Difference between revisions of "Companions"
(Added game data tables for all companion types) |
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− | {{Quote| | + | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} |
− | Companions | + | '''Companions''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
− | {| class="wikitable" | + | All "humanoid" companions (i.e. excluding [[Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave. |
+ | |||
+ | ''Note: In the table below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | ||
+ | |||
+ | == European Companions == | ||
+ | |||
+ | '''European companions''' can be recruited in the [[Paris]] hub in-between treks. | ||
+ | |||
+ | === Tavern Recruits === | ||
+ | |||
+ | These characters can be recruited for free at the Boussole Cassée [[Tavern]] once before each trek. ([[Donkey]]s can also be found there.) All except the [[Missionary]] are also available as starting companions of various Leaders. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] | ||
+ | |- | ||
+ | |[[Sailor]] || <ul><li>Free [[Naval Flare]] each trek<li>Naval Flare cooldown -2/promotion || 60 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
|- | |- | ||
− | + | |[[Field Nurse]] || <ul><li>Heal Speed +20%, +15%/promotion || 60 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 | |
|- | |- | ||
− | | [[ | + | |[[British Soldier]] || <ul><li>[[Firearms]] Strength +20%, +5%/promotion || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 |
|- | |- | ||
− | | [[ | + | |[[Cook]] || <ul><li>[[Cooked meat]] Sanity = 3, +1/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 |
|- | |- | ||
− | | [[ | + | |[[Missionary]] || <ul><li>Max Sanity +10, +5/promotion<li>Free resting in [[Mission]]s || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
|- | |- | ||
− | | [[ | + | |[[Translator]] || <ul><li>Village resting Sanity per night +1, +1/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 |
+ | |- | ||
+ | |[[Roma Trader]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|0 || style="color:green"|1 || style="color:blue"|3 | ||
+ | |- | ||
+ | |[[Street Rat]] || <ul><li>Can steal from trading encounters || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Travelling Quack]] || <ul><li>Free [[Elixir]] every 30 days, -3/promotion<li>Not available in Tavern during Year 1 || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Hunting Dog]] || <ul><li>Free [[Raw Quail]] every 20 days, -2/promotion<li>[[Animal]] with [[Beast]] equipment slot only (no saddles) || 60 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
+ | |} | ||
+ | |||
+ | === Club Recruits === | ||
+ | |||
+ | These characters can be purchased from the [[Explorer Club]]s for 10 [[Tickets]] each, once unlocked by reaching the required Rank with that club. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] || Club || Unlock Rank | ||
+ | |- | ||
+ | |[[Sikh Warrior]] || <ul><li>[[Melee weapons]] Strength +20%, +5%/promotion<li>Can still fight at 0 Health || 50 || style="color:red"|1 || style="color:green"|3 || style="color:blue"|0 || [[Avalon Society]] || 2 | ||
+ | |- | ||
+ | |[[Treasure Corgi]] || <ul><li>Reveals nearby [[buried treasure]]s<li>Can dig up treasure without a [[shovel]]<li>[[Animal]] with [[Beast]] equipment slot only (no saddles) || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || [[Avalon Society]] || 7 | ||
+ | |- | ||
+ | |[[Engineer]] || <ul><li>Equipped Lux Labs items Level +1, +1/promotion || 50 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || [[Lux Labs]] || 2 | ||
+ | |- | ||
+ | |[[Kinetographer]] || <ul><li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame +10%/promotion || 50 || style="color:red"|3 || style="color:green"|0 || style="color:blue"|1 || [[Lux Labs]] || 7 | ||
+ | |- | ||
+ | |[[Academy Master]] || <ul><li>Free [[Scroll]] every 30 days, -3/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || [[Taishi Academy]] || 2 | ||
+ | |- | ||
+ | |[[Taoist Monk]] || <ul><li>Armor vs. [[Supernatural]] enemies 15%, +5%/promotion || 50 || style="color:red"|0 || style="color:green"|3 || style="color:blue"|1 || [[Taishi Academy]] || 7 | ||
+ | |} | ||
+ | |||
+ | == Native Companions == | ||
+ | |||
+ | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s by succeeding a [[speaking challenge]]. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot. | ||
