Difference between revisions of "Perks"
From Curious Expedition 2 Wiki
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{{Perk row|negotiation|Negotiation|{{Bonus|[[Ship Shop]] {{Trade Value|Budget}}|+25|+25}}}} | {{Perk row|negotiation|Negotiation|{{Bonus|[[Ship Shop]] {{Trade Value|Budget}}|+25|+25}}}} | ||
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{{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}} | {{Perk row|medic|Medic|{{Trek bonus|1 [[First Aid Kit]]|+1}}}} | ||
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{{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}} | {{Perk row|mycologist|Mycologist|{{Trek bonus|1 random [[Mushroom]]|+1}}}} | ||
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=== Sanity/Rest Bonuses === | === Sanity/Rest Bonuses === | ||
{| | {| | ||
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{{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}} | {{Perk row|strongMind|Strong Mind|{{Max Sanity bonus|+15|+15}}}} | ||
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{{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}} | {{Perk row|loneSurvivor|Lone Survivor|Bonus {{Sanity}} with no [[Companions]]}} | ||
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{{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}} | {{Perk row|spiritualSolidarity|Spiritual Solidarity|[[Mission]] Rest is free}} | ||
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{{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}} | {{Perk row|freshAirFanatic|Fresh Air Fanatic|{{Rest Sanity bonus|[[Nature]]|+2|}}}} | ||
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=== Travel Cost Bonuses === | === Travel Cost Bonuses === | ||
{| | {| | ||
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{{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}} | {{Perk row|impetus|Impetus|{{Bonus|{{Travel Start Cost}}|-40%|-20%}}}} | ||
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{{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}} | {{Perk row|amphibious|Amphibious|{{Amphibious|-2|-1}}}} | ||
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{{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}} | {{Perk row|desertExplorer|Desert Survivor|{{Travel Cost bonus|[[Desert]]|-2|-1}}}} | ||
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{{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}} | {{Perk row|jungleExplorer|Jungle Explorer|{{Travel Cost bonus|[[Jungle]]|-2|-1}}}} | ||
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{{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}} | {{Perk row|climber| Mountaineer|{{Bonus|[[Plateau]] Climb Cost {{Sanity|}}|-4|-2}}}} | ||
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=== Miscellaneous === | === Miscellaneous === | ||
{| | {| | ||
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{{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}} | {{Perk row|demolitions|Demolitions|{{Bonus|[[Dynamite]] {{Radius}}|+1|}}}} | ||
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{{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}} | {{Perk row|heavyCarrier|Heavy Carrier|Leader {{Capacity bonus|+2|+1}}}} | ||
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{{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}} | {{Perk row|inspirationalLeader|Inspirational Leader|{{Bonus|[[Objective]] completion {{Loyalty}} +1|to 1 [[companion]]|+1 companion}}}} | ||
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{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | {{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | ||
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{{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}} | {{Perk row|stealth|Stealth|{{Stealth bonus|-15%|-5%}}}} | ||
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=== [[Big Game Hunter]]/[[Taxonomist]] === | === [[Big Game Hunter]]/[[Taxonomist]] === | ||
{| | {| | ||
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{{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}} | {{Perk row|huntersCunning|Hunter's Cunning|{{Combat reroll bonus|2|+2}}}} | ||
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{{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}} | {{Perk row|trauma|Trauma Care|{{Combat victory bonus|{{Health}}|+10|+5}}}} | ||
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{{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}} | {{Perk row|warChest|War Chest|{{Trek bonus|2 random [[Combat Items]]|+1}}}} | ||
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=== [[Anthropologist]]/[[Shennong Herbalist]] === | === [[Anthropologist]]/[[Shennong Herbalist]] === | ||
{| | {| | ||
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{{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}} | {{Perk row|goodReputation|Good Standing|{{Trek bonus|{{Standing}} +2|}}}} | ||
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{{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}} | {{Perk row|indigenousHabitats|Indigenous Habitats|{{Reveal Distance bonus|[[Village]]|+5|}}}} | ||
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{{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}} | {{Perk row|nativeDiplomacy|Native Diplomacy|{{Bonus|[[Village Ruler]] actions|+1}}}} | ||
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{{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}} | {{Perk row|polyglot|Polyglot|{{Village Rest Cost bonus|-1|-1}}}} | ||
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{{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}} | {{Perk row|culturalUnderstanding|Cultural Understanding|[[Village Ruler]] meeting has no {{Standing}} requirement}} | ||
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=== [[Plunderer]]/[[Red Flag Pirate]] === | === [[Plunderer]]/[[Red Flag Pirate]] === | ||
{| | {| | ||
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{{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}} | {{Perk row|archaeologist|Archaeology|{{Challenge bonus|Shrine}}}} | ||
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{{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|}}}} | {{Perk row|artifactSpecialist|Artefact Specialist|{{Fame bonus|[[Treasures]]|+20%|}}}} | ||
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{{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|+5|+2}}}} | {{Perk row|raiderOfTombs|Raider of Tombs|{{Reveal Distance bonus|[[Shrine]]/[[Tomb]]|+5|+2}}}} | ||
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{{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}} | {{Perk row|undergroundKit|Spelunker|{{Trek bonus|3 [[Torch]]es|+2}}}} | ||
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{{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}} | {{Perk row|treasureHunter|Treasure Hunter|{{Trek bonus|[[Treasure Map]]|+3 [[Shovel]]s}}}} | ||
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=== [[Cartographer]]/[[Nahua Seeker]] === | === [[Cartographer]]/[[Nahua Seeker]] === | ||
{| | {| | ||
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{{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}} | {{Perk row|advancedCartography|Advanced Cartography|{{Cartography bonus|+15%|}}}} | ||
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{{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}} | {{Perk row|costonFlareExpert|Coston Flare Expert|{{Bonus|[[Coston Flare]]/[[Naval Flare]]|{{Range}} +2, {{Radius}} +1|}}}} | ||
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{{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}} | {{Perk row|landmarkRecognition|Landmark Recognition|{{Reveal Distance bonus|Locations|+1|+1}}}} | ||
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{{Perk row|navalSpyglass|Naval Spyglass|Reveals terrain around the [[Ship]] in a 9-tile {{Radius|radius}}}} | {{Perk row|navalSpyglass|Naval Spyglass|Reveals terrain around the [[Ship]] in a 9-tile {{Radius|radius}}}} | ||
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{{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}} | {{Perk row|surveyorsEye|Surveyor's Eye|{{View Distance bonus|+15%|}}}} | ||
|} | |} | ||
[[Category:Perks|*]] | [[Category:Perks|*]] |
Revision as of 05:34, 18 February 2021
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks
These perks are available to all Leaders.
Provisions Bonuses
Negotiation Ship Shop Budget +25, +25/level-up | |
Medic Starts each trek with 1 First Aid Kit, +1/level-up | |
Mycologist Starts each trek with 1 random Mushroom, +1/level-up |
Sanity/Rest Bonuses
Strong Mind Max Sanity +15, +15/level-up | |
Lone Survivor Bonus Sanity with no Companions | |
Spiritual Solidarity Mission Rest is free | |
Fresh Air Fanatic Nature Rest nightly Sanity +2 |
Travel Cost Bonuses
Impetus Travel Start Cost -40%, -20%/level-up | |
Amphibious Water/Swamps Travel Cost -2, -1/level-up | |
Desert Survivor Desert Travel Cost -2, -1/level-up | |
Jungle Explorer Jungle Travel Cost -2, -1/level-up | |
Mountaineer Plateau Climb Cost -4, -2/level-up |
Miscellaneous
Demolitions Dynamite Radius +1 | |
Heavy Carrier Leader Capacity 1, +0.5/level-up | |
Inspirational Leader Objective completion Loyalty +1 to 1 companion, +1 companion/level-up | |
Practical Botany Needle Plants don't trigger | |
Stealth Attention Chance -15%, -5%/level-up |
Exclusive Perks
These perks are available only to specific Leaders.
Big Game Hunter/Taxonomist
Hunter's Cunning Combat reroll for 2 dice, +2/level-up | |
Trauma Care Combat victory Health +10, +5/level-up | |
War Chest Starts each trek with 2 random Combat Items, +1/level-up |
Anthropologist/Shennong Herbalist
Good Standing Starts each trek with Standing +2 | |
Indigenous Habitats Village Reveal Distance +5 | |
Native Diplomacy Village Ruler actions +1 | |
Polyglot Village Rest Standing cost -1, -1/level-up | |
Cultural Understanding Village Ruler meeting has no Standing requirement |
Plunderer/Red Flag Pirate
Archaeology Shrine Challenge bonus die with 1 colored face, +1/level-up | |
Artefact Specialist Treasures Fame +20% | |
Raider of Tombs Shrine/Tomb Reveal Distance +5, +2/level-up | |
Spelunker Starts each trek with 3 Torches, +2/level-up | |
Treasure Hunter Starts each trek with Treasure Map, +3 Shovels/level-up |
Cartographer/Nahua Seeker
Advanced Cartography Cartographic Studies Fame +15% | |
Coston Flare Expert Coston Flare/Naval Flare Range +2, Radius +1 | |
Landmark Recognition Locations Reveal Distance +1, +1/level-up | |
Naval Spyglass Reveals terrain around the Ship in a 9-tile radius | |
Surveyor's Eye View Distance +15% |