From Curious Expedition 2 Wiki

Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel has a start cost of 5 sanity plus the travel costs of each traveled tile. Hovering over terrain reveals its type, and potential routes display their costs when charting course.

Passable Terrain[edit]

Icon Terrain Tile Travel Cost Note
Beach.png Beach 1
Plateau.png Plateau 12
ShallowRiver.png Shallow River 1
- Giant Cavern Mushrooms 9
CavernPlants.png Cavern Jungle 6
ShallowLake.png Cavern Lake Shallow 3
LavaCrust.png Lava Crust 1
  • Becomes lava after passage
CavernFloor.png Cavern Floor 1
- Swamp 9
  • -3 when equipping a Rope
RockspireJungle.png Jungle Rockspire 6
ThickJungle.png Thick Jungle 6
Grass.png Grass 1
Prehistoric plains.png Prehistoric Plains 1
PrehistoricJungle.png Prehistoric Thick Jungle 6
GiantMushrooms.png Giant Mushrooms 9
SulfurShallow.png Shallow Sulfur River 1
Tar bog.png Tar Bog 3
  • -2 when equipping a Rope
  • covers your trek in tar
DryForest.png Dry Stone Forest 6
Rockspire drylands.png Dry Rockspire 1
Drylands.png Drylands 1
Desert.png Desert 9
- Dimensional Fog 15

Impassable Terrain[edit]

Terrain Tile Conditions
Mountians.png Mountain Can be blown up with dynamite
Sea.png Sea -
River.png River -
Lake.png Cavern Lake -
Lava.png Lava -
Stalagmite.png Cavern Stalagmite -
- Fumarole -
Sulfur.png Sulfur -
Chasms.png Chasm Can be the result of a shrine aftermath.

Related topics[edit]

Map/Terrain Island typesRegionsTerrainLocationsHazardsPrey AnimalsButterfliesMysterious FogShrine Aftermaths
Zones/Encounters Attention ChanceWandering IslandersWildlifeEnemiesTraderRecruiter
Islanders StandingTribe TypesVillagesIslander HutsWandering IslandersQuestsRecruits