Difference between revisions of "Cook"
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− | Shouldn't every trek have a cook? The cook is a companion that you can recruit in the tavern. She/he has the ability to cook raw meat. | + | Shouldn't every trek have a cook? The cook is a [[companion]] that you can recruit in the tavern. She/he has the ability to cook raw meat. |
== Stats == | == Stats == |
Latest revision as of 17:16, 17 March 2023
Shouldn't every trek have a cook? The cook is a companion that you can recruit in the tavern. She/he has the ability to cook raw meat.
Contents
Stats[edit]
Perk | Health | Capacity | Slots | Source | Dice |
---|---|---|---|---|---|
Culinary Expertise | 50 | 2 | Hand ![]() ![]() |
Tavern |
Culinary Expertise[edit]
Has the ability to cook Meat, Fish and Quail. The cooked items will be of better quality, be more valuable and give more sanity when eaten. The higher you level up the cook, the better quality items she/he will cook.
Meat[edit]
Item | Effect | Value | Dilapidated Shack Value | Max Stack | Requirement |
---|---|---|---|---|---|
Overcooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.1) |
Poorly-cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.2) |
Cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.3) |
Skilfully-cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.4) |
Expertly-cooked Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.5) |
Gourmet Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.6) |
Gourmet Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.7) |
Gourmet Meat | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.8) |
Fish[edit]
Item | Effect | Value | Dilapidated Shack Value | Max Stack | Requirement |
---|---|---|---|---|---|
Overcooked Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.1) |
Poorly-cooked Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.2) |
Cooked Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.3) |
Skilfully-cooked Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.4) |
Expertly-cooked Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.5) |
Gourmet Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.6) |
Gourmet Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.7) |
Gourmet Fish | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.8) |
Quail[edit]
Item | Effect | Value | Dilapidated Shack Value | Max Stack | Requirement |
---|---|---|---|---|---|
Overcooked Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.1) |
Poorly-cooked Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.2) |
Cooked Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.3) |
Skilfully-cooked Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.4) |
Expertly-cooked Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.5) |
Gourmet Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.6) |
Gourmet Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.7) |
Gourmet Quail | Sanity ![]() |
Trade Value ![]() |
Trade Value ![]() |
10 | Cook (Lvl.8) |
Combat die[edit]
The cook's dice on different levels.
Level | Die faces | Boosts |
---|---|---|
Level 1 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 |
Level 2 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 |
Level 3 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 |
Level 4 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 |
Level 5 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 |
Level 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 |
Level 7 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 |
Level 8 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 |
Actions[edit]
The cook's dice actions.
Related topics[edit]
Characters | |
---|---|
Expedition Leaders | Big Game Hunter • Anthropologist • Plunderer • Cartographer • Taxonomist • Shennong Herbalist • Red Flag Pirate • Nahua Seeker |
Tavern Recruits | British Soldier • Cook • Donkey • Field Nurse • Hunting Dog • Missionary • Roma Trader • Sailor • Street Rat • Translator • Travelling Quack |
Others | Club Recruits • Human Islanders • Salamanders • Mole People • Pack Animals • Beasts • Famous Explorers • Victoria Malin |