Difference between revisions of "Companions"
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in | + | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in islander [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
− | + | __TOC__ | |
+ | ''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | ||
− | + | == Tavern and Club Recruits == | |
− | + | '''Tavern and Club Recruits''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. | |
− | |||
− | ''' | ||
=== Tavern Recruits === | === Tavern Recruits === | ||
− | + | These characters can be obtained in: | |
− | These characters can be | + | * [[Leader]]-specific [[starting parties]] (except Missionary) |
+ | * [[Tavern]] (except Travelling Quack during first year) | ||
+ | * [[Mole Village]]s (except animals) | ||
+ | * [[Ice Cave]]s (except animals) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! Image |
− | | | + | {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} || [[File:CharactersForWiki 0017 3840x2160-97.png|150px]] |
− | + | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} || [[File:CharactersForWiki 0068 3840x2160-27.png|150px]] | |
− | + | {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} || [[File:CharactersForWiki 0079 3840x2160-10.png|150px]] | |
− | | | + | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} || [[File:CharactersForWiki 0076 3840x2160-13.png|150px]] |
− | + | {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} || [[File:CharactersForWiki 0035 3840x2160-71.png|150px]] | |
− | |[[ | + | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} || [[File:CharactersForWiki 0008 3840x2160-116.png|150px]] |
− | + | {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} || [[File:CharactersForWiki 0019 3840x2160-95.png|150px]] | |
− | |[[ | + | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} || [[File:CharactersForWiki 0012 3840x2160-110.png|150px]] |
− | + | {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} || [[File:CharactersForWiki 0021 3840x2160-92.png|150px]] | |
− | |[[ | + | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] |
− | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | |
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− | |[[ | ||
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|} | |} | ||
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=== Club Recruits === | === Club Recruits === | ||
− | + | These characters can be obtained in: | |
− | These characters can be | + | * [[Lux Labs#Lux Labs Club Shop|Lux Labs Club Shop]], [[Avalon Society#Avalon Society Club Shop|Avalon Club Shop]] or [[Taishi Academy#Taishi Club Shop|Taishi Club Shop]] for 8 {{Ticket|Tickets}} (regardless of level) |
+ | * [[Tavern]] for free (from a random selection) | ||
+ | * [[Mole Village]]s (except animals) | ||
+ | * [[Ice Cave]]s (except animals) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! Club !! Rank !! Image |
− | + | {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 || [[File:CharactersForWiki 0014 3840x2160-105.png|150px]] | |
− | |[[ | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 || [[File:AnimalsForWiki 0034 3840x2160-14.png|150px]] |
− | | | + | {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 || [[File:CharactersForWiki 0073 3840x2160-20.png|150px]] |
− | |[[ | + | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 || [[File:CharactersForWiki 0063 3840x2160-43.png|150px]] |
− | | | + | {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scrolls|Scroll]]}}}} || [[Taishi Academy]] || 2 || [[File:CharactersForWiki 0086 3840x2160-2.png|150px]] |
− | |[[ | + | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 || [[File:CharactersForWiki 0009 3840x2160-114.png|150px]] |
− | | | ||
− | |[[ | ||
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− | |[[ | ||
− | |- | ||
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|} | |} | ||
− | |||
− | == | + | == Islanders Recruits == |
− | ''' | + | '''Islanders Recruits''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. |
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− | + | They can be obtained in: | |
+ | * [[Leader]]-specific [[starting parties]] | ||
+ | * [[Villages]] | ||
+ | * [[Exposition Recruiter]] | ||
+ | * [[Ice Cave]]s | ||
+ | ''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)'' | ||
=== Humans === | === Humans === | ||
− | + | Human Islanders are found in [[Island types#Drylands|Drylands]], [[Island types#Jungle|Jungle]] and [[Island types#Prehistoric|Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | |
− | Human | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! Image |
− | | | + | {{Character row|class=Islander Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} || [[File:CharactersForWiki 0026 3840x2160-82.png|150px]] |
− | | | + | {{Character row|class=Islander Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} || [[File:CharactersForWiki 0037 3840x2160-69.png|150px]] |
− | + | {{Character row|class=Elite Warrior|r=3|g=1|h=60|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} || [[File:CharactersForWiki 0039 3840x2160-67.png|150px]] | |
