Difference between revisions of "Changelog"
From Curious Expedition 2 Wiki
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− | = | + | = Alpha 12: The New Explorers = |
− | + | [https://store.steampowered.com/newshub/app/1040230/view/2905346555624688664 Released November 17, 2020] | |
+ | {{Quote|There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}} | ||
+ | |||
+ | == 0.12.4 == | ||
+ | === New === | ||
* Added controller support | * Added controller support | ||
− | * New leader class: Red Flag Pirate | + | * New explorer types that must be unlocked by performing certain tasks |
− | * New leader class: Nahua Seeker | + | * New leader class: [[Red Flag Pirate]] |
− | * New leader class: Taxonomist | + | * New leader class: [[Nahua Seeker]] |
− | * New leader class: Shennong Herbalist | + | * New leader class: [[Taxonomist]] |
− | * New hand equipment: Whip | + | * New leader class: [[Shennong Herbalist]] |
− | * New hand equipment: Rope | + | * New hand equipment: [[Whip]] |
− | * New hand equipment: Hunting Knife | + | * New hand equipment: [[Rope]] |
− | * New hand equipment: Ornamental Revolver | + | * New hand equipment: [[Hunting Knife]] |
− | * New hand equipment: Magma Thrower | + | * New hand equipment: [[Ornamental Revolver]] |
− | * New hand equipment: Coral Bludgeon | + | * New hand equipment: [[Magma Thrower]] |
− | * New famous explorer: Wong Fei-hung | + | * New hand equipment: [[Coral Bludgeon]] |
− | * New famous explorer: Sacagawea | + | * New famous explorer: [[Wong Fei-hung]] |
− | * New enemy: Tiger | + | * New famous explorer: [[Sacagawea]] |
− | * New Salamander enemy types: Sea Priest, Claw Master | + | * New enemy: [[Tiger]] |
− | * New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer | + | * New Salamander enemy types: [[Sea Priest]], [[Claw Master]] |
− | * New hazard: Magnetic Mountain | + | * New Mole enemy types: [[Battle Mechanist]], [[Burrower]], [[Headhunter]], [[Tinkerer]] |
− | * New shrine aftermath: Volcanoes | + | * New hazard: [[Magnetic Mountain]] |
− | * New location: | + | * New shrine aftermath: [[Volcanoes]] |
− | + | * New location: [[Mole Outpost]] | |
− | * New location: Sinking Shrine | + | * New location: [[Sinking Shrine]] |
− | * New recruitable character: Street Rat | + | * New recruitable character: [[Street Rat]] |
− | * New recruitable character: Mole Tinkerer | + | * New recruitable character: [[Mole Tinkerer]] |
− | * New recruitable character: Mole Headhunter | + | * New recruitable character: [[Mole Headhunter]] |
− | * New recruitable character: Mole Burrower | + | * New recruitable character: [[Mole Burrower]] |
− | * New village quest: Deliver | + | * New village quest: [[Deliver Gift]] |
− | * New village quest: Dig up | + | * New village quest: [[Dig up Artefact]] |
− | + | * New Lux Labs item: [[Electro Barrier]] (club levels have been slightly changed to accommodate) | |
− | * New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate) | + | * New items: [[Cheese]], [[Cow Hide]], [[Metalsmithing Kit]], [[War Horn]], [[Religious Icon]], [[Horse Pelt]], [[Theodolite]] |
− | * New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite | + | * New hub narrative events |
− | * | + | * New optional tutorial boxes |
− | * | + | === Changes === |
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* Club Shop items are now split into categories | * Club Shop items are now split into categories | ||
* Reduced base expedition fame/ticket rewards to emphasize other sources of fame more | * Reduced base expedition fame/ticket rewards to emphasize other sources of fame more | ||
− | * When using the | + | * When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero |
* Reduced difficulty of expeditions in 1886 | * Reduced difficulty of expeditions in 1886 | ||
* Improved pacing of Paris location unlocks | * Improved pacing of Paris location unlocks | ||
* Recruitable Club characters will sometimes be available for recruiting in the Tavern | * Recruitable Club characters will sometimes be available for recruiting in the Tavern | ||
* Unused tickets are converted to fame at the end of the Campaign | * Unused tickets are converted to fame at the end of the Campaign | ||
− | * Can now sell Equipment at the Shop in Paris for | + | * Can now sell Equipment at the Shop in Paris for tickets |
* Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more | * Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more | ||
− | * Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet) | + | * Doubled health bonus of equipment that grants health ([[Girdle]], [[Harness]], [[Kara Bracelet]]) |
* Late game dice challenges are now a bit easier | * Late game dice challenges are now a bit easier | ||
− | * The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting | + | * The [[Sandalwood Bracelet]] now also changes the sanity threshold where you'll get negative events while resting |
− | * The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy | + | * The [[Giant Crab Pincer]] is now usable as hand equipment instead of being a fame trophy |
− | * Hunter's Cunning perk now has a limit to how many dice can be rerolled | + | * [[Hunter's Cunning]] perk now has a limit to how many dice can be rerolled |
− | * Hiking Stick now only reduces per-tile cost partially | + | * [[Hiking Stick]] now only reduces per-tile cost partially |
− | * Increased price / upgrade price of Heavy Crates | + | * Increased price / upgrade price of [[Heavy Crates]] |
− | * The Shipwreck now has a rare special location variant | + | * The [[Shipwreck]] now has a rare special location variant |
− | * Added a reminder to the Ship Shop about the current | + | * Added a reminder to the Ship Shop about the current island's objective and biome |
+ | * After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens | ||
+ | |||
+ | == 0.12.5 == | ||
+ | === Bug Fixes === | ||
+ | * Fixed some savegames not being loadable | ||
+ | * Fixed some events that could kill a character that shouldn't be killable | ||
+ | * Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village | ||
+ | * Fixed problems that could occur if combat ends with the [[Electro Barrier]] still up | ||
+ | * Fixed incorrect Electro Barrier positioning and selection with controller | ||
+ | * Fixed getting multiple Tactical Mastery uses in combat sometimes | ||
+ | * Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island | ||
+ | * Fixed black screen when starting an expedition sometimes | ||
+ | * Fixed freeze during combat attacks | ||
+ | * Fixed event action buttons not being visible if entering Manage Trek while they were fading in | ||
+ | * Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build | ||
+ | * Fixed Cartography checklist not correctly counting the number of Locations on the map | ||
+ | |||
+ | == 0.12.6 == | ||
+ | === Bug Fixes === | ||
+ | * Fixed a blocker where you couldn't leave the Club Shop | ||
+ | * Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map | ||
+ | * Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment | ||
+ | * Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame | ||
+ | * Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first | ||
+ | * Fixed an issue where dismounting in Paris could cause game to get into a broken state | ||
+ | * Fixed [[Strength]] being removed immediately at the end of the turn (so it didn't work for Counter Attacks) | ||
+ | * Fixed generic [[Stone Disc]] appearing in Act 3 Island 3 | ||
+ | * Fixed bad combat slot group assignment for [[Snarfrattle]] | ||
− | == Alpha 11: The | + | == 0.12.7 == |
− | + | === Bug Fixes === | |
− | * Added Act IV: The Engine of Creation | + | * Fixed crash when buying [[Hats]] |
+ | * Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item | ||
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+ | |||
+ | = Alpha 11: The Engine of Creation = | ||
+ | [https://store.steampowered.com/newshub/app/1040230/view/5460011006084696556 Released October 20, 2020] | ||
+ | {{quote|This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.}} | ||
+ | |||
+ | == 0.11.0 == | ||
+ | === New === | ||
+ | * Added [[Act IV]]: The Engine of Creation | ||
* New Explorer Select screen | * New Explorer Select screen | ||
* New Difficulty Select screen | * New Difficulty Select screen | ||
− | * Added | + | * Added "Death Consequences" options |
− | * New setting: | + | * New setting: "Instant Text" that makes event text appear instantly |
− | * New setting: | + | * New setting: "Fast Rest" that makes resting & waiting happen much faster |
− | * New setting: | + | * New setting: "Travel Speed" that makes moving on the map faster or slower |
− | * New setting: | + | * New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off |
* New option: "Reset Clubs" to reset all your club progress (available in the main menu only) | * New option: "Reset Clubs" to reset all your club progress (available in the main menu only) | ||
− | * New hand equipment: Parrot | + | * New hand equipment: [[Parrot]] |
− | * New tribe type: Distrustful | + | * New tribe type: [[Distrustful]] |
− | * New tribe type: Pacifist | + | * New tribe type: [[Pacifist]] |
− | * New tribe type: Unisex | + | * New tribe type: [[Unisex]] |
− | * New event type: Dreamscape | + | * New event type: [[Dreamscape]] |
− | * New map zone: Human Exposition Recruiter | + | * New map zone: [[Human Exposition Recruiter]] |
* Added hub narrative for 1889 | * Added hub narrative for 1889 | ||
* Lots of new events | * Lots of new events | ||
− | + | === Changes === | |
− | + | * New combat UI | |
− | * New | + | * New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible |
− | * New | ||
* New map travel UI | * New map travel UI | ||
