Changelog
From Curious Expedition 2 Wiki
Alpha 13 • Alpha 12 • Alpha 11 • Alpha 10 • Alpha 9 • Alpha 8 • Alpha 7 • Alpha 6 • Alpha 5 • Alpha 4 • Alpha 3 • Alpha 2 |
Alpha 13: Dreams of the Polyglot
“ | “Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.” |
December 17, 2020 |
0.13.0
New
- The entire game is now translated into French, German, Korean and Japanese
- Added many new events triggered by ailments
- Added new tribe trait events, reworked a few existing events
- New hand equipment: Vulture
- Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.)
- You can now change campaign difficulty mid-campaign in the tavern
- New village quests to eliminate various elite enemies
- Your inventory is now visible in the Ship Shop (but you can't sell it)
- Added images for the events that play after finishing the game
Changes
- The character promotion & item upgrade preview infoboxes now only display information about things that will change
- Cartography objective now displays a percentage of the total map completion
- Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character
- Tar Bog status is now permanent until washed off by resting or walking through water
- Reduced region size very slightly to reduce difficulty a bit
- Salamander Dowser now reveals waterfalls/oases/healing springs rather than water tiles
- All non-story expeditions now have the option to back away from the goal and continue exploring
- Buffed the Kong Ming Fan's bonus
- Electric Megaphone redesigned - this item now provides boost dice on a cooldown in combat
- Most expedition islands can now be generated with up to 5 regions
- Rabies can now be cured in the Avalon club hall
- New parties picked from 1887+ now start with equipment
- Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy
- Reduced Distrustful tribe starting standing penalty
- Reduced Herbalist standing cost in village from -2 to -1 when getting herbs
- Robbing Desert Tombs now has a Standing penalty
- Slightly increased budget
- Recruits now have to be confirmed before they're added to your party
- Seashells are now weightless
- Promoting characters now grants +1 loyalty
- Reduced combat xp
- Native enemies now scale with the difficulty mode
- Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level)
- Dice challenges are now a bit easier
- Increased Herb sanity/health/fame
- Various price adjustments on items / equipment
- Slowed down healing on Normal/Hard
- Salamanders/Moles/Human natives now use different price tables for items
- Characters now lose 1 loyalty when you dismiss someone outside of Paris
- Plunder Kit is now usable on the map and no longer goes through an event with an extra click
- Buffed Sandalwood Bracelet / improved presentation of bonuses
- Increased max map difficulty of 1888 and 1889
- Red Berries healing reduced and they no longer cure infection
- All Ferry Stations are now revealed when one is found
- Rival enemies are now easier in Act I and harder later in the game
- The Shennong Herbalist now has a Standing req to gather herbs rather than a Standing cost
- Reduced base ticket reward from expeditions
- Greatly reduced the cost of the Loyalty Bracelet
- Buffed Tiger but made it count as higher Danger
- Beasts now get 2 dice instead of 1
- Nerfed British Soldier dice slightly
Bug Fixes
- Recruitable Club characters will now actually be available for recruiting in the Tavern
- Retaliation & Counter Attack no longer triggers on dead targets
- Retaliation now triggers when shield absorbed all damage and for hostile buffs
- Fixed flickering on camp fire
- Controller navigation and input is improved in many places
- Characters can now die from tiles that are on fire
- Annie Oakley's Sharpshooter "item" is now added correctly when she joins the party
0.13.1
Bug Fixes
- Fixed bleeding characters not taking damage when their dice is used to boost
- Fixed freeze when maxing out club level
- Fixed party characters being hidden when they shouldn't in caverns
- Fixed bleeding & curse effects not being applied to characters whose dice are used to boost
- Fixed sanity changes in combat not being notified
- Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys
- Fixed bad character position when riding a mount
- Fixed not being able to interact with zones (eg enemies) when standing on a location
0.13.2
Bug Fixes
- Fixed Cartographic Survey Fame not being counted sometimes during Triumph
- Fixed being able to dig crystals forever at the Crystal Mine
- Fixed not being able to enter Shaman Hut in some worlds
