Difference between revisions of "Companions"
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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
− | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in | + | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) |
− | + | __TOC__ | |
− | + | ''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | |
− | ''Note: In all the tables below, | ||
== European Companions == | == European Companions == | ||
− | '''European companions''' can be recruited in the [[Paris]] hub in-between treks. | + | '''European companions''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. |
=== Tavern Recruits === | === Tavern Recruits === | ||
− | + | These characters can be obtained in: | |
− | These characters can be | + | * [[Leader]]-specific [[starting parties]] (except Missionary) |
+ | * [[Tavern]] (except Travelling Quack during first year) | ||
+ | * [[Mole Village]]s (except Hunting Dog) | ||
+ | * [[Ice Cave]]s (except Hunting Dog) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
− | + | {{New Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2}})}} | |
− | {{Character row|class=Sailor|h=60|r=2|b=2| | + | {{New Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} |
− | + | {{New Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} | |
− | {{Character row|class=Field Nurse|h=60|r=3|b=1| | + | {{New Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} |
− | + | {{New Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} | |
− | {{Character row|class=British Soldier|r=4| | + | {{New Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} |
− | + | {{New Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} | |
− | {{Character row|class=Cook|r=2|g=2| | + | {{New Character row|class=Street Rat|g=2|b=2|trait1=Can [[steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing|Green}}}} |
− | + | {{New Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} | |
− | {{Character row|class=Missionary|r=2|b=2| | + | {{New Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} |
− | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} | |
− | {{Character row|class=Translator|r=2|b=2| | ||
− | |||
− | {{Character row|class=Roma Trader|g=1|b=3| | ||
− | |||
− | {{Character row|class=Street Rat|g=2|b=2| | ||
− | |||
− | {{Character row|class=Travelling Quack | ||
− | |||
− | {{Character row|class=Donkey|r=4|cap=3| | ||
− | |||
− | {{ | ||
|} | |} | ||
− | |||
=== Club Recruits === | === Club Recruits === | ||
− | + | These characters can be obtained in: | |
− | These characters can be | + | * [[Club Shop]]s for 8 {{Ticket|Tickets}} (regardless of level) |
+ | * [[Tavern]] for free (from a random selection) | ||
+ | * [[Mole Village]]s (except Treasure Corgi) | ||
+ | * [[Ice Cave]]s (except Treasure Corgi) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} !! Club !! Rank | {{Character header}} !! Club !! Rank | ||
− | + | {{New Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 | |
− | {{ | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 |
− | + | {{New Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs [[Item Level]]|+1|+1}}}} || [[Lux Labs]] || 4 | |
− | {{ | + | {{New Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 |
− | + | {{New Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2 | |
− | {{ | + | {{New Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 |
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
|} | |} | ||
== Native Companions == | == Native Companions == | ||
− | '''Native companions''' can be recruited by request to the Ruler of a [[Village | + | '''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. |
− | + | They can be obtained in: | |
+ | * [[Leader]]-specific [[starting parties]] | ||
+ | * [[Native Villages]] | ||
+ | * [[Exposition Recruiter]] | ||
+ | * [[Ice Cave]]s | ||
+ | ''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)'' | ||
=== Humans === | === Humans === | ||
− | |||
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
− | + | {{New Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} | |
− | {{Character row|class= | + | {{New Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} |
− | + | {{New Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} | |
− | {{Character row|class= | + | {{New Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}} |
− | + | {{New Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | |
− | {{Character row|class= | ||
− | |||
− | {{Character row|class=Scout|r=2|g=2| | ||
− | |||
− | {{Character row|class=Arbiter | ||
|} | |} | ||
− | |||
− | |||
=== Salamanders === | === Salamanders === | ||
− | + | Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Water]] and [[Swamps]] travel costs. | |
− | Salamander natives are found in [[Archipelago]] maps. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
− | | | + | {{New Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} |
− | {{Character row|class= | + | {{New Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} |
− | + | {{New Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | |
− | {{Character row|class= | + | {{New Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} |
− | + | {{New Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} | |
− | {{Character row|class= | + | {{New Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|Melee Weapons}}|trait2={{Amphibious}}|trait3={{Elite}}}} |
− | |||
− | {{Character row|class=Guardian| | ||
− | |||
− | {{Character row|class=Prince| | ||
|} | |} | ||
− | |||
− | |||
=== Mole People === | === Mole People === | ||
− | |||
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
− | + | {{New Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|[[Tinker Box]]|-2|-1}})}} | |
− | {{Character row|class= | + | {{New Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} |
− | |- | + | {{New Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} |
− | {{Character row|class= | ||
− | |||
− | {{Character row|class=Headhunter|r=2|b=2| | ||
|} | |} | ||
== Animal Companions == | == Animal Companions == | ||
− | '''Animal companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a | + | |
+ | '''Animal companions''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | ||
=== Pack Animals === | === Pack Animals === | ||
− | + | {{Pack Animal|Pack Animals}} are often selected for their Bonus to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die. | |
+ | |||
+ | They can be obtained in: | ||
+ | * [[Leader]]-specific [[starting parties]] (Donkey, Horse) | ||
+ | * [[Tavern]] (Donkey) | ||
+ | * [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands) | ||
+ | * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor) | ||
+ | * Tamed [[Prey Animals]] (Oryx) | ||
+ | * Rare variants of [[Waterfall/Oasis]] (Red Elk) | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} || | + | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} |
− | + | {{New Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} | |
− | {{Character row|class= | + | {{New Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} |
− | + | {{New Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} | |
− | {{Character row|class= | + | {{New Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} |
− | + | {{New Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}}}}}} {{Mounted bonuses|g=2}} | |
− | {{Character row|class=Parasaurolophus|h=60 | + | {{New Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost|+3}}}} {{Mounted bonuses|r=2}} |
− | + | {{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}} | |
− | {{Character row|class=Oryx|h=55|r=2 | ||
− | |||
− | {{Character row|class=Red Elk|h=65 | ||
− | |||
− | {{Character row|class=Giant Tortoise|h=75|r= | ||
|} | |} | ||
=== Beasts === | === Beasts === | ||
− | + | {{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]). | |
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− | |||
− | |||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character header}} || class= | + | {{Character header}} !! {{unsortable|Found in}} |
− | | | + | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern |
− | {{ | + | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern |
+ | {{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]] | ||
|} | |} | ||
[[Category:Companions|*]] | [[Category:Companions|*]] |
Revision as of 08:32, 16 February 2021
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Contents
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
European Companions
European companions can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except Hunting Dog)
- Ice Caves (except Hunting Dog)
Class | Traits |
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| ||||
---|---|---|---|---|---|---|
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits
These characters can be obtained in:
- Club Shops for 8 Tickets (regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except Treasure Corgi)
- Ice Caves (except Treasure Corgi)
Class | Traits | Club | Rank | Avalon Society | 2 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 | Lux Labs | 4 | Lux Labs | 8 | Taishi Academy | 2 | Taishi Academy | 8 |
Native Companions
Native companions can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans
Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits |
This page is marked for deletion. This page is marked for deletion. This page is marked for deletion. |
---|
Salamanders
Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits |
This page is marked for deletion. This page is marked for deletion. This page is marked for deletion. This page is marked for deletion. |
---|
Mole People
Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Class | Traits |
This page is marked for deletion. |
---|
Animal Companions
Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals
Pack Animals are often selected for their Bonus to be ridden and/or their increased carrying Capacity . They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | -1 | 0 | 2 | 0 | -1 | 0 | 0 | 2 | -1 | 2 | 0 | 0 | -1 | 0 | 2 | 0 | -1 | 0 | 2 | 0 | -1 | 2 | 0 | 0 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | Found in | |||||
---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | Hatched Mysterious Egg |