Difference between revisions of "Elephant"

From Curious Expedition 2 Wiki
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| Level 8|| 4 blue sides, 4 red sides (presumed)
 
| Level 8|| 4 blue sides, 4 red sides (presumed)
 
|}
 
|}
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=== Actions ===
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The Elephant's dice actions.
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{| class="wikitable"
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|-
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! Action !! Die !! Action Type !! Target !! Action Value !! Boost
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|-
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| Gore with Tusks || (blue die) || {{Damage}} || 1 enemy ||
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 +
'''Damage'''
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{| class="wikitable"
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|-
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| Level 1 || 10 (presumed)
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|-
 +
| Level 2 || 11 (presumed)
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|-
 +
| Level 3 || 12 (presumed)
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|-
 +
| Level 4 || 13
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|-
 +
| Level 5 || 14 (presumed)
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|-
 +
| Level 6 || 15 (presumed)
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|-
 +
| Level 7 || 16 (presumed)
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|-
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| Level 8 || 17 (presumed)
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|}
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 +
||
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'''Damage Boost'''
 +
{| class="wikitable"
 +
|-
 +
| Level 1 || 9 (presumed)
 +
|-
 +
| Level 2 || 10 (presumed)
 +
|-
 +
| Level 3 || 11 (presumed)
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|-
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| Level 4 || 12
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|-
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| Level 5 || 13 (presumed)
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|-
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| Level 6 || 14 (presumed)
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|-
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| Level 7 || 15 (presumed)
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|-
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| Level 8 || 16 (presumed)
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|}
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|-
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| Mobile Cover || [[File:ArmorFinesse.png|50px]] || {{Taunt}} & Armor || self ||
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'''Taunt'''</br>
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The Tortoise attracts attention</br>
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and gets the enemies' first attack.
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'''Armor'''</br>
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% of the attacked blocked.
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{| class="wikitable"
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|-
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| Level 1 || 20
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|-
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| Level 2 || 21
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|-
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| Level 3 || 22
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|-
 +
| Level 4 || 23
 +
|-
 +
| Level 5 || 24
 +
|-
 +
| Level 6 || 26
 +
|-
 +
| Level 7 || 28
 +
|-
 +
| Level 8 || 30
 +
|}
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 +
||
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'''Taunt Boost'''</br>
 +
You can boost the Taunt.</br>
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Each boost is another enemy attack it heads towards itself.
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 +
'''Armor Boost'''</br>
 +
Extra % of the attacked blocked.
 +
{| class="wikitable"
 +
|-
 +
| Level 1 || 20
 +
|-
 +
| Level 2 || 21
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|-
 +
| Level 3 || 22
 +
|-
 +
| Level 4 || 23
 +
|-
 +
| Level 5 || 24
 +
|-
 +
| Level 6 || 26
 +
|-
 +
| Level 7 || 28
 +
|-
 +
| Level 8 || 30
 +
|}
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 +
|-
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| Armoured Cavalry || [[File:MountedAttackVigor.png|50px]] || {{Damage}} & {{Shield}} || 1 enemy & shield ||
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'''Damage'''
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{| class="wikitable"
 +
|-
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| Level 1 || 5
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|-
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| Level 2 || 6
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|-
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| Level 3 || 7
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|-
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| Level 4 || 8
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|-
 +
| Level 5 || 9
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|-
 +
| Level 6 || 10
 +
|-
 +
| Level 7 || 11
 +
|-
 +
| Level 8 || 12
 +
|}
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 +
'''Shield'''
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{| class="wikitable"
 +
|-
 +
| Level 1 || 5
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|-
 +
| Level 2 || 6
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|-
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| Level 3 || 7
 +
|-
 +
| Level 4 || 8
 +
|-
 +
| Level 5 || 9
 +
|-
 +
| Level 6 || 10
 +
|-
 +
| Level 7 || 11
 +
|-
 +
| Level 8 || 12
 +
|}
 +
 +
||
 +
 +
'''Damage Boost'''
 +
{| class="wikitable"
 +
|-
 +
| Level 1 || 8
 +
|-
 +
| Level 2 || 9
 +
|-
 +
| Level 3 || 10
 +
|-
 +
| Level 4 || 11
 +
|-
 +
| Level 5 || 12
 +
|-
 +
| Level 6 || 13
 +
|-
 +
| Level 7 || 14
 +
|-
 +
| Level 8 || 15
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|}
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 +
'''No Shield Boost'''
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{| class="wikitable"
 +
|-
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| Level 1 || 0
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|-
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| Level 2 || 0
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|-
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| Level 3 || 0
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|-
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| Level 4 || 0
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|-
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| Level 5 || 0
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|-
 +
| Level 6 || 0
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|-
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| Level 7 || 0
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|-
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| Level 8 || 0
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|}
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 +
|}
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{{Characters navbar}}
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[[Category:Companions]]

