Difference between revisions of "Companions"
(Added dice icons, Saddle extra dice info, and some minor fixes) |
(Updated for Alpha 13, added Animal subsections, added Raptor) |
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'''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) | '''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) | ||
− | All "humanoid" companions (i.e. excluding | + | All "humanoid" companions (i.e. excluding Animals) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave. |
− | ''Note: In the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | + | ''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' |
== European Companions == | == European Companions == | ||
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!Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | ||
|- | |- | ||
− | |[[Sailor]] || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | + | |[[Sailor]] || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare map cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
|- | |- | ||
− | |[[Field Nurse]] || <ul><li>Heal Speed + | + | |[[Field Nurse]] || <ul><li>Heal Speed +30%, +10%/promotion || 60 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 |
|- | |- | ||
− | |[[British Soldier]] || <ul><li>[[Firearms]] Strength + | + | |[[British Soldier]] || <ul><li>[[Firearms]] Strength +15%, +5%/promotion || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
|- | |- | ||
− | |[[Cook]] || <ul><li>[[Cooked | + | |[[Cook]] || <ul><li>[[Cooked Meat]] Sanity/value +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
|- | |- | ||
− | |[[Missionary]] || <ul><li>Max Sanity +10, + | + | |[[Missionary]] || <ul><li>Max Sanity +10, +3/promotion<li>Free resting in [[Mission]]s || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
|- | |- | ||
− | |[[Translator]] || <ul><li>Village | + | |[[Translator]] || <ul><li>Village rest nightly Sanity +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
|- | |- | ||
|[[Roma Trader]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3 | |[[Roma Trader]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3 | ||
|- | |- | ||
− | |[[Street Rat]] || <ul><li>Can steal from trading encounters || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | + | |[[Street Rat]] || <ul><li>Can steal from trading encounters<li>[[Stealing Challenge]] bonus die (1 face/promotion) || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 |
|- | |- | ||
− | |[[Travelling Quack]] || <ul><li> | + | |[[Travelling Quack]] || <ul><li>Provides [[Elixir]] every 30 days, -3/promotion<li>Not available in Tavern during Year 1 || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 |
|- | |- | ||
− | |[[Hunting Dog]] | + | |[[Hunting Dog]]* || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|2/2 || style="color:green"|2/2 || style="color:blue"|0/0 |
|} | |} | ||
+ | ''* Beast companion; see [[Beast]] section for details.'' | ||
=== Club Recruits === | === Club Recruits === | ||
− | These characters can be purchased from the [[Explorer Club]]s for | + | These characters can be purchased from the [[Explorer Club]]s for 8 [[Tickets]] each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Club || Unlock Rank | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Club || Unlock Rank | ||
|- | |- | ||
− | |[[Sikh Warrior]] || <ul><li>[[Melee weapons]] Strength + | + | |[[Sikh Warrior]] || <ul><li>[[Melee weapons]] Strength +15%, +5%/promotion<li>Can still fight at 0 Health || 50 || style="color:red"|1 || style="color:green"|3 || style="color:blue"|0 || [[Avalon Society]] || 2 |
|- | |- | ||
− | |[[Treasure Corgi]] || <ul><li>Reveals nearby [[ | + | |[[Treasure Corgi]]*|| <ul><li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus die (2 faces, +1/promotion) || 50 || style="color:red"|0/0 || style="color:green"|4/4 || style="color:blue"|0/0 || [[Avalon Society]] || 8 |
|- | |- | ||
− | |[[Engineer]] || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || | + | |[[Engineer]] || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || 4 |
|- | |- | ||
− | |[[Kinetographer]] || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame + | + | |[[Kinetographer]] || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame +15%/promotion || 50 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 || [[Lux Labs]] || 8 |
|- | |- | ||
− | |[[Academy Master]] || <ul><li> | + | |[[Academy Master]] || <ul><li>Provides [[Scroll]] every 30 days, -3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || [[Taishi Academy]] || 2 |
|- | |- | ||
− | |[[Taoist Monk]] || <ul><li>Armor vs. [[Supernatural]] enemies 15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || | + | |[[Taoist Monk]] || <ul><li>Armor vs. [[Supernatural]] enemies +15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || 8 |
|} | |} | ||
+ | ''* Beast companion; see [[Beast]] section for details.'' | ||
== Native Companions == | == Native Companions == | ||
− | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s | + | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot. |
− | Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful | + | Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute. |
''Note: some of the Native character classes have "Elite" variants with unclear effects.'' | ''Note: some of the Native character classes have "Elite" variants with unclear effects.'' | ||
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!Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] | ||
|- | |- | ||
