Difference between revisions of "Leaders"
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{{Leader row|class=Plunderer|g=4||trait1={{Trek bonus|[[Plunderer's Kit]]}}|trait2={{Plunder bonus}}|trait3={{Sanity bonus|[[Shrine]] robbing|+15|+3}}|trait4={{Bad Reputation}}}} | {{Leader row|class=Plunderer|g=4||trait1={{Trek bonus|[[Plunderer's Kit]]}}|trait2={{Plunder bonus}}|trait3={{Sanity bonus|[[Shrine]] robbing|+15|+3}}|trait4={{Bad Reputation}}}} | ||
{{Leader row|class=Cartographer|g=2|b=2|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus||+10%}}}} | {{Leader row|class=Cartographer|g=2|b=2|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus||+10%}}}} | ||
− | {{Leader row|class=Taxonomist|r=2|b=2|perks=3|trait1={{Fame bonus|[[Animal Trophy]]/[[Butterflies]]|+40%|+10%}}}} | + | {{Leader row|class=Taxonomist|r=2|b=2|perks=3|trait1={{Fame bonus|[[Animal Trophy]]/[[Butterfly|Butterflies]]|+40%|+10%}}}} |
{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|trait1=Can get [[Medicinal Herbs]] from [[Native]] locations|trait2={{Bonus|Herbs {{Health}}, {{Sanity}}, {{Fame}}||+20%}}|trait3=Immune to {{Poison}}}} | {{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|trait1=Can get [[Medicinal Herbs]] from [[Native]] locations|trait2={{Bonus|Herbs {{Health}}, {{Sanity}}, {{Fame}}||+20%}}|trait3=Immune to {{Poison}}}} | ||
{{Leader row|class=Red Flag Pirate|r=3|g=1|trait1={{Trek bonus|[[Plunderer's Kit]], [[Treasure Map]] and [[Shovel]]}}|trait2={{Plunder bonus}}|trait3={{Bonus|[[Buried Treasure]] [[Jewels]]|+1|+1}}|trait4={{Bad Reputation}}}} | {{Leader row|class=Red Flag Pirate|r=3|g=1|trait1={{Trek bonus|[[Plunderer's Kit]], [[Treasure Map]] and [[Shovel]]}}|trait2={{Plunder bonus}}|trait3={{Bonus|[[Buried Treasure]] [[Jewels]]|+1|+1}}|trait4={{Bad Reputation}}}} | ||
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== Starting parties == | == Starting parties == | ||
− | Each Leader starts with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]]. | + | Each Leader starts with one pre-determined Level 1 [[Hand Equipment|Hand Item]] and two pre-determined Level 1 [[Companions]]. |
''Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.'' | ''Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.'' | ||
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!Leader !! Equipment !! {{unsortable|Companions}} !! {{Health|}} !! {{Capacity|}} !! {{3x|{{Red die face}} }} !! {{3x|{{Green die face}} }} !! {{3x|{{Blue die face}} }} | !Leader !! Equipment !! {{unsortable|Companions}} !! {{Health|}} !! {{Capacity|}} !! {{3x|{{Red die face}} }} !! {{3x|{{Green die face}} }} !! {{3x|{{Blue die face}} }} | ||
{{Starting party row|leader=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}} | {{Starting party row|leader=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}} | ||
− | {{Starting party row|leader=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2= | + | {{Starting party row|leader=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2=Islander Shaman}} |
{{Starting party row|leader=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}} | {{Starting party row|leader=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}} | ||
− | {{Starting party row|leader=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2= | + | {{Starting party row|leader=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2=Islander Scout}} |
{{Starting party row|leader=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}} | {{Starting party row|leader=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}} | ||
{{Starting party row|leader=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}} | {{Starting party row|leader=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}} |
Revision as of 07:47, 25 October 2021
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader or Explorer is the player's chosen avatar and head of the party. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive.
The Big Game Hunter and Anthropologist are available immediately, while the others are unlocked by completing specific achievements.
Leader characters
Each Leader has unique traits and stats that encourage certain play styles. They also have exclusive Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health and Traits are based on Level 1. Since Leaders start at Level 2 they will have +5 Health, and one level-up increase already applied to traits.
Class | Traits | ||||||
---|---|---|---|---|---|---|---|
Big Game Hunter |
|
75 | 4 | 1 | 2 | 1 | 3 |
Anthropologist |
|
60 | 4 | 0 | 2 | 2 | 5 |
Plunderer |
|
60 | 4 | 0 | 4 | 0 | 5 |
Cartographer |
|
60 | 4 | 0 | 2 | 2 | 5 |
Taxonomist |
|
60 | 4 | 2 | 0 | 2 | 3 |
Shennong Herbalist |
|
60 | 4 | 1 | 2 | 1 | 5 |
Red Flag Pirate |
|
60 | 4 | 3 | 1 | 0 | 5 |
Nahua Seeker |
|
60 | 4 | 0 | 0 | 4/4 | 5 |
Starting parties
Each Leader starts with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.
Leader | Equipment | Companions | |||||
---|---|---|---|---|---|---|---|
Big Game Hunter |
|
200 | 8 | 3/2/2/2/1 | 2/2/2 | 1/1 | |
Anthropologist |
|
165 | 8 | 2/2 | 2/2 | 2/2/2 | |
Plunderer |
|
165 | 9 | 4 | 4/2/2 | 2 | |
Cartographer |
|
165 | 8 | 2 | 2/2/1/1 | 3/2 | |
Taxonomist |
|
165 | 9 | 2/2/1 | 4/2 | 2/1 | |
Shennong Herbalist |
|
165 | 9 | 4/1 | 2/2 | 2/1 | |
Red Flag Pirate |
|
175 | 8 | 4/3/2 | 2/1 | 2 | |
Nahua Seeker |
|
175 | 8 | 2/2 | 2 | 4/4/3/2/2 |
Related topics
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |