Difference between revisions of "Changelog"

From Curious Expedition 2 Wiki
(Prettified, standardized and linkified the whole changelog)
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== 0.12 Alpha 12 - "The New Explorers" (Nov 17 2020) ==
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= Alpha 12: The New Explorers =
'''New'''
+
[https://store.steampowered.com/newshub/app/1040230/view/2905346555624688664 Released November 17, 2020]
 +
{{Quote|There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}}
 +
 
 +
== 0.12.4 ==
 +
=== New ===
 
* Added controller support
 
* Added controller support
* New leader class: Red Flag Pirate
+
* New explorer types that must be unlocked by performing certain tasks
* New leader class: Nahua Seeker
+
* New leader class: [[Red Flag Pirate]]
* New leader class: Taxonomist
+
* New leader class: [[Nahua Seeker]]
* New leader class: Shennong Herbalist
+
* New leader class: [[Taxonomist]]
* New hand equipment: Whip
+
* New leader class: [[Shennong Herbalist]]
* New hand equipment: Rope
+
* New hand equipment: [[Whip]]
* New hand equipment: Hunting Knife
+
* New hand equipment: [[Rope]]
* New hand equipment: Ornamental Revolver
+
* New hand equipment: [[Hunting Knife]]
* New hand equipment: Magma Thrower
+
* New hand equipment: [[Ornamental Revolver]]
* New hand equipment: Coral Bludgeon
+
* New hand equipment: [[Magma Thrower]]
* New famous explorer: Wong Fei-hung
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* New hand equipment: [[Coral Bludgeon]]
* New famous explorer: Sacagawea
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* New famous explorer: [[Wong Fei-hung]]
* New enemy: Tiger
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* New famous explorer: [[Sacagawea]]
* New Salamander enemy types: Sea Priest, Claw Master
+
* New enemy: [[Tiger]]
* New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
+
* New Salamander enemy types: [[Sea Priest]], [[Claw Master]]
* New hazard: Magnetic Mountain
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* New Mole enemy types: [[Battle Mechanist]], [[Burrower]], [[Headhunter]], [[Tinkerer]]
* New shrine aftermath: Volcanoes
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* New hazard: [[Magnetic Mountain]]
* New location: Sinking Shrine
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* New shrine aftermath: [[Volcanoes]]
* New location: Mole Outpost
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* New location: [[Mole Outpost]]
* New location: Sinking Shrine
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* New location: [[Sinking Shrine]]
* New recruitable character: Street Rat
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* New recruitable character: [[Street Rat]]
* New recruitable character: Mole Tinkerer
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* New recruitable character: [[Mole Tinkerer]]
* New recruitable character: Mole Headhunter
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* New recruitable character: [[Mole Headhunter]]
* New recruitable character: Mole Burrower
+
* New recruitable character: [[Mole Burrower]]
* New village quest: Deliver gift
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* New village quest: [[Deliver Gift]]
* New village quest: Dig up artefact
+
* New village quest: [[Dig up Artefact]]
* After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
+
* New Lux Labs item: [[Electro Barrier]] (club levels have been slightly changed to accommodate)
* New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
+
* New items: [[Cheese]], [[Cow Hide]], [[Metalsmithing Kit]], [[War Horn]], [[Religious Icon]], [[Horse Pelt]], [[Theodolite]]
* New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
+
* New hub narrative events
* Added new hub narrative events
+
* New optional tutorial boxes
* Added new optional tutorial boxes
+
=== Changes ===
 
 
'''Changes'''
 
* New explorer types must be unlocked by performing certain tasks
 
 
* Club Shop items are now split into categories
 
* Club Shop items are now split into categories
 
* Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
 
* Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
* When using the 'Wipe Year' death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero.
+
* When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
 
* Reduced difficulty of expeditions in 1886
 
* Reduced difficulty of expeditions in 1886
 
* Improved pacing of Paris location unlocks
 
* Improved pacing of Paris location unlocks
 
* Recruitable Club characters will sometimes be available for recruiting in the Tavern
 
* Recruitable Club characters will sometimes be available for recruiting in the Tavern
 
* Unused tickets are converted to fame at the end of the Campaign
 
* Unused tickets are converted to fame at the end of the Campaign
* Can now sell Equipment at the Shop in Paris for Tickets
+
* Can now sell Equipment at the Shop in Paris for tickets
 
* Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
 
* Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
* Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
+
* Doubled health bonus of equipment that grants health ([[Girdle]], [[Harness]], [[Kara Bracelet]])
 
* Late game dice challenges are now a bit easier
 
* Late game dice challenges are now a bit easier
* The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
+
* The [[Sandalwood Bracelet]] now also changes the sanity threshold where you'll get negative events while resting
* The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
+
* The [[Giant Crab Pincer]] is now usable as hand equipment instead of being a fame trophy
* Hunter's Cunning perk now has a limit to how many dice can be rerolled
+
* [[Hunter's Cunning]] perk now has a limit to how many dice can be rerolled
* Hiking Stick now only reduces per-tile cost partially
+
* [[Hiking Stick]] now only reduces per-tile cost partially
* Increased price / upgrade price of Heavy Crates
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* Increased price / upgrade price of [[Heavy Crates]]
* The Shipwreck now has a rare special location variant
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* The [[Shipwreck]] now has a rare special location variant
* Added a reminder to the Ship Shop about the current Island's objective & biome
+
* Added a reminder to the Ship Shop about the current island's objective and biome
 +
* After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
 +
 
 +
== 0.12.5 ==
 +
=== Bug Fixes ===
 +
* Fixed some savegames not being loadable
 +
* Fixed some events that could kill a character that shouldn't be killable
 +
* Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
 +
* Fixed problems that could occur if combat ends with the [[Electro Barrier]] still up
 +
* Fixed incorrect Electro Barrier positioning and selection with controller
 +
* Fixed getting multiple Tactical Mastery uses in combat sometimes
 +
* Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
 +
* Fixed black screen when starting an expedition sometimes
 +
* Fixed freeze during combat attacks
 +
* Fixed event action buttons not being visible if entering Manage Trek while they were fading in
 +
* Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
 +
* Fixed Cartography checklist not correctly counting the number of Locations on the map
 +
 
 +
== 0.12.6 ==
 +
=== Bug Fixes ===
 +
* Fixed a blocker where you couldn't leave the Club Shop
 +
* Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
 +
* Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
 +
* Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
 +
* Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
 +
* Fixed an issue where dismounting in Paris could cause game to get into a broken state
 +
* Fixed [[Strength]] being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
 +
* Fixed generic [[Stone Disc]] appearing in Act 3 Island 3
 +
* Fixed bad combat slot group assignment for [[Snarfrattle]]
  
== Alpha 11: The Final Act (Oct 20 2020) ==
+
== 0.12.7 ==
'''New'''
+
=== Bug Fixes ===
* Added Act IV: The Engine of Creation
+
* Fixed crash when buying [[Hats]]
 +
* Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
 +
 
 +
 
 +
= Alpha 11: The Engine of Creation =
 +
[https://store.steampowered.com/newshub/app/1040230/view/5460011006084696556 Released October 20, 2020]
 +
{{quote|This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.}}
 +
 
 +
== 0.11.0 ==
 +
=== New ===
 +
* Added [[Act IV]]: The Engine of Creation
 
* New Explorer Select screen
 
* New Explorer Select screen
 
* New Difficulty Select screen
 
* New Difficulty Select screen
* Added 'Death Consequences' options
+
* Added "Death Consequences" options
* New setting: 'Instant Text' that makes event text appear instantly
+
* New setting: "Instant Text" that makes event text appear instantly
* New setting: 'Fast Rest' that makes resting & waiting happen much faster
+
* New setting: "Fast Rest" that makes resting & waiting happen much faster
* New setting: 'Travel Speed' that makes moving on the map faster or slower
+
* New setting: "Travel Speed" that makes moving on the map faster or slower
* New setting: 'Challenge Notifications' that toggles notifications about new club challenges on or off
+
* New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
 
* New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
 
* New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
* New hand equipment: Parrot
+
* New hand equipment: [[Parrot]]
* New tribe type: Distrustful
+
* New tribe type: [[Distrustful]]
* New tribe type: Pacifist
+
* New tribe type: [[Pacifist]]
* New tribe type: Unisex
+
* New tribe type: [[Unisex]]
* New event type: Dreamscape
+
* New event type: [[Dreamscape]]
* New map zone: Human Exposition Recruiter
+
* New map zone: [[Human Exposition Recruiter]]
 
* Added hub narrative for 1889
 
* Added hub narrative for 1889
 
* Lots of new events
 
* Lots of new events
   
+
=== Changes ===
'''Changes'''
+
* New combat UI
* New Combat UI
+
* New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
* New Dice Challenge UI, including chance display for each required colour & information about how many bonuses are possible
 
 
* New map travel UI
 
* New map travel UI
 
* Hovering a character's Promote button will display a preview of the character after promotion
 
* Hovering a character's Promote button will display a preview of the character after promotion
 
* After an expedition you can look around the map
 
* After an expedition you can look around the map
 
* Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
 
* Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
* Stunned Panthers no longer do Reroll Retaliation
+
* Stunned [[Panther]]s no longer do [[Reroll Retaliation]]
* Villages become angry more easily now, unless they have the Pacifist trait
+
* Villages become angry more easily now, unless they have the [[Pacifist]] trait
 
* Can no longer interact with locations or zones when party is overfilled with people
 
