Difference between revisions of "Leaders"
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* [[Nahua Seeker]]: Complete 5 treks without killing in combat | * [[Nahua Seeker]]: Complete 5 treks without killing in combat | ||
− | Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks# | + | Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Exclusive Perks|exclusive Perks]] available after each trek in addition to the standard perks. |
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | {{Character Header}} !! class="unsortable"|[[Perks# | + | {{Character Header}} !! class="unsortable"|[[Perks#Exclusive Perks|Exclusive Perks]] |
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{{Leader Row|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}} | {{Leader Row|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}} |
Revision as of 00:43, 26 December 2020
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:
- Plunderer: Rob 10 Shrine altars
- Cartographer: Reveal 15 Locations
- Taxonomist: Kill 30 Animal groups
- Shennong Herbalist: Learn the Types of 10 Native tribes
- Red Flag Pirate: Dig out 10 Buried Treasures
- Nahua Seeker: Complete 5 treks without killing in combat
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.
Template:Character Header !! class="unsortable"|Exclusive PerksTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowLeaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.
Template:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowClass | Hand Item | Companions | Template:Red Die Template:Red Die Template:Red Die | Template:Green Die Template:Green Die Template:Green Die | Template:Blue Die Template:Blue Die Template:Blue Die |
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