Difference between revisions of "Template:Sanity Items Table"
From Curious Expedition 2 Wiki
(28 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {| class="wikitable" | + | {| class="wikitable sortable" |
|- | |- | ||
− | ! !! Item !! Value !! Stack | + | ! !! Item !! {{Inline|Inline20.png|Value|Trade Value}} !! {{Inline|Inline17.png|Sanity}} !! Stack !! Note |
|- | |- | ||
− | |[[File:Obj icon chocolate.png|50px]] || [[Chocolate]] || | + | |[[File:Obj icon chocolate.png|50px]] || [[Chocolate]] || 10 || 10 || 10 || |
|- | |- | ||
− | |[[File:Obj icon whisky.png|50px]] || [[Whisky]] || || | + | |[[File:Obj icon whisky.png|50px]] || [[Whisky]] || 15 || 20 || 10 || 10% Backfire Chance (inflicting Alcoholism on a random humanoid [[Companion]]) |
|- | |- | ||
− | |[[File:Obj icon mango.png|50px]] || [[Mango]] || || | + | |[[File:Obj icon mango.png|50px]] || [[Mango]] || 5 || 10 || 10 || 1 spoils every ?? days |
|- | |- | ||
− | |[[File:Obj icon tinCans.png|50px]] || [[Tin Cans]] || || | + | |[[File:Obj icon tinCans.png|50px]] || [[Tin Cans]] || 5 || 10 || 10 || Can only be consumed when below {{Inline|Inline17.png||Sanity}}30 |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_granolaBar.png|50px]] || [[Granola Bar]] || 10 || 15 || 10 || Can only be consumed when below {{Inline|Inline17.png||Sanity}}100 |
|- | |- | ||
− | |[[File:Obj | + | |[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a [[Companion]]. |
|- | |- | ||
− | |[[File:Obj item | + | |[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 || Heals 3 health to all party members. |
|- | |- | ||
− | |[[File:Obj item | + | |[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. |
|- | |- | ||
− | |[[File:Obj item | + | |[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || 25 || 40 || 10 || Teleports the party 6 hexes in a random direction. |
|- | |- | ||
− | |[[File:Obj | + | |[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || 5 || 7 || 10 || 10% Backfire Chance. Slightly more efficient sanity/value than [[Whisky]], but 1/3 as efficient per inventory slot. |
|- | |- | ||
− | |[[File:Obj icon | + | |[[File:Obj icon tea.png|50px]] || [[Tea]] || 15 || 8 || 10 || Removes sanity travel start cost for 20 days per use. |
|- | |- | ||
− | |[[File:Obj | + | |[[File:Obj icon tBoneRaw.png|50px]] || [[Meat]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. |
|- | |- | ||
− | |[[File: | + | |[[File:Obj item rawPheasant.png|50px]] || [[Quail]] || 2 (1 Burned, 2-9 with cook) || 0 (1 burned, 2-9 with cook) || 10 || Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level. |
|- | |- | ||
− | |[[File: | + | |[[File:Obj_item_moonCakes.png|50px]] || [[Moon Cake]] || 20 || 10 (50 during full moon) || 10 || Eating at the [[full moon]] can restore 50 {{sanity}}. |
|- | |- | ||
− | |[[File: | + | |[[File:Obj_item_toad.png|50px]] || [[Hallucinogenic Toad]] || 15 || 40 || 5 || Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid [[Companion]]. Animals and the leader are immune to this effect. |
|- | |- | ||
− | |[[File: | + | |[[File:Obj_icon_hornFlute.png|50px]] || [[Horn Flute]] || 5 || 7 || 10 || +30% attention chance. |
|- | |- | ||
− | |[[File: | + | |[[File:Obj_icon_cheese.png|50px]] || [[Hard Cheese]] || 10 || 10 || 10 || Reduced sell price to natives of 6 |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_lemonade.png|50px]] || [[Fresh Lemonade]] || 10 || 20 || 10 || Unlocked at rank 2 of [[Lux Labs]]. Can be made from [[Lemon]] with a [[Field Kitchen]]. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed. |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_lemons.png|50px]] || [[Lemon]] || 5 || 10 || 10 || Requires {{sanity}} 30 or lower to use. |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_snail.png|50px]] || [[Snail]] || 5 || 15 || 10 || Requires {{sanity}} 10 or lower to use, which makes it nigh-impossible to use multiple in a row. |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_starFruit.png|50px]] || [[Star Fruit]] || 10 ||10 ||10? || Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult. |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_glowingStarFruit.png|50px]] || [[Glowing Star Fruit]] ||10 ||15 ||10? || Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult. |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_algae.png|50px]] || [[Algae]] || 2 || 5 || 10 || |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_berries.png|50px]] || [[Blue Berries]] ||5 ||10 ||10 || |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_cactusFlower.png|50px]] || [[Cactus Flower]] || || || || |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_colorfulBeetle.png|50px]] || [[Colorful Beetle]] || 10 || || || |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_Jelly.png|50px]] || [[Purple Jelly]] || 5? ||1 or 30 || || restores {{Inline|Inline17.png||Sanity}}30 if you have a Pale Mask [[Companion]]. |
|- | |- | ||
− | |[[File: | + | |[[File:obj_icon_leeches.png|50px]] || [[Leeches]] || 5 || 0 ||10 || Restores 3 health to all party members, and cures a sickness from 1 random character. |
|- | |- | ||
− | |[[File:obj_icon_moss.png|50px]] || [[Moss]] || || | + | |[[File:obj_icon_moss.png|50px]] || [[Moss]] ||2? ||5 || || |
|- | |- | ||
− | |[[File:obj_item_redMaggots.png|50px]] || [[Red Maggots]] || || | + | |[[File:obj_item_redMaggots.png|50px]] || [[Red Maggots]] ||5 ||-10 ||20 || Heals 10 health (for all party members) |
|- | |- | ||
− | |[[File:obj_item_glowWorms.png|50px]] || [[Glowing Maggots]] || || | + | |[[File:obj_item_glowWorms.png|50px]] || [[Glowing Maggots]] || 10 ||-5 ||20 || Glows for 25 days, with a light view distance of 50%. |
|} | |} |
Latest revision as of 07:50, 8 July 2023
Item | Value | Sanity | Stack | Note | |
---|---|---|---|---|---|
Chocolate | 10 | 10 | 10 | ||
Whisky | 15 | 20 | 10 | 10% Backfire Chance (inflicting Alcoholism on a random humanoid Companion) | |
Mango | 5 | 10 | 10 | 1 spoils every ?? days | |
Tin Cans | 5 | 10 | 10 | Can only be consumed when below 30 | |
Granola Bar | 10 | 15 | 10 | Can only be consumed when below 100 | |
Coca Leaves | 5 | 10 | 10 | 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a Companion. | |
Red Berries | 8 | 5 | 10 | Heals 3 health to all party members. | |
Fish | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Coca Wine | 25 | 40 | 10 | Teleports the party 6 hexes in a random direction. | |
Moonshine | 5 | 7 | 10 | 10% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot. | |
Tea | 15 | 8 | 10 | Removes sanity travel start cost for 20 days per use. | |
Meat | 3 (1 burned, 4-11 with cook) | 0 (3 burned, 4-11 with cook) | 10 | Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Quail | 2 (1 Burned, 2-9 with cook) | 0 (1 burned, 2-9 with cook) | 10 | Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level. | |
Moon Cake | 20 | 10 (50 during full moon) | 10 | Eating at the full moon can restore 50 Sanity . | |
Hallucinogenic Toad | 15 | 40 | 5 | Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid Companion. Animals and the leader are immune to this effect. | |
Horn Flute | 5 | 7 | 10 | +30% attention chance. | |
Hard Cheese | 10 | 10 | 10 | Reduced sell price to natives of 6 | |
Fresh Lemonade | 10 | 20 | 10 | Unlocked at rank 2 of Lux Labs. Can be made from Lemon with a Field Kitchen. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed. | |
Lemon | 5 | 10 | 10 | Requires Sanity 30 or lower to use. | |
Snail | 5 | 15 | 10 | Requires Sanity 10 or lower to use, which makes it nigh-impossible to use multiple in a row. | |
Star Fruit | 10 | 10 | 10? | Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult. | |
Glowing Star Fruit | 10 | 15 | 10? | Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult. | |
Algae | 2 | 5 | 10 | ||
Blue Berries | 5 | 10 | 10 | ||
Cactus Flower | |||||
Colorful Beetle | 10 | ||||
Purple Jelly | 5? | 1 or 30 | restores 30 if you have a Pale Mask Companion. | ||
Leeches | 5 | 0 | 10 | Restores 3 health to all party members, and cures a sickness from 1 random character. | |
Moss | 2? | 5 | |||
Red Maggots | 5 | -10 | 20 | Heals 10 health (for all party members) | |
Glowing Maggots | 10 | -5 | 20 | Glows for 25 days, with a light view distance of 50%. |