− | | | + | {{Character row|class=Islander Scout|r=2|g=2|trait1={{View Distance bonus}}}} || [[File:CharactersForWiki 0025 3840x2160-83.png|150px]] |
− | + | {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} || [[File:CharactersForWiki 0028 3840x2160-80.png|150px]] | |
− | | | ||
|} | |} | ||
− | |||
=== Salamanders === | === Salamanders === | ||
− | + | Salamander Islanders are found in [[Island types#Archipelago|Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. | |
− | Salamander | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! Image |
− | | | + | {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} || [[File:CharactersForWiki 0000 3840x2160-101.png|150px]] |
− | | | + | {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} || [[File:CharactersForWiki 0002 3840x2160-99.png|150px]] |
− | + | {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} || [[File:CharactersForWiki 0001 3840x2160-100.png|150px]] | |
− | |[[ | + | {{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} || [[File:Capture d’écran 2021-11-12 1446012.png|150px]] |
− | | | + | {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} || [[File:Capture d’écran 2021-11-12 160824.png|150px]] |
− | |[[ | ||
− | |||
− | |||
|} | |} | ||
=== Mole People === | === Mole People === | ||
− | + | Mole People Islanders are found in [[Island types#Caverns|Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase. | |
− | Mole People | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! Image |
− | | | + | {{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} || [[File:CharactersForWiki 0030 3840x2160-76.png|150px]] |
− | + | {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} || [[File:CharactersForWiki 0034 3840x2160-72.png|150px]] | |
− | + | {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} || [[File:CharactersForWiki 0032 3840x2160-74.png|150px]] | |
− | |[[ | ||
− | |||
− | | | ||
|} | |} | ||
− | == Animal | + | == Animal Recruits == |
− | ''' | + | |
+ | '''Animal Recruits''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | ||
=== Pack Animals === | === Pack Animals === | ||
− | + | {{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die. | |
+ | |||
+ | They can be obtained in: | ||
+ | * [[Leader]]-specific [[starting parties]] (Donkey, Horse) | ||
+ | * [[Tavern]] (Donkey) | ||
+ | * [[Villages]] (Donkey/Horse/Oryx in [[Island types#Drylands|Drylands]]/[[Island types#Jungle|Jungle]], Giant Tortoise in [[Island types#Archipelago|Archipelago]]s, Parasaurolophus in [[Island types#Prehistoric|Prehistoric]] lands) | ||
+ | * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch) | ||
+ | * Tamed [[Prey Animals]] (Oryx) | ||
+ | * Rare variants of [[Waterfall/Oasis]] (Red Elk) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} !! Images |
− | | | + | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] |
− | | | + | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} || [[File:AnimalsForWiki 0021 3840x2160-36.png|150px]] |
− | + | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}|trait2=Can increase sanity by 5 every (39 - 2/level) days}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0012 3840x2160-89.png|150px]] | |
− | | | + | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0014 3840x2160-85.png|150px]] |
− | + | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} || | |
− | | | + | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0022 3840x2160-35.png|150px]] |
− | | | + | {{Beast row|class=Raptor|g=2|b=2|challengeType=Hunting|trait2=Ambush Chance +15%}} {{Mounted bonuses|r=2|cap=}} || [[File:AnimalsForWiki 0010 3840x2160-94.png|150px]] |
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|} | |} | ||
=== Beasts === | === Beasts === | ||
− | + | {{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]). | |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{Character header}} !! {{unsortable|Found in}} !! Image |
− | | | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern || [[File:AnimalsForWiki 0034 3840x2160-14.png|150px]] |
− | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | |
+ | {{Hunter Beast row|class=Stygimoloch|r=4}} || Hatched [[Mysterious Egg]] || [[File:Capture d’écran 2021-12-01 10402223.png|150px]] | ||
+ | {{Beast row|class=Elephant|trait1=View distance bonus|trait2=Can gather items every X days|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for red challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|h=100|cap=6|challengeType=Both Red and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (Imagine a picture of an Elephant) | ||
+ | {{Character row|class=Corrupted Critter|trait1=Can smell nearby treasure and dig it up|r={{{3|3}}}/{{{0|0}}}|b={{{1|1}}}/{{{1|1}}}|g={{{0|0}}}/{{{3|3}}}|h=40}} || Tamed by [[Naturalist]] || | ||
+ | [[File:Corrupted Critter.jpg]] | ||
+ | {{Character row|class=Dire Wolf|r=2|g=2|h=70|trait1={{Periodic bonus|[[Raw Quail]]|25|-2}}|trait2={{Challenge bonus|Hunting}}|trait3=Not a misprint; only has one combat die}} || Tamed by [[Naturalist]] || | ||
