Difference between revisions of "Perks"
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{{Perk row|heavyCarrier|Heavy Carrier|Leader [[Capacity]] {{Capacity}} +2, +1/upgrade}} | {{Perk row|heavyCarrier|Heavy Carrier|Leader [[Capacity]] {{Capacity}} +2, +1/upgrade}} | ||
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− | {{Perk row|inspirationalLeader|Inspirational Leader|[[Objective]] completion grants 1 | + | {{Perk row|inspirationalLeader|Inspirational Leader|[[Objective]] completion grants +1 Loyalty {{Loyalty}} to 1 character, +1/upgrade}} |
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{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | {{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | ||
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{{Perk row|huntersCunning|Hunter's Cunning|Combat Reroll {{Dice}} for 2 dice, +2/upgrade}} | {{Perk row|huntersCunning|Hunter's Cunning|Combat Reroll {{Dice}} for 2 dice, +2/upgrade}} | ||
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− | {{Perk row|trauma|Trauma Care|[[Combat]] victory Health {{Health}} +10}} | + | {{Perk row|trauma|Trauma Care|[[Combat]] victory Health {{Health}} +10, +5/upgrade}} |
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{{Perk row|warChest|War Chest|Free random [[Combat Items]] {{Combat}} each trek (stack of 2, +1/upgrade)}} | {{Perk row|warChest|War Chest|Free random [[Combat Items]] {{Combat}} each trek (stack of 2, +1/upgrade)}} |
Revision as of 06:54, 7 February 2021
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks
These perks are available to all Leaders.
Provisions Bonuses
Negotiation Provisions Budget Trade Value +25, +25/upgrade | |
Medic Free First Aid Kits each trek (stack of 1, +1/upgrade) | |
Mycologist Free random Mushrooms each trek (stack of 1, +1/upgrade) |
Sanity/Rest Bonuses
Strong Mind Max Sanity Sanity +15, +15/upgrade | |
Lone Survivor Bonus Sanity Sanity with no Companions | |
Spiritual Solidarity Mission Rest Cost Trade Value is 0 | |
Fresh Air Fanatic Nature Rest Sanity Sanity +2 per night |
Travel Cost Bonuses
Impetus Travel Start Cost Sanity -40%, -20%/upgrade | |
Amphibious This page is marked for deletion.
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Desert Survivor This page is marked for deletion.
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Jungle Explorer This page is marked for deletion.
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Mountaineer This page is marked for deletion.
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Miscellaneous
Demolitions Dynamite radius Radius +1 | |
Heavy Carrier Leader Capacity Capacity +2, +1/upgrade | |
Inspirational Leader Objective completion grants +1 Loyalty Loyalty to 1 character, +1/upgrade | |
Practical Botany Needle Plants don't trigger | |
Stealth This page is marked for deletion.
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Exclusive Perks
These perks are available only to specific Leaders.
Big Game Hunter/Taxonomist
Hunter's Cunning Combat Reroll Dice for 2 dice, +2/upgrade | |
Trauma Care Combat victory Health Health +10, +5/upgrade | |
War Chest Free random Combat Items Combat each trek (stack of 2, +1/upgrade) |
Anthropologist/Shennong Herbalist
Good Standing Standing Standing at trek start +2 | |
Indigenous Habitats Village Reveal Distance +5 | |
Native Diplomacy Village Ruler actions +1 | |
Polyglot Village Rest Standing Standing cost -1 | |
Cultural Understanding Village Ruler meeting has no Standing Standing requirement |
Plunderer/Red Flag Pirate
Archaeology Shrine Challenges bonus This page is marked for deletion. or This page is marked for deletion. or This page is marked for deletion. (1 face) | |
Artefact Specialist Treasures Fame Fame +20% | |
Raider of Tombs Shrine/Tomb Reveal Distance Distance +5, +2/upgrade | |
Spelunker Free Torches each trek (stack of 3, +2/upgrade) | |
Treasure Hunter Free Treasure Map each trek, +3 Shovels/upgrade |
Cartographer/Nahua Seeker
Advanced Cartography Cartographic Studies Fame Fame +15% | |
Coston Flare Expert Flares range Distance +2, radius Radius +1 | |
Landmark Recognition Locations Reveal Distance Distance +1, +1/upgrade | |
Naval Spyglass Ship View Distance Radius becomes 9 | |
Surveyor's Eye View Distance Radius +15% |