* Hovering a character's Promote button will display a preview of the character after promotion | * Hovering a character's Promote button will display a preview of the character after promotion | ||
* After an expedition you can look around the map | * After an expedition you can look around the map | ||
* Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones | * Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones | ||
− | * Stunned | + | * Stunned [[Panther]]s no longer do [[Reroll Retaliation]] |
− | * Villages become angry more easily now, unless they have the Pacifist trait | + | * Villages become angry more easily now, unless they have the [[Pacifist]] trait |
* Can no longer interact with locations or zones when party is overfilled with people | * Can no longer interact with locations or zones when party is overfilled with people | ||
− | * Maps are slightly smaller on | + | * Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty |
− | * Improved art for the Scout Post and Huntmaster locations | + | * Improved art for the [[Scout Post]] and [[Huntmaster]] locations |
− | * Geo Machine now always has 2 different actions available out of a pool | + | * [[Geo Machine]] now always has 2 different actions available out of a pool |
* Added a congratulations message shown in the main menu when completing the campaign | * Added a congratulations message shown in the main menu when completing the campaign | ||
− | * Added a display for current fame | + | * Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris |
− | * The shape of an | + | * The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns) |
− | + | === Bug Fixes === | |
− | + | * Fixed [[Cartography]] and [[Anthropology]] bonuses that increase the fame for their Studies and Kit items | |
− | * Fixed Cartography and Anthropology bonuses that increase the fame for their Studies | + | * Fixed some items not being usable in dice challenges, or being usable but not adding dice |
− | * Fixed some items not being usable in | ||
* Fixed not being able to upgrade Curious or Improved items to level 8 | * Fixed not being able to upgrade Curious or Improved items to level 8 | ||
− | * Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again | + | * Fixed [[Caverns]] map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again |
− | * Fixed Lost Explorer map not generating or not being diggable with shovels | + | * Fixed [[Lost Explorer]] map not generating or not being diggable with shovels |
− | * Fixed Trader being attracted by the Phonograph and interrupting movement | + | * Fixed [[Trader]] being attracted by the [[Phonograph]] and interrupting movement |
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− | + | == 0.11.1 == | |
− | * | + | === Changes === |
− | * | + | * Highlighting dice in combat will highlight the owning character |
− | * | + | * Dice in combat are now laid out in the same order as characters in the scene |
− | + | * Reduced spawn frequency of Exposition Recruiter | |
− | * | + | === Bug Fixes === |
− | + | * Fixed some issues in Act 4 Island 1 | |
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− | == 0. | + | == 0.11.2 == |
+ | === Changes === | ||
+ | * [[Elderly]] status adds +5 to travel cost | ||
+ | * Reworked Exposition Recruiter event flow | ||
+ | * Bonuses and total values are now better separated in item info boxes | ||
+ | === Bug Fixes === | ||
+ | * Fixed [[Impetus]] status modifier not applying correctly | ||
+ | * Fixed view distance modifiers not applying correctly | ||
+ | * Fixed duplicate characters in Exposition Recruiter event | ||
+ | * Fixed some weird labels showing up in item info boxes | ||
− | + | == 0.11.9 == | |
− | * Fixed | + | === Changes === |
− | + | * Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team | |
− | * | + | === Bug Fixes === |
− | * | + | * Fixed Club Challenge UI not showing score or clubs |
− | + | * Fixed combat getting stuck when using an item after changing savegame slot | |
+ | * Fixed not being able to finish Act 3 (Repair the Ship) sometimes | ||
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− | == | + | = Alpha 10: The Cost of Greed = |
− | + | [https://store.steampowered.com/newshub/app/1040230/view/2880571683972323323 Released September 7, 2020] | |
− | + | {{quote|The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.}} | |
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− | == | + | == 0.10.0 == |
− | + | === New === | |
− | * Added Act III: The Cost of Greed | + | * Added [[Act III]]: The Cost of Greed |
* Added Paris narrative events for 1886 | * Added Paris narrative events for 1886 | ||
* Added difficulty modes | * Added difficulty modes | ||
− | + | * New expedition type: [[The Sealed Pyramid]] | |
− | * New expedition type: The Sealed Pyramid | + | * New famous explorer: [[Annie Oakley]] |
− | * New famous explorer: Annie Oakley | + | * New famous explorer: [[Jules Verne]] |
− | * New famous explorer: Jules Verne | + | * New item: [[Moonshine]] |
− | * New item: Moonshine | + | * New item: [[Escape Hook]] |
− | * New item: Escape Hook | + | * New item: [[Booby Trap]] |
− | * New item: Booby Trap | + | * New item: [[Loyalty Bracelet]] |
− | * New item: Loyalty Bracelet | + | * New item: [[Fog Burn Scroll]] |
− | * New item: Fog Burn Scroll | + | * New item: [[Thumper]] |
− | * New item: Thumper | + | * New location: [[Geo Machine]] |
− | * New location: Geo Machine | + | * New location: [[Cave]] |
− | * New location: Cave | + | * New location: [[Crystal Mine]] |
− | * New location: Crystal Mine | + | === Changes === |
− | + | * Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal | |
− | + | * [[Plunderer]] has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity | |
− | * Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity | + | * [[Horn Flute]] now gives sanity / increases aggro instead of disabling zones |
− | * Horn Flute now gives sanity / increases aggro instead of disabling zones | ||
* Can now click to skip event dice challenge results | * Can now click to skip event dice challenge results | ||
* Can no longer sell items to the Ship Shop | * Can no longer sell items to the Ship Shop | ||
− | * The Moon Stone item now changes the moon phase | + | * The [[Moon Stone]] item now changes the moon phase |
− | * Prey are now shown on the map as little characters instead of icons | + | * [[Prey]] are now shown on the map as little characters instead of icons |
* Club Unlocks and Club Shops have been merged into a single screen | * Club Unlocks and Club Shops have been merged into a single screen | ||
− | * If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club | + | * If you particpate in a Club Challenge but don't win, you can now buy the hat at the [[Hatter]] rather than at the winning Club |
* Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning | * Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning | ||
− | * Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn | + | * [[Lucky Rabbit's Foot]] now allows for a limit number of dice to be rerolled per turn |
− | * Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing) | + | * [[Giant Mushrooms]] now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing) |
* Various UI improvements, including a new Settings menu | * Various UI improvements, including a new Settings menu | ||
+ | === Bug Fixes === | ||
+ | * [[Pyromaniac]]s can once again start fires randomly as you leave locations | ||
+ | * Fixed bug where interacting with the [[Palikao Gate]] in Act 1 did nothing | ||
− | + | == 0.10.1 == | |
− | * | + | === Changes === |
− | * | + | * Improved [[Plateau]] combat slots placement |
− | + | * Balance pass on [[Strength]] combos, mostly making them a bit weaker | |
− | == | + | === Bug Fixes === |
− | * Fixed | + | * Fixed a bug where the [[Animal Bonding]] rest event would show invalid text |
− | * Fixed | + | * Fixed missing [[Cave]] music |
+ | * Fixed game not loading when a character has [[Jungle Fever]] | ||
+ | * Fixed characters not playing [[Injured]] animation | ||
− | == 0. | + | == 0.10.2 == |
− | * Fixed a | + | === Changes === |
+ | * Increased health drain rate while [[Infected]] | ||
+ | * Reworked [[Key Staff]] Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos | ||
+ | * Disabled unfinished Abduction event | ||
+ | * Health gain given during resting is now per-day | ||
+ | * Enabled Simplified Chinese (many missing texts though) | ||
+ | === Bug Fixes === | ||
+ | * Fixed a bug where [[Annie Oakley]]'s Trick Shot had no gameplay effect | ||
+ | * Fixed a bug in rest event, where explorer wouldn't recieve [[Pearls]] after successful dice challenge | ||
+ | * Fixed a bug where the Keys for the [[Locked Pyramid]] couldn't be found in Easy difficulty | ||
+ | * Fixed a bug where the [[Cenote]] wasn't spawning in Easy difficulty | ||
+ | * Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris | ||
+ | * Fixed a bug where it was possible to stop resting/waiting before a single day had passed | ||
− | == 0. | + | == 0.10.3 == |
− | * | + | === Bug Fixes === |
− | * Fixed hitches when | + | * Fixed memory leaks |
− | * Fixed | + | * Fixed Insanity event chance not being stored in savegames |
+ | * Fixed hitches when ending travel | ||
+ | * Fixed enemy positions being wrong in combat | ||
+ | * Fixed sanity events getting no mood | ||
− | == 0. | + | == 0.10.4 == |
− | + | === Bug Fixes === | |
− | * | + | * Reduced memory usage |
− | * | + | * Fixed wrong mood being used when combat starts in tutorial |
− | * Fixed | + | * Fixed game not being saved when interacting with location |
− | * Fixed | + | * Fixed freeze when entering [[Old Camp]] |
− | * Fixed | + | * Fixed [[Crystal Mine]] not yielding new loot after first use |
− | * Fixed | + | * Fixed Chieftain quest character keeping equipped items |
− | == 0. | + | == 0.10.5 == |
+ | === Changes === | ||
+ | * Added all Chinese text | ||
+ | === Bug Fixes === | ||
+ | * Fixed [[Electric Beacon]] map location sprite size | ||
− | + | == 0.10.6 == | |
+ | === Bug Fixes === | ||
+ | * Fixed loading old savegames not unlocking the explorer clubs | ||
+ | * Fixed [[Transporter Beacon]] map location sprite size | ||
+ | * Hopefully fixed vertical text | ||
− | + | == 0.10.7 == | |
− | * | + | === Bug Fixes === |
− | * | + | * Fixed [[Ferry Turtle]] taking the party off the map sometimes |
− | * Fixed | + | * Fixed regular [[Shrines]] in Act 3 Island 1 not triggering aftermaths |
− | * | + | * Fixed missing [[Cave]] location marker in Act 3 Island 1 for final objective |
+ | * Fixed [[Key Staff]] being in party inventory after Malin leaves party | ||
+ | * Fixed wrong enemies being awakened or put to sleep for [[Rainbow Orchid]] expedition | ||
− | == 0. | + | == 0.10.8 == |
− | + | === Bug Fixes === | |
− | + | * Fixed some errors in Chinese translation | |
− | + | * Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9 | |
− | + | * Fixed [[Treasure Map]]s not being generated sometimes | |
− | * | + | * Fixed character portraits not being visible when first resuming a savegame |
− | * | + | * Fixed temporary characters not being removed from the party when returning to Paris |
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− | + | = Alpha 9: The Search for the Stolen Staff = | |
+ | [https://store.steampowered.com/newshub/app/1040230/view/2728571481180969137 Released August 11, 2020] | ||
+ | {{quote|The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.}} | ||
− | + | == 0.9.0 == | |
+ | === New === | ||
+ | * Added [[Act II]]: The Missing Director | ||
* New Mesoamerican-themed human tribe type | * New Mesoamerican-themed human tribe type | ||
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* New expedition type: [[Buried Pyramid]] | * New expedition type: [[Buried Pyramid]] | ||
* New Avalon character: [[Treasure Corgi]] | * New Avalon character: [[Treasure Corgi]] | ||
Line 278: | Line 290: | ||
* New rare pack animal: [[Red Elk]] | * New rare pack animal: [[Red Elk]] | ||
* New map hazard: [[Mosquitos]] | * New map hazard: [[Mosquitos]] | ||
− | * New map | + | * New map feature: [[Butterflies]] |
* New character: [[Abomination]] | * New character: [[Abomination]] | ||
− | * New village quest: Escort the Chieftain to Paris | + | * New village quest: [[Escort the Chieftain to Paris]] |
* New Avalon item: [[Heavy Carrier Pigeon]] | * New Avalon item: [[Heavy Carrier Pigeon]] | ||
− | * New Archipelago item: Conch Shell | + | * New Archipelago item: [[Conch Shell]] |
* New location: [[Altar]] | * New location: [[Altar]] | ||
* New location: [[Stone Disc]] | * New location: [[Stone Disc]] | ||
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* New item: [[Tanning Kit]] | * New item: [[Tanning Kit]] | ||
* New item: [[Pitch Pot]] | * New item: [[Pitch Pot]] | ||
− | * New body equipment: Heavy Leather Apron | + | * New body equipment: [[Heavy Leather Apron]] |
− | * New body equipment: Lodestone | + | * New body equipment: [[Lodestone]] |
* Several new events including a full moon village ritual | * Several new events including a full moon village ritual | ||
− | + | * Added a confrontation with your rival at the end of Act I and removed the time limit | |
− | + | === Changes === | |
− | * Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon | + | * 1886 story mission is now "[[Act I]]: The Ruined Gate" |
+ | * [[Giant Mushrooms]] tiles in the Prehistoric biome cost less sanity to traverse during the full moon | ||
* Improved load times | * Improved load times | ||
* Various UI improvements | * Various UI improvements | ||
* When selecting a new party after losing your previous one, the new leader will have a set of random perks | * When selecting a new party after losing your previous one, the new leader will have a set of random perks | ||
* Aborting an expedition will now skip the Triumph sequence | * Aborting an expedition will now skip the Triumph sequence | ||
− | * Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect | + | * [[Huntmaster]] and [[Scout Post]] locations now send out a zone that replicates their previous gameplay effect |
* Island outlines are no longer visible at the beginning of an expedition | * Island outlines are no longer visible at the beginning of an expedition | ||
* New recruits are now more appropriately levelled | * New recruits are now more appropriately levelled | ||
− | * Wolves now have different aggro range and stronger attacks during the full moon | + | * [[Wolves]] now have different aggro range and stronger attacks during the full moon |
− | * Meat is no longer weightless | + | * [[Meat]] is no longer weightless |
− | * Characters that find Meat will now instead find Quail, which are weightless | + | * Characters that find Meat will now instead find [[Quail]], which are weightless |
* Zone movement is now animated | * Zone movement is now animated | ||
* Standing is now reset at the start of each island | * Standing is now reset at the start of each island | ||
− | + | === Bug Fixes === | |
− | |||
* Fixed ship not spawning sometimes, or spawning inland | * Fixed ship not spawning sometimes, or spawning inland | ||
− | * Fixed enemy zone | + | * Fixed enemy zone "Sleeping" state not being saved/loaded correctly |
* Fixed Promote button being visible when it shouldn't during tutorial | * Fixed Promote button being visible when it shouldn't during tutorial | ||
− | == 0. | + | == 0.9.1 == |
− | + | === Changes === | |
− | + | * [[Cartographer]] Shield combo weakened slightly | |
− | * | + | * Set [[Tea]] calm chance to 100% |
− | + | * Increased light radius of [[Pitch Pot]] and [[Beacon]] slightly | |
− | + | * Reduced [[Elixir]] value from 8 to 5 | |
− | * Fixed | + | * Buffed the [[Mother of Spiders]] and gave it a higher Danger rating |
− | * | + | * Added [[Stash]] to cavern exit in Act 2 Island 2 |
− | + | * Switched [[Salamander Guardian]]'s plain [[Shield]] combo to be [[Targeted Retaliation]] + [[Armor]] | |
− | + | === Bug Fixes === | |
+ | * Fixed a bug where the [[Scout Post]] and [[Huntmaster]] wouldn't count for the anthropology checklist | ||
+ | * Changed altar default camera to bottom alignment | ||
+ | * Re-enabled [[Needle Plant]] shrine aftermath | ||
+ | * Removed confusing/buggy Malin armor status | ||
+ | * Replaced all remaining in-use CE1 icons with CE2 placeholders | ||
+ | * Fixed [[Betel Nuts]] combo name | ||
+ | * Added missing boost to [[Talwar]] | ||
+ | * Added missing actionText to [[Alchemist]] location | ||
+ | * Fixed a bug where the rescued [[Salamander Prince]] would thank you every time you left a ruler hut for the rest of the game | ||
+ | * Removed CE1 background from "last entry" death event | ||
+ | * Removed accidental Lux Labs background sfx in the Taishi club hall | ||
+ | * Hooked up [[Elephant Gun]] icon | ||
+ | * Fixed a bug where [[Raptor Hide]]s couldn't be tanned | ||
+ | * Fixed [[Ferries]] taking you off the map | ||
+ | * Fixed map movement sounds not playing correctly | ||
+ | * Fixed missing ticket notifications | ||
+ | * Fixed zones not sleeping after fleeing combat sometimes | ||
+ | * Fixed weird items during altar interaction | ||
− | + | == 0.9.2 == | |
− | + | == Bug Fixes == | |
− | + | * Improved map performance | |
− | + | * Malin can no longer by killed by [[Mosquitos]] | |
− | + | * Fixed [[Golden Seal]] being visible before it should be | |
− | * | + | * Changed bug-reporting back end so hopefully it's more reliable |
− | * | ||
− | * Fixed | ||
− | |||
− | * | ||
− | == 0. | + | == 0.9.3 == |
+ | === Bug Fixes === | ||
+ | * Improved map performance | ||
+ | * Malin can no longer be eaten by [[Abomination]] | ||
+ | * Fixed Malin's Tracks sometimes not appearing in Act 2 | ||
+ | * Fixed travel particles not being played | ||
+ | * Fixed missing custom cursor | ||
+ | * Fixed triumph crowd in Paris sometimes being visible in the main Paris screen | ||
− | + | == 0.9.4 == | |
− | + | === Changes === | |
− | + | * Added Simplified Chinese support | |
− | * Added | + | === Bug Fixes === |
− | + | * Fixed hitches when travelling around the map | |
− | + | * Fixed overburden warning not being displayed | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Fixed | ||
− | * Fixed | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == 0.9.5 == |
+ | === Bug Fixes === | ||
+ | * Fixed a memory leak that could lead to crashes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | = Alpha 8: The Island Before Time = | |
− | + | [https://store.steampowered.com/newshub/app/1040230/view/2577698447825188279 Released July 14, 2020] | |
− | + | {{quote|This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === New === | |
− | * New | + | * New map type: [[Prehistoric]], unlocks in year 1888 |
− | * New | + | * New terrain: [[Volcano]]es, massive mountains that erupt with fire that burns the landscape |
− | * New | + | * New enemy / companion animal: [[Raptor]] |
− | * New | + | * New enemy: [[Pteranadon]] |
− | * New shrine aftermath: Lava | + | * New enemy: [[Giant Bird]] |
− | * New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the | + | * New enemy: [[Panther]] |
− | + | * New enemy: [[Giant Snake]] | |
− | + | * New neutral animal: [[Ankylosaurus]] | |
+ | * New prey / pack animal: [[Parasaurolophus]] | ||
+ | * New hazard: [[Giant Wasps]] | ||
+ | * New location: [[Dinosaur Nest]] | ||
+ | * New items: [[Raptor Claw]], [[Obsidian Spear]], [[Ankylosaur Shield]], [[Obsidian Shard]], [[Amber Goggles]], [[Raptor Coat]], [[Fishing Waders]] | ||
+ | * New location: [[Scout Post]] | ||
+ | * New location: [[Huntmaster]] | ||
+ | * New location: [[Cenote]] | ||
+ | * New location: [[Monolith]] | ||
+ | * New shrine aftermath: [[Lava Rivers]] | ||
+ | * New Paris location: [[The Hatter]], where you can change your hat! (replaces the Cosmetics action in the Club Halls) | ||
* Lots of new events | * Lots of new events | ||
− | + | === Changes === | |
− | |||
* Many balance changes - in general, the game now is significantly harder in the mid- to late-game | * Many balance changes - in general, the game now is significantly harder in the mid- to late-game | ||
− | |||
* Tutorial can be skipped now | * Tutorial can be skipped now | ||
* Extended tutorial with new sections for promoting characters and boosting dice in combat | * Extended tutorial with new sections for promoting characters and boosting dice in combat | ||
* Can now dismiss characters in Paris | * Can now dismiss characters in Paris | ||
* Improved dice-rolling physics | * Improved dice-rolling physics | ||
− | * Added infobox for base move cost | + | * Added infobox for base move cost and wait cost |
* Improved treasure map visuals | * Improved treasure map visuals | ||
* Slow fade-outs of events can now be skipped by clicking | * Slow fade-outs of events can now be skipped by clicking | ||
− | * Hunting Dog ability "Protect the Master" only triggers once | + | * [[Hunting Dog]] ability "Protect the Master" only triggers once |
− | * Clicking an | + | * Clicking an objective that is referencing a known location will center the camera on that location |
* Some objectives now display the days remaining when highlighted | * Some objectives now display the days remaining when highlighted | ||
− | * Prey | + | * [[Prey Animals]] show how long tracks will remain |
* Players now get to choose from all 4 explorer types after restarting the campaign | * Players now get to choose from all 4 explorer types after restarting the campaign | ||
* Added compass to single-location expedition goals | * Added compass to single-location expedition goals | ||
* Club leaders can now chat | * Club leaders can now chat | ||
− | * Club | + | * Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks |
− | * New | + | * New "night" map visuals when resting |
− | + | * The [[Equipment Dealer]] now has his own location in Paris | |
− | '' | + | * Most XP now is given to the party as a whole; some events will give XP to a specific character |
+ | * You now must manually choose who to promote in the Manage Trek screen | ||
+ | * If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP | ||
+ | * New combat music | ||
+ | * Attack animations in combat can be skipped by clicking | ||
+ | * Enemy zones now display a rating of how difficult you can expect combat to be | ||
+ | * Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice | ||
+ | * Characters that are [[Bleeding]] now take damage when they try to use an action in combat | ||
+ | * [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round | ||
+ | * Consumable item attacks now display their boost colour instead of the leader portrait | ||
+ | * [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target | ||
+ | * Various combat tuning changes | ||
+ | === Bug Fixes === | ||
* Fixed duplicate characters in combat when combat is triggered by an event | * Fixed duplicate characters in combat when combat is triggered by an event | ||
− | * Fixed multiple | + | * Fixed multiple [[Walking Stick]]s causing you to gain sanity while travelling |
− | * | + | * Fixed combat buffs not being removed when appropriate |
− | * | + | * Fixed [[Survey Point]]s not being properly set visible in [[Trials and Triangulations]] |
− | * Fixed Turtle Ferry sometimes taking you to the wrong place | + | * Fixed [[Turtle Ferry]] sometimes taking you to the wrong place |
* Fixed black screen that can happen when the leader dies of an infected wound | * Fixed black screen that can happen when the leader dies of an infected wound | ||
− | == 0. | + | == 0.8.1 == |
+ | === Changes === | ||
+ | * Removed Shovel special action from shrines since it is used as item bonus now | ||
+ | * Show amount of remaining days in status infobox | ||
+ | * Added info about relationship characters to infobox | ||
+ | * Buffed [[Sandworm]] enemy | ||
+ | * Reduced general rate of XP | ||
+ | * Reduced number of required expeditions per year | ||
+ | === Bug Fixes === | ||
+ | * Fixed button positions in loot screen so they don't overlap your items | ||
+ | * Fixed burning not working correctly | ||
+ | * Fixed status duration not being displayed | ||
+ | * Fixed relationship status partner not being displayed | ||
+ | * Fixed lead character getting wrongly infected in shrines | ||
+ | * Fixed tiles being free when they shouldn't when Malin is in the party | ||
+ | * Fixed expedition selection screen sometimes not properly starting the expedition or showing any options | ||
+ | * Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting | ||
− | + | == 0.8.2 == | |
− | * Fixed | + | === Changes === |
− | * | + | * Increased equipment value increase by level |
+ | * Significantly decreased Lux Labs upgrade cost | ||
+ | === Bug Fixes === | ||
+ | * Fixed not being able to start a story expedition with some 0.8 savegames | ||
+ | * Added the missing [[Parasaurolophus]] Pack Animal perk | ||
+ | * Fixed getting stuck in combat with [[Lava Crocodile]] | ||
+ | * Fixed incorrect XP being loaded in some cases | ||
− | == 0. | + | == 0.8.3 == |
+ | === Changes === | ||
+ | * [[Monolith]] should only teleport to reachable areas | ||
+ | === Bug Fixes === | ||
+ | * Fixed characters losing loyalty when promoted at 3 or 4 loyalty | ||
+ | * Disabled Dead Friend Memorial event until bug is fixed | ||
− | |||
− | |||
− | + | = Alpha 7: Steam Early Access! = | |
− | + | [https://store.steampowered.com/newshub/app/1040230/view/2453847373778161621 Released June 17, 2020] | |
− | + | {{quote|Curious Expedition 2 is now available on Early Access!}} | |
− | |||
− | == 0.7. | + | == 0.7.6 == |
+ | === New === | ||
+ | * Added intro mission / tutorial | ||
+ | * Added first [[Campaign]] story expedition | ||
+ | * New location: [[Meteor impact]] | ||
+ | === Changes === | ||
+ | * New art for explorer classes: Anthropologist, Cartographer | ||
+ | * Many minor polish improvements and tweaks | ||
− | + | == 0.7.7 == | |
− | * Added | + | === Changes === |
− | * | + | * Reduced screen transition times (fade-to/from-black) significantly |
− | * | + | * Added a help feedback box for equipping |
− | * | + | * Show version number in main menu |
− | * | + | === Bug Fixes === |
+ | * Fixed getting stuck in tutorial when equipping [[Spear]] really quick | ||
+ | * Fixed a rare bug causing immediate game over on certain combats | ||
+ | * Fixed Discord link on bug button | ||
+ | * Fixed a few wrong character positions in events | ||
+ | * Fixed a few badly-behaving events | ||
+ | * Fixed a bug where pressing ESC dismisses the initial Early Access info box | ||
+ | * Fixed issues when gamepad was attached while playing game | ||
− | + | == 0.7.8 == | |
− | * Fixed | + | === Bug Fixes === |
− | + | * Fixed not being able to equip or fight after overburden warning showed up | |
− | + | * Fixed some overly long or missing description texts | |
− | |||
− | |||
− | |||
− | * Fixed | ||
− | |||
− | |||
− | == 0.7.9 | + | == 0.7.9 == |
− | + | === Changes === | |
− | |||
* Improved feedback messaging for when equipping item is not allowed | * Improved feedback messaging for when equipping item is not allowed | ||
− | + | === Bug Fixes === | |
− | + | * Fixed not being able equip anymore after modifying Famous Explorer items | |
− | * Fixed not being able equip anymore after modifying | ||
* Fixed some font rendering issues | * Fixed some font rendering issues | ||
* Fixed black screen crash in Paris bar location | * Fixed black screen crash in Paris bar location | ||
Line 475: | Line 522: | ||
* Fixed crash for certain character configurations | * Fixed crash for certain character configurations | ||
* Fixed crash when loading a profile | * Fixed crash when loading a profile | ||
− | * Fixed few wrong icons in tutorial | + | * Fixed a few wrong icons in tutorial |
− | == 0.7. | + | == 0.7.10 == |
+ | === Changes === | ||
+ | * Added [[Tent]] item to Ship Shop and [[Trader]] | ||
+ | * Reduced sanity gain from [[Meat]] item | ||
+ | * Reduced trading value of Meat and [[Fish]] | ||
+ | * Disabled Carrier Pigeon and Claw status for now until we have reworked them | ||
+ | * The [[Shaman]] will no longer sell hand equipment in the tutorial | ||
+ | === Bug Fixes === | ||
+ | * Fixed some occasions of game getting stuck when triggering zero-sanity tutorial | ||
+ | * Fixed [[Snarfrattle]] quest costing you standing for killing her | ||
+ | * Fixed [[Lost Explorer]] location being visitable infinite times | ||
+ | * Fixed floating beer foam | ||
+ | * Fixed game getting stuck when opening settings during dice rolling | ||
+ | * Fixed wrong Pyramid type being spawned | ||
+ | * Fixed double spawning for Ancient Machine in tutorial | ||
+ | * Fixed phantom question marks in second island of an expedition | ||
+ | * Fixed [[Weather Balloon]]s not revealing locations | ||
− | + | == 0.7.11 == | |
− | * Fixed | + | === Changes === |
− | * Fixed | + | * Whenever the game saves, a backup is created first of the existing savegame |
+ | === Bug Fixes === | ||
+ | * Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system | ||
+ | * Fixed issue where no savegames could be loaded if there was a corrupted savegame | ||
+ | * Fixed issue where combat wouldn't properly start | ||
− | == 0.7. | + | == 0.7.12 == |
+ | === Bug Fixes === | ||
+ | * Fixed issue where you couldn't drop items if you had a Turkish windows system | ||
+ | * The Forsaken aftermath is disabled for Act 1 | ||
− | |||
− | |||
− | ' | + | = Alpha 6: The Academy's Challenge = |
− | + | [https://www.facebook.com/curiousExpedition/posts/3102078803177393 Released April 21, 2020] | |
− | + | {{quote|The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...}} | |
− | |||
− | + | == 0.6 == | |
− | + | === New === | |
− | + | * New Explorer Club: [[The Taishi Academy]] | |
− | + | * Added online [[Club Challenges]] | |
− | + | * New Taishi character: [[Taoist Monk]] | |
− | + | * New Taishi character: [[Academy Master]] | |
− | + | * New enemy: [[Giant Centipede]] | |
− | + | * New Tashi items / gear | |
− | + | * Many new / improved events | |
− | == | + | === Changes === |
− | |||
− | |||
− | * Added | ||
− | * | ||
− | * New | ||
− | |||
− | |||
− | * New | ||
− | * Many | ||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
* Items can now be used in event challenges to add extra dice | * Items can now be used in event challenges to add extra dice | ||
− | |||
− | |||
* Major visual improvements to Triumph screen | * Major visual improvements to Triumph screen | ||
− | + | * Added [[Saddle]] variants | |
− | |||
− | |||
− | |||
− | * Added | ||
* New Barter/Loot UI layout | * New Barter/Loot UI layout | ||
* Various UI tweaks and improvements | * Various UI tweaks and improvements | ||
− | * Many new | + | * Many new sound effects and pieces of music |
− | + | * Tweaked character infobox layout | |
− | * Tweaked | + | * [[Prey Animal]] design change: these no longer leave tracks, but instead are unidentified until you come close |
− | * Prey | + | * Prey Animals automatically move to a new location if not approached within a set time |
− | + | === Bug Fixes === | |
− | + | * The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable | |
− | * The "Prove the | ||
− | + | = Alpha 5: Caverns of the Mole People = | |
+ | [https://www.facebook.com/curiousExpedition/posts/3019901691395105 Released March 17, 2020] | ||
+ | {{quote|Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!}} | ||
− | + | == 0.5 == | |
− | * | + | === New === |
− | * New tribe type: Moles | + | * New map type: [[Caverns]] |
− | * Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal | + | * New tribe type: [[Moles]] |
− | + | * New enemy: [[Giant Bat]] | |
− | + | * New Cavern / Mole-related items | |
+ | * New Archipelago / Salamander-related items | ||
+ | === Changes === | ||
+ | * [[Pack Animals]] can now be mounted for an additional dice - just find a [[Saddle]] and equip it on the animal | ||
* Dice now have different effects on the same dice | * Dice now have different effects on the same dice | ||
− | * Items with | + | * Items with dice now have an Inspect mode - right-click to get info about the dice faces |
* To drop items (or move a whole stack in Barter), hold right-click (instead of single-click) | * To drop items (or move a whole stack in Barter), hold right-click (instead of single-click) | ||
− | |||
− | |||
− | |||
* Characters now stand in water instead of on it | * Characters now stand in water instead of on it | ||
− | * Added a | + | * Added a News box to the main menu |
* Various other UI improvements | * Various other UI improvements | ||
− | + | = Alpha 4: Mystery of the Salamander Isles = | |
+ | [https://www.facebook.com/curiousExpedition/posts/2956682627717012 Released February 19, 2020] | ||
+ | {{quote|Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.}} | ||
− | + | == 0.4 == | |
− | * | + | === New === |
− | * New tribe type: Salamanders | + | * New map type: [[Archipelago]] |
− | * New leader class: Cartographer | + | * New tribe type: [[Salamanders]] |
− | * | + | * New leader class: [[Cartographer]] |
− | + | * New map feature: [[Prey Animal]] | |
− | * | + | * New neutral animal: [[Elephant]] |
− | * | + | * New enemy: [[Giant Crab]] |
− | * | + | * New pack animal: [[Giant Tortoise]] |
− | * | + | * New tavern character: [[Cook]] |
− | * Characters now level up automatically without a pop-up | + | * Several new rest and insanity events |
+ | === Changes === | ||
+ | * [[Big Game Hunter]] has been upgraded and reworked to be a leader class | ||
+ | * Characters now level up automatically without a pop-up | ||
* Added multiple save slots | * Added multiple save slots | ||
* Started pass on major UI improvements | * Started pass on major UI improvements | ||
* Expedition goals and side-quests are now tracked in the map UI | * Expedition goals and side-quests are now tracked in the map UI | ||
− | |||
− | |||
− | |||
* Various event reworks and polish improvements | * Various event reworks and polish improvements | ||
− | * All characters can now cook | + | * All characters can now cook [[Meat]] (but Cooks produce higher-quality cooked meat) |
* Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked | * Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked | ||
* Characters now level up more slowly | * Characters now level up more slowly | ||
* Certain core items are now never on sale | * Certain core items are now never on sale | ||
− | * | + | * Many new musical themes and sound effects |
− | * Marbles item is now significantly less powerful (more expensive / less of a trading markup) | + | * [[Marbles]] item is now significantly less powerful (more expensive / less of a trading markup) |
− | * Improved look of | + | * Improved look of [[Swamp]] tiles |
− | * Add visual feedback for characters affected by Tar | + | * Add visual feedback for characters affected by [[Tar Bog]]s |
− | * Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter | + | * Treasure Hunter renamed to [[Plunderer]] to prevent confusion with the [[Big Game Hunter]] |
* Combat consumable items can now be boosted | * Combat consumable items can now be boosted | ||
− | * | + | * [[Sandstorm]]s are now much more visible |
* Added color variants for leader classes | * Added color variants for leader classes | ||
− | |||
− | + | = Alpha 3: Bird & Fawcett = | |
+ | [https://www.facebook.com/curiousExpedition/posts/2896038710448071 Released January 22, 2020] | ||
+ | {{quote|This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.}} | ||
− | + | == 0.3 == | |
− | * Famous | + | === New === |
− | * New explorer: Percy Fawcett | + | * New character type: [[Famous Explorers]] |
− | * New explorer: Isabella Bird | + | * New famous explorer: [[Percy Fawcett]] |
− | * New Avalon character: Big Game Hunter | + | * New famous explorer: [[Isabella Bird]] |
− | * New Lux Labs character: Kinetographer | + | * New Avalon character: [[Big Game Hunter]] |
− | * | + | * New Lux Labs character: [[Kinetographer]] |
− | + | * New rest events for [[Friendship]] and [[Hatred]] | |
− | + | === Changes === | |
− | * Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions | + | * [[Anthropologist]] core mechanic reworked - now based on completing a randomized checklist of native interactions |
− | * Buffed | + | * Buffed [[Protective Charm]] |
* Improved dimensional fog visuals | * Improved dimensional fog visuals | ||
* Cost for upgrading items at Lux Labs now scales with item power | * Cost for upgrading items at Lux Labs now scales with item power | ||
* Location marker is no longer shown if a location can't be visited | * Location marker is no longer shown if a location can't be visited | ||
* Improved dice rolling physics | * Improved dice rolling physics | ||
− | * Club | + | * Club Shop expo ticket costs now have variable amounts |
* Players are now automatically prompted to promote their characters | * Players are now automatically prompted to promote their characters | ||
− | * Starting character | + | * Starting character XP is now randomized |
− | * Some characters are now immune to certain status effects ( | + | * Some characters are now immune to certain status effects (Stun, Poison, etc.) |
* Lots of new tile stamps for locations | * Lots of new tile stamps for locations | ||
− | * Removed | + | * Removed [[Binoculars]] from Ship Shop |
− | * Players can now leave most goal locations instead of being forced to finish the island instantly | + | * Players can now leave most goal locations instead of being forced to finish the island instantly |
− | * | + | * [[Shamanic Staff]] now buffs damage instead of heal/shield to reduce overlap with main [[Shaman]] ability |
− | + | * Damage-over-time combat effects now split into [[Poison]], [[Bleeding]] and [[Burning]] types | |
− | * Damage-over-time combat effects now split into Poison, Bleeding and Burning types | + | * [[Mummy]] is now immune to Poison and Bleeding |
− | * Mummy is now immune to | + | * [[Sandworm]] is now immune to Stun |
− | * Sandworm is now immune to | + | * [[British Hunter]]'s Gun Expert ability is now percentage based |
− | * British Hunter's Gun Expert | + | * [[Pith Helmet]] now provides [[Armor]] in combat |
− | * Pith Helmet now provides Armor in combat | + | * Improved [[Baby Spider]] hatching visuals |
− | * Improved | ||
* Map info boxes now split between tile/character/location | * Map info boxes now split between tile/character/location | ||
* New sound effects and music for various locations | * New sound effects and music for various locations | ||
+ | === Bug Fixes === | ||
+ | * Fixed items disappearing when unequipping them | ||
+ | |||
+ | = Alpha 2: Shifting Sands = | ||
+ | [https://www.facebook.com/curiousExpedition/posts/2817326644985945 Released December 18, 2019] | ||
+ | {{quote|The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!}} | ||
− | + | == 0.2 == | |
− | * | + | === New === |
+ | * New map type: [[Drylands]] | ||
+ | * New tavern character: [[Missionary]] | ||
+ | * New enemy: [[Mummy]] | ||
+ | * New enemy: [[Giant Scorpion]] | ||
+ | * New enemy: [[Sandworm]] | ||
+ | * New Animal equipment |
Revision as of 23:38, 3 December 2020
Contents
- 1 Alpha 12: The New Explorers
- 2 Alpha 11: The Engine of Creation
- 3 Alpha 10: The Cost of Greed
- 4 Alpha 9: The Search for the Stolen Staff
- 5 Alpha 8: The Island Before Time
- 6 Alpha 7: Steam Early Access!
- 7 Alpha 6: The Academy's Challenge
- 8 Alpha 5: Caverns of the Mole People
- 9 Alpha 4: Mystery of the Salamander Isles
- 10 Alpha 3: Bird & Fawcett
- 11 Alpha 2: Shifting Sands
Alpha 12: The New Explorers
“ | “There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!” |
0.12.4
New
- Added controller support
- New explorer types that must be unlocked by performing certain tasks
- New leader class: Red Flag Pirate
- New leader class: Nahua Seeker
- New leader class: Taxonomist
- New leader class: Shennong Herbalist
- New hand equipment: Whip
- New hand equipment: Rope
- New hand equipment: Hunting Knife
- New hand equipment: Ornamental Revolver
- New hand equipment: Magma Thrower
- New hand equipment: Coral Bludgeon
- New famous explorer: Wong Fei-hung
- New famous explorer: Sacagawea
- New enemy: Tiger
- New Salamander enemy types: Sea Priest, Claw Master
- New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
- New hazard: Magnetic Mountain
- New shrine aftermath: Volcanoes
- New location: Mole Outpost
- New location: Sinking Shrine
- New recruitable character: Street Rat
- New recruitable character: Mole Tinkerer
- New recruitable character: Mole Headhunter
- New recruitable character: Mole Burrower
- New village quest: Deliver Gift
- New village quest: Dig up Artefact
- New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
- New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
- New hub narrative events
- New optional tutorial boxes
Changes
- Club Shop items are now split into categories
- Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
- When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
- Reduced difficulty of expeditions in 1886
- Improved pacing of Paris location unlocks
- Recruitable Club characters will sometimes be available for recruiting in the Tavern
- Unused tickets are converted to fame at the end of the Campaign
- Can now sell Equipment at the Shop in Paris for tickets
- Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
- Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
- Late game dice challenges are now a bit easier
- The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
- The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
- Hunter's Cunning perk now has a limit to how many dice can be rerolled
- Hiking Stick now only reduces per-tile cost partially
- Increased price / upgrade price of Heavy Crates
- The Shipwreck now has a rare special location variant
- Added a reminder to the Ship Shop about the current island's objective and biome
- After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
0.12.5
Bug Fixes
- Fixed some savegames not being loadable
- Fixed some events that could kill a character that shouldn't be killable
- Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
- Fixed problems that could occur if combat ends with the Electro Barrier still up
- Fixed incorrect Electro Barrier positioning and selection with controller
- Fixed getting multiple Tactical Mastery uses in combat sometimes
- Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
- Fixed black screen when starting an expedition sometimes
- Fixed freeze during combat attacks
- Fixed event action buttons not being visible if entering Manage Trek while they were fading in
- Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
- Fixed Cartography checklist not correctly counting the number of Locations on the map
0.12.6
Bug Fixes
- Fixed a blocker where you couldn't leave the Club Shop
- Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
- Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
- Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
- Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
- Fixed an issue where dismounting in Paris could cause game to get into a broken state
- Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
- Fixed generic Stone Disc appearing in Act 3 Island 3
- Fixed bad combat slot group assignment for Snarfrattle
0.12.7
Bug Fixes
- Fixed crash when buying Hats
- Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
Alpha 11: The Engine of Creation
“ | “This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.” |
0.11.0
New
- Added Act IV: The Engine of Creation
- New Explorer Select screen
- New Difficulty Select screen
- Added "Death Consequences" options
- New setting: "Instant Text" that makes event text appear instantly
- New setting: "Fast Rest" that makes resting & waiting happen much faster
- New setting: "Travel Speed" that makes moving on the map faster or slower
- New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
- New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
- New hand equipment: Parrot
- New tribe type: Distrustful
- New tribe type: Pacifist
- New tribe type: Unisex
- New event type: Dreamscape
- New map zone: Human Exposition Recruiter
- Added hub narrative for 1889
- Lots of new events
Changes
- New combat UI
- New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
- New map travel UI
- Hovering a character's Promote button will display a preview of the character after promotion
- After an expedition you can look around the map
- Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
- Stunned Panthers no longer do Reroll Retaliation
- Villages become angry more easily now, unless they have the Pacifist trait
- Can no longer interact with locations or zones when party is overfilled with people
- Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
- Improved art for the Scout Post and Huntmaster locations
- Geo Machine now always has 2 different actions available out of a pool
- Added a congratulations message shown in the main menu when completing the campaign
- Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
- The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
Bug Fixes
- Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
- Fixed some items not being usable in dice challenges, or being usable but not adding dice
- Fixed not being able to upgrade Curious or Improved items to level 8
- Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
- Fixed Lost Explorer map not generating or not being diggable with shovels
- Fixed Trader being attracted by the Phonograph and interrupting movement
0.11.1
Changes
- Highlighting dice in combat will highlight the owning character
- Dice in combat are now laid out in the same order as characters in the scene
- Reduced spawn frequency of Exposition Recruiter
Bug Fixes
- Fixed some issues in Act 4 Island 1
0.11.2
Changes
- Elderly status adds +5 to travel cost
- Reworked Exposition Recruiter event flow
- Bonuses and total values are now better separated in item info boxes
Bug Fixes
- Fixed Impetus status modifier not applying correctly
- Fixed view distance modifiers not applying correctly
- Fixed duplicate characters in Exposition Recruiter event
- Fixed some weird labels showing up in item info boxes
0.11.9
Changes
- Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team
Bug Fixes
- Fixed Club Challenge UI not showing score or clubs
- Fixed combat getting stuck when using an item after changing savegame slot
- Fixed not being able to finish Act 3 (Repair the Ship) sometimes
Alpha 10: The Cost of Greed
“ | “The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.” |
0.10.0
New
- Added Act III: The Cost of Greed
- Added Paris narrative events for 1886
- Added difficulty modes
- New expedition type: The Sealed Pyramid
- New famous explorer: Annie Oakley
- New famous explorer: Jules Verne
- New item: Moonshine
- New item: Escape Hook
- New item: Booby Trap
- New item: Loyalty Bracelet
- New item: Fog Burn Scroll
- New item: Thumper
- New location: Geo Machine
- New location: Cave
- New location: Crystal Mine
Changes
- Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
- Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
- Horn Flute now gives sanity / increases aggro instead of disabling zones
- Can now click to skip event dice challenge results
- Can no longer sell items to the Ship Shop
- The Moon Stone item now changes the moon phase
- Prey are now shown on the map as little characters instead of icons
- Club Unlocks and Club Shops have been merged into a single screen
- If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
- Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
- Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
- Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
- Various UI improvements, including a new Settings menu
Bug Fixes
- Pyromaniacs can once again start fires randomly as you leave locations
- Fixed bug where interacting with the Palikao Gate in Act 1 did nothing
0.10.1
Changes
- Improved Plateau combat slots placement
- Balance pass on Strength combos, mostly making them a bit weaker
Bug Fixes
- Fixed a bug where the Animal Bonding rest event would show invalid text
- Fixed missing Cave music
- Fixed game not loading when a character has Jungle Fever
- Fixed characters not playing Injured animation
0.10.2
Changes
- Increased health drain rate while Infected
- Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
- Disabled unfinished Abduction event
- Health gain given during resting is now per-day
- Enabled Simplified Chinese (many missing texts though)
Bug Fixes
- Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
- Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
- Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
- Fixed a bug where the Cenote wasn't spawning in Easy difficulty
- Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
- Fixed a bug where it was possible to stop resting/waiting before a single day had passed