* Can no longer interact with locations or zones when party is overfilled with people
* Maps are slightly smaller on 'Tourist' difficulty and slightly larger on 'Lunatic' difficulty
+
* Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
* Improved art for the Scout Post and Huntmaster locations
+
* Improved art for the [[Scout Post]] and [[Huntmaster]] locations
* Geo Machine now always has 2 different actions available out of a pool
+
* [[Geo Machine]] now always has 2 different actions available out of a pool
 
* Added a congratulations message shown in the main menu when completing the campaign
 
* Added a congratulations message shown in the main menu when completing the campaign
* Added a display for current fame & total fame this campaign when hovering over the fame bar in Paris
+
* Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
* The shape of an Island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
+
* The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
   
+
=== Bug Fixes ===
'''Notable Bug Fixes'''
+
* Fixed [[Cartography]] and [[Anthropology]] bonuses that increase the fame for their Studies and Kit items
* Fixed Cartography and Anthropology bonuses that increase the fame for their Studies & Kit items
+
* Fixed some items not being usable in dice challenges, or being usable but not adding dice
* Fixed some items not being usable in Dice challenges, or being usable but not adding dice
 
 
* Fixed not being able to upgrade Curious or Improved items to level 8
 
* Fixed not being able to upgrade Curious or Improved items to level 8
* Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
+
* Fixed [[Caverns]] map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
* Fixed Lost Explorer map not generating or not being diggable with shovels
+
* Fixed [[Lost Explorer]] map not generating or not being diggable with shovels
* Fixed Trader being attracted by the Phonograph and interrupting movement
+
* Fixed [[Trader]] being attracted by the [[Phonograph]] and interrupting movement
 
 
== 0.10.8 (Sept 21 2020) ==
 
* Fixed some errors in Chinese translation
 
* Fixed not being able to start an Expedition when resuming a campaign saved from Alpha 9
 
* Fixed treasure maps not being generated sometimes
 
* Fixed character portraits not being visible when first resuming a savegame
 
* Fixed temporary characters not being removed from the party when returning to Paris
 
 
 
== 0.10.7 (Sept 19 2020) ==
 
* Fixed Ferry Turtle taking the party off the map sometimes
 
* Fixed regular shrines in Act 3 part 1 not triggering aftermaths
 
* Fixed missing cave location marker in Act 3 part 1 for final objective
 
* Fixed Malin's staff being in party inventory after Malin leaves party
 
* Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition
 
 
 
== 0.10.6 (Sept 18 2020) ==
 
* Loading old savegames unlocks the explorer clubs
 
* Fixed Transporter Beacon map location sprite size
 
* Hopefully fixed vertical text
 
 
 
== 0.10.5 (public Alpha 10 release: Sept 18 2020) ==
 
 
 
* Added all Chinese text
 
* Fixed Electric Beacon map location sprite size
 
 
 
== 0.10.4 (preview release Sept 14 2020) ==
 
  
'''Bug Fixes'''
+
== 0.11.1 ==
* Reduced memory usage
+
=== Changes ===
* Fix for wrong mood being used when combat starts in tutorial
+
* Highlighting dice in combat will highlight the owning character
* Fix for game not being saved when interacting with location
+
* Dice in combat are now laid out in the same order as characters in the scene
* Fix for freeze when entering Old Camp
+
* Reduced spawn frequency of Exposition Recruiter
* Fix for Crystal Mine not yielding new loot after first use
+
=== Bug Fixes ===
   
+
* Fixed some issues in Act 4 Island 1
'''Changes'''
 
* Chieftain quest character should not keep equipped items
 
  
== 0.10.3 (preview release Sept 12 2020)  ==
+
== 0.11.2 ==
 +
=== Changes ===
 +
* [[Elderly]] status adds +5 to travel cost
 +
* Reworked Exposition Recruiter event flow
 +
* Bonuses and total values are now better separated in item info boxes
 +
=== Bug Fixes ===
 +
* Fixed [[Impetus]] status modifier not applying correctly
 +
* Fixed view distance modifiers not applying correctly
 +
* Fixed duplicate characters in Exposition Recruiter event
 +
* Fixed some weird labels showing up in item info boxes
  
'''Bug Fixes'''
+
== 0.11.9 ==
* Fixed memory leaks
+
=== Changes ===
* Fix for insanity event chance not being stored in savegames
+
* Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team
* Fix for hitches when ending travel
+
=== Bug Fixes ===
* Fix for enemy positions being wrong in combat
+
* Fixed Club Challenge UI not showing score or clubs
* Fix for sanity events getting no mood
+
* Fixed combat getting stuck when using an item after changing savegame slot
 +
* Fixed not being able to finish Act 3 (Repair the Ship) sometimes
  
== 0.10.2 (preview release Sept 11 2020) ==
 
* Fixed a bug where oakley's trick shot had no gameplay effect
 
* Increased health drain rate while infected
 
* Reworked key staff stasis so that it can only be targeted on friendly chars, but heals. Also swapped face types for the combos.
 
* Disabled unfinished Abduction event
 
* Fixed bug in rest event, where explorer wouldn't recieve pearls after successful dice challenge
 
* Fixed a bug where the keys for the locked pyramid couldn't be found in easy difficulty mode
 
* Fixed a bug where the cenote wasn't spawning in easy difficulty
 
* Fixed a bug where abandoning the expedition in act 3 would end up with a blocker in paris
 
* Enabled Simplified Chinese (many missing texts though)
 
  
== 0.10.1 (preview release Sept 7 2020) ==
+
= Alpha 10: The Cost of Greed =
* Improved plateau combat slots placement
+
[https://store.steampowered.com/newshub/app/1040230/view/2880571683972323323 Released September 7, 2020]
* Fixed a bug where the bonding animal rest event would show invalid text
+
{{quote|The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.}}
* Balance pass on Strength combos, mostly making them a bit weaker
 
* Fixed missing Cave music
 
* Fixed game not loading when a character has Jungle Fever
 
* Fixed characters not playing injured animation
 
  
== Alpha 10: The Cost of Greed (preview release Sept 7 2020) ==  
+
== 0.10.0 ==
'''New'''
+
=== New ===
* Added Act III: The Cost of Greed
+
* Added [[Act III]]: The Cost of Greed
 
* Added Paris narrative events for 1886
 
* Added Paris narrative events for 1886
 
* Added difficulty modes
 
* Added difficulty modes
* Some expeditions will now have a spinning Gimbal instead of the compass. The faster it spins, the closer you are to the goal.
+
* New expedition type: [[The Sealed Pyramid]]
* New expedition type: The Sealed Pyramid
+
* New famous explorer: [[Annie Oakley]]
* New famous explorer: Annie Oakley
+
* New famous explorer: [[Jules Verne]]
* New famous explorer: Jules Verne
+
* New item: [[Moonshine]]
* New item: Moonshine
+
* New item: [[Escape Hook]]
* New item: Escape Hook
+
* New item: [[Booby Trap]]
* New item: Booby Trap
+
* New item: [[Loyalty Bracelet]]
* New item: Loyalty Bracelet
+
* New item: [[Fog Burn Scroll]]
* New item: Fog Burn Scroll
+
* New item: [[Thumper]]
* New item: Thumper
+
* New location: [[Geo Machine]]
* New location: Geo Machine
+
* New location: [[Cave]]
* New location: Cave
+
* New location: [[Crystal Mine]]
* New location: Crystal Mine
+
=== Changes ===
 
+
* Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
'''Changes'''
+
* [[Plunderer]] has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
* Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
+
* [[Horn Flute]] now gives sanity / increases aggro instead of disabling zones
* Horn Flute now gives sanity / increases aggro instead of disabling zones
 
 
* Can now click to skip event dice challenge results
 
* Can now click to skip event dice challenge results
 
* Can no longer sell items to the Ship Shop
 
* Can no longer sell items to the Ship Shop
* The Moon Stone item now changes the moon phase
+
* The [[Moon Stone]] item now changes the moon phase
* Prey are now shown on the map as little characters instead of icons
+
* [[Prey]] are now shown on the map as little characters instead of icons
 
* Club Unlocks and Club Shops have been merged into a single screen
 
* Club Unlocks and Club Shops have been merged into a single screen
* If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
+
* If you particpate in a Club Challenge but don't win, you can now buy the hat at the [[Hatter]] rather than at the winning Club
 
* Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
 
* Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
* Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
+
* [[Lucky Rabbit's Foot]] now allows for a limit number of dice to be rerolled per turn
* Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
+
* [[Giant Mushrooms]] now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
 
* Various UI improvements, including a new Settings menu
 
* Various UI improvements, including a new Settings menu
 +
=== Bug Fixes ===
 +
* [[Pyromaniac]]s can once again start fires randomly as you leave locations
 +
* Fixed bug where interacting with the [[Palikao Gate]] in Act 1 did nothing
  
'''Notable Bug Fixes'''
+
== 0.10.1 ==
* Pyromaniacs can once again start fires randomly as you leave locations.
+
=== Changes ===
* Fixed bug where interacting with the Palikao Gate in Act 1 did nothing
+
* Improved [[Plateau]] combat slots placement
   
+
* Balance pass on [[Strength]] combos, mostly making them a bit weaker
== 0.9.6 (September 14 2020) ==
+
=== Bug Fixes ===
* Fixed freeze when entering the Old Camp
+
* Fixed a bug where the [[Animal Bonding]] rest event would show invalid text
* Fixed chieftain quest character should not keep equipped items
+
* Fixed missing [[Cave]] music
 +
* Fixed game not loading when a character has [[Jungle Fever]]
 +
* Fixed characters not playing [[Injured]] animation
  
== 0.9.5 (September 12 2020) ==
+
== 0.10.2 ==
* Fixed a memory leak that could lead to crashes
+
=== Changes ===
 +
* Increased health drain rate while [[Infected]]
 +
* Reworked [[Key Staff]] Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
 +
* Disabled unfinished Abduction event
 +
* Health gain given during resting is now per-day
 +
* Enabled Simplified Chinese (many missing texts though)
 +
=== Bug Fixes ===
 +
* Fixed a bug where [[Annie Oakley]]'s Trick Shot had no gameplay effect
 +
* Fixed a bug in rest event, where explorer wouldn't recieve [[Pearls]] after successful dice challenge
 +
* Fixed a bug where the Keys for the [[Locked Pyramid]] couldn't be found in Easy difficulty
 +
* Fixed a bug where the [[Cenote]] wasn't spawning in Easy difficulty
 +
* Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
 +
* Fixed a bug where it was possible to stop resting/waiting before a single day had passed
  
== 0.9.4 (September 11 2020)==  
+
== 0.10.3 ==
* Added Simplified Chinese support
+
=== Bug Fixes ===
* Fixed hitches when travelling around the map
+
* Fixed memory leaks
* Fixed overburden warning not being displayed
+
* Fixed Insanity event chance not being stored in savegames
 +
* Fixed hitches when ending travel
 +
* Fixed enemy positions being wrong in combat
 +
* Fixed sanity events getting no mood
  
== 0.9.3 (August 21 2020) ==
+
== 0.10.4 ==
'''Bugfixes'''
+
=== Bug Fixes ===
* Improved map performance
+
* Reduced memory usage
* Malin can no longer be eaten by Abomination
+
* Fixed wrong mood being used when combat starts in tutorial
* Fixed Malin's tracks sometimes not appearing in Act II
+
* Fixed game not being saved when interacting with location
* Fixed travel particles not being played
+
* Fixed freeze when entering [[Old Camp]]
* Fixed missing custom cursor
+
* Fixed [[Crystal Mine]] not yielding new loot after first use
* Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
+
* Fixed Chieftain quest character keeping equipped items
  
== 0.9.2 (August 18th 2020) ==
+
== 0.10.5 ==
 +
=== Changes ===
 +
* Added all Chinese text
 +
=== Bug Fixes ===
 +
* Fixed [[Electric Beacon]] map location sprite size
  
Today's patch is mostly to improve the bad map performance that crept in with Alpha 9 in larger maps, and also to switch the in-game bug reporting system to a different implementation. If bug reporting in-game didn't work for you before, please try again now. If it still doesn't work, please comment below!
+
== 0.10.6 ==
 +
=== Bug Fixes ===
 +
* Fixed loading old savegames not unlocking the explorer clubs
 +
* Fixed [[Transporter Beacon]] map location sprite size
 +
* Hopefully fixed vertical text
  
'''Bugfixes'''
+
== 0.10.7 ==
* Improved map performance
+
=== Bug Fixes ===
* Malin can no longer by killed by mosquitos
+
* Fixed [[Ferry Turtle]] taking the party off the map sometimes
* Fixed Golden Seal being visible before it should be
+
* Fixed regular [[Shrines]] in Act 3 Island 1 not triggering aftermaths
* Changed bug-reporting back end so hopefully it's more reliable
+
* Fixed missing [[Cave]] location marker in Act 3 Island 1 for final objective
 +
* Fixed [[Key Staff]] being in party inventory after Malin leaves party
 +
* Fixed wrong enemies being awakened or put to sleep for [[Rainbow Orchid]] expedition
  
== 0.9.1 (August 13td 2020) ==
+
== 0.10.8 ==
 
+
=== Bug Fixes ===
A few tuning changes and bug fixes for your expeditions today:
+
* Fixed some errors in Chinese translation
 
+
* Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
'''Changes'''
+
* Fixed [[Treasure Map]]s not being generated sometimes
* Cartographer shield combo weakened slightly
+
* Fixed character portraits not being visible when first resuming a savegame
* Set tea calm chance to 100%
+
* Fixed temporary characters not being removed from the party when returning to Paris
* Increased light radius of pitch pot and beacon slightly
 
* Reduced elixir value from 8->5
 
* Buffed the mother of spiders and gave it more danger
 
* Added stash to cavern exit in story2b
 
* Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)
 
  
'''Bugfixes'''
 
* Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
 
* Changed altar default camera to bottom alignment
 
* Re-enabled needle plant shrine aftermath
 
* Removed confusing/buggy Malin armor status
 
* Replaced all remaining in-use CE1 icons with CE2 placeholders
 
* Fixed betel nuts combo name
 
* Added missing boost to talwar
 
* Added missing action button text to alchemist location
 
* Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
 
* Removed CE1 background from "last entry" death event
 
* Removed accidental Lux Labs background sfx in the Taishi club hall
 
* Hooked up elephant gun icon
 
* Fixed a big where raptor hides couldn't be tanned
 
* Fixed ferries taking you off the map
 
* Fixed map movement sounds not playing correctly
 
* Fixed missing ticket notifications
 
* Fixed zones not sleeping after fleeing combat sometimes
 
  
== Alpha 9: The Search for the Stolen Staff (August 11 2020) ==
+
= Alpha 9: The Search for the Stolen Staff =
 +
[https://store.steampowered.com/newshub/app/1040230/view/2728571481180969137 Released August 11, 2020]
 +
{{quote|The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.}}
  
'''New'''
+
== 0.9.0 ==
 +
=== New ===
 +
* Added [[Act II]]: The Missing Director
 
* New Mesoamerican-themed human tribe type
 
* New Mesoamerican-themed human tribe type
* New 1887 story mission: 'Act II: The Missing Director'
 
* 1886 story mission is now 'Act I: The Ruined Gate'
 
* Added a confrontation with your rival at the end of Act I and removed the time limit
 
 
* New expedition type: [[Buried Pyramid]]
 
* New expedition type: [[Buried Pyramid]]
 
* New Avalon character: [[Treasure Corgi]]
 
* New Avalon character: [[Treasure Corgi]]
Line 278: Line 290:
 
* New rare pack animal: [[Red Elk]]
 
* New rare pack animal: [[Red Elk]]
 
* New map hazard: [[Mosquitos]]
 
* New map hazard: [[Mosquitos]]
* New map hazard: [[Butterflies]]
+
* New map feature: [[Butterflies]]
 
* New character: [[Abomination]]
 
* New character: [[Abomination]]
* New village quest: Escort the Chieftain to Paris
+
* New village quest: [[Escort the Chieftain to Paris]]
 
* New Avalon item: [[Heavy Carrier Pigeon]]
 
* New Avalon item: [[Heavy Carrier Pigeon]]
* New Archipelago item: Conch Shell
+
* New Archipelago item: [[Conch Shell]]
 
* New location: [[Altar]]
 
* New location: [[Altar]]
 
* New location: [[Stone Disc]]
 
* New location: [[Stone Disc]]
Line 288: Line 300:
 
* New item: [[Tanning Kit]]
 
* New item: [[Tanning Kit]]
 
* New item: [[Pitch Pot]]
 
* New item: [[Pitch Pot]]
* New body equipment: Heavy Leather Apron  
+
* New body equipment: [[Heavy Leather Apron]]
* New body equipment: Lodestone
+
* New body equipment: [[Lodestone]]
 
* Several new events including a full moon village ritual
 
* Several new events including a full moon village ritual
 
+
* Added a confrontation with your rival at the end of Act I and removed the time limit
'''Changes'''
+
=== Changes ===
* Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
+
* 1886 story mission is now "[[Act I]]: The Ruined Gate"
 +
* [[Giant Mushrooms]] tiles in the Prehistoric biome cost less sanity to traverse during the full moon
 
* Improved load times
 
* Improved load times
 
* Various UI improvements
 
* Various UI improvements
 
* When selecting a new party after losing your previous one, the new leader will have a set of random perks
 
* When selecting a new party after losing your previous one, the new leader will have a set of random perks
 
* Aborting an expedition will now skip the Triumph sequence
 
* Aborting an expedition will now skip the Triumph sequence
* Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
+
* [[Huntmaster]] and [[Scout Post]] locations now send out a zone that replicates their previous gameplay effect
 
* Island outlines are no longer visible at the beginning of an expedition
 
* Island outlines are no longer visible at the beginning of an expedition
 
* New recruits are now more appropriately levelled
 
* New recruits are now more appropriately levelled
* Wolves now have different aggro range and stronger attacks during the full moon
+
* [[Wolves]] now have different aggro range and stronger attacks during the full moon
* Meat is no longer weightless
+
* [[Meat]] is no longer weightless
* Characters that find Meat will now instead find Quail, which are weightless
+
* Characters that find Meat will now instead find [[Quail]], which are weightless
 
* Zone movement is now animated
 
* Zone movement is now animated
 
* Standing is now reset at the start of each island
 
* Standing is now reset at the start of each island
   
+
=== Bug Fixes ===
'''Notable Bug Fixes'''
 
 
* Fixed ship not spawning sometimes, or spawning inland
 
* Fixed ship not spawning sometimes, or spawning inland
* Fixed enemy zone 'Sleeping' state not being saved/loaded correctly
+
* Fixed enemy zone "Sleeping" state not being saved/loaded correctly
 
* Fixed Promote button being visible when it shouldn't during tutorial
 
* Fixed Promote button being visible when it shouldn't during tutorial
  
== 0.8.3 (July 28th 2020) ==
+
== 0.9.1 ==
   
+
=== Changes ===
'''Changes'''
+
* [[Cartographer]] Shield combo weakened slightly
* Monolith should only teleport to reachable areas
+
* Set [[Tea]] calm chance to 100%
   
+
* Increased light radius of [[Pitch Pot]] and [[Beacon]] slightly  
'''Bug Fixes'''
+
* Reduced [[Elixir]] value from 8 to 5
* Fixed characters losing loyalty when promoted at 3 or 4 loyalty
+
* Buffed the [[Mother of Spiders]] and gave it a higher Danger rating
* Disabled dead friend memorial event until bug is fixed
+
* Added [[Stash]] to cavern exit in Act 2 Island 2
   
+
* Switched [[Salamander Guardian]]'s plain [[Shield]] combo to be [[Targeted Retaliation]] + [[Armor]]
== 0.8.2 (July 20th 2020) ==
+
=== Bug Fixes ===
 +
* Fixed a bug where the [[Scout Post]] and [[Huntmaster]] wouldn't count for the anthropology checklist
 +
* Changed altar default camera to bottom alignment
 +
* Re-enabled [[Needle Plant]] shrine aftermath
 +
* Removed confusing/buggy Malin armor status
 +
* Replaced all remaining in-use CE1 icons with CE2 placeholders
 +
* Fixed [[Betel Nuts]] combo name
 +
* Added missing boost to [[Talwar]]
 +
* Added missing actionText to [[Alchemist]] location
 +
* Fixed a bug where the rescued [[Salamander Prince]] would thank you every time you left a ruler hut for the rest of the game
 +
* Removed CE1 background from "last entry" death event
 +
* Removed accidental Lux Labs background sfx in the Taishi club hall
 +
* Hooked up [[Elephant Gun]] icon
 +
* Fixed a bug where [[Raptor Hide]]s couldn't be tanned
 +
* Fixed [[Ferries]] taking you off the map
 +
* Fixed map movement sounds not playing correctly
 +
* Fixed missing ticket notifications
 +
* Fixed zones not sleeping after fleeing combat sometimes
 +
* Fixed weird items during altar interaction
  
'''Tuning'''
+
== 0.9.2 ==
* Increased equipment value increase by level
+
== Bug Fixes ==
* Significantly decreased Lux Labs upgrade cost
+
* Improved map performance
   
+
* Malin can no longer by killed by [[Mosquitos]]
'''Bug Fixes'''
+
* Fixed [[Golden Seal]] being visible before it should be
* Fixed not being able to start a story expedition with some 0.8 savegames
+
* Changed bug-reporting back end so hopefully it's more reliable
* Added the missing Parasaurolophus pack animal perk
 
* Fixed getting stuck in combat with Lava Crocodile
 
* Fixed incorrect XP being loaded in some cases
 
* Added the missing Parasaurolophus pack animal perk
 
  
== 0.8.1 (July 16th 2020) ==
+
== 0.9.3 ==
 +
=== Bug Fixes ===
 +
* Improved map performance
 +
* Malin can no longer be eaten by [[Abomination]]
 +
* Fixed Malin's Tracks sometimes not appearing in Act 2
 +
* Fixed travel particles not being played
 +
* Fixed missing custom cursor
 +
* Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
  
'''Changes'''
+
== 0.9.4 ==
* Removed shovel special action from shrines since it is used as item bonus now
+
=== Changes ===
* Show amount of remaining days in status infobox
+
* Added Simplified Chinese support
* Added info about relationship characters to infobox
+
=== Bug Fixes ===
   
+
* Fixed hitches when travelling around the map
'''Tuning '''
+
* Fixed overburden warning not being displayed
* Buffed sandworm enemy
 
* Reduced general rate of XP
 
* Reduced amount of required expeditions per year
 
   
 
'''Bug Fixes'''
 
* Fixed button positions in loot screen so they don't overlap your items
 
* Fixed burning not working correctly
 
* Fixed status duration not being displayed
 
* Fixed relationship status partner not being displayed
 
* Fixed lead character getting wrongly infected in shrines
 
* Fixed tiles being free when they shouldn't when Malin is in the party
 
* Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
 
* Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting
 
  
== Alpha 8: The Island Before Time (July 14h 2020) ==
+
== 0.9.5 ==
 +
=== Bug Fixes ===
 +
* Fixed a memory leak that could lead to crashes
  
'''New Prehistoric Landscape type'''
 
* All new tileset - giant mushrooms, burning sulfur lakes, and more!
 
* Volcanoes: Massive mountains that erupt with fire that burns the landscape
 
* New enemy / companion animal: Raptor
 
* New enemy: Pteranadon
 
* New enemy: Giant Bird
 
* Neutral animal: Ankylosaurus
 
* Prey animal / pack animal: Parasaurolophus
 
* New hazard: Giant Wasps
 
* New location: Dinosaur Nest
 
* New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
 
* The new prehistoric expedition types unlock in year 1888
 
   
 
'''New XP & Promotion system'''
 
* Most XP now is given to the party as a whole. You can see the amount of XP your party has under the portraits.
 
* Characters still have their own XP bar. Some events will give XP to a specific character (we plan for more of these in the future)
 
* You now must manually choose who to promote in the Manage Trek screen. If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP.
 
  
'''Combat Improvements!'''
+
= Alpha 8: The Island Before Time =
* New Combat Music
+
[https://store.steampowered.com/newshub/app/1040230/view/2577698447825188279 Released July 14, 2020]
* Attack animations in combat can be skipped by clicking
+
{{quote|This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.}}
* New enemies: Panther, Giant Snake
 
* Enemy Zones now display a rating of how difficult you can expect combat to be
 
* Dice that have been Cursed by the Mummy now show a curse effect on the dice
 
* Characters that are bleeding now take damage when they try to use an action in combat
 
* Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
 
* Consumable item attacks now display their boost colour instead of the leader portrait
 
* Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target. We're in general aiming to make different enemies feel different with custom game-changing attacks.
 
* Various tuning changes, more to come
 
  
'''More Content'''
+
=== New ===
* New Location: Scout Post
+
* New map type: [[Prehistoric]], unlocks in year 1888
* New Location: Hunt Master
+
* New terrain: [[Volcano]]es, massive mountains that erupt with fire that burns the landscape
* New Location: Cenote
+
* New enemy / companion animal: [[Raptor]]
* New Location: Monolith
+
* New enemy: [[Pteranadon]]
* New shrine aftermath: Lava rivers
+
* New enemy: [[Giant Bird]]
* New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the club halls)
+
* New enemy: [[Panther]]
* The Equipment Dealer now has his own location in Paris
+
* New enemy: [[Giant Snake]]
* Lots of new prehistoric content (see above)
+
* New neutral animal: [[Ankylosaurus]]
 +
* New prey / pack animal: [[Parasaurolophus]]
 +
* New hazard: [[Giant Wasps]]
 +
* New location: [[Dinosaur Nest]]
 +
* New items: [[Raptor Claw]], [[Obsidian Spear]], [[Ankylosaur Shield]], [[Obsidian Shard]], [[Amber Goggles]], [[Raptor Coat]], [[Fishing Waders]]
 +
* New location: [[Scout Post]]
 +
* New location: [[Huntmaster]]
 +
* New location: [[Cenote]]
 +
* New location: [[Monolith]]
 +
* New shrine aftermath: [[Lava Rivers]]
 +
* New Paris location: [[The Hatter]], where you can change your hat! (replaces the Cosmetics action in the Club Halls)
 
* Lots of new events
 
* Lots of new events
 
+
=== Changes ===
'''Changes'''
 
 
* Many balance changes - in general, the game now is significantly harder in the mid- to late-game
 
* Many balance changes - in general, the game now is significantly harder in the mid- to late-game
* You can now report bugs directly from within the game! Just click the 'Bug!' button in the bottom-left. This will send us a report that includes your savedata and screenshots.
 
 
* Tutorial can be skipped now
 
* Tutorial can be skipped now
 
* Extended tutorial with new sections for promoting characters and boosting dice in combat
 
* Extended tutorial with new sections for promoting characters and boosting dice in combat
 
* Can now dismiss characters in Paris
 
* Can now dismiss characters in Paris
 
* Improved dice-rolling physics
 
* Improved dice-rolling physics
* Added infobox for base move cost & wait cost
+
* Added infobox for base move cost and wait cost
 
* Improved treasure map visuals
 
* Improved treasure map visuals
 
* Slow fade-outs of events can now be skipped by clicking
 
* Slow fade-outs of events can now be skipped by clicking
* Hunting Dog ability "Protect the Master" only triggers once
+
* [[Hunting Dog]] ability "Protect the Master" only triggers once
* Clicking an Objective that is referencing a known location will center the camera on that location
+
* Clicking an objective that is referencing a known location will center the camera on that location
 
* Some objectives now display the days remaining when highlighted
 
* Some objectives now display the days remaining when highlighted
* Prey animals show how long tracks will remain
+
* [[Prey Animals]] show how long tracks will remain
 
* Players now get to choose from all 4 explorer types after restarting the campaign
 
* Players now get to choose from all 4 explorer types after restarting the campaign
 
* Added compass to single-location expedition goals
 
* Added compass to single-location expedition goals
 
* Club leaders can now chat
 
* Club leaders can now chat
* Club Ranks are now shared between all savegames. Loading an old savegame with higher club ranks will set those ranks to be your new, global ranks.
+
* Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
* New 'night' map visuals when resting.
+
* New "night" map visuals when resting
 