Revision as of 21:40, 1 July 2023

Elephants are found in an animal group on the map; there will be 1-2 elephants in a group (likely depending on year).

Only a Naturalist can tame an elephant.

Stats

Perks Health Capacity Slots Source Dice
  • View distance bonus
  • Can gather items every X days
  • Large Beast
100 6 Beast Inline54.png Can be tamed in the wild by a Naturalist.
  • Gore with Tusks
  • Trample

Perks

View Distance Bonus

Level View Distance Inline113.png
Level 1 15% (presumed)
Level 2 18% (presumed)
Level 3 21%
Level 4 24%
Level 5 27% (presumed)
Level 6 30% (presumed)
Level 7 33% (presumed)
Level 8 36% (presumed)

Gather Items

Every X days, the Elephant automatically gathers items, much like the Truffle Hog. Gathering happens at the end of a travel leg, so you have some control over which tile is gathered from.

Level Days until gathering
Level 1 39 (presumed)
Level 2 36 (presumed)
Level 3 33
Level 4 30
Level 5 27 (presumed)
Level 6 24 (presumed)
Level 7 21 (presumed)
Level 8 18 (presumed)

A loose log of items found:

Highland foothills: pearls.


Large Beast

The elephant uses two character slots, has an unusually large cargo capacity (6), has bonus dice, and has an increased maximum level.

Level Bonus Dice
Level 1 1 blue side (presumed)
Level 2 1 blue side, 1 red side (presumed)
Level 3 2 blue sides, 1 red side
Level 4 2 blue sides, 2 red sides
Level 5 3 blue sides, 2 red sides (presumed)
Level 6 3 blue sides, 3 red sides (presumed)
Level 7 4 blue sides, 3 red sides (presumed)
Level 8 4 blue sides, 4 red sides (presumed)

Actions

The Elephant's dice actions.

Action Die Action Type Target Action Value Boost
Gore with Tusks (blue die) Damage Inline143.png 1 enemy

Damage

Level 1 10 (presumed)
Level 2 11 (presumed)
Level 3 12 (presumed)
Level 4 13
Level 5 14 (presumed)
Level 6 15 (presumed)
Level 7 16 (presumed)
Level 8 17 (presumed)

Damage Boost

Level 1 9 (presumed)
Level 2 10 (presumed)
Level 3 11 (presumed)
Level 4 12
Level 5 13 (presumed)
Level 6 14 (presumed)
Level 7 15 (presumed)
Level 8 16 (presumed)
Mobile Cover ArmorFinesse.png taunt Inline155.png & Armor self

Taunt
The Tortoise attracts attention
and gets the enemies' first attack.

Armor
% of the attacked blocked.

Level 1 20
Level 2 21
Level 3 22
Level 4 23
Level 5 24
Level 6 26
Level 7 28
Level 8 30

Taunt Boost
You can boost the Taunt.
Each boost is another enemy attack it heads towards itself.

Armor Boost
Extra % of the attacked blocked.

Level 1 20
Level 2 21
Level 3 22
Level 4 23
Level 5 24
Level 6 26
Level 7 28
Level 8 30
Armoured Cavalry MountedAttackVigor.png Damage Inline143.png & shield Inline40.png 1 enemy & shield

Damage

Level 1 5
Level 2 6
Level 3 7
Level 4 8
Level 5 9
Level 6 10
Level 7 11
Level 8 12

Shield

Level 1 5
Level 2 6
Level 3 7
Level 4 8
Level 5 9
Level 6 10
Level 7 11
Level 8 12

Damage Boost

Level 1 8
Level 2 9
Level 3 10
Level 4 11
Level 5 12
Level 6 13
Level 7 14
Level 8 15

No Shield Boost

Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Level 6 0
Level 7 0
Level 8 0


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