+ | (Looks like a wolf) | ||
+ | {{Beast row|class=Giant Crab|trait1=Reveals water locations, +3? range (+1/level?)|trait2=Can still fight at 0 HP|trait3=Large Beast, takes 2 slots, max level 12|g=2|b=1|h=110|cap=6|challengeType=2 green dice, 2 blue dice, fewer sides each}} || Tamed by [[Naturalist]] || (Imagine a picture of a Giant Crab) | ||
+ | {{Character row|class=Dangkang|trait1=[[Strength]] in first round of combat: 10/level|g=1|b=2|h=60}} || Tamed by [[Naturalist]] || (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) | ||
+ | {{Beast row|class=Crocodile|trait1=Walking Fortress: automatic shield (5 + 1/level?)|trait2=Ambush chance +~30%|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Both Green and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (It's a crocodile) | ||
+ | {{Beast row|class=Tyrannosaurus Rex|trait1=Max Sanity +~20|trait2=+~7 Sanity from combat|trait3=Enormous Beast, takes 3 slots, higher max level|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Two Red dice, Two Green dice}} || Tamed by [[Naturalist]] || (It's a crocodile) | ||
|} | |} | ||
+ | |||
+ | {{Characters navbar}} | ||
[[Category:Companions|*]] | [[Category:Companions|*]] |
Latest revision as of 07:45, 8 July 2023
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in islander villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Contents
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Tavern and Club Recruits[edit]
Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits[edit]
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 | |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 | |
British Soldier |
|
50 | 2 | 4 | 0 | 0 | |
Cook |
|
50 | 2 | 2 | 2 | 0 | |
Missionary |
|
50 | 2 | 2 | 0 | 2 | |
Translator |
|
50 | 2 | 2 | 0 | 2 | |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 | |
Street Rat |
|
50 | 2 | 0 | 2 | 2 | |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 | |
Donkey |
|
50 | 3 | 4 | 0 | 0 | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits[edit]
These characters can be obtained in:
- Lux Labs Club Shop, Avalon Club Shop or Taishi Club Shop for 8 Tickets (regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Club | Rank | Image | |||||
---|---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 | |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 | |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 | |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 | |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 | |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 |
Islanders Recruits[edit]
Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans[edit]
Human Islanders are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Islander Shaman |
|
50 | 2 | 2 | 0 | 2 | |
Islander Warrior |
|
50 | 2 | 3 | 1 | 0 | |
Elite Warrior |
|
60 | 2 | 3 | 1 | 0 | |
Islander Scout |
|
50 | 2 | 2 | 2 | 0 | |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Salamanders[edit]
Salamander Islanders are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 | |
Dowser |
|
50 | 2 | 2 | 2 | 0 | |
Guardian |
|
50 | 2 | 4 | 0 | 0 | |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 | |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 |
Mole People[edit]
Mole People Islanders are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 | |
Burrower |
|
50 | 2 | 4 | 0 | 0 | |
Headhunter |
|
50 | 2 | 2 | 0 | 2 |
Animal Recruits[edit]
Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals[edit]
Pack Animals are often selected for their ability to be ridden and/or their increased carrying Capacity . They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | Images | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | ||
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | ||
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | ||
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | ||
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | ||
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | ||
Raptor |
|
50 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts[edit]
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | Found in | Image | |||||
---|---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern | |
Stygimoloch |
|
60 | 2 | 4/4 | 0/0 | 0/0 | Hatched Mysterious Egg | |
Elephant |
|
100 | 2 | 2/2 | 0/0 | 2/2 | Tamed by Naturalist | (Imagine a picture of an Elephant) |
Corrupted Critter |
|
40 | 2 | 3/0 | 0/3 | 1/1 | Tamed by Naturalist | |
Dire Wolf |
|
70 | 2 | 2 | 2 | 0 | Tamed by Naturalist |
(Looks like a wolf) |
Giant Crab |
|
110 | 2 | 0/0 | 2/2 | 1/1 | Tamed by Naturalist | (Imagine a picture of a Giant Crab) |
Dangkang |
|
60 | 2 | 0 | 1 | 2 | Tamed by Naturalist | (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) |
Crocodile |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Tyrannosaurus Rex |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Related topics[edit]
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |