Difference between revisions of "Provisions"
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Revision as of 23:52, 20 September 2021
There are many different items that will help you to survive and succeed in expeditions. These items will affect your sanity, health or any other stat. They are all helpful in a special way. You can acquire them at the ship shop or on islands.
Contents
Generals
Item | Value | Stack | Note | |
---|---|---|---|---|
First Aid Kit | 12 | 20 | Heals a character back to maximum health and removes all injury related ailments from that character. | |
Torch | 6 | 10 | Weightless. Used to add green die to challenges and in combat to light an enemy on fire. | |
Climbing Gear | 5 | 20 | Plateau climb cost -8. | |
Dynamite | 10 | 20 | Used in map to remove a mountain tile and in combat to hit multiple enemies. | |
Shovel | 5 | 5 | Used to dig up treasure found on the map. Use in conjunction with Treasure Maps. | |
Sea Shells | 2 | 20 | Weightless | |
Marbles | ||||
Native Trinket | ||||
Naval Flare | ||||
Weather Balloon | 10 | 20 | Consumable item that reveals the closest location when used on the map. | |
Treasure Map | 2 | 1 | Weightless | |
Water | 0 (1 when buying) | 5 | Reduces Sanity costs when traveling desert tiles. | |
Phonograph | Reusable every ?? days | |||
Beacon | ||||
Transporter Module | ||||
Electric Torch | ||||
Theodolite | 25 | 1 | Reveals 14 tiles in a straight line on the map when used. Reusable every 30 days. | |
Fire Crackers | ||||
Water of the lake | ||||
False Grail | 1 | Reusable every ?? days | ||
Mining Saw | 1 | Reusable every ?? days | ||
Pneumatic Pickaxe | 1 | Reusable every ?? days | ||
Dinosaur Egg | 1 | |||
Mysterious Egg | 30 | 1 | ||
Corrupted Egg | 1 | |||
Baby Tortoise | 1 | |||
Baby Parasaurolophus | 1 | |||
Baby Raptor | 1 | |||
Baby Stygimoloch | 70 | 1 | ||
Carrier Pigeon | ||||
Goldsmith Kit | 15 | 10 | Consumable that increases fame of 1 golden treasure in your inventory. More valuable treasures have a higher fame increase. | |
Tanning Kit | 10 | 10 | Consumable that increases the fame and value of 1 animal pelt in you inventory. More valuable pelts have a higher fame and value increase. | |
Religious Icon | Restores 25 Sanity . All non-native companions loses 1 Loyalty . Reusable every ?? days | |||
Therapy Paddles | 10 | 1 | Raises Loyalty of one companion for -10 health damage. Reusable every 30 days. | |
Joobee the truffle hog | - | 1 | Weightless. Can dig for items. Different tiles can have different item chances. Reusable every 40 days. Stays in inventory after expedition. Can't be dropped or traded. | |
Animal Scent | ||||
Camping Tent | 50 | 1 | Takes 3 days to unpack. Allows rest on current map location when used. Takes 3 days to pack up again. | |
Conch Shell | 10 | 5 | Consumable item that calls a turtle that can be ridden to any ferry station. | |
Meteorite Rock | ||||
Magnetic Rock | ||||
Pitch Pot | ||||
Tinker Box | ||||
Totem Stick | ||||
Tide Wand | 15 | 1 | Replaces target tile with shallow water up to 6 tiles away. Reusable every 25 days. | |
Moonstone | 20 | 10 | Consumable item used to make the full moon rise. | |
War Horn | 8 | 10 | Grants +25 armor in combat to your leader or a companion. | |
Pale Mask Scrap | ||||
Haggle | special | - | Used during trade as a flat bonus. |
Sanity Items
Item | Value | Sanity | Stack | Note | |
---|---|---|---|---|---|
Chocolate | 10 | 10 | 10 | ||
Whisky | 15 | 20 | 10 | 10% Backfire Chance (inflicting Alcoholism on a random humanoid Companion) | |
Mango | 5 | 10 | 10 | 1 spoils every ?? days | |
Tin Cans | 5 | 10 | 10 | Can only be consumed when below 30 | |
Granola Bar | 10 | 15 | 10 | Can only be consumed when below 100 | |
Coca Leaves | 5 | 10 | 10 | 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a Companion. | |
Red Berries | 8 | 5 | 10 | Heals 3 health to all party members. | |
Fish | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Coca Wine | 25 | 40 | 10 | Teleports the party 6 hexes in a random direction. | |
Moonshine | 5 | 7 | 10 | 10% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot. | |
Tea | 15 | 8 | 10 | Removes sanity travel start cost for 20 days per use. | |
Meat | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Quail | 2 (1 Burned, 2-9 with cook) | 0 (1 burned, 2-9 with cook) | 10 | Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Moon Cake | 20 | 10 (50 during full moon) | 10 | Eating at the full moon can restore 50 Sanity . | |
