Difference between revisions of "Leaders"
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{{Character header}} !! {{Inline icon|UiTriumph medal On.png|Exclusive Perks}} | {{Character header}} !! {{Inline icon|UiTriumph medal On.png|Exclusive Perks}} | ||
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− | {{Leader row|class=Big Game Hunter|h=80|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=5}} | + | {{Leader row|class=Big Game Hunter|h=80|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack {{Attack}} when initiating combat|perks=5}} |
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{{Leader row|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame {{Fame}} +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame {{Fame}}|perks=5}} | {{Leader row|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame {{Fame}} +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame {{Fame}}|perks=5}} | ||
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{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health {{Health}}, Sanity {{Sanity}}, Fame {{Fame}} +20%/promotion<li>Immune to [[Poisoned]] effect}} | {{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health {{Health}}, Sanity {{Sanity}}, Fame {{Fame}} +20%/promotion<li>Immune to [[Poisoned]] effect}} | ||
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− | {{Leader row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages}} | + | {{Leader row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] {{Treasure Map}} each trek<li>Cannot rest in villages}} |
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{{Leader row|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>{{Cartographer}}<li>{{Stealth|15|2}}}} | {{Leader row|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>{{Cartographer}}<li>{{Stealth|15|2}}}} | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | !Class !! Hand | + | !Class !! Hand Equipment !! class="unsortable"|Companions !! {{Health}} !! {{Capacity}} !! {{Inline red blank die face}} {{Inline red blank die face}} {{Inline red blank die face}} !! {{Inline green blank die face}} {{Inline green blank die face}} {{Inline green blank die face}} !! {{Inline blue blank die face}} {{Inline blue blank die face}} {{Inline blue blank die face}} |
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{{Leader party row|class=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2/0/0|b=1/1/0/0/0|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}} | {{Leader party row|class=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2/0/0|b=1/1/0/0/0|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}} |
Revision as of 16:03, 31 December 2020
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader or Explorer is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:
- Plunderer: Rob 10 Shrine altars
- Cartographer: Reveal 15 Locations
- Taxonomist: Kill 30 Animal groups
- Shennong Herbalist: Learn the Types of 10 Native tribes
- Red Flag Pirate: Dig out 10 Buried Treasures
- Nahua Seeker: Complete 5 treks without killing in combat
Leader Characters
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.
Class | Traits | Exclusive Perks | |||||
---|---|---|---|---|---|---|---|
Big Game Hunter |
|
80 | 4 | 1 | 2 | 1 | 5 |
Anthropologist |
|
60 | 4 | 0 | 2 | 2 | 5 |
Plunderer |
|
60 | 4 | 0 | 4 | 0 | 5 |
Cartographer |
|
60 | 4 | 0 | 2 | 2 | 5 |
Taxonomist |
|
60 | 4 | 2 | 0 | 2 | 5 |
Shennong Herbalist |
|
60 | 4 | 1 | 2 | 1 | 5 |
Red Flag Pirate |
|
60 | 4 | 3 | 1 | 0 | 5 |
Nahua Seeker |
|
60 | 4 | 0/0 | 0/0 | 4/4 | 5 |
Starting Parties
Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.
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