Difference between revisions of "Hazards"
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Revision as of 18:01, 11 January 2022
The islands are often filled with dangerous hazards. You might get into a sand storm, have to walk through needle plants, or pass next to a geyser at the right moment.
Contents
Roaming Fog
The strange purple fog is expanding on the island and you can move hardly through it as you can't see very far. The move costs will increase drastically if you move from the fog. You can see the Roaming Fog for example in the Prologue.
Giant Wasps
When walking into a zone of giant wasps, one of your characters will get bitten and lose a lot of health.
Mosquitos
When walking into mosquitos one of your characters will get bitten and catch a disease like malaria or tropical fever.
Desert Storm
You can encounter these Desert Storms on Drylands islands. If you enter it, it will blow you several tiles away in a random direction.
Needle Plants
Needles Plants sleep underground until you wake them up by walking over them. When you want to walk over the Needle Plant tiles again your characters will scratch themselves on the needles and lose some health.
Magma Spouts
Fumaroles
Fumaroles will periodically produce toxic clouds that last for around 20 days. Your characters will lose health when moving through it.
Geysers
Related topics
Expeditions | |
---|---|
Map/Terrain | Island types • Regions • Terrain • Locations • Hazards • Prey Animals • Butterflies • Mysterious Fog • Shrine Aftermaths |
Zones/Encounters | Attention Chance • Wandering Islanders • Wildlife • Enemies • Trader • Recruiter |
Islanders | Standing • Tribe Types • Villages • Islander Huts • Wandering Islanders • Quests • Recruits |