0.10.3
Bug Fixes
- Fixed memory leaks
- Fixed Insanity event chance not being stored in savegames
- Fixed hitches when ending travel
- Fixed enemy positions being wrong in combat
- Fixed sanity events getting no mood
0.10.4
Bug Fixes
- Reduced memory usage
- Fixed wrong mood being used when combat starts in tutorial
- Fixed game not being saved when interacting with location
- Fixed freeze when entering Old Camp
- Fixed Crystal Mine not yielding new loot after first use
- Fixed Chieftain quest character keeping equipped items
0.10.5
Changes
- Added all Chinese text
Bug Fixes
- Fixed Electric Beacon map location sprite size
0.10.6
Bug Fixes
- Fixed loading old savegames not unlocking the explorer clubs
- Fixed Transporter Beacon map location sprite size
- Hopefully fixed vertical text
0.10.7
Bug Fixes
- Fixed Ferry Turtle taking the party off the map sometimes
- Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
- Fixed missing Cave location marker in Act 3 Island 1 for final objective
- Fixed Key Staff being in party inventory after Malin leaves party
- Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition
0.10.8
Bug Fixes
- Fixed some errors in Chinese translation
- Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
- Fixed Treasure Maps not being generated sometimes
- Fixed character portraits not being visible when first resuming a savegame
- Fixed temporary characters not being removed from the party when returning to Paris
Alpha 9: The Search for the Stolen Staff
“ | “The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.” |
0.9.0
New
- Added Act II: The Missing Director
- New Mesoamerican-themed human tribe type
- New expedition type: Buried Pyramid
- New Avalon character: Treasure Corgi
- New tavern character: Travelling Quack
- New tavern character: Roma Trader
- New pack / prey animal: Oryx
- New rare pack animal: Red Elk
- New map hazard: Mosquitos
- New map feature: Butterflies
- New character: Abomination
- New village quest: Escort the Chieftain to Paris
- New Avalon item: Heavy Carrier Pigeon
- New Archipelago item: Conch Shell
- New location: Altar
- New location: Stone Disc
- New item: Coca Wine
- New item: Tanning Kit
- New item: Pitch Pot
- New body equipment: Heavy Leather Apron
- New body equipment: Lodestone
- Several new events including a full moon village ritual
- Added a confrontation with your rival at the end of Act I and removed the time limit
Changes
- 1886 story mission is now "Act I: The Ruined Gate"
- Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
- Improved load times
- Various UI improvements
- When selecting a new party after losing your previous one, the new leader will have a set of random perks
- Aborting an expedition will now skip the Triumph sequence
- Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
- Island outlines are no longer visible at the beginning of an expedition
- New recruits are now more appropriately levelled
- Wolves now have different aggro range and stronger attacks during the full moon
- Meat is no longer weightless
- Characters that find Meat will now instead find Quail, which are weightless
- Zone movement is now animated
- Standing is now reset at the start of each island
Bug Fixes
- Fixed ship not spawning sometimes, or spawning inland
- Fixed enemy zone "Sleeping" state not being saved/loaded correctly
- Fixed Promote button being visible when it shouldn't during tutorial
0.9.1
Changes
- Cartographer Shield combo weakened slightly
- Set Tea calm chance to 100%
- Increased light radius of Pitch Pot and Beacon slightly
- Reduced Elixir value from 8 to 5
- Buffed the Mother of Spiders and gave it a higher Danger rating
- Added Stash to cavern exit in Act 2 Island 2
- Switched Salamander Guardian's plain Shield combo to be Targeted Retaliation + Armor
Bug Fixes
- Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
- Changed altar default camera to bottom alignment
- Re-enabled Needle Plant shrine aftermath
- Removed confusing/buggy Malin armor status
- Replaced all remaining in-use CE1 icons with CE2 placeholders
- Fixed Betel Nuts combo name
- Added missing boost to Talwar
- Added missing actionText to Alchemist location
- Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
- Removed CE1 background from "last entry" death event
- Removed accidental Lux Labs background sfx in the Taishi club hall
- Hooked up Elephant Gun icon
- Fixed a bug where Raptor Hides couldn't be tanned
- Fixed Ferries taking you off the map
- Fixed map movement sounds not playing correctly
- Fixed missing ticket notifications
- Fixed zones not sleeping after fleeing combat sometimes
- Fixed weird items during altar interaction
0.9.2
Bug Fixes
- Improved map performance
- Malin can no longer by killed by Mosquitos
- Fixed Golden Seal being visible before it should be
- Changed bug-reporting back end so hopefully it's more reliable
0.9.3
Bug Fixes
- Improved map performance
- Malin can no longer be eaten by Abomination
- Fixed Malin's Tracks sometimes not appearing in Act 2
- Fixed travel particles not being played
- Fixed missing custom cursor
- Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
0.9.4
Changes
- Added Simplified Chinese support
Bug Fixes
- Fixed hitches when travelling around the map
- Fixed overburden warning not being displayed
0.9.5
Bug Fixes
- Fixed a memory leak that could lead to crashes
Alpha 8: The Island Before Time
“ | “This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.” |
New
- New map type: Prehistoric, unlocks in year 1888
- New terrain: Volcanoes, massive mountains that erupt with fire that burns the landscape
- New enemy / companion animal: Raptor
- New enemy: Pteranadon
- New enemy: Giant Bird
- New enemy: Panther
- New enemy: Giant Snake
- New neutral animal: Ankylosaurus
- New prey / pack animal: Parasaurolophus
- New hazard: Giant Wasps
- New location: Dinosaur Nest
- New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
- New location: Scout Post
- New location: Huntmaster
- New location: Cenote
- New location: Monolith
- New shrine aftermath: Lava Rivers
- New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the Club Halls)
- Lots of new events
Changes
- Many balance changes - in general, the game now is significantly harder in the mid- to late-game
- Tutorial can be skipped now
- Extended tutorial with new sections for promoting characters and boosting dice in combat
- Can now dismiss characters in Paris
- Improved dice-rolling physics
- Added infobox for base move cost and wait cost
- Improved treasure map visuals
- Slow fade-outs of events can now be skipped by clicking
- Hunting Dog ability "Protect the Master" only triggers once
- Clicking an objective that is referencing a known location will center the camera on that location
- Some objectives now display the days remaining when highlighted
- Prey Animals show how long tracks will remain
- Players now get to choose from all 4 explorer types after restarting the campaign
- Added compass to single-location expedition goals
- Club leaders can now chat
- Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
- New "night" map visuals when resting
- The Equipment Dealer now has his own location in Paris
- Most XP now is given to the party as a whole; some events will give XP to a specific character
- You now must manually choose who to promote in the Manage Trek screen
- If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
- New combat music
- Attack animations in combat can be skipped by clicking
- Enemy zones now display a rating of how difficult you can expect combat to be
- Dice that have been cursed by the Mummy now show a Curse effect on the dice
- Characters that are Bleeding now take damage when they try to use an action in combat
- Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
- Consumable item attacks now display their boost colour instead of the leader portrait
- Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
- Various combat tuning changes
Bug Fixes
- Fixed duplicate characters in combat when combat is triggered by an event
- Fixed multiple Walking Sticks causing you to gain sanity while travelling
- Fixed combat buffs not being removed when appropriate
- Fixed Survey Points not being properly set visible in Trials and Triangulations
- Fixed Turtle Ferry sometimes taking you to the wrong place
- Fixed black screen that can happen when the leader dies of an infected wound
0.8.1
Changes
- Removed Shovel special action from shrines since it is used as item bonus now
- Show amount of remaining days in status infobox
- Added info about relationship characters to infobox
- Buffed Sandworm enemy
- Reduced general rate of XP
- Reduced number of required expeditions per year
Bug Fixes
- Fixed button positions in loot screen so they don't overlap your items
- Fixed burning not working correctly
- Fixed status duration not being displayed
- Fixed relationship status partner not being displayed
- Fixed lead character getting wrongly infected in shrines
- Fixed tiles being free when they shouldn't when Malin is in the party
- Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
- Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting
0.8.2
Changes
- Increased equipment value increase by level
- Significantly decreased Lux Labs upgrade cost
Bug Fixes
- Fixed not being able to start a story expedition with some 0.8 savegames
- Added the missing Parasaurolophus Pack Animal perk
- Fixed getting stuck in combat with Lava Crocodile
- Fixed incorrect XP being loaded in some cases
0.8.3
Changes
- Monolith should only teleport to reachable areas
Bug Fixes
- Fixed characters losing loyalty when promoted at 3 or 4 loyalty
- Disabled Dead Friend Memorial event until bug is fixed
Alpha 7: Steam Early Access!
