || [[File:AnimalsForWiki 0021 3840x2160-36.png|150px]] | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} || [[File:AnimalsForWiki 0021 3840x2160-36.png|150px]] | ||
− | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0012 3840x2160-89.png|150px]] | + | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}|trait2=Can increase sanity by 5 every (39 - 2/level) days}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0012 3840x2160-89.png|150px]] |
{{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0014 3840x2160-85.png|150px]] | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0014 3840x2160-85.png|150px]] | ||
{{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} || | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} || | ||
{{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0022 3840x2160-35.png|150px]] | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0022 3840x2160-35.png|150px]] | ||
− | {{ | + | {{Beast row|class=Raptor|g=2|b=2|challengeType=Hunting|trait2=Ambush Chance +15%}} {{Mounted bonuses|r=2|cap=}} || [[File:AnimalsForWiki 0010 3840x2160-94.png|150px]] |
|} | |} | ||
Line 128: | Line 130: | ||
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | ||
{{Hunter Beast row|class=Stygimoloch|r=4}} || Hatched [[Mysterious Egg]] || [[File:Capture d’écran 2021-12-01 10402223.png|150px]] | {{Hunter Beast row|class=Stygimoloch|r=4}} || Hatched [[Mysterious Egg]] || [[File:Capture d’écran 2021-12-01 10402223.png|150px]] | ||
− | {{ | + | {{Beast row|class=Elephant|trait1=View distance bonus|trait2=Can gather items every X days|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for red challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|h=100|cap=6|challengeType=Both Red and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (Imagine a picture of an Elephant) |
+ | {{Character row|class=Corrupted Critter|trait1=Can smell nearby treasure and dig it up|r={{{3|3}}}/{{{0|0}}}|b={{{1|1}}}/{{{1|1}}}|g={{{0|0}}}/{{{3|3}}}|h=40}} || Tamed by [[Naturalist]] || | ||
+ | [[File:Corrupted Critter.jpg]] | ||
+ | {{Character row|class=Dire Wolf|r=2|g=2|h=70|trait1={{Periodic bonus|[[Raw Quail]]|25|-2}}|trait2={{Challenge bonus|Hunting}}|trait3=Not a misprint; only has one combat die}} || Tamed by [[Naturalist]] || | ||
+ | (Looks like a wolf) | ||
+ | {{Beast row|class=Giant Crab|trait1=Reveals water locations, +3? range (+1/level?)|trait2=Can still fight at 0 HP|trait3=Large Beast, takes 2 slots, max level 12|g=2|b=1|h=110|cap=6|challengeType=2 green dice, 2 blue dice, fewer sides each}} || Tamed by [[Naturalist]] || (Imagine a picture of a Giant Crab) | ||
+ | {{Character row|class=Dangkang|trait1=[[Strength]] in first round of combat: 10/level|g=1|b=2|h=60}} || Tamed by [[Naturalist]] || (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) | ||
+ | {{Beast row|class=Crocodile|trait1=Walking Fortress: automatic shield (5 + 1/level?)|trait2=Ambush chance +~30%|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Both Green and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (It's a crocodile) | ||
+ | {{Beast row|class=Tyrannosaurus Rex|trait1=Max Sanity +~20|trait2=+~7 Sanity from combat|trait3=Enormous Beast, takes 3 slots, higher max level|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Two Red dice, Two Green dice}} || Tamed by [[Naturalist]] || (It's a crocodile) | ||
|} | |} | ||
Latest revision as of 16:14, 22 June 2024
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in islander villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Contents
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Tavern and Club Recruits[edit]
Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits[edit]
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Image |
---|---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 | ![]() |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 | ![]() |
British Soldier |
|
50 | 2 | 4 | 0 | 0 | ![]() |
Cook |
|
50 | 2 | 2 | 2 | 0 | ![]() |
Missionary |
|
50 | 2 | 2 | 0 | 2 | ![]() |
Translator |
|
50 | 2 | 2 | 0 | 2 | ![]() |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 | ![]() |
Street Rat |
|
50 | 2 | 0 | 2 | 2 | ![]() |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 | ![]() |
Donkey |
|
50 | 3 | 4 | 0 | 0 | ![]() |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | ![]() |
Club Recruits[edit]
These characters can be obtained in:
- Lux Labs Club Shop, Avalon Club Shop or Taishi Club Shop for 8 Tickets
(regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Club | Rank | Image |
---|---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 | ![]() |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 | ![]() |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 | ![]() |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 | ![]() |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 | ![]() |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 | ![]() |
Islanders Recruits[edit]
Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans[edit]
Human Islanders are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Image |
---|---|---|---|---|---|---|---|
Islander Shaman |
|
50 | 2 | 2 | 0 | 2 | ![]() |
Islander Warrior |
|
50 | 2 | 3 | 1 | 0 | ![]() |
Elite Warrior |
|
60 | 2 | 3 | 1 | 0 | ![]() |
Islander Scout |
|
50 | 2 | 2 | 2 | 0 | ![]() |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 | ![]() |
Abominations are not necessarily human islander recruits, but are created when humanoid characters in the player's party receive a strange bite mark as a result of an insanity event. Some character types do not appear to be able to receive the strange bite mark (e.g. cultists) and can never become abominations. If left untreated (e.g. by introspection mushroom) this will ultimately cause them to become abomination type companions.
Salamanders[edit]
Salamander Islanders are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Image |
---|---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 | ![]() |
Dowser |
|
50 | 2 | 2 | 2 | 0 | ![]() |
Guardian |
|
50 | 2 | 4 | 0 | 0 | ![]() |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 | ![]() |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 | ![]() |
Mole People[edit]
Mole People Islanders are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Image |
---|---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 | ![]() |
Burrower |
|
50 | 2 | 4 | 0 | 0 | ![]() |
Headhunter |
|
50 | 2 | 2 | 0 | 2 | ![]() |
Animal Recruits[edit]
Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals[edit]
Pack Animals are often selected for their ability to be ridden and/or their increased carrying Capacity
. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted
by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Images |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | ![]() | |
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | ![]() | |
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | ![]() | |
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | ![]() | |
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | ||
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | ![]() | |
Raptor |
|
50 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 | ![]() |
Beasts[edit]
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Found in | Image |
---|---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern | ![]() |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern | ![]() |
Stygimoloch |
|
60 | 2 | 4/4 | 0/0 | 0/0 | Hatched Mysterious Egg | ![]() |
Elephant |
|
100 | 2 | 2/2 | 0/0 | 2/2 | Tamed by Naturalist | (Imagine a picture of an Elephant) |
Corrupted Critter |
|
40 | 2 | 3/0 | 0/3 | 1/1 | Tamed by Naturalist | |
Dire Wolf |
|
70 | 2 | 2 | 2 | 0 | Tamed by Naturalist |
(Looks like a wolf) |
Giant Crab |
|
110 | 2 | 0/0 | 2/2 | 1/1 | Tamed by Naturalist | (Imagine a picture of a Giant Crab) |
Dangkang |
|
60 | 2 | 0 | 1 | 2 | Tamed by Naturalist | (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) |
Crocodile |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Tyrannosaurus Rex |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Related topics[edit]
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |