Difference between revisions of "Template:Sanity Items Table"

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|[[File:Obj icon chocolate.png|50px]] || [[Chocolate]] || 10 || 10 || 10 ||
 
|[[File:Obj icon chocolate.png|50px]] || [[Chocolate]] || 10 || 10 || 10 ||
 
|-
 
|-
|[[File:Obj icon whisky.png|50px]] || [[Whisky]] || 15 || 20 || 10 || 10% Backfire Chance
+
|[[File:Obj icon whisky.png|50px]] || [[Whisky]] || 15 || 20 || 10 || 10% Backfire Chance (inflicting Alcoholism on a random humanoid [[Companion]])
 
|-
 
|-
 
|[[File:Obj icon mango.png|50px]] || [[Mango]] || 5 || 10 || 10 || 1 spoils every ?? days
 
|[[File:Obj icon mango.png|50px]] || [[Mango]] || 5 || 10 || 10 || 1 spoils every ?? days
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|[[File:obj_icon_granolaBar.png|50px]] || [[Granola Bar]] || 10 || 15 || 10 || Can only be consumed when below {{Inline|Inline17.png||Sanity}}100
 
|[[File:obj_icon_granolaBar.png|50px]] || [[Granola Bar]] || 10 || 15 || 10 || Can only be consumed when below {{Inline|Inline17.png||Sanity}}100
 
|-
 
|-
|[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance  
+
|[[File:Obj icon coca.png|50px]] || [[Coca Leaves]] || 5 || 10 || 10 || 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a [[Companion]].
 
|-
 
|-
|[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 || ?? Healing Properties. 1 spoils every ?? days.
+
|[[File:Obj item redBerries.png|50px]] || [[Red Berries]] || 8 || 5 || 10 || Heals 3 health to all party members.
 
|-
 
|-
 
|[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level.
 
|[[File:Obj item fish raw.png|50px]] || [[Fish]] || 3 (1 burned, 4-11 with cook) || 0 (3 burned, 4-11 with cook) || 10 || Click to cook. Cooked food restores more sanity and increases value. If you have a [[cook]] [[companion]], sanity and trade value go up +1 per cook level.
 
|-
 
|-
|[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || 25 || 40 || 10 || ??% Backfire Chance.
+
|[[File:Obj item cocaWine.png|50px]] || [[Coca Wine]] || 25 || 40 || 10 || Teleports the party 6 hexes in a random direction.
 
|-
 
|-
 
|[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || 5 || 7 || 10 || 10% Backfire Chance. Slightly more efficient sanity/value than [[Whisky]], but 1/3 as efficient per inventory slot.   
 
|[[File:Obj item cheapAlcohol.png|50px]] || [[Moonshine]] || 5 || 7 || 10 || 10% Backfire Chance. Slightly more efficient sanity/value than [[Whisky]], but 1/3 as efficient per inventory slot.   
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|[[File:Obj_item_moonCakes.png|50px]] || [[Moon Cake]] || 20 || 10 (50 during full moon) || 10 || Eating at the [[full moon]] can restore 50 {{sanity}}.
 
|[[File:Obj_item_moonCakes.png|50px]] || [[Moon Cake]] || 20 || 10 (50 during full moon) || 10 || Eating at the [[full moon]] can restore 50 {{sanity}}.
 
|-
 
|-
|[[File:Obj_item_toad.png|50px]] || [[Hallucinogenic Toad]] || 15 || 40 || 5 || Using the toad initiates a special event.
+
|[[File:Obj_item_toad.png|50px]] || [[Hallucinogenic Toad]] || 15 || 40 || 5 || Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid [[Companion]]. Animals and the leader are immune to this effect.
 
|-
 
|-
|[[File:Obj_icon_hornFlute.png|50px]] || [[Horn Flute]] || 5 || 7 || 10 || Draws attention
+
|[[File:Obj_icon_hornFlute.png|50px]] || [[Horn Flute]] || 5 || 7 || 10 || +30% attention chance.
 
|-
 
|-
 
|[[File:Obj_icon_cheese.png|50px]] || [[Hard Cheese]] || 10 || 10 || 10 || Reduced sell price to natives of 6
 
|[[File:Obj_icon_cheese.png|50px]] || [[Hard Cheese]] || 10 || 10 || 10 || Reduced sell price to natives of 6
 
|-
 
|-
|[[File:obj_icon_snail.png|50px]] || [[Snail]] || || || ||
+
|[[File:obj_icon_lemonade.png|50px]] || [[Fresh Lemonade]] || 10 || 20 || 10 || Unlocked at rank 2 of [[Lux Labs]]. Can be made from [[Lemon]] with a [[Field Kitchen]]. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed.
 
|-
 
|-
|[[File:obj_icon_starFruit.png|50px]] || [[Star Fruit]] || || || ||
+
|[[File:obj_icon_lemons.png|50px]] || [[Lemon]] || 5 || 10 || 10 || Requires {{sanity}} 30 or lower to use.
 
|-
 
|-
|[[File:obj_icon_glowingStarFruit.png|50px]] || [[Glowing Star Fruit]] || || || ||
+
|[[File:obj_icon_snail.png|50px]] || [[Snail]] || 5 || 15 || 10 || Requires {{sanity}} 10 or lower to use, which makes it nigh-impossible to use multiple in a row.
 
|-
 
|-
|[[File:obj_icon_algae.png|50px]] || [[Algae]] || || || ||
+
|[[File:obj_icon_starFruit.png|50px]] || [[Star Fruit]] || 10 ||10 ||10? || Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
 
|-
 
|-
|[[File:obj_icon_berries.png|50px]] || [[Blue Berries]] || || || ||
+
|[[File:obj_icon_glowingStarFruit.png|50px]] || [[Glowing Star Fruit]] ||10 ||15 ||10? || Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
 
|-
 
|-
|[[File:obj_icon_cactusFlower.png|50px]] || [[Cactus Flower]] || || || ||
+
|[[File:obj_icon_algae.png|50px]] || [[Algae]] || 2 || 5 || 10 ||
 
|-
 
|-
|[[File:obj_icon_colorfulBeetle.png|50px]] || [[Colorful Beetle]] || || || ||
+
|[[File:obj_icon_berries.png|50px]] || [[Blue Berries]] ||5 ||10 ||10 ||
 
|-
 
|-
|[[File:obj_icon_Jelly.png|50px]] || [[Purple Jelly]] || || || ||
+
|[[File:obj_icon_cactusFlower.png|50px]] || [[Cactus Flower]] || || || ||
 
|-
 
|-
|[[File:obj_icon_leeches.png|50px]] || [[Leeches]] || || || ||
+
|[[File:obj_icon_colorfulBeetle.png|50px]] || [[Colorful Beetle]] || 10 || || ||
 
|-
 
|-
|[[File:obj_icon_lemonade.png|50px]] || [[Fresh Lemonade]] || 10 || 20 || 10 || Unlocked at rank 2 of [[Lux Labs]]
+
|[[File:obj_icon_Jelly.png|50px]] || [[Purple Jelly]] || 5? ||1 or 30 || || restores {{Inline|Inline17.png||Sanity}}30 if you have a Pale Mask [[Companion]].
 
|-
 
|-
|[[File:obj_icon_lemons.png|50px]] || [[Lemons]] || || || ||
+
|[[File:obj_icon_leeches.png|50px]] || [[Leeches]] || 5 || 0 ||10 || Restores 3 health to all party members, and cures a sickness from 1 random character.
 