- Fixed some zones not properly spawning in Act 4 parts 2&3
- Fixed not being able to load some savegames when using Norwegian Windows
- Fixed not being able to interact with Wandering Natives when having low standing
- Fixed being able to interact with zones after they've been removed from the world
Alpha 12: The New Explorers
“ | “There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!” |
November 17, 2020 |
0.12.4
New
- Added controller support
- New explorer types that must be unlocked by performing certain tasks
- New leader class: Red Flag Pirate
- New leader class: Nahua Seeker
- New leader class: Taxonomist
- New leader class: Shennong Herbalist
- New hand equipment: Whip
- New hand equipment: Rope
- New hand equipment: Hunting Knife
- New hand equipment: Ornamental Revolver
- New hand equipment: Magma Thrower
- New hand equipment: Coral Bludgeon
- New famous explorer: Wong Fei-hung
- New famous explorer: Sacagawea
- New enemy: Tiger
- New Salamander enemy types: Sea Priest, Claw Master
- New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
- New hazard: Magnetic Mountain
- New shrine aftermath: Volcanoes
- New location: Mole Outpost
- New location: Sinking Shrine
- New recruitable character: Street Rat
- New recruitable character: Mole Tinkerer
- New recruitable character: Mole Headhunter
- New recruitable character: Mole Burrower
- New village quest: Deliver Gift
- New village quest: Dig up Artefact
- New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
- New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
- New hub narrative events
- New optional tutorial boxes
Changes
- Club Shop items are now split into categories
- Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
- When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
- Reduced difficulty of expeditions in 1886
- Improved pacing of Paris location unlocks
- Recruitable Club characters will sometimes be available for recruiting in the Tavern
- Unused tickets are converted to fame at the end of the Campaign
- Can now sell Equipment at the Shop in Paris for tickets
- Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
- Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
- Late game dice challenges are now a bit easier
- The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
- The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
- Hunter's Cunning perk now has a limit to how many dice can be rerolled
- Hiking Stick now only reduces per-tile cost partially
- Increased price / upgrade price of Heavy Crates
- The Shipwreck now has a rare special location variant
- Added a reminder to the Ship Shop about the current island's objective and biome
- After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
0.12.5
Bug Fixes
- Fixed some savegames not being loadable
- Fixed some events that could kill a character that shouldn't be killable
- Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
- Fixed problems that could occur if combat ends with the Electro Barrier still up
- Fixed incorrect Electro Barrier positioning and selection with controller
- Fixed getting multiple Tactical Mastery uses in combat sometimes
- Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
- Fixed black screen when starting an expedition sometimes
- Fixed freeze during combat attacks
- Fixed event action buttons not being visible if entering Manage Trek while they were fading in
- Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
- Fixed Cartography checklist not correctly counting the number of Locations on the map
0.12.6
Bug Fixes
- Fixed a blocker where you couldn't leave the Club Shop
- Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
- Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
- Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
- Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
- Fixed an issue where dismounting in Paris could cause game to get into a broken state
- Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
- Fixed generic Stone Disc appearing in Act 3 Island 3
- Fixed bad combat slot group assignment for Snarfrattle
0.12.7
Bug Fixes
- Fixed crash when buying Hats
- Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
0.12.8
Bug Fixes
- Fixed issues with equipping Spear in tutorial
- Fixed stash not working during Act IV Part 2
- Fixed crash when Mummy is killed by Coutner Attack
- Fixed Sandworm being able to devour special characters
- Fixed special locations not spawning sometimes like the cave in Act 2 Part 1
0.12.9
Bug Fixes
- Fixed flickering on camp fire
- Fixed Arbiter not being considered as a human for certain events
