Changelog

From Curious Expedition 2 Wiki

0.12 Alpha 12 - "The New Explorers" (Nov 17 2020)[edit]

New

  • Added controller support
  • New leader class: Red Flag Pirate
  • New leader class: Nahua Seeker
  • New leader class: Taxonomist
  • New leader class: Shennong Herbalist
  • New hand equipment: Whip
  • New hand equipment: Rope
  • New hand equipment: Hunting Knife
  • New hand equipment: Ornamental Revolver
  • New hand equipment: Magma Thrower
  • New hand equipment: Coral Bludgeon
  • New famous explorer: Wong Fei-hung
  • New famous explorer: Sacagawea
  • New enemy: Tiger
  • New Salamander enemy types: Sea Priest, Claw Master
  • New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
  • New hazard: Magnetic Mountain
  • New shrine aftermath: Volcanoes
  • New location: Sinking Shrine
  • New location: Mole Outpost
  • New location: Sinking Shrine
  • New recruitable character: Street Rat
  • New recruitable character: Mole Tinkerer
  • New recruitable character: Mole Headhunter
  • New recruitable character: Mole Burrower
  • New village quest: Deliver gift
  • New village quest: Dig up artefact
  • After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
  • New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
  • New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
  • Added new hub narrative events
  • Added new optional tutorial boxes

Changes

  • New explorer types must be unlocked by performing certain tasks
  • Club Shop items are now split into categories
  • Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
  • When using the 'Wipe Year' death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero.
  • Reduced difficulty of expeditions in 1886
  • Improved pacing of Paris location unlocks
  • Recruitable Club characters will sometimes be available for recruiting in the Tavern
  • Unused tickets are converted to fame at the end of the Campaign
  • Can now sell Equipment at the Shop in Paris for Tickets
  • Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
  • Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
  • Late game dice challenges are now a bit easier
  • The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
  • The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
  • Hunter's Cunning perk now has a limit to how many dice can be rerolled
  • Hiking Stick now only reduces per-tile cost partially
  • Increased price / upgrade price of Heavy Crates
  • The Shipwreck now has a rare special location variant
  • Added a reminder to the Ship Shop about the current Island's objective & biome

Alpha 11: The Final Act (Oct 20 2020)[edit]

New

  • Added Act IV: The Engine of Creation
  • New Explorer Select screen
  • New Difficulty Select screen
  • Added 'Death Consequences' options
  • New setting: 'Instant Text' that makes event text appear instantly
  • New setting: 'Fast Rest' that makes resting & waiting happen much faster
  • New setting: 'Travel Speed' that makes moving on the map faster or slower
  • New setting: 'Challenge Notifications' that toggles notifications about new club challenges on or off
  • New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
  • New hand equipment: Parrot
  • New tribe type: Distrustful
  • New tribe type: Pacifist
  • New tribe type: Unisex
  • New event type: Dreamscape
  • New map zone: Human Exposition Recruiter
  • Added hub narrative for 1889
  • Lots of new events

Changes

  • New Combat UI
  • New Dice Challenge UI, including chance display for each required colour & information about how many bonuses are possible
  • New map travel UI
  • Hovering a character's Promote button will display a preview of the character after promotion
  • After an expedition you can look around the map
  • Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
  • Stunned Panthers no longer do Reroll Retaliation
  • Villages become angry more easily now, unless they have the Pacifist trait
  • Can no longer interact with locations or zones when party is overfilled with people
  • Maps are slightly smaller on 'Tourist' difficulty and slightly larger on 'Lunatic' difficulty
  • Improved art for the Scout Post and Huntmaster locations
  • Geo Machine now always has 2 different actions available out of a pool
  • Added a congratulations message shown in the main menu when completing the campaign
  • Added a display for current fame & total fame this campaign when hovering over the fame bar in Paris
  • The shape of an Island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)

Notable Bug Fixes

  • Fixed Cartography and Anthropology bonuses that increase the fame for their Studies & Kit items
  • Fixed some items not being usable in Dice challenges, or being usable but not adding dice
  • Fixed not being able to upgrade Curious or Improved items to level 8
  • Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
  • Fixed Lost Explorer map not generating or not being diggable with shovels
  • Fixed Trader being attracted by the Phonograph and interrupting movement

0.10.8 (Sept 21 2020)[edit]

  • Fixed some errors in Chinese translation
  • Fixed not being able to start an Expedition when resuming a campaign saved from Alpha 9
  • Fixed treasure maps not being generated sometimes
  • Fixed character portraits not being visible when first resuming a savegame
  • Fixed temporary characters not being removed from the party when returning to Paris

0.10.7 (Sept 19 2020)[edit]

  • Fixed Ferry Turtle taking the party off the map sometimes
  • Fixed regular shrines in Act 3 part 1 not triggering aftermaths
  • Fixed missing cave location marker in Act 3 part 1 for final objective
  • Fixed Malin's staff being in party inventory after Malin leaves party
  • Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition

0.10.6 (Sept 18 2020)[edit]

  • Loading old savegames unlocks the explorer clubs
  • Fixed Transporter Beacon map location sprite size
  • Hopefully fixed vertical text

0.10.5 (public Alpha 10 release: Sept 18 2020)[edit]

  • Added all Chinese text
  • Fixed Electric Beacon map location sprite size

0.10.4 (preview release Sept 14 2020)[edit]

Bug Fixes

  • Reduced memory usage
  • Fix for wrong mood being used when combat starts in tutorial
  • Fix for game not being saved when interacting with location
  • Fix for freeze when entering Old Camp
  • Fix for Crystal Mine not yielding new loot after first use

Changes

  • Chieftain quest character should not keep equipped items

0.10.3 (preview release Sept 12 2020)[edit]

Bug Fixes

  • Fixed memory leaks
  • Fix for insanity event chance not being stored in savegames
  • Fix for hitches when ending travel
  • Fix for enemy positions being wrong in combat
  • Fix for sanity events getting no mood

0.10.2 (preview release Sept 11 2020)[edit]

  • Fixed a bug where oakley's trick shot had no gameplay effect
  • Increased health drain rate while infected
  • Reworked key staff stasis so that it can only be targeted on friendly chars, but heals. Also swapped face types for the combos.
  • Disabled unfinished Abduction event
  • Fixed bug in rest event, where explorer wouldn't recieve pearls after successful dice challenge
  • Fixed a bug where the keys for the locked pyramid couldn't be found in easy difficulty mode
  • Fixed a bug where the cenote wasn't spawning in easy difficulty
  • Fixed a bug where abandoning the expedition in act 3 would end up with a blocker in paris
  • Enabled Simplified Chinese (many missing texts though)

0.10.1 (preview release Sept 7 2020)[edit]

  • Improved plateau combat slots placement
  • Fixed a bug where the bonding animal rest event would show invalid text
  • Balance pass on Strength combos, mostly making them a bit weaker
  • Fixed missing Cave music
  • Fixed game not loading when a character has Jungle Fever
  • Fixed characters not playing injured animation

Alpha 10: The Cost of Greed (preview release Sept 7 2020)[edit]

New

  • Added Act III: The Cost of Greed
  • Added Paris narrative events for 1886
  • Added difficulty modes
  • Some expeditions will now have a spinning Gimbal instead of the compass. The faster it spins, the closer you are to the goal.
  • New expedition type: The Sealed Pyramid
  • New famous explorer: Annie Oakley
  • New famous explorer: Jules Verne
  • New item: Moonshine
  • New item: Escape Hook
  • New item: Booby Trap
  • New item: Loyalty Bracelet
  • New item: Fog Burn Scroll
  • New item: Thumper
  • New location: Geo Machine
  • New location: Cave
  • New location: Crystal Mine

Changes

  • Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
  • Horn Flute now gives sanity / increases aggro instead of disabling zones
  • Can now click to skip event dice challenge results
  • Can no longer sell items to the Ship Shop
  • The Moon Stone item now changes the moon phase
  • Prey are now shown on the map as little characters instead of icons
  • Club Unlocks and Club Shops have been merged into a single screen
  • If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
  • Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
  • Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
  • Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
  • Various UI improvements, including a new Settings menu

Notable Bug Fixes

  • Pyromaniacs can once again start fires randomly as you leave locations.
  • Fixed bug where interacting with the Palikao Gate in Act 1 did nothing

0.9.6 (September 14 2020)[edit]

  • Fixed freeze when entering the Old Camp
  • Fixed chieftain quest character should not keep equipped items

0.9.5 (September 12 2020)[edit]

  • Fixed a memory leak that could lead to crashes

0.9.4 (September 11 2020)[edit]

  • Added Simplified Chinese support
  • Fixed hitches when travelling around the map
  • Fixed overburden warning not being displayed

0.9.3 (August 21 2020)[edit]

Bugfixes

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's tracks sometimes not appearing in Act II
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.2 (August 18th 2020)[edit]

Today's patch is mostly to improve the bad map performance that crept in with Alpha 9 in larger maps, and also to switch the in-game bug reporting system to a different implementation. If bug reporting in-game didn't work for you before, please try again now. If it still doesn't work, please comment below!

Bugfixes

  • Improved map performance
  • Malin can no longer by killed by mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.1 (August 13td 2020)[edit]

A few tuning changes and bug fixes for your expeditions today:

Changes

  • Cartographer shield combo weakened slightly
  • Set tea calm chance to 100%
  • Increased light radius of pitch pot and beacon slightly
  • Reduced elixir value from 8->5
  • Buffed the mother of spiders and gave it more danger
  • Added stash to cavern exit in story2b
  • Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)

Bugfixes

  • Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled needle plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed betel nuts combo name
  • Added missing boost to talwar
  • Added missing action button text to alchemist location
  • Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up elephant gun icon
  • Fixed a big where raptor hides couldn't be tanned
  • Fixed ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes

Alpha 9: The Search for the Stolen Staff (August 11 2020)[edit]

New

  • New Mesoamerican-themed human tribe type
  • New 1887 story mission: 'Act II: The Missing Director'
  • 1886 story mission is now 'Act I: The Ruined Gate'
  • Added a confrontation with your rival at the end of Act I and removed the time limit
  • New expedition type: Buried Pyramid
  • New Avalon character: Treasure Corgi
  • New tavern character: Travelling Quack
  • New tavern character: Roma Trader
  • New pack / prey animal: Oryx
  • New rare pack animal: Red Elk
  • New map hazard: Mosquitos
  • New map hazard: Butterflies
  • New character: Abomination
  • New village quest: Escort the Chieftain to Paris
  • New Avalon item: Heavy Carrier Pigeon
  • New Archipelago item: Conch Shell
  • New location: Altar
  • New location: Stone Disc
  • New item: Coca Wine
  • New item: Tanning Kit
  • New item: Pitch Pot
  • New body equipment: Heavy Leather Apron
  • New body equipment: Lodestone
  • Several new events including a full moon village ritual

Changes

  • Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
  • Improved load times
  • Various UI improvements
  • When selecting a new party after losing your previous one, the new leader will have a set of random perks
  • Aborting an expedition will now skip the Triumph sequence
  • Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
  • Island outlines are no longer visible at the beginning of an expedition
  • New recruits are now more appropriately levelled
  • Wolves now have different aggro range and stronger attacks during the full moon
  • Meat is no longer weightless
  • Characters that find Meat will now instead find Quail, which are weightless
  • Zone movement is now animated
  • Standing is now reset at the start of each island

Notable Bug Fixes

  • Fixed ship not spawning sometimes, or spawning inland
  • Fixed enemy zone 'Sleeping' state not being saved/loaded correctly
  • Fixed Promote button being visible when it shouldn't during tutorial

0.8.3 (July 28th 2020)[edit]

Changes

  • Monolith should only teleport to reachable areas

Bug Fixes

  • Fixed characters losing loyalty when promoted at 3 or 4 loyalty
  • Disabled dead friend memorial event until bug is fixed

0.8.2 (July 20th 2020)[edit]

Tuning

  • Increased equipment value increase by level
  • Significantly decreased Lux Labs upgrade cost

Bug Fixes

  • Fixed not being able to start a story expedition with some 0.8 savegames
  • Added the missing Parasaurolophus pack animal perk
  • Fixed getting stuck in combat with Lava Crocodile
  • Fixed incorrect XP being loaded in some cases
  • Added the missing Parasaurolophus pack animal perk

0.8.1 (July 16th 2020)[edit]

Changes

  • Removed shovel special action from shrines since it is used as item bonus now
  • Show amount of remaining days in status infobox
  • Added info about relationship characters to infobox

Tuning

  • Buffed sandworm enemy
  • Reduced general rate of XP
  • Reduced amount of required expeditions per year

Bug Fixes

  • Fixed button positions in loot screen so they don't overlap your items
  • Fixed burning not working correctly
  • Fixed status duration not being displayed
  • Fixed relationship status partner not being displayed
  • Fixed lead character getting wrongly infected in shrines
  • Fixed tiles being free when they shouldn't when Malin is in the party
  • Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
  • Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting

Alpha 8: The Island Before Time (July 14h 2020)[edit]

New Prehistoric Landscape type

  • All new tileset - giant mushrooms, burning sulfur lakes, and more!
  • Volcanoes: Massive mountains that erupt with fire that burns the landscape
  • New enemy / companion animal: Raptor
  • New enemy: Pteranadon
  • New enemy: Giant Bird
  • Neutral animal: Ankylosaurus
  • Prey animal / pack animal: Parasaurolophus
  • New hazard: Giant Wasps
  • New location: Dinosaur Nest
  • New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
  • The new prehistoric expedition types unlock in year 1888

New XP & Promotion system

  • Most XP now is given to the party as a whole. You can see the amount of XP your party has under the portraits.
  • Characters still have their own XP bar. Some events will give XP to a specific character (we plan for more of these in the future)
  • You now must manually choose who to promote in the Manage Trek screen. If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP.

Combat Improvements!

  • New Combat Music
  • Attack animations in combat can be skipped by clicking
  • New enemies: Panther, Giant Snake
  • Enemy Zones now display a rating of how difficult you can expect combat to be
  • Dice that have been Cursed by the Mummy now show a curse effect on the dice
  • Characters that are bleeding now take damage when they try to use an action in combat
  • Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
  • Consumable item attacks now display their boost colour instead of the leader portrait
  • Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target. We're in general aiming to make different enemies feel different with custom game-changing attacks.
  • Various tuning changes, more to come

More Content

  • New Location: Scout Post
  • New Location: Hunt Master
  • New Location: Cenote
  • New Location: Monolith
  • New shrine aftermath: Lava rivers
  • New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the club halls)
  • The Equipment Dealer now has his own location in Paris
  • Lots of new prehistoric content (see above)
  • Lots of new events

Changes

  • Many balance changes - in general, the game now is significantly harder in the mid- to late-game
  • You can now report bugs directly from within the game! Just click the 'Bug!' button in the bottom-left. This will send us a report that includes your savedata and screenshots.
  • Tutorial can be skipped now
  • Extended tutorial with new sections for promoting characters and boosting dice in combat
  • Can now dismiss characters in Paris
  • Improved dice-rolling physics
  • Added infobox for base move cost & wait cost
  • Improved treasure map visuals
  • Slow fade-outs of events can now be skipped by clicking
  • Hunting Dog ability "Protect the Master" only triggers once
  • Clicking an Objective that is referencing a known location will center the camera on that location
  • Some objectives now display the days remaining when highlighted
  • Prey animals show how long tracks will remain
  • Players now get to choose from all 4 explorer types after restarting the campaign
  • Added compass to single-location expedition goals
  • Club leaders can now chat
  • Club Ranks are now shared between all savegames. Loading an old savegame with higher club ranks will set those ranks to be your new, global ranks.
  • New 'night' map visuals when resting.

