Difference between revisions of "Companions"

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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
 
{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
  
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
+
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
  
All "humanoid" companions (i.e. excluding [[#Animal Companions|Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave.
+
__TOC__
 
+
''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
 
  
 
== European Companions ==
 
== European Companions ==
  
'''European companions''' can be recruited in the [[Paris]] hub in-between treks.
+
'''European companions''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations.
  
 
=== Tavern Recruits ===
 
=== Tavern Recruits ===
 
+
These characters can be obtained in:
These characters can be recruited for free at the Boussole Cassée [[Tavern]] from a random pool of 3 once before each trek. All except the [[Missionary]] are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.
+
* [[Leader]]-specific [[starting parties]] (except Missionary)
 +
* [[Tavern]] (except Travelling Quack during first year)
 +
* [[Mole Village]]s (except Hunting Dog)
 +
* [[Ice Cave]]s (except Hunting Dog)
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}}
 
{{Character header}}
|-
+
{{New Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2}})}}
{{Character row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} days {{Days}} -2/promotion)}}
+
{{New Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}}
|-
+
{{New Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}}
{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
+
{{New Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}}
|-
+
{{New Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}}
{{Character row|class=British Soldier|r=4|abilities=<li>Equipped [[Firearm]] damage {{Damage}} +15%, +5%/promotion}}
+
{{New Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}}
|-
+
{{New Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}}
{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
+
{{New Character row|class=Street Rat|g=2|b=2|trait1=Can [[steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing|Green}}}}
|-
+
{{New Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}}
{{Character row|class=Missionary|r=2|b=2|abilities=<li>{{Priest}}}}
+
{{New Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}}
|-
+
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}}
{{Character row|class=Translator|r=2|b=2|abilities=<li>Village rest Sanity {{Sanity}} +1 per night, +1/promotion}}
 
|-
 
{{Character row|class=Roma Trader|g=1|b=3|abilities=<li>{{Trader}}}}
 
|-
 
{{Character row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Inline green Challenge Bonus die face}} (1 face/promotion)}}
 
|-
 
{{Character row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days {{Days}}, -2/promotion}}
 
|-
 
{{Character row|class=Donkey|r=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}}
 
|-
 
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)|classNotes={{Beast}}}}
 
 
|}
 
|}
''* Travelling Quack is not available in Tavern during first year (1886).''
 
  
 
=== Club Recruits ===
 
=== Club Recruits ===
 
+
These characters can be obtained in:
These characters can be purchased from the [[Explorer Club]]s for 8 [[Tickets]] each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.
+
* [[Club Shop]]s for 8 {{Ticket|Tickets}} (regardless of level)
 +
* [[Tavern]] for free (from a random selection)
 +
* [[Mole Village]]s (except Treasure Corgi)
 +
* [[Ice Cave]]s (except Treasure Corgi)
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}} !! Club !! Rank
 
{{Character header}} !! Club !! Rank
|-
+
{{New Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2
{{Club Recruit row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health {{Health}}|club=Avalon Society|rank=2}}
+
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8
|-
+
{{New Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs [[Item Level]]|+1|+1}}}} || [[Lux Labs]] || 4
{{Club Recruit row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
+
{{New Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8
|-
+
{{New Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2
{{Club Recruit row|class=Engineer|g=2|b=2|abilities=<li>Equipped Lux Labs items Level +1, +1/promotion|club=Lux Labs|rank=4}}
+
{{New Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8
|-
 
{{Club Recruit row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}}
 
|-
 
{{Club Recruit row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days {{Days}}, -3/promotion|club=Taishi Academy|rank=2}}
 
|-
 
{{Club Recruit row|class=Taoist Monk|g=3|b=1|abilities=<li>Armour {{Armour}} vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}}
 
 
|}
 
|}
  
 
== Native Companions ==
 
== Native Companions ==
  
'''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot.
+
'''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events.
  
Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute.
+
They can be obtained in:
 +
* [[Leader]]-specific [[starting parties]]
 +
* [[Native Villages]]
 +
* [[Exposition Recruiter]]
 +
* [[Ice Cave]]s
 +
''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)''
  
 
=== Humans ===
 
=== Humans ===
 
 
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
 
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}}
 
{{Character header}}
|-
+
{{New Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}}
{{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}}}
+
{{New Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}}
|-
+
{{New Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}}
{{Character row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}}
+
{{New Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}}
|-
+
{{New Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
{{Character row|class=Priest|b=4|abilities=<li>{{Priest}}}}
 
|-
 
{{Character row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
|-
 
{{Character row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty {{Loyalty}} from initiating combat}}
 
 
|}
 
|}
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 
''** Arbiter is only available with [[Nahua Seeker]], at campaign start.''
 