+
* The [[Equipment Dealer]] now has his own location in Paris
'''Notable Bug Fixes'''
+
* Most XP now is given to the party as a whole; some events will give XP to a specific character
 +
* You now must manually choose who to promote in the Manage Trek screen
 +
* If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
 +
* New combat music
 +
* Attack animations in combat can be skipped by clicking
 +
* Enemy zones now display a rating of how difficult you can expect combat to be
 +
* Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice
 +
* Characters that are [[Bleeding]] now take damage when they try to use an action in combat
 +
* [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round
 +
* Consumable item attacks now display their boost colour instead of the leader portrait
 +
* [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
 +
* Various combat tuning changes
 +
=== Bug Fixes ===
 
* Fixed duplicate characters in combat when combat is triggered by an event
 
* Fixed duplicate characters in combat when combat is triggered by an event
* Fixed multiple walking sticks causing you to gain sanity while travelling
+
* Fixed multiple [[Walking Stick]]s causing you to gain sanity while travelling
* Combat Buffs are now correctly removed when appropriate
+
* Fixed combat buffs not being removed when appropriate
* Fix for Survey Points not being properly set visible in Trials and Triangulations
+
* Fixed [[Survey Point]]s not being properly set visible in [[Trials and Triangulations]]
* Fixed Turtle Ferry sometimes taking you to the wrong place
+
* Fixed [[Turtle Ferry]] sometimes taking you to the wrong place
 
* Fixed black screen that can happen when the leader dies of an infected wound
 
* Fixed black screen that can happen when the leader dies of an infected wound
  
== 0.7.12 (June 25th 2020) ==
+
== 0.8.1 ==
 +
=== Changes ===
 +
* Removed Shovel special action from shrines since it is used as item bonus now
 +
* Show amount of remaining days in status infobox
 +
* Added info about relationship characters to infobox
 +
* Buffed [[Sandworm]] enemy
 +
* Reduced general rate of XP
 +
* Reduced number of required expeditions per year
 +
=== Bug Fixes ===
 +
* Fixed button positions in loot screen so they don't overlap your items
 +
* Fixed burning not working correctly
 +
* Fixed status duration not being displayed
 +
* Fixed relationship status partner not being displayed
 +
* Fixed lead character getting wrongly infected in shrines
 +
* Fixed tiles being free when they shouldn't when Malin is in the party
 +
* Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
 +
* Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting
  
'''Bug Fixes'''
+
== 0.8.2 ==
* Fixed issue you couldn't drop items if you had a Turkish windows system
+
=== Changes ===
* The forsaken aftermath is disabled for Act 1
+
* Increased equipment value increase by level
 +
* Significantly decreased Lux Labs upgrade cost
 +
=== Bug Fixes ===
 +
* Fixed not being able to start a story expedition with some 0.8 savegames
 +
* Added the missing [[Parasaurolophus]] Pack Animal perk
 +
* Fixed getting stuck in combat with [[Lava Crocodile]]
 +
* Fixed incorrect XP being loaded in some cases
  
== 0.7.11 (June 24th 2020) ==
+
== 0.8.3 ==
 +
=== Changes ===
 +
* [[Monolith]] should only teleport to reachable areas
 +
=== Bug Fixes ===
 +
* Fixed characters losing loyalty when promoted at 3 or 4 loyalty
 +
* Disabled Dead Friend Memorial event until bug is fixed
  
'''Changes'''
 
* Whenever the game saves, a backup is created first of the existing savegame
 
  
'''Bug Fixes'''
+
= Alpha 7: Steam Early Access! =
* Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
+
[https://store.steampowered.com/newshub/app/1040230/view/2453847373778161621 Released June 17, 2020]
* Fixed issue where no savegames could be loaded if there was a corrupted savegame
+
{{quote|Curious Expedition 2 is now available on Early Access!}}
* Fixed issue where combat wouldn't properly start
 
  
== 0.7.10 (June 23rd 2020) ==
+
== 0.7.6 ==
 +
=== New ===
 +
* Added intro mission / tutorial
 +
* Added first [[Campaign]] story expedition
 +
* New location: [[Meteor impact]]
 +
=== Changes ===
 +
* New art for explorer classes: Anthropologist, Cartographer
 +
* Many minor polish improvements and tweaks
  
'''Changes'''
+
== 0.7.7 ==
* Added tent item to ship shop and trader
+
=== Changes ===
* Reduced sanity gain from meat item
+
* Reduced screen transition times (fade-to/from-black) significantly
* Reduced trading value of meat and fish
+
* Added a help feedback box for equipping
* Disabled carrier pigeon and claw status for now until we have reworked them
+
* Show version number in main menu
* The shaman will no longer sell hand equipment in the tutorial
+
=== Bug Fixes ===
 +
* Fixed getting stuck in tutorial when equipping [[Spear]] really quick
 +
* Fixed a rare bug causing immediate game over on certain combats
 +
* Fixed Discord link on bug button
 +
* Fixed a few wrong character positions in events
 +
* Fixed a few badly-behaving events
 +
* Fixed a bug where pressing ESC dismisses the initial Early Access info box
 +
* Fixed issues when gamepad was attached while playing game
  
'''Bug Fixes'''
+
== 0.7.8 ==
* Fixed some occasions of game getting stuck when triggering zero sanity tutorial
+
=== Bug Fixes ===
* Fixed Snarfrattle quest would cost you standing for killing her
+
* Fixed not being able to equip or fight after overburden warning showed up
* Fixed lost explorer location could be visited infinite times
+
* Fixed some overly long or missing description texts
* Fixed floating beer foam
 
* Fixed game stuck when opening settings during dice rolling
 
* Fixed wrong pyramid type being spawned
 
* Fixed double spawning for ancient machine in tutorial
 
* Fixed phantom question marks in second island of an expedition
 
* Fixed Weather Balloons not revealing locations
 
  
== 0.7.9 (June 22nd 2020) ==
+
== 0.7.9 ==
 
+
=== Changes ===
'''Changes'''
 
 
* Improved feedback messaging for when equipping item is not allowed
 
* Improved feedback messaging for when equipping item is not allowed
 
+
=== Bug Fixes ===
'''Bug Fixes'''
+
* Fixed not being able equip anymore after modifying Famous Explorer items
* Fixed not being able equip anymore after modifying famous character items
 
 
* Fixed some font rendering issues
 
* Fixed some font rendering issues
 
* Fixed black screen crash in Paris bar location
 
* Fixed black screen crash in Paris bar location
Line 475: Line 522:
 
* Fixed crash for certain character configurations
 
* Fixed crash for certain character configurations
 
* Fixed crash when loading a profile
 
* Fixed crash when loading a profile
* Fixed few wrong icons in tutorial
+
* Fixed a few wrong icons in tutorial
  
== 0.7.8 (June 21st 2020) ==
+
== 0.7.10 ==
 +
=== Changes ===
 +
* Added [[Tent]] item to Ship Shop and [[Trader]]
 +
* Reduced sanity gain from [[Meat]] item
 +
* Reduced trading value of Meat and [[Fish]]
 +
* Disabled Carrier Pigeon and Claw status for now until we have reworked them
 +
* The [[Shaman]] will no longer sell hand equipment in the tutorial
 +
=== Bug Fixes ===
 +
* Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
 +
* Fixed [[Snarfrattle]] quest costing you standing for killing her
 +
* Fixed [[Lost Explorer]] location being visitable infinite times
 +
* Fixed floating beer foam
 +
* Fixed game getting stuck when opening settings during dice rolling
 +
* Fixed wrong Pyramid type being spawned
 +
* Fixed double spawning for Ancient Machine in tutorial
 +
* Fixed phantom question marks in second island of an expedition
 +
* Fixed [[Weather Balloon]]s not revealing locations
  
'''Bug Fixes'''
+
== 0.7.11 ==
* Fixed not being able to equip or fight after overburden warning showed up
+
=== Changes ===
* Fixed some overly long or missing description texts
+
* Whenever the game saves, a backup is created first of the existing savegame
 +
=== Bug Fixes ===
 +
* Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
 +
* Fixed issue where no savegames could be loaded if there was a corrupted savegame
 +
* Fixed issue where combat wouldn't properly start
  
== 0.7.7 (June 19th 2020) ==
+
== 0.7.12 ==
 +
=== Bug Fixes ===
 +
* Fixed issue where you couldn't drop items if you had a Turkish windows system
 +
* The Forsaken aftermath is disabled for Act 1
  
Thanks to everybody that already bought the game! We're eager to incorporate as much of the feedback as we can.
 
Here's a quick update with some bug fixes that you've reported.
 
  
'''Changes'''
+
= Alpha 6: The Academy's Challenge =
* Reduced screen transition times (fade-to/from-black) significantly
+
[https://www.facebook.com/curiousExpedition/posts/3102078803177393 Released April 21, 2020]
* Added a help feedback box for equipping
+
{{quote|The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...}}
* Show version number in main menu
 
  
'''Bug Fixes'''
+
== 0.6 ==
* Fixed rare bug getting stuck in tutorial when equipping spear really quick
+
=== New ===
* Fixed rare bug causing immediate game over on certain combats
+
* New Explorer Club: [[The Taishi Academy]]
* Fixed discord link on bug button
+
* Added online [[Club Challenges]]
* Fixed a few wrong character positions in events
+
* New Taishi character: [[Taoist Monk]]
* Fixed a few badly-behaving events
+
* New Taishi character: [[Academy Master]]
* Fixed pressing ESC dismisses the initial Early Access info box
+
* New enemy: [[Giant Centipede]]
* Fixed issues when gamepad was attached while playing game
+
* New Tashi items / gear
 
+
* Many new / improved events
== Alpha 7: Steam Early Access! (June 17th 2020) ==
+
=== Changes ===
 
 
'''New features'''
 
* Added intro mission / tutorial
 
* Added first campaign story expedition
 
* New location: Meteor impact
 
 
 
'''Changes'''
 
* New art for explorer classes: Anthropologist, Cartographer
 
* Many, many minor polish improvements and tweaks!
 