“ | “Curious Expedition 2 is now available on Early Access!” |
0.7.6
New
- Added intro mission / tutorial
- Added first Campaign story expedition
- New location: Meteor impact
Changes
- New art for explorer classes: Anthropologist, Cartographer
- Many minor polish improvements and tweaks
0.7.7
Changes
- Reduced screen transition times (fade-to/from-black) significantly
- Added a help feedback box for equipping
- Show version number in main menu
Bug Fixes
- Fixed getting stuck in tutorial when equipping Spear really quick
- Fixed a rare bug causing immediate game over on certain combats
- Fixed Discord link on bug button
- Fixed a few wrong character positions in events
- Fixed a few badly-behaving events
- Fixed a bug where pressing ESC dismisses the initial Early Access info box
- Fixed issues when gamepad was attached while playing game
0.7.8
Bug Fixes
- Fixed not being able to equip or fight after overburden warning showed up
- Fixed some overly long or missing description texts
0.7.9
Changes
- Improved feedback messaging for when equipping item is not allowed
Bug Fixes
- Fixed not being able equip anymore after modifying Famous Explorer items
- Fixed some font rendering issues
- Fixed black screen crash in Paris bar location
- Fixed occurence of character not getting a proper name
- Fixed crash for certain character configurations
- Fixed crash when loading a profile
- Fixed a few wrong icons in tutorial
0.7.10
Changes
- Added Tent item to Ship Shop and Trader
- Reduced sanity gain from Meat item
- Reduced trading value of Meat and Fish
- Disabled Carrier Pigeon and Claw status for now until we have reworked them
- The Shaman will no longer sell hand equipment in the tutorial
Bug Fixes
- Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
- Fixed Snarfrattle quest costing you standing for killing her
- Fixed Lost Explorer location being visitable infinite times
- Fixed floating beer foam
- Fixed game getting stuck when opening settings during dice rolling
- Fixed wrong Pyramid type being spawned
- Fixed double spawning for Ancient Machine in tutorial
- Fixed phantom question marks in second island of an expedition
- Fixed Weather Balloons not revealing locations
0.7.11
Changes
- Whenever the game saves, a backup is created first of the existing savegame
Bug Fixes
- Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
- Fixed issue where no savegames could be loaded if there was a corrupted savegame
- Fixed issue where combat wouldn't properly start
0.7.12
Bug Fixes
- Fixed issue where you couldn't drop items if you had a Turkish windows system
- The Forsaken aftermath is disabled for Act 1
Alpha 6: The Academy's Challenge
“ | “The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...” |
0.6
New
- New Explorer Club: The Taishi Academy
- Added online Club Challenges
- New Taishi character: Taoist Monk
- New Taishi character: Academy Master
- New enemy: Giant Centipede
- New Tashi items / gear
- Many new / improved events
Changes
- Items can now be used in event challenges to add extra dice
- Major visual improvements to Triumph screen
- Added Saddle variants
- New Barter/Loot UI layout
- Various UI tweaks and improvements
- Many new sound effects and pieces of music
- Tweaked character infobox layout
- Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
- Prey Animals automatically move to a new location if not approached within a set time
Bug Fixes
- The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable
Alpha 5: Caverns of the Mole People
“ | “Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!” |
0.5
New
- New map type: Caverns
- New tribe type: Moles
- New enemy: Giant Bat
- New Cavern / Mole-related items
- New Archipelago / Salamander-related items
Changes
- Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
- Dice now have different effects on the same dice
- Items with dice now have an Inspect mode - right-click to get info about the dice faces
- To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
- Characters now stand in water instead of on it
- Added a News box to the main menu
- Various other UI improvements
Alpha 4: Mystery of the Salamander Isles
“ | “Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.” |
0.4
New
- New map type: Archipelago
- New tribe type: Salamanders
- New leader class: Cartographer
- New map feature: Prey Animal
- New neutral animal: Elephant
- New enemy: Giant Crab
- New pack animal: Giant Tortoise
- New tavern character: Cook
- Several new rest and insanity events
Changes
- Big Game Hunter has been upgraded and reworked to be a leader class
- Characters now level up automatically without a pop-up
- Added multiple save slots
- Started pass on major UI improvements
- Expedition goals and side-quests are now tracked in the map UI
- Various event reworks and polish improvements
- All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
- Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
- Characters now level up more slowly
- Certain core items are now never on sale
- Many new musical themes and sound effects
- Marbles item is now significantly less powerful (more expensive / less of a trading markup)
- Improved look of Swamp tiles
- Add visual feedback for characters affected by Tar Bogs
- Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
- Combat consumable items can now be boosted
- Sandstorms are now much more visible
- Added color variants for leader classes
Alpha 3: Bird & Fawcett
“ | “This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.” |
0.3
New
- New character type: Famous Explorers
- New famous explorer: Percy Fawcett
- New famous explorer: Isabella Bird
- New Avalon character: Big Game Hunter
- New Lux Labs character: Kinetographer
- New rest events for Friendship and Hatred
Changes
- Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
- Buffed Protective Charm
- Improved dimensional fog visuals
- Cost for upgrading items at Lux Labs now scales with item power
- Location marker is no longer shown if a location can't be visited
- Improved dice rolling physics
- Club Shop expo ticket costs now have variable amounts
- Players are now automatically prompted to promote their characters
- Starting character XP is now randomized
- Some characters are now immune to certain status effects (Stun, Poison, etc.)
- Lots of new tile stamps for locations
- Removed Binoculars from Ship Shop
- Players can now leave most goal locations instead of being forced to finish the island instantly
- Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
- Damage-over-time combat effects now split into Poison, Bleeding and Burning types
- Mummy is now immune to Poison and Bleeding
- Sandworm is now immune to Stun
- British Hunter's Gun Expert ability is now percentage based
- Pith Helmet now provides Armor in combat
- Improved Baby Spider hatching visuals
- Map info boxes now split between tile/character/location
- New sound effects and music for various locations
Bug Fixes
- Fixed items disappearing when unequipping them
Alpha 2: Shifting Sands
“ | “The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!” |
0.2
New
- New map type: Drylands
- New tavern character: Missionary
- New enemy: Mummy
- New enemy: Giant Scorpion
- New enemy: Sandworm
- New Animal equipment