Hallucinogenic Toad | 15 | 40 | 5 | Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid Companion. Animals and the leader are immune to this effect. | |
Horn Flute | 5 | 7 | 10 | +30% attention chance. | |
Hard Cheese | 10 | 10 | 10 | Reduced sell price to natives of 6 | |
Fresh Lemonade | 10 | 20 | 10 | Unlocked at rank 2 of Lux Labs. Can be made from Lemon with a Field Kitchen. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed. | |
Lemon | 5 | 10 | 10 | Requires Sanity 30 or lower to use. | |
Snail | 5 | 15 | 10 | Requires Sanity 10 or lower to use, which makes it nigh-impossible to use multiple in a row. | |
Star Fruit | 10 | 10 | 10? | Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult. | |
Glowing Star Fruit | 10 | 15 | 10? | Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult. | |
Algae | 2 | 5 | 10 | ||
Blue Berries | 5 | 10 | 10 | ||
Cactus Flower | |||||
Colorful Beetle | 10 | ||||
Purple Jelly | 5? | 1 or 30 | restores 30 if you have a Pale Mask Companion. | ||
Leeches | 5 | 0 | 10 | Restores 3 health to all party members, and cures a sickness from 1 random character. | |
Moss | 2? | 5 | |||
Red Maggots | 5 | -10 | 20 | Heals 10 health (for all party members) | |
Glowing Maggots | 10 | -5 | 20 | Glows for 25 days, with a light view distance of 50%. |
Combat Items
Item | Value | Stack | Note | |
---|---|---|---|---|
Escape Hook | 10 | 5 | Allows instant escape from combat. | |
Smoke Satchel | 8 | 10 | Makes one ally untargetable for one round in combat. | |
Bandage | ||||
Betel Nuts | 5 | 10 | Grants +1 reroll for all die in combat on use. | |
Carnivorus Plant | ||||
Needle Plant Needles | ||||
Adrenaline Syringe | 12 | 10 | Revives fallen comrades to 10 Health . Can be boosted with red die up to 3 times +20 Health each, up to a maximum of 70 Health total. | |
Bait | 8 | 10 | Applies taunt 2 to one ally in combat. | |
Bear Trap | ||||
Bolas | ||||
Overcharged Battery | ||||
Electric Megaphone | ||||
Electro Barrier | ||||
Chakram | ||||
Amulet Bag | ||||
Xue Die Zi | ||||
Stimulant Capsules | 10 | 10 | Applies +25% Strength to one ally in combat for one round. Can be boosted +35% up to 3 times with red die to a maximum of +130% bonus damage. | |
Booby Trap | 15 | 10 | Traps an enemy on the map, damaging them and locking them in place for ?? days. | |
Curse Totem | ||||
Flash Powder | 8 | 10 | Applies +20% vulnerable to one enemy in combat for one round. Can be boosted +30% up to 3 times with green die to a maximum +110% extra damage. | |
Protective Totem | 8 | 10 | Applies shield 10 for one round. Can be boosted +15 up to 3 times with blue die to a maximum 55 shield . | |
Sea Urchin | ||||
Throwing Axe | 8 | 10 | Deals 8 Damage to one target enemy for one round. Can be boosted +12 up to 3 times with red die for a maximum of 44 Damage . |
Tonics
Item | Value | Stack | Note | |
---|---|---|---|---|
Cunning Tonic | 5 | 10 | Weightless. Provides guaranteed green die result when used in challenges and for die boosts in combat. Provides 3 dice per combat round. | |
Vigour Tonic | 5 | 10 | Weightless. Provides guaranteed red die result when used in challenges and for die boosts in combat. Provides 3 dice per combat round. | |
Understanding Tonic | 5 | 10 | Weightless. Provides guaranteed blue die result when used in challenges and for die boosts in combat. Provides 3 dice per combat round. |
Elixirs
Item | Value | Stack | |
---|---|---|---|
Health Elixir | 5 | 20 | |
Anti-infection Elixir | 5 | 20 | |
Sanity Elixir | 5 | 20 |
Mushrooms
Item | Value | Stack | Effect | |
---|---|---|---|---|
Wound-Closing Mushroom | 10 | 20 | ||
Introspection Mushroom | ||||
Keen-Eye Mushroom | 10 | 20 |
| |
Euphoric Mushroom | 10 | 20 |
| |
Strengthening Mushroom | ||||
Dream Mushroom | 30 | 20 |
|
Scrolls
Item | Value | Stack | |
---|---|---|---|
Fog Burn Scroll | |||
Earth-Sink Scroll | |||
Earth-Raise Scroll | |||
Random Teleportation Scroll | |||
Renewal Scroll |
Related topics
Items | |
---|---|
Provisions | General • Sanity • Combat • Tonics • Elixirs • Mushrooms • Scrolls • Potions |
Fame Items | Treasure • Trophies • Butterflies • Medicinal Herbs • Kino Films • Leader Kits |
Equipment | Hand • Body • Pack Animal • Beast |