Difference between revisions of "Leaders"

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{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health {{Health}}, Sanity {{Sanity}}, Fame {{Fame}} +20%/promotion<li>Immune to [[Poisoned]] effect|unlock=Learn the [[Tribe Type|Type]]s of<br/>10 [[Native]] tribes}}
 
{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health {{Health}}, Sanity {{Sanity}}, Fame {{Fame}} +20%/promotion<li>Immune to [[Poisoned]] effect|unlock=Learn the [[Tribe Type|Type]]s of<br/>10 [[Native]] tribes}}
 
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{{Leader row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] {{Treasure Map}} and [[Shovel]] each trek<li>Cannot rest in villages|unlock=Dig out 10<br/>[[Buried Treasure]]s}}
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{{Leader row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>Free [[Treasure Map]] {{Treasure Map}} and [[Shovel]] each trek<li>[[Buried Treasure]] [[Jewels]] +1, +1/promotion<li>Cannot rest in villages|unlock=Dig out 10<br/>[[Buried Treasure]]s}}
 
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{{Leader row|class=Nahua Seeker|b=4/4|abilities=<li>{{Cartographer}}<li>{{Stealth|15|2}}|unlock=Complete 5 treks<br/>without killing}}
 
{{Leader row|class=Nahua Seeker|b=4/4|abilities=<li>{{Cartographer}}<li>{{Stealth|15|2}}|unlock=Complete 5 treks<br/>without killing}}

Revision as of 02:25, 2 January 2021

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12

The Leader or Explorer is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options.

Leader Characters

Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Exclusive Perks UiTriumph medal On.png Unlock condition
Big Game Hunter

80 4 1 2 1 3
Anthropologist

60 4 0 2 2 4
Plunderer

60 4 0 4 0 5
Cartographer

60 4 0 2 2 5
Taxonomist

60 4 2 0 2 5
Shennong Herbalist

60 4 1 2 1 5
Red Flag Pirate

60 4 3 1 0 5
Nahua Seeker

60 4 0 0 4/4 5

Starting Parties

Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

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