Companions
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.
Note: In the table below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Contents
European Companions
European companions can be recruited in the Paris hub in-between treks.
Tavern Recruits
These characters can be recruited for free at the Boussole Cassée Tavern once before each trek. (Donkeys can also be found there.) All except the Missionary are also available as starting companions of various Leaders.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Sailor |
|
60 | 2 | 0 | 2 |
Field Nurse |
|
60 | 3 | 0 | 1 |
British Soldier |
|
50 | 4 | 0 | 0 |
Cook |
|
50 | 2 | 2 | 0 |
Missionary |
|
50 | 2 | 0 | 2 |
Translator |
|
50 | 2 | 0 | 2 |
Roma Trader |
|
50 | 0 | 1 | 3 |
Street Rat |
|
50 | 0 | 2 | 2 |
Travelling Quack |
|
50 | 0 | 2 | 2 |
Hunting Dog | 60 | 2 | 2 | 0 |
Club Recruits
These characters can be purchased from the Explorer Clubs for 10 Tickets each, once unlocked by reaching the required Rank with that club.
Class | Abilities | H | R | G | B | Club | Unlock Rank |
---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 1 | 3 | 0 | Avalon Society | 2 |
Treasure Corgi |
|
50 | 0 | 4 | 0 | Avalon Society | 7 |
Engineer |
|
50 | 0 | 2 | 2 | Lux Labs | 2 |
Kinetographer | 50 | 3 | 0 | 1 | Lux Labs | 7 | |
Academy Master |
|
50 | 0 | 0 | 4 | Taishi Academy | 2 |
Taoist Monk |
|
50 | 0 | 3 | 1 | Taishi Academy | 7 |
Native Companions
Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters by succeeding a speaking challenge. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.
Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful speaking challenge and the end of the trek, which will clear the attribute.
Humans
Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Note: some of the below character classes have "Elite" variants with unclear effects.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Warrior |
|
50 | 3 | 1 | 0 |
Shaman |
|
50 | 2 | 0 | 2 |
Priest |
|
50 | 0 | 0 | 4 |
Scout |
|
50 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2 | 0 |
Salamanders
Salamander natives are found in Archipelago maps. All are of non-binary gender. Most have a special "amphibious" ability that reduces water and swamp travel costs.
Note: some of the below character classes have "Elite" variants with unclear effects.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Warrior |
|
50 | 3 | 1 | 0 |
Sea Priest |
|
50 | 0 | 0 | 4 |
Dowser |
|
50 | 2 | 2 | 0 |
Guardian |
|
50 | 4 | 0 | 0 |
Prince |
|
50 | 4 | 0 | 0 |
Mole People
Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Burrower |
|
50 | 4 | 0 | 0 |
Tinkerer |
|
50 | 0 | 4 | 0 |
Headhunter |
|
50 | 2 | 0 | 2 |
Pack Animals
Pack Animals are special companions often selected for their increased carrying Capacity. They take up a companion slot as normal but don't have a Loyalty attribute, and have a Beast/Pack Animal equipment slot instead of a Hand and Body slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs.
Class | Abilites | H | R | G | B | Capacity | Found in |
---|---|---|---|---|---|---|---|
Horse | 50 | 0 | 4 | 0 | 2 + Level | Drylands/Jungle villages | |
Donkey | 50 | 4 | 0 | 0 | 2 + Level | Drylands/Jungle villages, Tavern | |
Parasaurolophus | 60 | 0 | 2 | 2 | 2 + Level | Prehistoric villages, Baby Parasaurolophus | |
Giant Tortoise |
|
75 | 2 | 2 | 0 | 4 + Level | Archipelago villages, Baby Tortoise |
Oryx | 55 | 2 | 2 | 0 | 4 | Drylands/Jungle Prey Animals | |
Red Elk |
|
65 | 0 | 2 | 2 | 4 | Waterfall/Oasis random event |