 
 
== Alpha 6: The Academy's Challenge (April 21 2020) ==
 
 
 
'''New features & major changes'''
 
* New Explorer Club: The Taishi Academy
 
* New available: Online Club Challenges
 
 
* Items can now be used in event challenges to add extra dice
 
* Items can now be used in event challenges to add extra dice
   
 
'''Additional changes'''
 
 
* Major visual improvements to Triumph screen
 
* Major visual improvements to Triumph screen
* Many new Tashi items / gear
+
* Added [[Saddle]] variants
* New character: Taoist Monk (monster combat specialist)
 
* New character: Academy Master (creates scrolls)
 
* New enemy: Giant Centipede
 
* Added saddle variants
 
 
* New Barter/Loot UI layout
 
* New Barter/Loot UI layout
 
* Various UI tweaks and improvements
 
* Various UI tweaks and improvements
* Many new / improved events
+
* Many new sound effects and pieces of music
* Many new sfx and pieces of music
+
* Tweaked character infobox layout
* Tweaked Character infobox layout
+
* [[Prey Animal]] design change: these no longer leave tracks, but instead are unidentified until you come close
* Prey animal design change: these no longer leave tracks, but instead are unidentified until you come close. Automatically move to a new location if not discovered within a set time.
+
* Prey Animals automatically move to a new location if not approached within a set time
   
+
=== Bug Fixes ===
'''Major Bug Fixes'''
+
* The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable
* The "Prove the Existance of the Monster" and "Guarded Treasure" expedition types are now completable
 
  
==Alpha 5: Caverns of the Mole People (March 17th 2020) ==
+
= Alpha 5: Caverns of the Mole People =
 +
[https://www.facebook.com/curiousExpedition/posts/3019901691395105 Released March 17, 2020]
 +
{{quote|Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!}}
  
'''New features & major changes'''
+
== 0.5 ==
* Added new pocket type: Cavern
+
=== New ===
* New tribe type: Moles
+
* New map type: [[Caverns]]
* Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
+
* New tribe type: [[Moles]]
   
+
* New enemy: [[Giant Bat]]
'''Additional changes'''
+
* New Cavern / Mole-related items
 +
* New Archipelago / Salamander-related items
 +
=== Changes ===
 +
* [[Pack Animals]] can now be mounted for an additional dice - just find a [[Saddle]] and equip it on the animal
 
* Dice now have different effects on the same dice
 
* Dice now have different effects on the same dice
* Items with Dice now have an Inspect mode - right-click to get info about the Dice faces
+
* Items with dice now have an Inspect mode - right-click to get info about the dice faces
 
* To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
 
* To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
* Added Giant Bat enemy type
 
* Added new set of cavern / mole-related items
 
* Added a new set of archipelago / salamander-related items
 
 
* Characters now stand in water instead of on it
 
* Characters now stand in water instead of on it
* Added a news box to the main menu
+
* Added a News box to the main menu
 
* Various other UI improvements
 
* Various other UI improvements
  
== Alpha 4: Mystery of the Salamander Isles (Feb 19th 2020) ==
+
= Alpha 4: Mystery of the Salamander Isles =
 +
[https://www.facebook.com/curiousExpedition/posts/2956682627717012 Released February 19, 2020]
 +
{{quote|Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.}}
  
'''New features & major changes'''
+
== 0.4 ==
* Added new pocket type: Archipelago
+
=== New ===
* New tribe type: Salamanders
+
* New map type: [[Archipelago]]
* New leader class: Cartographer
+
* New tribe type: [[Salamanders]]
* Big Game Hunter has been upgraded and reworked to be a leader class
+
* New leader class: [[Cartographer]]
* Added prey / rare prey animal feature
+
* New map feature: [[Prey Animal]]
* Added Elephant neutral animal
+
* New neutral animal: [[Elephant]]
* Added Giant Crab enemy
+
* New enemy: [[Giant Crab]]
* Added Giant Tortoise pack animal
+
* New pack animal: [[Giant Tortoise]]
* Added Cook
+
* New tavern character: [[Cook]]
* Characters now level up automatically without a pop-up - additional changes for leader class progression with more choice coming next alpha
+
* Several new rest and insanity events
 +
=== Changes ===
 +
* [[Big Game Hunter]] has been upgraded and reworked to be a leader class
 +
* Characters now level up automatically without a pop-up
 
* Added multiple save slots
 
* Added multiple save slots
 
* Started pass on major UI improvements
 
* Started pass on major UI improvements
 
* Expedition goals and side-quests are now tracked in the map UI
 
* Expedition goals and side-quests are now tracked in the map UI
   
 
'''Additional changes'''
 
* Added several new rest and no-sanity events
 
 
* Various event reworks and polish improvements
 
* Various event reworks and polish improvements
* All characters can now cook meat (but Cooks produce higher-quality cooked meat)
+
* All characters can now cook [[Meat]] (but Cooks produce higher-quality cooked meat)
 
* Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
 
* Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
 
* Characters now level up more slowly
 
* Characters now level up more slowly
 
* Certain core items are now never on sale
 
* Certain core items are now never on sale
* Added many new musical themes and sound effects
+
* Many new musical themes and sound effects
* Marbles item is now significantly less powerful (more expensive / less of a trading markup)
+
* [[Marbles]] item is now significantly less powerful (more expensive / less of a trading markup)
* Improved look of swamp tiles
+
* Improved look of [[Swamp]] tiles
* Add visual feedback for characters affected by Tar Bogs
+
* Add visual feedback for characters affected by [[Tar Bog]]s
* Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
+
* Treasure Hunter renamed to [[Plunderer]] to prevent confusion with the [[Big Game Hunter]]
 
* Combat consumable items can now be boosted
 
* Combat consumable items can now be boosted
* Sandstorms are now much more visible
+
* [[Sandstorm]]s are now much more visible
 
* Added color variants for leader classes
 
* Added color variants for leader classes
* ...and many bug fixes, tuning changes, and minor improvements
 
  
== Alpha 3: Bird & Fawcett(Jan 22st 2019) ==
+
= Alpha 3: Bird & Fawcett =
 +
[https://www.facebook.com/curiousExpedition/posts/2896038710448071 Released January 22, 2020]
 +
{{quote|This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.}}
  
'''New features & major changes'''
+
== 0.3 ==
* Famous explorers! You can now be approached by famous explorers in the tavern at night to join your party for an expedition.
+
=== New ===
* New explorer: Percy Fawcett
+
* New character type: [[Famous Explorers]]
* New explorer: Isabella Bird
+
* New famous explorer: [[Percy Fawcett]]
* New Avalon character: Big Game Hunter
+
* New famous explorer: [[Isabella Bird]]
* New Lux Labs character: Kinetographer
+
* New Avalon character: [[Big Game Hunter]]
* Developer tool: Stampede, the tile stamp editor. This is the tool we've started using for creating small handcrafted pieces of the world. We've released it to you to take a look and get an insight into our development process.
+
* New Lux Labs character: [[Kinetographer]]
   
+
* New rest events for [[Friendship]] and [[Hatred]]
'''Additional changes'''
+
=== Changes ===
* Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
+
* [[Anthropologist]] core mechanic reworked - now based on completing a randomized checklist of native interactions
* Buffed protective charm
+
* Buffed [[Protective Charm]]
 
* Improved dimensional fog visuals
 
* Improved dimensional fog visuals
 
* Cost for upgrading items at Lux Labs now scales with item power
 
* Cost for upgrading items at Lux Labs now scales with item power
 
* Location marker is no longer shown if a location can't be visited
 
* Location marker is no longer shown if a location can't be visited
 
* Improved dice rolling physics
 
* Improved dice rolling physics
* Club store expo ticket costs now have variable amounts
+
* Club Shop expo ticket costs now have variable amounts
 
* Players are now automatically prompted to promote their characters
 
* Players are now automatically prompted to promote their characters
* Starting character xp is now randomized.
+
* Starting character XP is now randomized
* Some characters are now immune to certain status effects (stun, poison, etc.)
+
* Some characters are now immune to certain status effects (Stun, Poison, etc.)
 
