Difference between revisions of "Perks"
From Curious Expedition 2 Wiki
(Updated for 1.0) |
m (Added upgrade info to some Hunter perks) |
||
Line 48: | Line 48: | ||
{{Perk row|heavyCarrier|Heavy Carrier|Leader [[Capacity]] {{Capacity}} +2, +1/upgrade}} | {{Perk row|heavyCarrier|Heavy Carrier|Leader [[Capacity]] {{Capacity}} +2, +1/upgrade}} | ||
|- | |- | ||
− | {{Perk row|inspirationalLeader|Inspirational Leader|[[Objective]] completion grants 1 | + | {{Perk row|inspirationalLeader|Inspirational Leader|[[Objective]] completion grants +1 Loyalty {{Loyalty}} to 1 character, +1/upgrade}} |
|- | |- | ||
{{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | {{Perk row|practicalBotany|Practical Botany|[[Needle Plants]] don't trigger}} | ||
Line 63: | Line 63: | ||
{{Perk row|huntersCunning|Hunter's Cunning|Combat Reroll {{Dice}} for 2 dice, +2/upgrade}} | {{Perk row|huntersCunning|Hunter's Cunning|Combat Reroll {{Dice}} for 2 dice, +2/upgrade}} | ||
|- | |- | ||
− | {{Perk row|trauma|Trauma Care|[[Combat]] victory Health {{Health}} +10}} | + | {{Perk row|trauma|Trauma Care|[[Combat]] victory Health {{Health}} +10, +5/upgrade}} |
|- | |- | ||
{{Perk row|warChest|War Chest|Free random [[Combat Items]] {{Combat}} each trek (stack of 2, +1/upgrade)}} | {{Perk row|warChest|War Chest|Free random [[Combat Items]] {{Combat}} each trek (stack of 2, +1/upgrade)}} |
Revision as of 06:54, 7 February 2021
Perks are additional abilities available to your Leader after each successful expedition. 3 Perks (new or upgraded) from a random pool are available in the Triumph screen, 1 of them from among your Leader's exclusive perks. Once acquired, Perks show up as green icons in your Leader's infobox.
Contents
Universal Perks
These perks are available to all Leaders.
Provisions Bonuses
![]() |
Negotiation Provisions Budget Trade Value ![]() |
![]() |
Medic Free First Aid Kits each trek (stack of 1, +1/upgrade) |
![]() |
Mycologist Free random Mushrooms each trek (stack of 1, +1/upgrade) |
Sanity/Rest Bonuses
![]() |
Strong Mind Max Sanity Sanity ![]() |
![]() |
Lone Survivor Bonus Sanity Sanity ![]() |
![]() |
Spiritual Solidarity Mission Rest Cost Trade Value ![]() |
![]() |
Fresh Air Fanatic Nature Rest Sanity Sanity ![]() |
Travel Cost Bonuses
![]() |
Impetus Travel Start Cost Sanity ![]() |
![]() |
Amphibious![]()
|
![]() |
Desert Survivor![]()
|
![]() |
Jungle Explorer![]()
|
![]() |
Mountaineer![]()
|
Miscellaneous
![]() |
Demolitions Dynamite radius Radius ![]() |
![]() |
Heavy Carrier Leader Capacity Capacity ![]() |
![]() |
Inspirational Leader Objective completion grants +1 Loyalty Loyalty ![]() |
![]() |
Practical Botany Needle Plants don't trigger |
![]() |
Stealth![]()
|
Exclusive Perks
These perks are available only to specific Leaders.
Big Game Hunter/Taxonomist
![]() |
Hunter's Cunning Combat Reroll Dice ![]() |
![]() |
Trauma Care Combat victory Health Health ![]() |
![]() |
War Chest Free random Combat Items Combat ![]() |
Anthropologist/Shennong Herbalist
![]() |
Good Standing Standing Standing ![]() |
![]() |
Indigenous Habitats Village Reveal Distance +5 |
![]() |
Native Diplomacy Village Ruler actions +1 |
![]() |
Polyglot Village Rest Standing Standing ![]() |
![]() |
Cultural Understanding Village Ruler meeting has no Standing Standing ![]() |
Plunderer/Red Flag Pirate
![]() |
Archaeology Shrine Challenges bonus ![]() or |
![]() |
Artefact Specialist Treasures Fame Fame ![]() |
![]() |
Raider of Tombs Shrine/Tomb Reveal Distance Distance ![]() |
![]() |
Spelunker Free Torches each trek (stack of 3, +2/upgrade) |
![]() |
Treasure Hunter Free Treasure Map each trek, +3 Shovels/upgrade |
Cartographer/Nahua Seeker
![]() |
Advanced Cartography Cartographic Studies Fame Fame ![]() |
![]() |
Coston Flare Expert Flares range Distance ![]() ![]() |
![]() |
Landmark Recognition Locations Reveal Distance Distance ![]() |
![]() |
Naval Spyglass Ship View Distance Radius ![]() |
![]() |
Surveyor's Eye View Distance Radius ![]() |