- Fixed events sometimes not progressing when you click
Alpha 11: The Engine of Creation
“ | “This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.” |
October 20, 2020 |
0.11.0
New
- Added Act IV: The Engine of Creation
- New Explorer Select screen
- New Difficulty Select screen
- Added "Death Consequences" options
- New setting: "Instant Text" that makes event text appear instantly
- New setting: "Fast Rest" that makes resting & waiting happen much faster
- New setting: "Travel Speed" that makes moving on the map faster or slower
- New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
- New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
- New hand equipment: Parrot
- New tribe type: Distrustful
- New tribe type: Pacifist
- New tribe type: Unisex
- New event type: Dreamscape
- New map zone: Human Exposition Recruiter
- Added hub narrative for 1889
- Lots of new events
Changes
- New combat UI
- New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
- New map travel UI
- Hovering a character's Promote button will display a preview of the character after promotion
- After an expedition you can look around the map
- Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
- Stunned Panthers no longer do Reroll Retaliation
- Villages become angry more easily now, unless they have the Pacifist trait
- Can no longer interact with locations or zones when party is overfilled with people
- Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
- Improved art for the Scout Post and Huntmaster locations
- Geo Machine now always has 2 different actions available out of a pool
- Added a congratulations message shown in the main menu when completing the campaign
- Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
- The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
Bug Fixes
- Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
- Fixed some items not being usable in dice challenges, or being usable but not adding dice
- Fixed not being able to upgrade Curious or Improved items to level 8
- Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
- Fixed Lost Explorer map not generating or not being diggable with shovels
- Fixed Trader being attracted by the Phonograph and interrupting movement
0.11.1
Changes
- Highlighting dice in combat will highlight the owning character
- Dice in combat are now laid out in the same order as characters in the scene
- Reduced spawn frequency of Exposition Recruiter
Bug Fixes
- Fixed some issues in Act 4 Island 1
0.11.2
Changes
- Elderly status adds +5 to travel cost
- Reworked Exposition Recruiter event flow
- Bonuses and total values are now better separated in item info boxes
Bug Fixes
- Fixed Impetus status modifier not applying correctly
- Fixed view distance modifiers not applying correctly
- Fixed duplicate characters in Exposition Recruiter event
- Fixed some weird labels showing up in item info boxes
0.11.9
Changes
- Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team
Bug Fixes
- Fixed Club Challenge UI not showing score or clubs
- Fixed combat getting stuck when using an item after changing savegame slot
- Fixed not being able to finish Act 3 (Repair the Ship) sometimes
Alpha 10: The Cost of Greed
“ | “The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.” |
September 7, 2020 |
0.10.0
New
- Added Act III: The Cost of Greed
- Added Paris narrative events for 1886
- Added difficulty modes
- New expedition type: The Sealed Pyramid
- New famous explorer: Annie Oakley
- New famous explorer: Jules Verne
- New item: Moonshine
- New item: Escape Hook
- New item: Booby Trap
- New item: Loyalty Bracelet
- New item: Fog Burn Scroll
- New item: Thumper
- New location: Geo Machine
- New location: Cave
- New location: Crystal Mine
Changes
- Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
- Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
- Horn Flute now gives sanity / increases aggro instead of disabling zones
- Can now click to skip event dice challenge results
- Can no longer sell items to the Ship Shop
- The Moon Stone item now changes the moon phase
- Prey are now shown on the map as little characters instead of icons
- Club Unlocks and Club Shops have been merged into a single screen
- If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
- Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
- Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
- Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
- Various UI improvements, including a new Settings menu
Bug Fixes
- Pyromaniacs can once again start fires randomly as you leave locations
- Fixed bug where interacting with the Palikao Gate in Act 1 did nothing
0.10.1
Changes
- Improved Plateau combat slots placement
- Balance pass on Strength combos, mostly making them a bit weaker
Bug Fixes
- Fixed a bug where the Animal Bonding rest event would show invalid text
- Fixed missing Cave music
- Fixed game not loading when a character has Jungle Fever
- Fixed characters not playing Injured animation
0.10.2
Changes
- Increased health drain rate while Infected
- Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
- Disabled unfinished Abduction event
- Health gain given during resting is now per-day
- Enabled Simplified Chinese (many missing texts though)
Bug Fixes
- Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
- Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
- Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
- Fixed a bug where the Cenote wasn't spawning in Easy difficulty
- Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
- Fixed a bug where it was possible to stop resting/waiting before a single day had passed
0.10.3
Bug Fixes
- Fixed memory leaks
- Fixed Insanity event chance not being stored in savegames
- Fixed hitches when ending travel
- Fixed enemy positions being wrong in combat
- Fixed sanity events getting no mood
0.10.4
Bug Fixes
- Reduced memory usage
- Fixed wrong mood being used when combat starts in tutorial
- Fixed game not being saved when interacting with location
- Fixed freeze when entering Old Camp
- Fixed Crystal Mine not yielding new loot after first use
- Fixed Chieftain quest character keeping equipped items
0.10.5
Changes
- Added all Chinese text
Bug Fixes
- Fixed Electric Beacon map location sprite size
0.10.6
Bug Fixes
- Fixed loading old savegames not unlocking the explorer clubs
- Fixed Transporter Beacon map location sprite size
- Hopefully fixed vertical text
0.10.7
Bug Fixes
- Fixed Ferry Turtle taking the party off the map sometimes
- Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
- Fixed missing Cave location marker in Act 3 Island 1 for final objective
- Fixed Key Staff being in party inventory after Malin leaves party
- Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition
0.10.8
Bug Fixes
- Fixed some errors in Chinese translation
- Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
- Fixed Treasure Maps not being generated sometimes
- Fixed character portraits not being visible when first resuming a savegame
- Fixed temporary characters not being removed from the party when returning to Paris
Alpha 9: The Search for the Stolen Staff
“ | “The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.” |
August 11, 2020 |
0.9.0
New
- Added Act II: The Missing Director
- New Mesoamerican-themed human tribe type
- New expedition type: Buried Pyramid
- New Avalon character: Treasure Corgi
- New tavern character: Travelling Quack
- New tavern character: Roma Trader
- New pack / prey animal: Oryx
- New rare pack animal: Red Elk
- New map hazard: Mosquitos
- New map feature: Butterflies
- New character: Abomination
- New village quest: Escort the Chieftain to Paris
- New Avalon item: Heavy Carrier Pigeon
- New Archipelago item: Conch Shell
- New location: Altar
- New location: Stone Disc
- New item: Coca Wine
- New item: Tanning Kit
- New item: Pitch Pot
- New body equipment: Heavy Leather Apron
- New body equipment: Lodestone
- Several new events including a full moon village ritual
- Added a confrontation with your rival at the end of Act I and removed the time limit
Changes
- 1886 story mission is now "Act I: The Ruined Gate"
- Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
- Improved load times
- Various UI improvements
- When selecting a new party after losing your previous one, the new leader will have a set of random perks
- Aborting an expedition will now skip the Triumph sequence
- Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
- Island outlines are no longer visible at the beginning of an expedition
- New recruits are now more appropriately levelled
- Wolves now have different aggro range and stronger attacks during the full moon
- Meat is no longer weightless
- Characters that find Meat will now instead find Quail, which are weightless
- Zone movement is now animated
- Standing is now reset at the start of each island
Bug Fixes
- Fixed ship not spawning sometimes, or spawning inland
- Fixed enemy zone "Sleeping" state not being saved/loaded correctly
- Fixed Promote button being visible when it shouldn't during tutorial
0.9.1
Changes
- Cartographer Shield combo weakened slightly
- Set Tea calm chance to 100%
- Increased light radius of Pitch Pot and Beacon slightly
- Reduced Elixir value from 8 to 5
- Buffed the Mother of Spiders and gave it a higher Danger rating
- Added Stash to cavern exit in Act 2 Island 2
- Switched Salamander Guardian's plain Shield combo to be Targeted Retaliation + Armor
Bug Fixes
- Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
- Changed altar default camera to bottom alignment
- Re-enabled Needle Plant shrine aftermath
- Removed confusing/buggy Malin armor status
- Replaced all remaining in-use CE1 icons with CE2 placeholders
- Fixed Betel Nuts combo name
- Added missing boost to Talwar
- Added missing actionText to Alchemist location
- Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
- Removed CE1 background from "last entry" death event
- Removed accidental Lux Labs background sfx in the Taishi club hall
- Hooked up Elephant Gun icon
- Fixed a bug where Raptor Hides couldn't be tanned
- Fixed Ferries taking you off the map
- Fixed map movement sounds not playing correctly
- Fixed missing ticket notifications
- Fixed zones not sleeping after fleeing combat sometimes
- Fixed weird items during altar interaction
0.9.2
Bug Fixes
- Improved map performance
- Malin can no longer by killed by Mosquitos
- Fixed Golden Seal being visible before it should be
- Changed bug-reporting back end so hopefully it's more reliable
0.9.3
Bug Fixes
- Improved map performance
- Malin can no longer be eaten by Abomination
- Fixed Malin's Tracks sometimes not appearing in Act 2
- Fixed travel particles not being played
- Fixed missing custom cursor
- Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
0.9.4
Changes
- Added Simplified Chinese support
Bug Fixes
- Fixed hitches when travelling around the map
- Fixed overburden warning not being displayed
0.9.5
Bug Fixes
- Fixed a memory leak that could lead to crashes
Alpha 8: The Island Before Time
“ | “This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.” |
July 14, 2020 |
New
- New map type: Prehistoric, unlocks in year 1888
- New terrain: Volcanoes, massive mountains that erupt with fire that burns the landscape
- New enemy / companion animal: Raptor
- New enemy: Pteranadon
- New enemy: Giant Bird
- New enemy: Panther
- New enemy: Giant Snake
- New neutral animal: Ankylosaurus
- New prey / pack animal: Parasaurolophus
- New hazard: Giant Wasps
- New location: Dinosaur Nest
- New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
- New location: Scout Post
- New location: Huntmaster
- New location: Cenote
- New location: Monolith
- New shrine aftermath: Lava Rivers
- New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the Club Halls)
- Lots of new events
Changes
- Many balance changes - in general, the game now is significantly harder in the mid- to late-game
- Tutorial can be skipped now
- Extended tutorial with new sections for promoting characters and boosting dice in combat
- Can now dismiss characters in Paris
- Improved dice-rolling physics
- Added infobox for base move cost and wait cost
- Improved treasure map visuals
- Slow fade-outs of events can now be skipped by clicking
- Hunting Dog ability "Protect the Master" only triggers once
- Clicking an objective that is referencing a known location will center the camera on that location
- Some objectives now display the days remaining when highlighted
- Prey Animals show how long tracks will remain
- Players now get to choose from all 4 explorer types after restarting the campaign
- Added compass to single-location expedition goals
- Club leaders can now chat
- Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
- New "night" map visuals when resting
- The Equipment Dealer now has his own location in Paris
- Most XP now is given to the party as a whole; some events will give XP to a specific character
- You now must manually choose who to promote in the Manage Trek screen
- If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
- New combat music
- Attack animations in combat can be skipped by clicking
- Enemy zones now display a rating of how difficult you can expect combat to be
- Dice that have been cursed by the Mummy now show a Curse effect on the dice
- Characters that are Bleeding now take damage when they try to use an action in combat
- Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
- Consumable item attacks now display their boost colour instead of the leader portrait
- Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
- Various combat tuning changes
Bug Fixes
- Fixed duplicate characters in combat when combat is triggered by an event
- Fixed multiple Walking Sticks causing you to gain sanity while travelling
- Fixed combat buffs not being removed when appropriate
- Fixed Survey Points not being properly set visible in Trials and Triangulations
- Fixed Turtle Ferry sometimes taking you to the wrong place
- Fixed black screen that can happen when the leader dies of an infected wound
0.8.1
Changes
- Removed Shovel special action from shrines since it is used as item bonus now
- Show amount of remaining days in status infobox
- Added info about relationship characters to infobox
- Buffed Sandworm enemy
- Reduced general rate of XP
- Reduced number of required expeditions per year
Bug Fixes
- Fixed button positions in loot screen so they don't overlap your items
- Fixed burning not working correctly
- Fixed status duration not being displayed
- Fixed relationship status partner not being displayed
- Fixed lead character getting wrongly infected in shrines
- Fixed tiles being free when they shouldn't when Malin is in the party
- Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
- Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting
0.8.2
Changes
- Increased equipment value increase by level
- Significantly decreased Lux Labs upgrade cost
Bug Fixes
- Fixed not being able to start a story expedition with some 0.8 savegames
- Added the missing Parasaurolophus Pack Animal perk
- Fixed getting stuck in combat with Lava Crocodile
- Fixed incorrect XP being loaded in some cases
0.8.3
Changes
- Monolith should only teleport to reachable areas
Bug Fixes
- Fixed characters losing loyalty when promoted at 3 or 4 loyalty
- Disabled Dead Friend Memorial event until bug is fixed
Alpha 7: Steam Early Access!
“ | “Curious Expedition 2 is now available on Early Access!” |
June 17, 2020 |
0.7.6
New
- Added intro mission / tutorial
- Added first Campaign story expedition
- New location: Meteor impact
Changes
- New art for explorer classes: Anthropologist, Cartographer
- Many minor polish improvements and tweaks
0.7.7
Changes
- Reduced screen transition times (fade-to/from-black) significantly
- Added a help feedback box for equipping
- Show version number in main menu
Bug Fixes
- Fixed getting stuck in tutorial when equipping Spear really quick
- Fixed a rare bug causing immediate game over on certain combats
- Fixed Discord link on bug button
- Fixed a few wrong character positions in events
- Fixed a few badly-behaving events
- Fixed a bug where pressing ESC dismisses the initial Early Access info box
- Fixed issues when gamepad was attached while playing game
0.7.8
Bug Fixes
- Fixed not being able to equip or fight after overburden warning showed up
- Fixed some overly long or missing description texts
0.7.9
Changes
- Improved feedback messaging for when equipping item is not allowed
Bug Fixes
- Fixed not being able equip anymore after modifying Famous Explorer items
- Fixed some font rendering issues
- Fixed black screen crash in Paris bar location
- Fixed occurence of character not getting a proper name
- Fixed crash for certain character configurations
- Fixed crash when loading a profile
- Fixed a few wrong icons in tutorial
0.7.10
Changes
- Added Tent item to Ship Shop and Trader
- Reduced sanity gain from Meat item
- Reduced trading value of Meat and Fish
- Disabled Carrier Pigeon and Claw status for now until we have reworked them
- The Shaman will no longer sell hand equipment in the tutorial
Bug Fixes
- Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
- Fixed Snarfrattle quest costing you standing for killing her
- Fixed Lost Explorer location being visitable infinite times
- Fixed floating beer foam
- Fixed game getting stuck when opening settings during dice rolling
- Fixed wrong Pyramid type being spawned
- Fixed double spawning for Ancient Machine in tutorial
- Fixed phantom question marks in second island of an expedition
- Fixed Weather Balloons not revealing locations
0.7.11
Changes
- Whenever the game saves, a backup is created first of the existing savegame
Bug Fixes
- Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
- Fixed issue where no savegames could be loaded if there was a corrupted savegame
- Fixed issue where combat wouldn't properly start
0.7.12
Bug Fixes
- Fixed issue where you couldn't drop items if you had a Turkish windows system
- The Forsaken aftermath is disabled for Act 1
Alpha 6: The Academy's Challenge
“ | “The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...” |
April 21, 2020 |
0.6
New
