Difference between revisions of "Companions"
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{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]] | ||
{{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} || [[File:AnimalsForWiki 0021 3840x2160-36.png|150px]] | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} || [[File:AnimalsForWiki 0021 3840x2160-36.png|150px]] | ||
− | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0012 3840x2160-89.png|150px]] | + | {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}|trait2=Can increase sanity by 5 every (39 - 2/level) days}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0012 3840x2160-89.png|150px]] |
{{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0014 3840x2160-85.png|150px]] | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} || [[File:AnimalsForWiki 0014 3840x2160-85.png|150px]] | ||
{{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} || | {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} || | ||
{{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0022 3840x2160-35.png|150px]] | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} || [[File:AnimalsForWiki 0022 3840x2160-35.png|150px]] | ||
− | {{ | + | {{Beast row|class=Raptor|g=2|b=2|challengeType=Hunting|trait2=Ambush Chance +15%}} {{Mounted bonuses|r=2|cap=}} || [[File:AnimalsForWiki 0010 3840x2160-94.png|150px]] |
|} | |} | ||
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{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]] | ||
{{Hunter Beast row|class=Stygimoloch|r=4}} || Hatched [[Mysterious Egg]] || [[File:Capture d’écran 2021-12-01 10402223.png|150px]] | {{Hunter Beast row|class=Stygimoloch|r=4}} || Hatched [[Mysterious Egg]] || [[File:Capture d’écran 2021-12-01 10402223.png|150px]] | ||
− | {{Beast row|class=Elephant| | + | {{Beast row|class=Elephant|trait1=View distance bonus|trait2=Can gather items every X days|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for red challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|h=100|cap=6|challengeType=Both Red and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (Imagine a picture of an Elephant) |
+ | {{Character row|class=Corrupted Critter|trait1=Can smell nearby treasure and dig it up|r={{{3|3}}}/{{{0|0}}}|b={{{1|1}}}/{{{1|1}}}|g={{{0|0}}}/{{{3|3}}}|h=40}} || Tamed by [[Naturalist]] || | ||
+ | [[File:Corrupted Critter.jpg]] | ||
+ | {{Character row|class=Dire Wolf|r=2|g=2|h=70|trait1={{Periodic bonus|[[Raw Quail]]|25|-2}}|trait2={{Challenge bonus|Hunting}}|trait3=Not a misprint; only has one combat die}} || Tamed by [[Naturalist]] || | ||
+ | (Looks like a wolf) | ||
+ | {{Beast row|class=Giant Crab|trait1=Reveals water locations, +3? range (+1/level?)|trait2=Can still fight at 0 HP|trait3=Large Beast, takes 2 slots, max level 12|g=2|b=1|h=110|cap=6|challengeType=2 green dice, 2 blue dice, fewer sides each}} || Tamed by [[Naturalist]] || (Imagine a picture of a Giant Crab) | ||
+ | {{Character row|class=Dangkang|trait1=[[Strength]] in first round of combat: 10/level|g=1|b=2|h=60}} || Tamed by [[Naturalist]] || (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) | ||
+ | {{Beast row|class=Crocodile|trait1=Walking Fortress: automatic shield (5 + 1/level?)|trait2=Ambush chance +~30%|trait3=Large Beast, takes 2 slots, max level 12|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Both Green and Blue (alternating levels)}} || Tamed by [[Naturalist]] || (It's a crocodile) | ||
+ | {{Beast row|class=Tyrannosaurus Rex|trait1=Max Sanity +~20|trait2=+~7 Sanity from combat|trait3=Enormous Beast, takes 3 slots, higher max level|trait4=Bonus die for green challenges (1 side, +1/odd-level-up), Bonus die for blue challenges (1 side, +1/even-level-up)|r=2|b=2|g=1|h=100|cap=6|challengeType=Two Red dice, Two Green dice}} || Tamed by [[Naturalist]] || (It's a crocodile) | ||
|} | |} | ||
Latest revision as of 07:45, 8 July 2023
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in islander villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Contents
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Tavern and Club Recruits[edit]
Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits[edit]
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 | |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 | |
British Soldier |
|
50 | 2 | 4 | 0 | 0 | |
Cook |
|
50 | 2 | 2 | 2 | 0 | |
Missionary |
|
50 | 2 | 2 | 0 | 2 | |
Translator |
|
50 | 2 | 2 | 0 | 2 | |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 | |
Street Rat |
|
50 | 2 | 0 | 2 | 2 | |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 | |
Donkey |
|
50 | 3 | 4 | 0 | 0 | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits[edit]
These characters can be obtained in:
- Lux Labs Club Shop, Avalon Club Shop or Taishi Club Shop for 8 Tickets (regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Club | Rank | Image | |||||
---|---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 | |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 | |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 | |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 | |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 | |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 |
Islanders Recruits[edit]
Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans[edit]
Human Islanders are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Islander Shaman |
|
50 | 2 | 2 | 0 | 2 | |
Islander Warrior |
|
50 | 2 | 3 | 1 | 0 | |
Elite Warrior |
|
60 | 2 | 3 | 1 | 0 | |
Islander Scout |
|
50 | 2 | 2 | 2 | 0 | |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Salamanders[edit]
Salamander Islanders are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 | |
Dowser |
|
50 | 2 | 2 | 2 | 0 | |
Guardian |
|
50 | 2 | 4 | 0 | 0 | |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 | |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 |
Mole People[edit]
Mole People Islanders are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
Class | Traits | Image | |||||
---|---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 | |
Burrower |
|
50 | 2 | 4 | 0 | 0 | |
Headhunter |
|
50 | 2 | 2 | 0 | 2 |
Animal Recruits[edit]
Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals[edit]
Pack Animals are often selected for their ability to be ridden and/or their increased carrying Capacity . They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | Images | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | ||
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | ||
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | ||
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | ||
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | ||
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | ||
Raptor |
|
50 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts[edit]
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | Found in | Image | |||||
---|---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern | |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern | |
Stygimoloch |
|
60 | 2 | 4/4 | 0/0 | 0/0 | Hatched Mysterious Egg | |
Elephant |
|
100 | 2 | 2/2 | 0/0 | 2/2 | Tamed by Naturalist | (Imagine a picture of an Elephant) |
Corrupted Critter |
|
40 | 2 | 3/0 | 0/3 | 1/1 | Tamed by Naturalist | |
Dire Wolf |
|
70 | 2 | 2 | 2 | 0 | Tamed by Naturalist |
(Looks like a wolf) |
Giant Crab |
|
110 | 2 | 0/0 | 2/2 | 1/1 | Tamed by Naturalist | (Imagine a picture of a Giant Crab) |
Dangkang |
|
60 | 2 | 0 | 1 | 2 | Tamed by Naturalist | (Like a warthog, but with a luxurious mane, longer tusks, and a slightly-prehensile nose) |
Crocodile |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Tyrannosaurus Rex |
|
100 | 2 | 2/2 | 1/1 | 2/2 | Tamed by Naturalist | (It's a crocodile) |
Related topics[edit]
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |