|“||“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”|
The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options. Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.
Note: In the table below, Health and Dice face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.
|Big Game Hunter||
|Red Flag Pirate||65||3||1||0|
Note: In the table below, the Dice face columns show the total numbers among the Leader and their two starting Companions. You can use this information to help choose your first recruits.
|Big Game Hunter||Hunting Knife||6||4||2|
|Red Flag Pirate||Storm Lantern||9||1||2|
|Nahua Seeker||Shamanic Staff||4||2||13|