|-
 
|-
|[[File:obj_icon_moss.png|50px]] || [[Moss]] || || || ||
+
|[[File:obj_icon_moss.png|50px]] || [[Moss]] ||2? ||5 || ||
 
|-
 
|-
|[[File:obj_item_redMaggots.png|50px]] || [[Red Maggots]] || || || ||
+
|[[File:obj_item_redMaggots.png|50px]] || [[Red Maggots]] ||5 ||-10 ||20 || Heals 10 health (for all party members)
 
|-
 
|-
|[[File:obj_item_glowWorms.png|50px]] || [[Glowing Maggots]] || || || ||
+
|[[File:obj_item_glowWorms.png|50px]] || [[Glowing Maggots]] || 10 ||-5 ||20 || Glows for 25 days, with a light view distance of 50%.
 
|}
 
|}

Latest revision as of 07:50, 8 July 2023

Item Value Inline20.png Sanity Inline17.png Stack Note
Obj icon chocolate.png Chocolate 10 10 10
Obj icon whisky.png Whisky 15 20 10 10% Backfire Chance (inflicting Alcoholism on a random humanoid Companion)
Obj icon mango.png Mango 5 10 10 1 spoils every ?? days
Obj icon tinCans.png Tin Cans 5 10 10 Can only be consumed when below Inline17.png30
Obj icon granolaBar.png Granola Bar 10 15 10 Can only be consumed when below Inline17.png100
Obj icon coca.png Coca Leaves 5 10 10 20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a Companion.
Obj item redBerries.png Red Berries 8 5 10 Heals 3 health to all party members.
Obj item fish raw.png Fish 3 (1 burned, 4-11 with cook) 0 (3 burned, 4-11 with cook) 10 Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item cocaWine.png Coca Wine 25 40 10 Teleports the party 6 hexes in a random direction.
Obj item cheapAlcohol.png Moonshine 5 7 10 10% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot.
Obj icon tea.png Tea 15 8 10 Removes sanity travel start cost for 20 days per use.
Obj icon tBoneRaw.png Meat 3 (1 burned, 4-11 with cook) 0 (3 burned, 4-11 with cook) 10 Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item rawPheasant.png Quail 2 (1 Burned, 2-9 with cook) 0 (1 burned, 2-9 with cook) 10 Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
Obj item moonCakes.png Moon Cake 20 10 (50 during full moon) 10 Eating at the full moon can restore 50 Sanity Inline120.png.
Obj item toad.png Hallucinogenic Toad 15 40 5 Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid Companion. Animals and the leader are immune to this effect.
Obj icon hornFlute.png Horn Flute 5 7 10 +30% attention chance.
Obj icon cheese.png Hard Cheese 10 10 10 Reduced sell price to natives of 6
Obj icon lemonade.png Fresh Lemonade 10 20 10 Unlocked at rank 2 of Lux Labs. Can be made from Lemon with a Field Kitchen. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed.
Obj icon lemons.png Lemon 5 10 10 Requires Sanity Inline120.png 30 or lower to use.
Obj icon snail.png Snail 5 15 10 Requires Sanity Inline120.png 10 or lower to use, which makes it nigh-impossible to use multiple in a row.
Obj icon starFruit.png Star Fruit 10 10 10? Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
Obj icon glowingStarFruit.png Glowing Star Fruit 10 15 10? Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
Obj icon algae.png Algae 2 5 10
Obj icon berries.png Blue Berries 5 10 10
Obj icon cactusFlower.png Cactus Flower
Obj icon colorfulBeetle.png Colorful Beetle 10
Obj icon Jelly.png Purple Jelly 5? 1 or 30 restores Inline17.png30 if you have a Pale Mask Companion.
Obj icon leeches.png Leeches 5 0 10 Restores 3 health to all party members, and cures a sickness from 1 random character.
Obj icon moss.png Moss 2? 5
Obj item redMaggots.png Red Maggots 5 -10 20 Heals 10 health (for all party members)
Obj item glowWorms.png Glowing Maggots 10 -5 20 Glows for 25 days, with a light view distance of 50%.