  
 
=== Salamanders ===
 
=== Salamanders ===
 
+
Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Water]] and [[Swamps]] travel costs.
Salamander natives are found in [[Archipelago]] maps. They benefit from reduced [[Water]] and [[Swamp]] travel costs.
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}}
 
{{Character header}}
|-
+
{{New Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}}
{{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}}
+
{{New Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}}
|-
+
{{New Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
{{Character row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
+
{{New Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}}
|-
+
{{New Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}}
{{Character row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}}
+
{{New Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|Melee Weapons}}|trait2={{Amphibious}}|trait3={{Elite}}}}
|-
 
{{Character row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}}
 
|-
 
{{Character row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}}
 
 
|}
 
|}
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 
''** Prince is only available in the Mole Village during the last expedition of [[Act II]].''
 
  
 
=== Mole People ===
 
=== Mole People ===
 
 
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
 
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}}
 
{{Character header}}
|-
+
{{New Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|[[Tinker Box]]|-2|-1}})}}
{{Character row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}}
+
{{New Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}}
|-
+
{{New Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}}
{{Character row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days {{Days}}, -1/promotion)}}
 
|-
 
{{Character row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}}
 
 
|}
 
|}
  
 
== Animal Companions ==
 
== Animal Companions ==
'''Animal companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
+
 
 +
'''Animal companions''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
  
 
=== Pack Animals ===
 
=== Pack Animals ===
Pack Animals {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''
+
{{Pack Animal|Pack Animals}} are often selected for their Bonus to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
 +
 
 +
They can be obtained in:
 +
* [[Leader]]-specific [[starting parties]] (Donkey, Horse)
 +
* [[Tavern]] (Donkey)
 +
* [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands)
 +
* Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor)
 +
* Tamed [[Prey Animals]] (Oryx)
 +
* Rare variants of [[Waterfall/Oasis]] (Red Elk)
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}} || class="unsortable"|Found in
+
{{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}}
|-
+
{{New Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}}
{{Character row|class=Horse |r=0/0|g=4/0|b=0/2|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages
+
{{New Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}}
|-
+
{{New Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}}
{{Character row|class=Donkey|r=4/0|g=0/2|b=0/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages, Tavern
+
{{New Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}}
|-
+
{{New Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}}}}}} {{Mounted bonuses|g=2}}
{{Character row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]]
+
{{New Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost|+3}}}} {{Mounted bonuses|r=2}}
|-
+
{{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}}
{{Character row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]]
 
|-
 
{{Character row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] {{Standing}} +1 every 30 days {{Days}}, -2/promotion}} || Waterfall/Oasis random event
 
|-
 
{{Character row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]]
 
 
|}
 
|}
  
 
=== Beasts ===
 
=== Beasts ===
Beasts {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
+
{{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]).  
 
 
{|class="wikitable sortable"
 
{{Character header}} || class="unsortable"|Found in
 
|-
 
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || Tavern
 
|-
 
{{Character row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)}} || Avalon Society
 
|}
 
 
 
=== Hybrids ===
 
Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}} || class="unsortable"|Found in
+
{{Character header}} !! {{unsortable|Found in}}
|-
+
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern
{{Character row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || [[Baby Raptor]]
+
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern
 +
{{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]]
 
|}
 
|}
  
 
[[Category:Companions|*]]
 
[[Category:Companions|*]]

Revision as of 08:32, 16 February 2021

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions

European companions can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.

Tavern Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png

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Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0

Club Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Club Rank

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Avalon Society 2
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society 8

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Lux Labs 4

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Lux Labs 8

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Taishi Academy 2

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Taishi Academy 8

Native Companions

Native companions can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.

They can be obtained in:

(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png

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Salamanders

Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png

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Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png

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Animal Companions

Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty Inline93.png attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Inline53.png are often selected for their Bonus to be ridden and/or their increased carrying Capacity Inline02.png. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted Inline102.png by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.

They can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline102.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png

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-1 0 2 0

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Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 2 0 0

Beasts

Beasts Inline54.png are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society shop, Tavern
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0 Big Game Hunter start, Tavern
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 Hatched Mysterious Egg