- New Explorer Club: The Taishi Academy
- Added online Club Challenges
- New Taishi character: Taoist Monk
- New Taishi character: Academy Master
- New enemy: Giant Centipede
- New Tashi items / gear
- Many new / improved events
Changes
- Items can now be used in event challenges to add extra dice
- Major visual improvements to Triumph screen
- Added Saddle variants
- New Barter/Loot UI layout
- Various UI tweaks and improvements
- Many new sound effects and pieces of music
- Tweaked character infobox layout
- Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
- Prey Animals automatically move to a new location if not approached within a set time
Bug Fixes
- The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable
Alpha 5: Caverns of the Mole People
“ | “Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!” |
March 17, 2020 |
0.5
New
- New map type: Caverns
- New tribe type: Moles
- New enemy: Giant Bat
- New Cavern / Mole-related items
- New Archipelago / Salamander-related items
Changes
- Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
- Dice now have different effects on the same dice
- Items with dice now have an Inspect mode - right-click to get info about the dice faces
- To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
- Characters now stand in water instead of on it
- Added a News box to the main menu
- Various other UI improvements
Alpha 4: Mystery of the Salamander Isles
“ | “Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.” |
February 19, 2020 |
0.4
New
- New map type: Archipelago
- New tribe type: Salamanders
- New leader class: Cartographer
- New map feature: Prey Animal
- New neutral animal: Elephant
- New enemy: Giant Crab
- New pack animal: Giant Tortoise
- New tavern character: Cook
- Several new rest and insanity events
Changes
- Big Game Hunter has been upgraded and reworked to be a leader class
- Characters now level up automatically without a pop-up
- Added multiple save slots
- Started pass on major UI improvements
- Expedition goals and side-quests are now tracked in the map UI
- Various event reworks and polish improvements
- All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
- Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
- Characters now level up more slowly
- Certain core items are now never on sale
- Many new musical themes and sound effects
- Marbles item is now significantly less powerful (more expensive / less of a trading markup)
- Improved look of Swamp tiles
- Add visual feedback for characters affected by Tar Bogs
- Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
- Combat consumable items can now be boosted
- Sandstorms are now much more visible
- Added color variants for leader classes
Alpha 3: Bird & Fawcett
“ | “This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.” |
January 22, 2020 |
0.3
New
- New character type: Famous Explorers
- New famous explorer: Percy Fawcett
- New famous explorer: Isabella Bird
- New Avalon character: Big Game Hunter
- New Lux Labs character: Kinetographer
- New rest events for Friendship and Hatred
Changes
- Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
- Buffed Protective Charm
- Improved dimensional fog visuals
- Cost for upgrading items at Lux Labs now scales with item power
- Location marker is no longer shown if a location can't be visited
- Improved dice rolling physics
- Club Shop expo ticket costs now have variable amounts
- Players are now automatically prompted to promote their characters
- Starting character XP is now randomized
- Some characters are now immune to certain status effects (Stun, Poison, etc.)
- Lots of new tile stamps for locations
- Removed Binoculars from Ship Shop
- Players can now leave most goal locations instead of being forced to finish the island instantly
- Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
- Damage-over-time combat effects now split into Poison, Bleeding and Burning types
- Mummy is now immune to Poison and Bleeding
- Sandworm is now immune to Stun
- British Hunter's Gun Expert ability is now percentage based
- Pith Helmet now provides Armor in combat
- Improved Baby Spider hatching visuals
- Map info boxes now split between tile/character/location
- New sound effects and music for various locations
Bug Fixes
- Fixed items disappearing when unequipping them
Alpha 2: Shifting Sands
“ | “The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!” |
December 18, 2019 |
0.2
New
- New map type: Drylands
- New tavern character: Missionary
- New enemy: Mummy
- New enemy: Giant Scorpion
- New enemy: Sandworm
- New Animal equipment