Difference between revisions of "Leaders"
(Added game data tables and reworded intro) |
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− | + | {{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}} | |
− | The | + | [[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]] |
− | [[ | + | The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options. Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique [[Perk]]s available after each trek in addition to the standard perks. |
− | {| class="wikitable" | + | Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. |
+ | |||
+ | ''Note: In the table below, [[Health]] and [[Dice]] face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.'' | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] || class="unsortable"|Unique Perks | ||
|- | |- | ||
− | + | |[[Big Game Hunter]] || <ul><li>Free Ambush attack on combat start || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li>?<li>?<li>? | |
|- | |- | ||
− | | | + | |[[Anthropologist]] || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>[[Polyglot]]<li>[[Good Standing]]<li>[[Native Diplomacy]] |
|- | |- | ||
− | | | + | |[[Plunderer]] || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 15 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li>[[Archaeology]]<li>?<li>? |
|- | |- | ||
− | | | + | |[[Cartographer]] || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>?<li>?<li>? |
|- | |- | ||
− | | | + | |[[Taxonomist]] || <ul><li>[[Animal trophy]] Fame +38%, +3%/promotion || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 || |
|- | |- | ||
− | | | + | |[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || |
|- | |- | ||
− | | | + | |[[Red Flag Pirate]] || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 || |
|- | |- | ||
− | | Red | + | |[[Nahua Seeker]] || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] -28%, -3%/promotion<li>1 extra die (duplicate) || 65 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 || |
+ | |} | ||
+ | |||
+ | Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]]. | ||
+ | |||
+ | ''Note: In the table below, the Dice face columns show the total numbers among the Leader and their two starting Companions. You can use this information to help choose your first recruits. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Class || Hand Item || class="unsortable"|Companions || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] | ||
|- | |- | ||
− | | Nahua Seeker || | + | |[[Big Game Hunter]] || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|6 || style="color:green"|4 || style="color:blue"|2 |
+ | |- | ||
+ | |[[Anthropologist]] || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|4 || style="color:green"|2 || style="color:blue"|6 | ||
+ | |- | ||
+ | |[[Plunderer]] || [[Whip]] || <ul><li>[[Street Rat]]<li>[[Donkey]] || style="color:red"|4 || style="color:green"|6 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Cartographer]] || [[Machete]] || <ul><li>[[Roma Trader]]<li>[[Native Scout]] || style="color:red"|2 || style="color:green"|5 || style="color:blue"|5 | ||
+ | |- | ||
+ | |[[Taxonomist]] || [[Ornamental Revolver]] || <ul><li>[[Cook]]<li>[[Horse]] || style="color:red"|4 || style="color:green"|6 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Shennong Herbalist]] || [[Censer]] || <ul><li>[[Travelling Quack]]<li>[[Donkey]] || style="color:red"|5 || style="color:green"|4 || style="color:blue"|3 | ||
+ | |- | ||
+ | |[[Red Flag Pirate]] || [[Storm Lantern]] || <ul><li>[[Sailor]]<li>[[British Soldier]] || style="color:red"|9 || style="color:green"|1 || style="color:blue"|2 | ||
+ | |- | ||
+ | |[[Nahua Seeker]] || [[Shamanic Staff]] || <ul><li>[[Sailor]]<li>[[Arbiter]] || style="color:red"|4 || style="color:green"|2 || style="color:blue"|13 | ||
+ | |} | ||
+ | |||
+ | [[Category:Leaders]] |
Revision as of 04:09, 27 November 2020
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options. Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health and Dice face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.
Class | Abilities | H | R | G | B | Unique Perks |
---|---|---|---|---|---|---|
Big Game Hunter |
|
80 | 1 | 2 | 1 |
|
Anthropologist |
|
65 | 0 | 2 | 2 | |
Plunderer |
|
65 | 0 | 4 | 0 | |
Cartographer |
|
65 | 0 | 2 | 2 |
|
Taxonomist |
|
65 | 2 | 0 | 2 | |
Shennong Herbalist |
|
65 | 1 | 2 | 1 | |
Red Flag Pirate |
|
65 | 3 | 1 | 0 | |
Nahua Seeker |
|
65 | 0 | 0 | 4 |
Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, the Dice face columns show the total numbers among the Leader and their two starting Companions. You can use this information to help choose your first recruits.
Class | Hand Item | Companions | R | G | B |
---|---|---|---|---|---|
Big Game Hunter | Hunting Knife | 6 | 4 | 2 | |
Anthropologist | Spear | 4 | 2 | 6 | |
Plunderer | Whip | 4 | 6 | 2 | |
Cartographer | Machete | 2 | 5 | 5 | |
Taxonomist | Ornamental Revolver | 4 | 6 | 2 | |
Shennong Herbalist | Censer | 5 | 4 | 3 | |
Red Flag Pirate | Storm Lantern | 9 | 1 | 2 | |
Nahua Seeker | Shamanic Staff | 4 | 2 | 13 |