* Lots of new tile stamps for locations
 
* Lots of new tile stamps for locations
* Removed binoculars from ship shop
+
* Removed [[Binoculars]] from Ship Shop
* Players can now leave most goal locations instead of being forced to finish the island instantly (some locations still need to be reworked)
+
* Players can now leave most goal locations instead of being forced to finish the island instantly
* Shaman staff now buffs damage instead of heal/shield to reduce overlap with main shaman ability
+
* [[Shamanic Staff]] now buffs damage instead of heal/shield to reduce overlap with main [[Shaman]] ability
* Added 6 new rest events for friendship and hatred
+
* Damage-over-time combat effects now split into [[Poison]], [[Bleeding]] and [[Burning]] types
* Damage-over-time combat effects now split into Poison, Bleeding and Burning types
+
* [[Mummy]] is now immune to Poison and Bleeding
* Mummy is now immune to poison and bleeding
+
* [[Sandworm]] is now immune to Stun
* Sandworm is now immune to stun
+
* [[British Hunter]]'s Gun Expert ability is now percentage based
* British Hunter's Gun Expert perk is now percentage based
+
* [[Pith Helmet]] now provides [[Armor]] in combat
* Pith Helmet now provides Armor in combat
+
* Improved [[Baby Spider]] hatching visuals
* Improved baby spider hatching visuals
 
 
* Map info boxes now split between tile/character/location
 
* Map info boxes now split between tile/character/location
 
* New sound effects and music for various locations
 
* New sound effects and music for various locations
 +
=== Bug Fixes ===
 +
* Fixed items disappearing when unequipping them
 +
 +
= Alpha 2: Shifting Sands =
 +
[https://www.facebook.com/curiousExpedition/posts/2817326644985945 Released December 18, 2019]
 +
{{quote|The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!}}
  
'''Major Bugfixes'''
+
== 0.2 ==
* Fixed items disappearing when unequipping them
+
=== New ===
 +
* New map type: [[Drylands]]
 +
* New tavern character: [[Missionary]]
 +
* New enemy: [[Mummy]]
 +
* New enemy: [[Giant Scorpion]]
 +
* New enemy: [[Sandworm]]
 +
* New Animal equipment

Revision as of 23:38, 3 December 2020

Contents

Alpha 12: The New Explorers

Released November 17, 2020

“There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!”

0.12.4

New

Changes

  • Club Shop items are now split into categories
  • Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
  • When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
  • Reduced difficulty of expeditions in 1886
  • Improved pacing of Paris location unlocks
  • Recruitable Club characters will sometimes be available for recruiting in the Tavern
  • Unused tickets are converted to fame at the end of the Campaign
  • Can now sell Equipment at the Shop in Paris for tickets
  • Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
  • Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
  • Late game dice challenges are now a bit easier
  • The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
  • The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
  • Hunter's Cunning perk now has a limit to how many dice can be rerolled
  • Hiking Stick now only reduces per-tile cost partially
  • Increased price / upgrade price of Heavy Crates
  • The Shipwreck now has a rare special location variant
  • Added a reminder to the Ship Shop about the current island's objective and biome
  • After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens

0.12.5

Bug Fixes

  • Fixed some savegames not being loadable
  • Fixed some events that could kill a character that shouldn't be killable
  • Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
  • Fixed problems that could occur if combat ends with the Electro Barrier still up
  • Fixed incorrect Electro Barrier positioning and selection with controller
  • Fixed getting multiple Tactical Mastery uses in combat sometimes
  • Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
  • Fixed black screen when starting an expedition sometimes
  • Fixed freeze during combat attacks
  • Fixed event action buttons not being visible if entering Manage Trek while they were fading in
  • Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
  • Fixed Cartography checklist not correctly counting the number of Locations on the map

0.12.6

Bug Fixes

  • Fixed a blocker where you couldn't leave the Club Shop
  • Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
  • Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
  • Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
  • Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
  • Fixed an issue where dismounting in Paris could cause game to get into a broken state
  • Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
  • Fixed generic Stone Disc appearing in Act 3 Island 3
  • Fixed bad combat slot group assignment for Snarfrattle

0.12.7

Bug Fixes

  • Fixed crash when buying Hats
  • Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item


Alpha 11: The Engine of Creation

Released October 20, 2020

“This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.”

0.11.0

New

  • Added Act IV: The Engine of Creation
  • New Explorer Select screen
  • New Difficulty Select screen
  • Added "Death Consequences" options
  • New setting: "Instant Text" that makes event text appear instantly
  • New setting: "Fast Rest" that makes resting & waiting happen much faster
  • New setting: "Travel Speed" that makes moving on the map faster or slower
  • New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
  • New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
  • New hand equipment: Parrot
  • New tribe type: Distrustful
  • New tribe type: Pacifist
  • New tribe type: Unisex
  • New event type: Dreamscape
  • New map zone: Human Exposition Recruiter
  • Added hub narrative for 1889
  • Lots of new events

Changes

  • New combat UI
  • New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
  • New map travel UI
  • Hovering a character's Promote button will display a preview of the character after promotion
  • After an expedition you can look around the map
  • Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
  • Stunned Panthers no longer do Reroll Retaliation
  • Villages become angry more easily now, unless they have the Pacifist trait
  • Can no longer interact with locations or zones when party is overfilled with people
  • Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
  • Improved art for the Scout Post and Huntmaster locations
  • Geo Machine now always has 2 different actions available out of a pool
  • Added a congratulations message shown in the main menu when completing the campaign
  • Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
  • The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)

Bug Fixes

  • Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
  • Fixed some items not being usable in dice challenges, or being usable but not adding dice
  • Fixed not being able to upgrade Curious or Improved items to level 8
  • Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
  • Fixed Lost Explorer map not generating or not being diggable with shovels
  • Fixed Trader being attracted by the Phonograph and interrupting movement

0.11.1

Changes

  • Highlighting dice in combat will highlight the owning character
  • Dice in combat are now laid out in the same order as characters in the scene
  • Reduced spawn frequency of Exposition Recruiter

Bug Fixes

  • Fixed some issues in Act 4 Island 1

0.11.2

Changes

  • Elderly status adds +5 to travel cost
  • Reworked Exposition Recruiter event flow
  • Bonuses and total values are now better separated in item info boxes

Bug Fixes

  • Fixed Impetus status modifier not applying correctly
  • Fixed view distance modifiers not applying correctly
  • Fixed duplicate characters in Exposition Recruiter event
  • Fixed some weird labels showing up in item info boxes

0.11.9

Changes

  • Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team

Bug Fixes

  • Fixed Club Challenge UI not showing score or clubs
  • Fixed combat getting stuck when using an item after changing savegame slot
  • Fixed not being able to finish Act 3 (Repair the Ship) sometimes


Alpha 10: The Cost of Greed

Released September 7, 2020

“The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.”

0.10.0

New

Changes

  • Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
  • Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
  • Horn Flute now gives sanity / increases aggro instead of disabling zones
  • Can now click to skip event dice challenge results
  • Can no longer sell items to the Ship Shop
  • The Moon Stone item now changes the moon phase
  • Prey are now shown on the map as little characters instead of icons
  • Club Unlocks and Club Shops have been merged into a single screen
  • If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
  • Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
  • Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
  • Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
  • Various UI improvements, including a new Settings menu

Bug Fixes

  • Pyromaniacs can once again start fires randomly as you leave locations
  • Fixed bug where interacting with the Palikao Gate in Act 1 did nothing

0.10.1

Changes

  • Improved Plateau combat slots placement
  • Balance pass on Strength combos, mostly making them a bit weaker

Bug Fixes

  • Fixed a bug where the Animal Bonding rest event would show invalid text
  • Fixed missing Cave music
  • Fixed game not loading when a character has Jungle Fever
  • Fixed characters not playing Injured animation

0.10.2

Changes

  • Increased health drain rate while Infected
  • Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
  • Disabled unfinished Abduction event
  • Health gain given during resting is now per-day
  • Enabled Simplified Chinese (many missing texts though)

Bug Fixes

  • Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
  • Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
  • Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
  • Fixed a bug where the Cenote wasn't spawning in Easy difficulty
  • Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
  • Fixed a bug where it was possible to stop resting/waiting before a single day had passed

0.10.3

Bug Fixes

  • Fixed memory leaks
  • Fixed Insanity event chance not being stored in savegames
  • Fixed hitches when ending travel
  • Fixed enemy positions being wrong in combat
  • Fixed sanity events getting no mood

0.10.4

Bug Fixes

  • Reduced memory usage
  • Fixed wrong mood being used when combat starts in tutorial
  • Fixed game not being saved when interacting with location
  • Fixed freeze when entering Old Camp
  • Fixed Crystal Mine not yielding new loot after first use
  • Fixed Chieftain quest character keeping equipped items

0.10.5

Changes

  • Added all Chinese text

Bug Fixes

0.10.6

Bug Fixes

  • Fixed loading old savegames not unlocking the explorer clubs
  • Fixed Transporter Beacon map location sprite size
  • Hopefully fixed vertical text

0.10.7

Bug Fixes

  • Fixed Ferry Turtle taking the party off the map sometimes
  • Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
  • Fixed missing Cave location marker in Act 3 Island 1 for final objective
  • Fixed Key Staff being in party inventory after Malin leaves party
  • Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition

0.10.8

Bug Fixes

  • Fixed some errors in Chinese translation
  • Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
  • Fixed Treasure Maps not being generated sometimes
  • Fixed character portraits not being visible when first resuming a savegame
  • Fixed temporary characters not being removed from the party when returning to Paris


Alpha 9: The Search for the Stolen Staff

Released August 11, 2020

“The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.”