Notable Bug Fixes

  • Fixed duplicate characters in combat when combat is triggered by an event
  • Fixed multiple walking sticks causing you to gain sanity while travelling
  • Combat Buffs are now correctly removed when appropriate
  • Fix for Survey Points not being properly set visible in Trials and Triangulations
  • Fixed Turtle Ferry sometimes taking you to the wrong place
  • Fixed black screen that can happen when the leader dies of an infected wound

0.7.12 (June 25th 2020)[edit]

Bug Fixes

  • Fixed issue you couldn't drop items if you had a Turkish windows system
  • The forsaken aftermath is disabled for Act 1

0.7.11 (June 24th 2020)[edit]

Changes

  • Whenever the game saves, a backup is created first of the existing savegame

Bug Fixes

  • Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
  • Fixed issue where no savegames could be loaded if there was a corrupted savegame
  • Fixed issue where combat wouldn't properly start

0.7.10 (June 23rd 2020)[edit]

Changes

  • Added tent item to ship shop and trader
  • Reduced sanity gain from meat item
  • Reduced trading value of meat and fish
  • Disabled carrier pigeon and claw status for now until we have reworked them
  • The shaman will no longer sell hand equipment in the tutorial

Bug Fixes

  • Fixed some occasions of game getting stuck when triggering zero sanity tutorial
  • Fixed Snarfrattle quest would cost you standing for killing her
  • Fixed lost explorer location could be visited infinite times
  • Fixed floating beer foam
  • Fixed game stuck when opening settings during dice rolling
  • Fixed wrong pyramid type being spawned
  • Fixed double spawning for ancient machine in tutorial
  • Fixed phantom question marks in second island of an expedition
  • Fixed Weather Balloons not revealing locations

0.7.9 (June 22nd 2020)[edit]

Changes

  • Improved feedback messaging for when equipping item is not allowed

Bug Fixes

  • Fixed not being able equip anymore after modifying famous character items
  • Fixed some font rendering issues
  • Fixed black screen crash in Paris bar location
  • Fixed occurence of character not getting a proper name
  • Fixed crash for certain character configurations
  • Fixed crash when loading a profile
  • Fixed few wrong icons in tutorial

0.7.8 (June 21st 2020)[edit]

Bug Fixes

  • Fixed not being able to equip or fight after overburden warning showed up
  • Fixed some overly long or missing description texts

0.7.7 (June 19th 2020)[edit]

Thanks to everybody that already bought the game! We're eager to incorporate as much of the feedback as we can. Here's a quick update with some bug fixes that you've reported.

Changes

  • Reduced screen transition times (fade-to/from-black) significantly
  • Added a help feedback box for equipping
  • Show version number in main menu

Bug Fixes

  • Fixed rare bug getting stuck in tutorial when equipping spear really quick
  • Fixed rare bug causing immediate game over on certain combats
  • Fixed discord link on bug button
  • Fixed a few wrong character positions in events
  • Fixed a few badly-behaving events
  • Fixed pressing ESC dismisses the initial Early Access info box
  • Fixed issues when gamepad was attached while playing game

Alpha 7: Steam Early Access! (June 17th 2020)[edit]

New features

  • Added intro mission / tutorial
  • Added first campaign story expedition
  • New location: Meteor impact

Changes

  • New art for explorer classes: Anthropologist, Cartographer
  • Many, many minor polish improvements and tweaks!

Alpha 6: The Academy's Challenge (April 21 2020)[edit]

New features & major changes

  • New Explorer Club: The Taishi Academy
  • New available: Online Club Challenges
  • Items can now be used in event challenges to add extra dice

Additional changes

  • Major visual improvements to Triumph screen
  • Many new Tashi items / gear
  • New character: Taoist Monk (monster combat specialist)
  • New character: Academy Master (creates scrolls)
  • New enemy: Giant Centipede
  • Added saddle variants
  • New Barter/Loot UI layout
  • Various UI tweaks and improvements
  • Many new / improved events
  • Many new sfx and pieces of music
  • Tweaked Character infobox layout
  • Prey animal design change: these no longer leave tracks, but instead are unidentified until you come close. Automatically move to a new location if not discovered within a set time.

Major Bug Fixes

  • The "Prove the Existance of the Monster" and "Guarded Treasure" expedition types are now completable

Alpha 5: Caverns of the Mole People (March 17th 2020)[edit]

New features & major changes

  • Added new pocket type: Cavern
  • New tribe type: Moles
  • Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal

Additional changes

  • Dice now have different effects on the same dice
  • Items with Dice now have an Inspect mode - right-click to get info about the Dice faces
  • To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
  • Added Giant Bat enemy type
  • Added new set of cavern / mole-related items
  • Added a new set of archipelago / salamander-related items
  • Characters now stand in water instead of on it
  • Added a news box to the main menu
  • Various other UI improvements

Alpha 4: Mystery of the Salamander Isles (Feb 19th 2020)[edit]

New features & major changes

  • Added new pocket type: Archipelago
  • New tribe type: Salamanders
  • New leader class: Cartographer
  • Big Game Hunter has been upgraded and reworked to be a leader class
  • Added prey / rare prey animal feature
  • Added Elephant neutral animal
  • Added Giant Crab enemy
  • Added Giant Tortoise pack animal
  • Added Cook
  • Characters now level up automatically without a pop-up - additional changes for leader class progression with more choice coming next alpha
  • Added multiple save slots
  • Started pass on major UI improvements
  • Expedition goals and side-quests are now tracked in the map UI

Additional changes

  • Added several new rest and no-sanity events
  • Various event reworks and polish improvements
  • All characters can now cook meat (but Cooks produce higher-quality cooked meat)
  • Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
  • Characters now level up more slowly
  • Certain core items are now never on sale
  • Added many new musical themes and sound effects
  • Marbles item is now significantly less powerful (more expensive / less of a trading markup)
  • Improved look of swamp tiles
  • Add visual feedback for characters affected by Tar Bogs
  • Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
  • Combat consumable items can now be boosted
  • Sandstorms are now much more visible
  • Added color variants for leader classes
  • ...and many bug fixes, tuning changes, and minor improvements

Alpha 3: Bird & Fawcett(Jan 22st 2019)[edit]

New features & major changes

  • Famous explorers! You can now be approached by famous explorers in the tavern at night to join your party for an expedition.
  • New explorer: Percy Fawcett
  • New explorer: Isabella Bird
  • New Avalon character: Big Game Hunter
  • New Lux Labs character: Kinetographer
  • Developer tool: Stampede, the tile stamp editor. This is the tool we've started using for creating small handcrafted pieces of the world. We've released it to you to take a look and get an insight into our development process.

Additional changes

  • Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
  • Buffed protective charm
  • Improved dimensional fog visuals
  • Cost for upgrading items at Lux Labs now scales with item power
  • Location marker is no longer shown if a location can't be visited
  • Improved dice rolling physics
  • Club store expo ticket costs now have variable amounts
  • Players are now automatically prompted to promote their characters
  • Starting character xp is now randomized.
  • Some characters are now immune to certain status effects (stun, poison, etc.)
  • Lots of new tile stamps for locations
  • Removed binoculars from ship shop
  • Players can now leave most goal locations instead of being forced to finish the island instantly (some locations still need to be reworked)
  • Shaman staff now buffs damage instead of heal/shield to reduce overlap with main shaman ability
  • Added 6 new rest events for friendship and hatred
  • Damage-over-time combat effects now split into Poison, Bleeding and Burning types
  • Mummy is now immune to poison and bleeding
  • Sandworm is now immune to stun
  • British Hunter's Gun Expert perk is now percentage based
  • Pith Helmet now provides Armor in combat
  • Improved baby spider hatching visuals
  • Map info boxes now split between tile/character/location
  • New sound effects and music for various locations

Major Bugfixes

  • Fixed items disappearing when unequipping them