Difference between revisions of "Companions"

From Curious Expedition 2 Wiki
(Updated with new templates)
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{{Character header}}
 
{{Character header}}
{{New Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2}})}}
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{{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2}})}}
{{New Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}}
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{{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}}
{{New Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}}
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{{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}}
{{New Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}}
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{{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}}
{{New Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}}
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{{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}}
{{New Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}}
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{{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}}
{{New Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}}
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{{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}}
{{New Character row|class=Street Rat|g=2|b=2|trait1=Can [[steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing|Green}}}}
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{{Character row|class=Street Rat|g=2|b=2|trait1=Can [[steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing|Green}}}}
{{New Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}}
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{{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}}
{{New Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}}
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{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}}
 
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}}
 
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}}
 
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{{Character header}} !! Club !! Rank
 
{{Character header}} !! Club !! Rank
{{New Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2
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{{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2
 
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8
 
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8
{{New Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs [[Item Level]]|+1|+1}}}} || [[Lux Labs]] || 4
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{{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4
{{New Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8
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{{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8
{{New Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2
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{{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2
{{New Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8
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{{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8
 
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{{Character header}}
 
{{Character header}}
{{New Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}}
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{{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}}
{{New Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}}
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{{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}}
{{New Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}}
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{{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}}
{{New Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}}
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{{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}}
{{New Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
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{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
 
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{{Character header}}
 
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{{New Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}}
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{{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}}
{{New Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}}
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{{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}}
{{New Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
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{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
{{New Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}}
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{{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}}
{{New Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}}
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{{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}}
{{New Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|Melee Weapons}}|trait2={{Amphibious}}|trait3={{Elite}}}}
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{{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|Melee Weapons}}|trait2={{Amphibious}}|trait3={{Elite}}}}
 
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{{New Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|[[Tinker Box]]|-2|-1}})}}
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{{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|[[Tinker Box]]|-2|-1}})}}
{{New Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}}
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{{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}}
{{New Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}}
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{{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}}
 
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{{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}}
 
{{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}}
{{New Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}}
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{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}}
{{New Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}}
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{{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}}
{{New Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}}
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{{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}}
{{New Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}}
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{{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}}
{{New Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}}}}}} {{Mounted bonuses|g=2}}
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{{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}}
{{New Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost|+3}}}} {{Mounted bonuses|r=2}}
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{{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}}
 
{{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}}
 
{{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}}
 
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Revision as of 08:41, 16 February 2021

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions

European companions can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.

Tavern Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Sailor

60 2 2 0 2
Field Nurse
  • Heal Speed Inline74.png +30%, +10%/level-up

60 2 3 0 1
British Soldier

50 2 4 0 0
Cook

50 2 2 2 0
Missionary

50 2 2 0 2
Translator

50 2 2 0 2
Roma Trader

50 2 0 1 3
Street Rat

50 2 0 2 2
Travelling Quack
  • Provides random Elixir every 30 days, -2/level-up

50 2 0 2 2
Donkey

50 3 4 0 0
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0

Club Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Club Rank
Sikh Warrior

50 2 1 3 0 Avalon Society 2
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society 8
Engineer
  • Equipped Lux Labs item Level +1, +1/level-up

50 2 0 2 2 Lux Labs 4
Kinetographer

50 2 3 0 1 Lux Labs 8
Academy Master
  • Provides random Scroll every 30 days, -2/level-up

50 2 0 0 4 Taishi Academy 2
Taoist Monk

50 2 0 3 1 Taishi Academy 8

Native Companions

Native companions can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.

They can be obtained in:

(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Native Shaman

50 2 2 0 2
Native Warrior
  • Combat victory Sanity Inline120.png +5, +1/level-up

50 2 3 1 0
Elite Warrior
  • Combat victory Sanity Inline120.png +5, +1/level-up

55 2 3 1 0
Native Scout

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3

Salamanders

Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Sea Priest

50 2 0 0 4
Dowser

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3
Guardian

50 2 4 0 0
Elite Guardian

55 2 4 0 0
Salamander Prince
  • Equipped Melee Weapons Damage Inline143.png +15%, +5%/level-up

60 2 4 0 0

Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Tinkerer

50 2 0 4 0
Burrower

50 2 4 0 0
Headhunter

50 2 2 0 2

Animal Companions

Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty Inline93.png attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Inline53.png are often selected for their Bonus to be ridden and/or their increased carrying Capacity Inline02.png. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted Inline102.png by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.

They can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline102.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Donkey

50 3 4 0 0 -1 0 2 0
Horse

50 3 0 4 0 -1 0 0 2
Parasaurolophus

60 3 0 2 2 -1 2 0 0
Oryx

55 4 2 2 0 -1 0 2 0
Red Elk
  • Provides Standing Inline131.png +1 every 30 days, -2/level-up

65 4 0 2 2 -1 0 2 0
Giant Tortoise

75 5 2 2 0 -1 2 0 0
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 2 0 0

Beasts

Beasts Inline54.png are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society shop, Tavern
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0 Big Game Hunter start, Tavern
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 Hatched Mysterious Egg