0.9.0

New

Changes

  • 1886 story mission is now "Act I: The Ruined Gate"
  • Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
  • Improved load times
  • Various UI improvements
  • When selecting a new party after losing your previous one, the new leader will have a set of random perks
  • Aborting an expedition will now skip the Triumph sequence
  • Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
  • Island outlines are no longer visible at the beginning of an expedition
  • New recruits are now more appropriately levelled
  • Wolves now have different aggro range and stronger attacks during the full moon
  • Meat is no longer weightless
  • Characters that find Meat will now instead find Quail, which are weightless
  • Zone movement is now animated
  • Standing is now reset at the start of each island

Bug Fixes

  • Fixed ship not spawning sometimes, or spawning inland
  • Fixed enemy zone "Sleeping" state not being saved/loaded correctly
  • Fixed Promote button being visible when it shouldn't during tutorial

0.9.1

Changes

Bug Fixes

  • Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled Needle Plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed Betel Nuts combo name
  • Added missing boost to Talwar
  • Added missing actionText to Alchemist location
  • Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up Elephant Gun icon
  • Fixed a bug where Raptor Hides couldn't be tanned
  • Fixed Ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes
  • Fixed weird items during altar interaction

0.9.2

Bug Fixes

  • Improved map performance
  • Malin can no longer by killed by Mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.3

Bug Fixes

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's Tracks sometimes not appearing in Act 2
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.4

Changes

  • Added Simplified Chinese support

Bug Fixes

  • Fixed hitches when travelling around the map
  • Fixed overburden warning not being displayed

0.9.5

Bug Fixes

  • Fixed a memory leak that could lead to crashes


Alpha 8: The Island Before Time

Released July 14, 2020

“This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.”

New

Changes

  • Many balance changes - in general, the game now is significantly harder in the mid- to late-game
  • Tutorial can be skipped now
  • Extended tutorial with new sections for promoting characters and boosting dice in combat
  • Can now dismiss characters in Paris
  • Improved dice-rolling physics
  • Added infobox for base move cost and wait cost
  • Improved treasure map visuals
  • Slow fade-outs of events can now be skipped by clicking
  • Hunting Dog ability "Protect the Master" only triggers once
  • Clicking an objective that is referencing a known location will center the camera on that location
  • Some objectives now display the days remaining when highlighted
  • Prey Animals show how long tracks will remain
  • Players now get to choose from all 4 explorer types after restarting the campaign
  • Added compass to single-location expedition goals
  • Club leaders can now chat
  • Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
  • New "night" map visuals when resting
  • The Equipment Dealer now has his own location in Paris
  • Most XP now is given to the party as a whole; some events will give XP to a specific character
  • You now must manually choose who to promote in the Manage Trek screen
  • If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
  • New combat music
  • Attack animations in combat can be skipped by clicking
  • Enemy zones now display a rating of how difficult you can expect combat to be
  • Dice that have been cursed by the Mummy now show a Curse effect on the dice
  • Characters that are Bleeding now take damage when they try to use an action in combat
  • Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
  • Consumable item attacks now display their boost colour instead of the leader portrait
  • Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
  • Various combat tuning changes

Bug Fixes

  • Fixed duplicate characters in combat when combat is triggered by an event
  • Fixed multiple Walking Sticks causing you to gain sanity while travelling
  • Fixed combat buffs not being removed when appropriate
  • Fixed Survey Points not being properly set visible in Trials and Triangulations
  • Fixed Turtle Ferry sometimes taking you to the wrong place
  • Fixed black screen that can happen when the leader dies of an infected wound

0.8.1

Changes

  • Removed Shovel special action from shrines since it is used as item bonus now
  • Show amount of remaining days in status infobox
  • Added info about relationship characters to infobox
  • Buffed Sandworm enemy
  • Reduced general rate of XP
  • Reduced number of required expeditions per year

Bug Fixes

  • Fixed button positions in loot screen so they don't overlap your items
  • Fixed burning not working correctly
  • Fixed status duration not being displayed
  • Fixed relationship status partner not being displayed
  • Fixed lead character getting wrongly infected in shrines
  • Fixed tiles being free when they shouldn't when Malin is in the party
  • Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
  • Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting

0.8.2

Changes

  • Increased equipment value increase by level
  • Significantly decreased Lux Labs upgrade cost

Bug Fixes

  • Fixed not being able to start a story expedition with some 0.8 savegames
  • Added the missing Parasaurolophus Pack Animal perk
  • Fixed getting stuck in combat with Lava Crocodile
  • Fixed incorrect XP being loaded in some cases

0.8.3

Changes

  • Monolith should only teleport to reachable areas

Bug Fixes

  • Fixed characters losing loyalty when promoted at 3 or 4 loyalty
  • Disabled Dead Friend Memorial event until bug is fixed


Alpha 7: Steam Early Access!

Released June 17, 2020

“Curious Expedition 2 is now available on Early Access!”

0.7.6

New

Changes

  • New art for explorer classes: Anthropologist, Cartographer
  • Many minor polish improvements and tweaks

0.7.7

Changes

  • Reduced screen transition times (fade-to/from-black) significantly
  • Added a help feedback box for equipping
  • Show version number in main menu

Bug Fixes

  • Fixed getting stuck in tutorial when equipping Spear really quick
  • Fixed a rare bug causing immediate game over on certain combats
  • Fixed Discord link on bug button
  • Fixed a few wrong character positions in events
  • Fixed a few badly-behaving events
  • Fixed a bug where pressing ESC dismisses the initial Early Access info box
  • Fixed issues when gamepad was attached while playing game

0.7.8

Bug Fixes

  • Fixed not being able to equip or fight after overburden warning showed up
  • Fixed some overly long or missing description texts

0.7.9

Changes

  • Improved feedback messaging for when equipping item is not allowed

Bug Fixes

  • Fixed not being able equip anymore after modifying Famous Explorer items
  • Fixed some font rendering issues
  • Fixed black screen crash in Paris bar location
  • Fixed occurence of character not getting a proper name
  • Fixed crash for certain character configurations
  • Fixed crash when loading a profile
  • Fixed a few wrong icons in tutorial

0.7.10

Changes

  • Added Tent item to Ship Shop and Trader
  • Reduced sanity gain from Meat item
  • Reduced trading value of Meat and Fish
  • Disabled Carrier Pigeon and Claw status for now until we have reworked them
  • The Shaman will no longer sell hand equipment in the tutorial

Bug Fixes

  • Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
  • Fixed Snarfrattle quest costing you standing for killing her
  • Fixed Lost Explorer location being visitable infinite times
  • Fixed floating beer foam
  • Fixed game getting stuck when opening settings during dice rolling
  • Fixed wrong Pyramid type being spawned
  • Fixed double spawning for Ancient Machine in tutorial
  • Fixed phantom question marks in second island of an expedition
  • Fixed Weather Balloons not revealing locations

0.7.11

Changes

  • Whenever the game saves, a backup is created first of the existing savegame

Bug Fixes

  • Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
  • Fixed issue where no savegames could be loaded if there was a corrupted savegame
  • Fixed issue where combat wouldn't properly start

0.7.12

Bug Fixes

  • Fixed issue where you couldn't drop items if you had a Turkish windows system
  • The Forsaken aftermath is disabled for Act 1


Alpha 6: The Academy's Challenge

Released April 21, 2020

“The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...”

0.6

New

Changes

  • Items can now be used in event challenges to add extra dice
  • Major visual improvements to Triumph screen
  • Added Saddle variants
  • New Barter/Loot UI layout
  • Various UI tweaks and improvements
  • Many new sound effects and pieces of music
  • Tweaked character infobox layout
  • Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
  • Prey Animals automatically move to a new location if not approached within a set time

Bug Fixes

  • The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable

Alpha 5: Caverns of the Mole People

Released March 17, 2020

“Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!”

0.5

New

  • New map type: Caverns
  • New tribe type: Moles
  • New enemy: Giant Bat
  • New Cavern / Mole-related items
  • New Archipelago / Salamander-related items

Changes

  • Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
  • Dice now have different effects on the same dice
  • Items with dice now have an Inspect mode - right-click to get info about the dice faces
  • To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
  • Characters now stand in water instead of on it
  • Added a News box to the main menu
  • Various other UI improvements

Alpha 4: Mystery of the Salamander Isles

Released February 19, 2020

“Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.”

0.4

New

Changes

  • Big Game Hunter has been upgraded and reworked to be a leader class
  • Characters now level up automatically without a pop-up
  • Added multiple save slots
  • Started pass on major UI improvements
  • Expedition goals and side-quests are now tracked in the map UI
  • Various event reworks and polish improvements
  • All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
  • Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
  • Characters now level up more slowly
  • Certain core items are now never on sale
  • Many new musical themes and sound effects
  • Marbles item is now significantly less powerful (more expensive / less of a trading markup)
  • Improved look of Swamp tiles
  • Add visual feedback for characters affected by Tar Bogs
  • Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
  • Combat consumable items can now be boosted
  • Sandstorms are now much more visible
  • Added color variants for leader classes

Alpha 3: Bird & Fawcett

Released January 22, 2020

“This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.”

0.3

New

Changes

  • Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
  • Buffed Protective Charm
  • Improved dimensional fog visuals
  • Cost for upgrading items at Lux Labs now scales with item power
  • Location marker is no longer shown if a location can't be visited
  • Improved dice rolling physics
  • Club Shop expo ticket costs now have variable amounts
  • Players are now automatically prompted to promote their characters
  • Starting character XP is now randomized
  • Some characters are now immune to certain status effects (Stun, Poison, etc.)
  • Lots of new tile stamps for locations
  • Removed Binoculars from Ship Shop
  • Players can now leave most goal locations instead of being forced to finish the island instantly
  • Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
  • Damage-over-time combat effects now split into Poison, Bleeding and Burning types
  • Mummy is now immune to Poison and Bleeding
  • Sandworm is now immune to Stun
  • British Hunter's Gun Expert ability is now percentage based
  • Pith Helmet now provides Armor in combat
  • Improved Baby Spider hatching visuals
  • Map info boxes now split between tile/character/location
  • New sound effects and music for various locations

Bug Fixes

  • Fixed items disappearing when unequipping them

Alpha 2: Shifting Sands

Released December 18, 2019

“The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!”

0.2

New