− | |[[Warrior]] || <ul><li>Sanity from combat +5, + | + | |[[Warrior]] || <ul><li>Sanity from combat +5, +1/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 |
|- | |- | ||
− | |[[Scout]] || <ul><li>View Distance + | + | |[[Scout]] || <ul><li>View Distance +15%, +3%/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
|} | |} | ||
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|[[Shaman]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | |[[Shaman]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
|- | |- | ||
− | |[[Priest]] || <ul><li>Max Sanity +10, + | + | |[[Priest]] || <ul><li>Max Sanity +10, +3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 |
|- | |- | ||
− | |[[Arbiter]] || <ul><li>View Distance + | + | |[[Arbiter]]* || <ul><li>View Distance +15%, +3%/promotion<li>-1 Loyalty from initiating combat || 50 || style="color:red"|2/0 || style="color:green"|2/0 || style="color:blue"|0/3 |
|} | |} | ||
+ | ''* Arbiter is only available with [[Nahua Seeker]], at campaign start.'' | ||
=== Salamanders === | === Salamanders === | ||
− | Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. | + | Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs. |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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|[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | |[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | ||
|- | |- | ||
− | |[[Dowser]] || <ul><li> | + | |[[Dowser]] || <ul><li>[[Waterfall]]/[[Oasis]] reveal distance +1, +1/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
|- | |- | ||
− | |[[Guardian]] || <ul><li>[[Attention Chance]] - | + | |[[Guardian]] || <ul><li>[[Attention Chance]] -15%, -3%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
|- | |- | ||
− | |[[Prince]] || <ul><li>[[Melee weapons]] Strength + | + | |[[Prince]] || <ul><li>[[Melee weapons]] Strength +15%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
|} | |} | ||
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|} | |} | ||
− | == | + | == Animal Companions == |
+ | '''Animals companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | ||
− | '''Pack Animals''' are | + | === Pack Animals === |
+ | '''Pack Animals''' are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)'' | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Class || class="unsortable"|Abilites || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | !Class || class="unsortable"|Abilites || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | ||
|- | |- | ||
− | |[[Horse]] || || 50 || style="color:red"|0/0 || style="color:green"|4/0 || style="color:blue"|0/2 || 2 + Level || Drylands/Jungle | + | |[[Horse]] || || 50 || style="color:red"|0/0 || style="color:green"|4/0 || style="color:blue"|0/2 || 2 + Level || Drylands/Jungle Villages |
|- | |- | ||
− | |[[Donkey]] || || 50 || style="color:red"|4/ | + | |[[Donkey]] || || 50 || style="color:red"|4/0 || style="color:green"|0/2 || style="color:blue"|0/0 || 2 + Level || Drylands/Jungle Villages, Tavern |
|- | |- | ||
− | |[[Parasaurolophus]] || || 60 || style="color:red"|0/1 || style="color:green"|2/0 || style="color:blue"|2/0 || 2 + Level || Prehistoric | + | |[[Parasaurolophus]] || || 60 || style="color:red"|0/1 || style="color:green"|2/0 || style="color:blue"|2/0 || 2 + Level || Prehistoric Villages, [[Baby Parasaurolophus]] |
|- | |- | ||
− | |[[Giant Tortoise]] || <ul><li>Travel Start Cost +3 ||75 || style="color:red"|2/2 || style="color:green"|2/0 || style="color:blue"|0/0 || 4 + Level || Archipelago | + | |[[Giant Tortoise]] || <ul><li>Travel Start Cost +3 || 75 || style="color:red"|2/2 || style="color:green"|2/0 || style="color:blue"|0/0 || 4 + Level || Archipelago Villages, [[Baby Tortoise]] |
|- | |- | ||
− | |[[Oryx]] || <ul><li> | + | |[[Oryx]] || <ul><li>Waterfall/Oasis reveal distance +1, +1/promotion || 55 || style="color:red"|2/0 || style="color:green"|2/2 || style="color:blue"|0/0 || 4 || Drylands/Jungle Villages/[[Prey Animals]] |
|- | |- | ||
− | |[[Red Elk]] || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0/0 || style="color:green"|2/2 || style="color:blue"|2/0 || 4 || | + | |[[Red Elk]] || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0/0 || style="color:green"|2/2 || style="color:blue"|2/0 || 4 || Waterfall/Oasis random event |
|} | |} | ||
− | [[Category:Companions]] | + | === Beasts === |
+ | '''Beasts''' are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | ||
+ | |- | ||
+ | |[[Hunting Dog]] || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|2/2 || style="color:green"|2/2 || style="color:blue"|0/0 || 2 || Tavern | ||
+ | |- | ||
+ | |[[Treasure Corgi]] || <ul><li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus die (2 faces, +1/promotion) || 50 || style="color:red"|0/0 || style="color:green"|4/4 || style="color:blue"|0/0 || 2 || [[Avalon Society]] | ||
+ | |} | ||
+ | |||
+ | === Hybrids === | ||
+ | '''Hybrids''' animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).'' | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || Capacity || class="unsortable"|Found in | ||
+ | |- | ||
+ | |[[Raptor]] || <ul><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus die (2 faces, +1/promotion) || 60 || style="color:red"|0/0/2 || style="color:green"|2/2/0 || style="color:blue"|2/2/0 || 2 || [[Baby Raptor]] | ||
+ | |} | ||
+ | |||
+ | [[Category:Companions|*]] |
Revision as of 21:13, 20 December 2020
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Contents
European Companions
European companions can be recruited in the Paris hub in-between treks.
Tavern Recruits
These characters can be recruited for free at the Boussole Cassée Tavern once before each trek. (Donkeys can also be found there.) All except the Missionary are also available as starting companions of various Leaders.
Class | Abilities | H | |||
---|---|---|---|---|---|
Sailor |
|
60 | 2 | 0 | 2 |
Field Nurse |
|
60 | 3 | 0 | 1 |
British Soldier |
|
50 | 4 | 0 | 0 |
Cook |
|
50 | 2 | 2 | 0 |
Missionary |
|
50 | 2 | 0 | 2 |
Translator |
|
50 | 2 | 0 | 2 |
Roma Trader |
|
50 | 0 | 1 | 3 |
Street Rat |
|
50 | 0 | 2 | 2 |
Travelling Quack |
|
50 | 0 | 2 | 2 |
Hunting Dog* |
|
60 | 2/2 | 2/2 | 0/0 |
* Beast companion; see Beast section for details.
Club Recruits
These characters can be purchased from the Explorer Clubs for 8 Tickets each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.
Class | Abilities | H | Club | Unlock Rank | |||
---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 1 | 3 | 0 | Avalon Society | 2 |
Treasure Corgi* |
|
50 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 |
Engineer |
|
50 | 0 | 2 | 2 | Lux Labs | 4 |
Kinetographer | 50 | 3 | 0 | 1 | Lux Labs | 8 | |
Academy Master |
|
50 | 0 | 0 | 4 | Taishi Academy | 2 |
Taoist Monk |
|
50 | 0 | 3 | 1 | Taishi Academy | 8 |
* Beast companion; see Beast section for details.
Native Companions
Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.
Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful Understanding Challenge at the end of the trek, which will clear the attribute.
Note: some of the Native character classes have "Elite" variants with unclear effects.
Some Native classes are "generic" and can appear in any tribe:
Class | Abilities | H | |||
---|---|---|---|---|---|
Warrior |
|
50 | 3 | 1 | 0 |
Scout |
|
50 | 2 | 2 | 0 |
Others are specialized classes, presented below.
Humans
Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Abilities | H | |||
---|---|---|---|---|---|
Shaman |
|
50 | 2 | 0 | 2 |
Priest |
|
50 | 0 | 0 | 4 |
Arbiter* |
|
50 | 2/0 | 2/0 | 0/3 |
* Arbiter is only available with Nahua Seeker, at campaign start.
Salamanders
Salamander natives are found in Archipelago maps. All are of non-binary gender. They benefit from reduced Water and Swamp travel costs.
Class | Abilities | H | |||
---|---|---|---|---|---|
Sea Priest |
|
50 | 0 | 0 | 4 |
Dowser | 50 | 2 | 2 | 0 | |
Guardian |
|
50 | 4 | 0 | 0 |
Prince |
|
50 | 4 | 0 | 0 |
Mole People
Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Class | Abilities | H | |||
---|---|---|---|---|---|
Burrower |
|
50 | 4 | 0 | 0 |
Tinkerer |
|
50 | 0 | 4 | 0 |
Headhunter |
|
50 | 2 | 0 | 2 |
Animal Companions
Animals companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals
Pack Animals are often selected for their increased carrying Capacity. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs and activate their second die. (So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)
Class | Abilites | H | Capacity | Found in | |||
---|---|---|---|---|---|---|---|
Horse | 50 | 0/0 | 4/0 | 0/2 | 2 + Level | Drylands/Jungle Villages | |
Donkey | 50 | 4/0 | 0/2 | 0/0 | 2 + Level | Drylands/Jungle Villages, Tavern | |
Parasaurolophus | 60 | 0/1 | 2/0 | 2/0 | 2 + Level | Prehistoric Villages, Baby Parasaurolophus | |
Giant Tortoise |
|
75 | 2/2 | 2/0 | 0/0 | 4 + Level | Archipelago Villages, Baby Tortoise |
Oryx |
|
55 | 2/0 | 2/2 | 0/0 | 4 | Drylands/Jungle Villages/Prey Animals |
Red Elk |
|
65 | 0/0 | 2/2 | 2/0 | 4 | Waterfall/Oasis random event |
Beasts
Beasts are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as Saddles. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
Class | Abilities | H | Capacity | Found in | |||
---|---|---|---|---|---|---|---|
Hunting Dog |
|
60 | 2/2 | 2/2 | 0/0 | 2 | Tavern |
Treasure Corgi |
|
50 | 0/0 | 4/4 | 0/0 | 2 | Avalon Society |
Hybrids
Hybrids animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. (The Saddle die is in third position in the Dice Face columns below).
Class | Abilities | H | Capacity | Found in | |||
---|---|---|---|---|---|---|---|
Raptor |
|
60 | 0/0/2 | 2/2/0 | 2/2/0 | 2 | Baby Raptor |