+ | |||
+ | Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful speaking challenge and the end of the trek, which will clear the attribute. | ||
+ | |||
+ | === Humans === | ||
+ | |||
+ | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
+ | |||
+ | ''Note: some of the below character classes have "Elite" variants with unclear effects.'' | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] | ||
+ | |- | ||
+ | |[[Warrior]] || <ul><li>Sanity from combat +5, +2/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Shaman]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Priest]] || <ul><li>Max Sanity +10, +5/promotion || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | ||
+ | |- | ||
+ | |[[Scout]] || <ul><li>View Distance +10%, +10%/promotion || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Arbiter]] || <ul><li>View Distance +10%, +10%/promotion<li>1 extra die (3 Blue faces, never increasing)<li>Decreased Loyalty from combat<li>Only available with [[Nahua Seeker]] at campaign start || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
+ | |} | ||
+ | |||
+ | === Salamanders === | ||
+ | |||
+ | Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. Most have a special "amphibious" ability that reduces [[water]] and [[swamp]] travel costs. | ||
+ | |||
+ | ''Note: some of the below character classes have "Elite" variants with unclear effects.'' | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] | ||
+ | |- | ||
+ | |[[Warrior]] || <ul><li>Sanity from combat +5, +2/promotion || 50 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Sea Priest]] || <ul><li>Sanity from [[Mushroom]]s +10, +5/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 | ||
+ | |- | ||
+ | |[[Dowser]] || <ul><li>Water reveal chance 15%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Guardian]] || <ul><li>[[Attention Chance]] -25%, -5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Prince]] || <ul><li>[[Melee weapons]] Strength +20%, +5%/promotion<li>Water/Swamp Tile Cost -2 || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
+ | |} | ||
+ | |||
+ | === Mole People === | ||
+ | |||
+ | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] | ||
+ | |- | ||
+ | |[[Burrower]] || <ul><li>Free [[Mining Saw]] each trek || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Tinkerer]] || <ul><li>Free [[Tinker Box]] each trek<li>Tinker Box cooldown -2, -1/promotion || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 | ||
+ | |- | ||
+ | |[[Headhunter]] || <ul><li>Trade cost -5, -2/promotion || 50 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 | ||
+ | |} | ||
+ | |||
+ | == Pack Animals == | ||
+ | |||
+ | '''Pack Animals''' are special companions often selected for their increased carrying [[Capacity]]. They take up a companion slot as normal but don't have a [[Loyalty]] attribute, and have a [[Beast]]/[[Pack Animal]] equipment slot instead of a [[Hand]] and [[Body]] slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilites || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] || Capacity || class="unsortable"|Found in | ||
+ | |- | ||
+ | |[[Horse]] || || 50 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || 2 + Level || Drylands/Jungle villages | ||
+ | |- | ||
+ | |[[Donkey]] || || 50 || style="color:red"|4 || style="color:green"|0 || style="color:blue"|0 || 2 + Level || Drylands/Jungle villages, Tavern | ||
+ | |- | ||
+ | |[[Parasaurolophus]] || || 60 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || 2 + Level || Prehistoric villages, [[Baby Parasaurolophus]] | ||
+ | |- | ||
+ | |[[Giant Tortoise]] || <ul><li>Travel Start Cost +3 ||75 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 || 4 + Level || Archipelago villages, [[Baby Tortoise]] | ||
+ | |- | ||
+ | |[[Oryx]] || <ul><li>[[Waterfall]]/[[Oasis]] reveal distance 3 + Level || 55 || style="color:red"|2 || style="color:green"|2 || style="color:blue"|0 || 4 || Drylands/Jungle [[Prey Animals]] | ||
+ | |- | ||
+ | |[[Red Elk]] || <ul><li>[[Standing]] +1 every 30 days, -2/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || 4 || [[Waterfall]]/[[Oasis]] random event | ||
+ | |} | ||
+ | |||
+ | [[Category:Companions]] |
Revision as of 04:11, 27 November 2020
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.
Note: In the table below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
Contents
European Companions
European companions can be recruited in the Paris hub in-between treks.
Tavern Recruits
These characters can be recruited for free at the Boussole Cassée Tavern once before each trek. (Donkeys can also be found there.) All except the Missionary are also available as starting companions of various Leaders.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Sailor |
|
60 | 2 | 0 | 2 |
Field Nurse |
|
60 | 3 | 0 | 1 |
British Soldier |
|
50 | 4 | 0 | 0 |
Cook |
|
50 | 2 | 2 | 0 |
Missionary |
|
50 | 2 | 0 | 2 |
Translator |
|
50 | 2 | 0 | 2 |
Roma Trader |
|
50 | 0 | 1 | 3 |
Street Rat |
|
50 | 0 | 2 | 2 |
Travelling Quack |
|
50 | 0 | 2 | 2 |
Hunting Dog | 60 | 2 | 2 | 0 |
Club Recruits
These characters can be purchased from the Explorer Clubs for 10 Tickets each, once unlocked by reaching the required Rank with that club.
Class | Abilities | H | R | G | B | Club | Unlock Rank |
---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 1 | 3 | 0 | Avalon Society | 2 |
Treasure Corgi |
|
50 | 0 | 4 | 0 | Avalon Society | 7 |
Engineer |
|
50 | 0 | 2 | 2 | Lux Labs | 2 |
Kinetographer | 50 | 3 | 0 | 1 | Lux Labs | 7 | |
Academy Master |
|
50 | 0 | 0 | 4 | Taishi Academy | 2 |
Taoist Monk |
|
50 | 0 | 3 | 1 | Taishi Academy | 7 |
Native Companions
Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters by succeeding a speaking challenge. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.
Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful speaking challenge and the end of the trek, which will clear the attribute.
Humans
Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Note: some of the below character classes have "Elite" variants with unclear effects.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Warrior |
|
50 | 3 | 1 | 0 |
Shaman |
|
50 | 2 | 0 | 2 |
Priest |
|
50 | 0 | 0 | 4 |
Scout |
|
50 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2 | 0 |
Salamanders
Salamander natives are found in Archipelago maps. All are of non-binary gender. Most have a special "amphibious" ability that reduces water and swamp travel costs.
Note: some of the below character classes have "Elite" variants with unclear effects.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Warrior |
|
50 | 3 | 1 | 0 |
Sea Priest |
|
50 | 0 | 0 | 4 |
Dowser |
|
50 | 2 | 2 | 0 |
Guardian |
|
50 | 4 | 0 | 0 |
Prince |
|
50 | 4 | 0 | 0 |
Mole People
Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Class | Abilities | H | R | G | B |
---|---|---|---|---|---|
Burrower |
|
50 | 4 | 0 | 0 |
Tinkerer |
|
50 | 0 | 4 | 0 |
Headhunter |
|
50 | 2 | 0 | 2 |
Pack Animals
Pack Animals are special companions often selected for their increased carrying Capacity. They take up a companion slot as normal but don't have a Loyalty attribute, and have a Beast/Pack Animal equipment slot instead of a Hand and Body slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs.
Class | Abilites | H | R | G | B | Capacity | Found in |
---|---|---|---|---|---|---|---|
Horse | 50 | 0 | 4 | 0 | 2 + Level | Drylands/Jungle villages | |
Donkey | 50 | 4 | 0 | 0 | 2 + Level | Drylands/Jungle villages, Tavern | |
Parasaurolophus | 60 | 0 | 2 | 2 | 2 + Level | Prehistoric villages, Baby Parasaurolophus | |
Giant Tortoise |
|
75 | 2 | 2 | 0 | 4 + Level | Archipelago villages, Baby Tortoise |
Oryx | 55 | 2 | 2 | 0 | 4 | Drylands/Jungle Prey Animals | |
Red Elk |
|
65 | 0 | 2 | 2 | 4 | Waterfall/Oasis random event |